He lost me somewhere around "selling my blood"... Every time I try they just keep it and give it to strangers, but I keep coming back for the free cookie and soda.
It was a publicity stunt, and obviously an effective one as people are still going on about it even now. By all means stay lost though. If such a trivial thing was enough to put you off the game you certainly couldn't withstand the substantive issues still being addressed.
They are going on, but it's not in a positive reflection on the game.
More of a "a joke of a publicity stunt from a joke of an MMORPG" kind of going on.
SotA is some of the first proof we got from crowdfunding that publishers aren't, contrary to popular belief, the devil and antithesis to the dev's effort to make the game "good."
For them to shed that reputation, they'd need a Final Fantasy level relaunch.
That's what's holding me back from trying the game. Unless the new changes are overwhelming positive, I don't feel motivated to even try it out as a F2P at this point, too much messed up history.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
He lost me somewhere around "selling my blood"... Every time I try they just keep it and give it to strangers, but I keep coming back for the free cookie and soda.
It was a publicity stunt, and obviously an effective one as people are still going on about it even now. By all means stay lost though. If such a trivial thing was enough to put you off the game you certainly couldn't withstand the substantive issues still being addressed.
They are going on, but it's not in a positive reflection on the game.
More of a "a joke of a publicity stunt from a joke of an MMORPG" kind of going on.
SotA is some of the first proof we got from crowdfunding that publishers aren't, contrary to popular belief, the devil and antithesis to the dev's effort to make the game "good."
For them to shed that reputation, they'd need a Final Fantasy level relaunch.
It is a positive reflection on the developers, and if they continue their efforts they may well accumulate to a much better game.
They don't need a FFIV relaunch, nor would it be feasible for them to attempt it. They don't have the luxury of resources and income streams from other products to allow that kind of approach. Their only option is to work at it over time while the game stays operational.
And they are, and at a remarkable rate given the resources they have available. Whether they will ultimately succeed is debatable but it is certain the chance of success is greater with their efforts than without, especially in regards to remaining performance issues.
He lost me somewhere around "selling my blood"... Every time I try they just keep it and give it to strangers, but I keep coming back for the free cookie and soda.
It was a publicity stunt, and obviously an effective one as people are still going on about it even now. By all means stay lost though. If such a trivial thing was enough to put you off the game you certainly couldn't withstand the substantive issues still being addressed.
They are going on, but it's not in a positive reflection on the game.
More of a "a joke of a publicity stunt from a joke of an MMORPG" kind of going on.
SotA is some of the first proof we got from crowdfunding that publishers aren't, contrary to popular belief, the devil and antithesis to the dev's effort to make the game "good."
For them to shed that reputation, they'd need a Final Fantasy level relaunch.
That's what's holding me back from trying the game. Unless the new changes are overwhelming positive, I don't feel motivated to even try it out as a F2P at this point, too much messed up history.
The new changes will never be seen as overwhelmingly positive by existing players, as many of them have been contrary to the original expressed intent of the developers, in an effort to broaden the appeal of the game.
This has lead to a division in the community between those that support the effort despite the related compromise to the game's original vision and those opposed to it, as they feel they do more harm to the game than any potential benefit that could be derived.
He lost me somewhere around "selling my blood"... Every time I try they just keep it and give it to strangers, but I keep coming back for the free cookie and soda.
It was a publicity stunt, and obviously an effective one as people are still going on about it even now. By all means stay lost though. If such a trivial thing was enough to put you off the game you certainly couldn't withstand the substantive issues still being addressed.
They are going on, but it's not in a positive reflection on the game.
More of a "a joke of a publicity stunt from a joke of an MMORPG" kind of going on.
SotA is some of the first proof we got from crowdfunding that publishers aren't, contrary to popular belief, the devil and antithesis to the dev's effort to make the game "good."
For them to shed that reputation, they'd need a Final Fantasy level relaunch.
It is a positive reflection on the developers, and if they continue their efforts they may well accumulate to a much better game.
They don't need a FFIV relaunch, nor would it be feasible for them to attempt it. They don't have the luxury of resources and income streams from other products to allow that kind of approach. Their only option is to work at it over time while the game stays operational.
And they are, and at a remarkable rate given the resources they have available. Whether they will ultimately succeed is debatable but it is certain the chance of success is greater with their efforts than without, especially in regards to remaining performance issues.
