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Rise of Heroes: Online - MMO Interactive

JamesPJamesP Member UncommonPosts: 595
Hello. Not really sure where the best place to put this is. I know there use to be a Developers forum but I don't see that any more. If this is the wrong spot for this then please move it to the proper place.

What is Rise of Heroes: Online? - Rise of Heroes is a Crafting focused Sandbox MMO with Theme Park Elements. The main Continent features a Deep PvE experience with both static and dynamic story driven quests which evolve with the world. Dynamic World Events ensure that the player doesn't know what to expect from play session to play session. Faction, Guild, Group, and Solo content round out the experience on this continent. Surrounding the main Continent are the wastelands, a Hostile free for all PvP experience. Secure land for your faction, fight for Dominance, and control the political and economic structures of these lands where only the bravest souls dare to go.

For those of you who know me and are skeptical please feel free to voice that skepticism and let's have a real dialog. I want to hear your opinions and get your feedback.

This Thursday I will be posting a Video to youtube showcasing a Preview Build which will be released on Friday to a select few groups of people and other developers so I can get feedback. Then starting next Friday I will be doing weekly public preview builds. I'd love to have you guys join me on this ride and see where things go! Thanks!

















  

Company Owner
MMO Interactive

iixviiiixRaquis[Deleted User]
«13

Comments

  • iixviiiixiixviiiix Member RarePosts: 2,256
    edited September 2018
    Sorry , i don't know you , and development forum being closed is sad .

    "a Hostile free for all PvP experience."
    I wonder why indie MMO want FFA PVP , that's just too harsh environment for normal players .
    FFA PVP may fun at first , but it's bad in long run as the power gap being bigger and bad old players start to gang on new players for fun .
    You can use free PK on specials map to make players compete with other , but should not let all the game being FFA PVP

    As for crafting part , I guess that you do armor and weapon crafting as main contents ?
    If that's the case then i don't think it's good . Crafting should focus on consume items like potion and food .

    Current trend for crafting game is farming , i think . People nowadays love to plant stuffs , watch it grown and harvest it .

    And i think instead of trolls , you should focus more on humanoid enemies like bandits or evil cults . They are money saving and resources wise enemies as you can re-use player character resources to create them . 3D models and animations


    bcbully
  • JamesPJamesP Member UncommonPosts: 595
    It will just be the wastelands that is FFA PvP. The Starting Continent is PvE only and other zones will be PvE only as well.

    Company Owner
    MMO Interactive

  • iixviiiixiixviiiix Member RarePosts: 2,256
    edited September 2018
    JamesP said:
    It will just be the wastelands that is FFA PvP. The Starting Continent is PvE only and other zones will be PvE only as well.
    Wise chose .

    Kyleran
  • JamesPJamesP Member UncommonPosts: 595
    I have a ton of Assets built up. There will be Humanoid as well as creatures mobs.

    Company Owner
    MMO Interactive

  • TheocritusTheocritus Member LegendaryPosts: 10,014
    Looks like a nice looking world...like others i have no interest in PVP but if it is isolated and optional then thats good.
  • JamesPJamesP Member UncommonPosts: 595
    Most if not all of the trees are currently just place holder. Trying to focus on game play rather then how it looks while at the same time getting the major environmental systems in place from the start so everything can be integrated together. But yeah personally I am pretty happy with how things are looking. Things need to be optimized a huge amount but that usually comes during the late stages of Alpha or early stages of Beta.

    Company Owner
    MMO Interactive

  • iixviiiixiixviiiix Member RarePosts: 2,256
    edited September 2018
    JamesP said:
    I have a ton of Assets built up. There will be Humanoid as well as creatures mobs.
    Well , i still suggest you focus more on humanoid creatures develop for long term developing
    As well as ride-able creatures assets . They are something you can re-use for more contents develop .


    And i have spot a serious problem with this in develop online game
    IT LACK OF EYE CANDY CONTENTS
    Call me childish or what ever , but this game seriously lack of EYE CANDY CONTENTS . Dear James , you need add more sweet things .

  • JamesPJamesP Member UncommonPosts: 595
    I just purchased around 30 Creatures. A lot of them will be used for Special World Bosses which will be spawned in randomly setting off a Zone wide Event to take them down. But I will take your suggestion into account and see what I can do about getting more humanoid mob assets in place.

    Company Owner
    MMO Interactive

  • iixviiiixiixviiiix Member RarePosts: 2,256
    edited September 2018
    JamesP said:
    I just purchased around 30 Creatures. A lot of them will be used for Special World Bosses which will be spawned in randomly setting off a Zone wide Event to take them down. But I will take your suggestion into account and see what I can do about getting more humanoid mob assets in place.
    So you buy the assets and not create them yourself ? i mean , no 3d artist and animator . If that's the case then that's a problem for further develop .
    You can't use cosmetic as reward tactic in case you lack of ability to create those contents .
    Well , never mind ,
    I think as indie developer or hobby one , you did something that most can't do .
  • SlyLoKSlyLoK Member RarePosts: 2,698
    Asset purchases or not.. as long as the systems and gameplay are good I'll give it a go in the future.
    iixviiiix
  • JamesPJamesP Member UncommonPosts: 595
    Thanks. I am currently trying to focus on the Systems to make sure there is a decent number of systems and depth... I believe if the Systems are solid the Game Play is sure to be there as well in a true Sandbox. 
    bcbully

