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World of Warcraft: Battle for Azeroth has been plagued with bugs and issues since launching in mid-August. With the first raid open and groups working their way through mythic, Blizzard has unveiled what is coming in the first significant update since BfA launched. The patch is bringing the faction war back into focus and some big improvements to core systems are coming along too. Is it enough to bring back players who came back for BfA, spent their obligatory month and moved on to the next game? Let's find out.
Comments
Sure if you play some of the top specs you might have good experience, but if you are like me and play some of the overlooked classes/specs(Ele in my case) you can guess what my experience has been.
I get declined about 29/30 dungeons, even guild mates look for excuses not to take me to raids with them, PvP is the only place where I don't get as much discriminated cause of my choice of spec.
The bad thing is that while it's true that Ele shamans aren't in a great spot, good players can still outperform other specs at the same ilvl. In my cases there's been only 2 mythic + where I wasn't top performance, but of course that doesn't matter when people are asking for 560 ilvl to do a mythic + that drops 550.
Decided to level a priest and rogue as alts(maybe even main one of them) in hopes of being able to experience the game in a better light, problem is that I don't have as much time, so while I can catch up ilvl wise, the level of my Heart of Azeroth will be pathetically low, which again makes for a not so great experience.
Basically this expansion will be yet again a casual experience for me. People complain that WoD was bad, but in WoD I could play any class whenever I felt like and never felt like it's pointless "because I can't catch up".
There are a lot of things I do like in the expansion, but only if they are reworked properly and sadly there are indeed too many bugs and overlooked stuff. Not being able to earn vicious saddle just shows how much attention they put into casual PvP. Literally none
Still looking forward to Classic though
Aloha Mr Hand !
This expansion does feel underdeveloped at this point IMO. They have had a great track record, but this one feels flat to me. Empty in comparison to others.
Is it tuning? Elitism? I dunno. Either way, it's ass backwards and counterproductive to the treadmill Blizzard is maintaining.
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I would prefer a more organic fix to players thinking they need ridiculous iLvls to clear the dungeons, but that may not be workable due to human psychology.
Aloha Mr Hand !
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I've just been leveling multiple toons and doing PvP. But then, even PvP is ridiculously gated- afaik, you can only reliably progress towards PvP gear through doing rated battlegrounds, which require premade groups. Not sure why Blizzard thinks that should be a requirement, MOBAs in general prove you don't need to force premade groups to have a fun, competitive PvP system.
As for the grind, I haven't felt it too much as most factions are advanced quite quickly. I also still play EQ/SWG so perhaps I'm a bit jaded to grinding. I still spend more time in my hydro lab on SWG than I do grinding rep on alts.
This time, I didn't even start playing with them until I completed the Alliance story with my main. Now I want to go back and do the same with another toon starting at level 1 to 110. I know the 'writing/flow' won't be the same, but I hope I can actually enjoy the journey. Then I hope to do the same with my Horde toon, who's slowly working through the BFA story from that side. Then a new horde from 1 to 110 as well, as I never did pay any attention to that side at all.
If they were going to do the Azerite/armor system, too bad it couldn't be more like Disgaea's system for items, where tuning them up is a journey itself. Maybe even have each piece of gear have it's own spec tree so we could tune it to meet our specific needs, even if it was only 5 or 6 choices like class spec choices....
I'm sorry so many other players are turned off by Bfa, but luckily I dodged that bullet for the first time since WoTLK, tbh....
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Aloha Mr Hand !
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unfortunately, Legion and BfA have pretty much removed all vendors and turned all loot into slot machine lootboxes to make it take longer to get gear. RNG kills my progression motivation completely.
PvP no longer has an equal set for all pvp'ers. Raiders and high rated players destroy everyone else now. This is backwards from design iteration of the last 10 years in WoW.
Last time I was massively addicted was MoP. BfA is the FIRST time I'm letting my sub run out within a couple months. The rewards come an an unsatisfying drip instead of a nice flow. Bliz is stretching out their meager content by slowing down all the rewards and increasing grinds.
Just not fun anymore. I play for steady progression in the playstyle I prefer. Right now there are MASSIVE quest and time gates to even participate in expeditions, world bosses (now a WQ instead of a true world boss), world quests, mission tables, warfronts, and tons more.
Just so tedious. The new leadership of WoW is going the opposite direction nowadays.
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