I recently started playing pretty much all their MMO's again and was curious to see how populated each of them are.
Both EQs don't seem to be doing that well with daily CCUs around 150-300. EQ 1 is only pulling ahead by a bit. DCUO is doing a little better with around 600 daily CCUs, and Planetside 2 is their leading MMO with around 1700 daily CCUs.
This is all according to steamspy, so not totally accurate, but it gives a general idea how each of their MMOs are doing.
Pretty sad to see that the true MMORPGs... EQ 1 and 2 are the least popular, IMO, kids are too stimuli addicted to get immersed in actual MMORPGs these days and need stuff like shooters to keep them entertained.
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Steamspy gathers information only from those who publicly share it, which is not many, given that information is private by default now unless the user specifically opts in to share it.
Hell, if you look at Steamspy it claims that 500k-1million people own this free title. Given the fact that it has been out for around 2 decades at this point, and that the game was reaching 500k back in it's prime (So around, 1999-2001) That would mean that a very small number of people either purchased or download it in 17 years. It also would mean that the estimate is based purely on Steam users, so that means the total number of people that have played the game will have far exceeded the number on steam by the time it launched. This would also mean that, percent wise, even if 1% of people who own it across the board still play it..the lowest numbers you would see are nearly 10k.
I know this is all napkin math based on napkin math, but logic dictates that Steamspy numbers are just flat out wrong to judge a game's numbers by unless the game was only released on Steam. (IE: Bless)
Another example is ESO. It is available on multiple platforms, obviously, but it is just an example of a game you can't judge by steam numbers. According to Steamspy, that game has 1-2 million owners on Steam. According to Bethesda, as of the end of 2016 (So 2 expansions and 2 years ago) they had roughly 8 million people that had purchased the game.
Not to mention the accuracy of ownership, 500k-1million and 1-2million is such a broad statistic it may as well not be listed.
Same old thing again. As was before, and before that, you aren't going to get any meaningful information from an app that only a very small minority of the playerbase use.
And it seems OP will remain in denial and base opinions on it regardless, as is tradition.
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However, I'm not sure how the original EQ2 by it self would play.
Everquest 2 I last played when Luclin released then when they released Time Locked servers and played till level 50 and left again. I enjoyed my time of the Time Locked server especially because I was in an amazing guild.
DCUO has been split off and is operated by its own CEO. Appropriate because DCUO was never "wholly owned" by SOE; it was a joint venture between Sony (through SOE), DC and WarnerBros. So setting it up in its own unit will have made things clean and tidy.
Nothing has been sold. Staff were let go as part of the take over - but they would have been let go anyway by Sony. Development on EQN was halted and various "lesser" titles, presumably loss making, have been closed and studios were consolidated. And whereas before money that EQ1, say, earned was been spent chasing the next big thing now there is a chance - perhaps - that some of it gets spent on EQ1. Or EQ2 etc. I have little doubt that the remaining games have to pay their own way.
DBG could be likened to "security guards". Might be the proverbial dull and boring but before DBG there had been 5 major restructurings at SOE in 6 years; with huge staff cuts, titles closed, studios closed and so on. With no indication that things were going to get better.
Maybe one day there might be something else. Maybe but we shouldn't get optimistic - maybe all that lies ahead is further closures. Either way things look an awful lot more orderly than they used to be. Boring it maybe but before DBG things just kept were lurching from bad to worse.
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(for the record, I play on PC, and after the first fixes it has decent handling on here as well)