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Anyone try RimWorld?

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  • TillerTiller Member LegendaryPosts: 11,485
    edited October 2018
    I remember one of my colonists going into a strange depression after her mate died. She would visit his grave daily, wander aimlessly and go into melt downs all the time, stripping naked and stabbing the other colonists which was hella annoying. Thing is I couldn't get rid of her, I would send her out on pointless hunting missions hoping she would die till she eventually wouldn't do anything at all but wander around on the edge of meltdown.

      One day she was finally captured by a band of raiders in a raid and I was so happy she was gone. I later found out they couldn't stand her either. I kept getting ransom offers and ignored them because good riddance, the offers became less and less till one day they actually returned her lol. She came strolling in from the edge of the map ready to cause more chaos in my colony. I finally had to have some of the other  colonists put her down, it was funny cause none of them were emotionally effected by it at all.
    [Deleted User]AlBQuirky[Deleted User]
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • vegetableoilvegetableoil Member RarePosts: 768
    edited October 2018
    Tiller said:
    I remember one of my colonists going into a strange depression after her mate died. She would visit his grave daily, wander aimlessly and go into melt downs all the time, stripping naked and stabbing the other colonists which was hella annoying. Thing is I couldn't get rid of her, I would send her out on pointless hunting missions hoping she would die till she eventually wouldn't do anything at all but wander around on the edge of meltdown.

      One day she was finally captured by a band of raiders in a raid and I was so happy she was gone. I later found out they couldn't stand her either. I kept getting ransom offers and ignored them because good riddance, the offers became less and less till one day they actually returned her lol. She came strolling in from the edge of the map ready to cause more chaos in my colony. I finally had to have some of the other  colonists put her down, it was funny cause none of them were emotionally effected by it at all.
    I had a blast trying to survive as a cannibal tribe lol laughing so much, and total headache. start butchering dead colonist, no need for a grave yard, had mental breakdown start stabbing other colonist.
  • PhaserlightPhaserlight Member EpicPosts: 3,078
    Tiller said:
    I remember one of my colonists going into a strange depression after her mate died. She would visit his grave daily, wander aimlessly and go into melt downs all the time, stripping naked and stabbing the other colonists which was hella annoying. Thing is I couldn't get rid of her, I would send her out on pointless hunting missions hoping she would die till she eventually wouldn't do anything at all but wander around on the edge of meltdown.

      One day she was finally captured by a band of raiders in a raid and I was so happy she was gone. I later found out they couldn't stand her either. I kept getting ransom offers and ignored them because good riddance, the offers became less and less till one day they actually returned her lol. She came strolling in from the edge of the map ready to cause more chaos in my colony. I finally had to have some of the other  colonists put her down, it was funny cause none of them were emotionally effected by it at all.
    @Tiller I have to say, I really appreciate what you have to post and I don't want to be down on this game because it's cool to like right now (actually, maybe that's a very good reason to be down on it).  It's #38 on my 'favorite video games of all time' list (just ahead of Warlords III 1998, and just behind Space Quest 1986).

    However, there was a strange 'feature' I discovered in Beta 18 that made me realize something deeper about the way RimWorld is designed; if you create a caravan to a hostile site, raid it, leave, then return a day later, it will be completely changed.  The relative strength of the site will be the same, but the layout will be totally changed; more than would ever be feasible or rational given the number of pawns on the map.

    This led me to realize what I posted above; that nearly everything in RimWorld is made to seem consistent, but it is in fact randomly generated.  When you leave a site, that site no longer exists in the world.

    I understand why the creator did this, and maybe if you are looking for a game to play for a hundred hours or so it doesn't matter.  I am a big fan of RimWorld.  Not to be didactic, but to my best observations regarding the game: when that pawn left your map, she no longer 'existed'.  The game ran a simulation (within a simulation, as it were) of what might have happened to her, but she wasn't literally tracked across the world.

    Why am I even bringing this up?  Because the longer I play, the more the infamous 'random number generator' parts @Nyctelios mentions become obvious.  As I've abundantly stated it's a great game, but radically different from Dwarf Fortress in some fundamental ways.  I would say less deep.