    Company Owner
    MMO Interactive

  • RidrithRidrith Member RarePosts: 859
    JamesP...  As in James Proctor, the guy who "designed" or was "working" on Greed Monger? Just by looking at the game you've got previewing here it looks like it's being designed using one of those cheap 'Create an MMO' software packages. I don't want to crap on your ideas, but I don't think I've seen a single completed project from you that wasn't using unity store assets. I think I'll take a hard pass on this.
    bartoni33
    I like to complain about games.
  • JamesPJamesP Member UncommonPosts: 595
    No I don't have any finished projects... But all I am asking is to follow and judge it on it's own as I continue posting updates and making releases. You might find it becomes fun as I get more added.

    Company Owner
    MMO Interactive

  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited September 2018
      My mistake then ... pardon:)

    Post edited by Scorchien on
  • The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • JamesPJamesP Member UncommonPosts: 595
    That was Jason Appleton the founder of Greed Monger not me. What he does or doesn't do is completely on him.

    Company Owner
    MMO Interactive

  • JamesPJamesP Member UncommonPosts: 595
    You have been working on this since 2009 right? 
    Rise of Heroes has had many different iterations. This Iteration has only been going for a little while. But yes I originally started on the first Iteration back in 2009

    Company Owner
    MMO Interactive

  • The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • LokeroLokero Member RarePosts: 1,514
    I want to know more about BabySkeleton.

    On that note, since Necromancy is largely a dark and forbidden art, frowned upon by all,  how will people react to baby-raising Pedo-mancers? :D

    [Deleted User]
  • JamesPJamesP Member UncommonPosts: 595
    lol The Baby Skeleton was just a example test Pet. It won't be in the game or even in the build this week. 

    Company Owner
    MMO Interactive

  • LokeroLokero Member RarePosts: 1,514
    So, does that mean you have combat pets, or just cosmetic-type pets?  I noticed he was Lvl 4.
  • JamesPJamesP Member UncommonPosts: 595
    They are combat pets and level up as you could see. 

    Company Owner
    MMO Interactive

  • bcbullybcbully Member EpicPosts: 11,843
    iixviiiix said:
    Sorry , i don't know you , and development forum being closed is sad .

    "a Hostile free for all PvP experience."
    I wonder why indie MMO want FFA PVP , that's just too harsh environment for normal players .
    FFA PVP may fun at first , but it's bad in long run as the power gap being bigger and bad old players start to gang on new players for fun .
    You can use free PK on specials map to make players compete with other , but should not let all the game being FFA PVP

    As for crafting part , I guess that you do armor and weapon crafting as main contents ?
    If that's the case then i don't think it's good . Crafting should focus on consume items like potion and food .

    Current trend for crafting game is farming , i think . People nowadays love to plant stuffs , watch it grown and harvest it .

    And i think instead of trolls , you should focus more on humanoid enemies like bandits or evil cults . They are money saving and resources wise enemies as you can re-use player character resources to create them . 3D models and animations


    If you don’t have a pvp focus this day and age, you’ve poorly developed your mmorpg. It will no chance of success.
    mmolou
  • SandmanjwSandmanjw Member RarePosts: 531
    bcbully said:
    iixviiiix said:
    Sorry , i don't know you , and development forum being closed is sad .

    "a Hostile free for all PvP experience."
    I wonder why indie MMO want FFA PVP , that's just too harsh environment for normal players .
    FFA PVP may fun at first , but it's bad in long run as the power gap being bigger and bad old players start to gang on new players for fun .
    You can use free PK on specials map to make players compete with other , but should not let all the game being FFA PVP

    As for crafting part , I guess that you do armor and weapon crafting as main contents ?
    If that's the case then i don't think it's good . Crafting should focus on consume items like potion and food .

    Current trend for crafting game is farming , i think . People nowadays love to plant stuffs , watch it grown and harvest it .

    And i think instead of trolls , you should focus more on humanoid enemies like bandits or evil cults . They are money saving and resources wise enemies as you can re-use player character resources to create them . 3D models and animations


    If you don’t have a pvp focus this day and age, you’ve poorly developed your mmorpg. It will no chance of success.
    Hope that was sarcasm... 

    Speaking for myself only...any part of a game that has FFA pvp is an immediate no from me. And when i hear a Dev say..but just so and so is FFA pvp, i think about all the parts of the game they will eventually tie into that FFA PVP zone.

    Want to craft as a pve player? No problem just get the top tier loot from monsters or  nodes in the FFA zone.

    Want a home or guild? Again no problem...just take a stroll through FFA land. Ya no thanks.

    FFA zones means 2 things to me...this game will never be for me, and the DEV is trying to bring in targets for the FFA crowd, not really make a PVE game. 


    bcbully
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Guys I am fairly sure this is James Proctor from the Greedmonger fiasco.

    Beware.

    TillerTokkenbartoni33

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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