    To some gamers, that's probably like saying Kilimanjaro is 'not as high' as Everest.  But there you have it.  Why even make the comparison?  Because, roughly speaking, they belong to the same genre.  RimWorld is more accessible, and in some ways more fun than Dwarf Fortress.  However, Dwarf Fortress is maybe an order of magnitude more complex and meticulous toward the salient points of the genre.  DF is a fantasy world simulator whereas RimWorld stops at being a colony management simulation.

    Again, it's a great game, totally worth the buy at full price.  Indeed, it's by far my most played game on Steam right now.  However, there are a lot of places where the game creates the illusion of a simulated world rather than actually simulating it.
    immodiumScorchienAlBQuirky

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • immodiumimmodium Member RarePosts: 2,610
    I've recently discovered a youtuber called Kruggsmash. He creates the best role play Dwarf Fortress content I've seen.

    Highly recommended if you want to see what can happen to your fortress and dwarves.

    Like @Phaserlight mentioned, It's probably the best world/story simulator out there.
    Phaserlight

    image
  • TillerTiller Member LegendaryPosts: 11,485
    Tiller said:
    I remember one of my colonists going into a strange depression after her mate died. She would visit his grave daily, wander aimlessly and go into melt downs all the time, stripping naked and stabbing the other colonists which was hella annoying. Thing is I couldn't get rid of her, I would send her out on pointless hunting missions hoping she would die till she eventually wouldn't do anything at all but wander around on the edge of meltdown.

      One day she was finally captured by a band of raiders in a raid and I was so happy she was gone. I later found out they couldn't stand her either. I kept getting ransom offers and ignored them because good riddance, the offers became less and less till one day they actually returned her lol. She came strolling in from the edge of the map ready to cause more chaos in my colony. I finally had to have some of the other  colonists put her down, it was funny cause none of them were emotionally effected by it at all.
    @Tiller I have to say, I really appreciate what you have to post and I don't want to be down on this game because it's cool to like right now (actually, maybe that's a very good reason to be down on it).  It's #38 on my 'favorite video games of all time' list (just ahead of Warlords III 1998, and just behind Space Quest 1986).

    However, there was a strange 'feature' I discovered in Beta 18 that made me realize something deeper about the way RimWorld is designed; if you create a caravan to a hostile site, raid it, leave, then return a day later, it will be completely changed.  The relative strength of the site will be the same, but the layout will be totally changed; more than would ever be feasible or rational given the number of pawns on the map.

    This led me to realize what I posted above; that nearly everything in RimWorld is made to seem consistent, but it is in fact randomly generated.  When you leave a site, that site no longer exists in the world.

    I understand why the creator did this, and maybe if you are looking for a game to play for a hundred hours or so it doesn't matter.  I am a big fan of RimWorld.  Not to be didactic, but to my best observations regarding the game: when that pawn left your map, she no longer 'existed'.  The game ran a simulation (within a simulation, as it were) of what might have happened to her, but she wasn't literally tracked across the world.

    Why am I even bringing this up?  Because the longer I play, the more the infamous 'random number generator' parts @Nyctelios mentions become obvious.  As I've abundantly stated it's a great game, but radically different from Dwarf Fortress in some fundamental ways.  I would say less deep.

    To some gamers, that's probably like saying Kilimanjaro is 'not as high' as Everest.  But there you have it.  Why even make the comparison?  Because, roughly speaking, they belong to the same genre.  RimWorld is more accessible, and in some ways more fun than Dwarf Fortress.  However, Dwarf Fortress is maybe an order of magnitude more complex and meticulous toward the salient points of the genre.  DF is a fantasy world simulator whereas RimWorld stops at being a colony management simulation.

    Again, it's a great game, totally worth the buy at full price.  Indeed, it's by far my most played game on Steam right now.  However, there are a lot of places where the game creates the illusion of a simulated world rather than actually simulating it.
    Yeah there is no real super groundbreaking AI driving the choices and events within the game, it's all based on a roll of the digital dice. But I guess the well done illusion of intelligence within the game is what makes it fun. For what it is it's far superior to a lot of other AI driven games on Steam.
    Phaserlight
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    Been on my wishlist forever, One of these days I'll pick it up.
    AlBQuirky
    • Aloha Mr Hand ! 

  • spankybusspankybus Member UncommonPosts: 1,367
    Rimworld is digital crack.....that is all.
    PhaserlightAlBQuirky

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
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