As did Vanguard after release. As has every MMORPG ever released, for the most part. I can't think of a single one that didn't see fixes or improvements after release.
No one is saying that development is bad. I'm saying that without a final fantasy type relaunch, the reputation the devs earned for the game up until this point will stick.
He lost me somewhere around "selling my blood"... Every time I try they just keep it and give it to strangers, but I keep coming back for the free cookie and soda.
It was a publicity stunt, and obviously an effective one as people are still going on about it even now. By all means stay lost though. If such a trivial thing was enough to put you off the game you certainly couldn't withstand the substantive issues still being addressed.
They are going on, but it's not in a positive reflection on the game.
More of a "a joke of a publicity stunt from a joke of an MMORPG" kind of going on.
SotA is some of the first proof we got from crowdfunding that publishers aren't, contrary to popular belief, the devil and antithesis to the dev's effort to make the game "good."
For them to shed that reputation, they'd need a Final Fantasy level relaunch.
It is a positive reflection on the developers, and if they continue their efforts they may well accumulate to a much better game.
They don't need a FFIV relaunch, nor would it be feasible for them to attempt it. They don't have the luxury of resources and income streams from other products to allow that kind of approach. Their only option is to work at it over time while the game stays operational.
And they are, and at a remarkable rate given the resources they have available. Whether they will ultimately succeed is debatable but it is certain the chance of success is greater with their efforts than without, especially in regards to remaining performance issues.
As did Vanguard after release. As has every MMORPG ever released, for the most part. I can't think of a single one that didn't see fixes or improvements after release.
No one is saying that development is bad. I'm saying that without a final fantasy type relaunch, the reputation the devs earned for the game up until this point will stick.
Yes and no, in the old days Frenchie I would say you are right, but today if a bug ridden monster like Bless can get re-released (or re-Beta'ed) and make money so can SotA. So if the worst comes to the worst and all this talk of low population means it folds, then I see it popping right back up in a couple of years time and if they have done content additions and spruced up combat it could be a goer.
Played the Pumpkinhead battle last night, and it was fantastic.
He rolled us for about 20 minutes, melee frackass back and forth around the pumpkin patch. I was trying to keep the nearby rotten pumpkins broken, but it being nighttime they were tough to see between the foliage.
When morning came we managed it to kill him in a long drawn out battle. We had lost a party member, and gained one. I could see the rotten pumpkins better and keep them smashed.
But it also may have been that he's more powerful at night, the Undead usually are in Shroud.
If we had waited until night again I think he would have killed us another dozen times each.
He lost me somewhere around "selling my blood"... Every time I try they just keep it and give it to strangers, but I keep coming back for the free cookie and soda.
It was a publicity stunt, and obviously an effective one as people are still going on about it even now. By all means stay lost though. If such a trivial thing was enough to put you off the game you certainly couldn't withstand the substantive issues still being addressed.
They are going on, but it's not in a positive reflection on the game.
More of a "a joke of a publicity stunt from a joke of an MMORPG" kind of going on.
SotA is some of the first proof we got from crowdfunding that publishers aren't, contrary to popular belief, the devil and antithesis to the dev's effort to make the game "good."
For them to shed that reputation, they'd need a Final Fantasy level relaunch.
It is a positive reflection on the developers, and if they continue their efforts they may well accumulate to a much better game.
They don't need a FFIV relaunch, nor would it be feasible for them to attempt it. They don't have the luxury of resources and income streams from other products to allow that kind of approach. Their only option is to work at it over time while the game stays operational.
And they are, and at a remarkable rate given the resources they have available. Whether they will ultimately succeed is debatable but it is certain the chance of success is greater with their efforts than without, especially in regards to remaining performance issues.
As did Vanguard after release. As has every MMORPG ever released, for the most part. I can't think of a single one that didn't see fixes or improvements after release.
No one is saying that development is bad. I'm saying that without a final fantasy type relaunch, the reputation the devs earned for the game up until this point will stick.
Yes and no, in the old days Frenchie I would say you are right, but today if a bug ridden monster like Bless can get re-released (or re-Beta'ed) and make money so can SotA. So if the worst comes to the worst and all this talk of low population means it folds, then I see it popping right back up in a couple of years time and if they have done content additions and spruced up combat it could be a goer.
I don't disagree with you, but Bless still has the reputation of being a poorly made game.
The "launch" of SotA has pretty much established how much the gaming populace at large has moved on from SotA. Most have their opinions on the game already.
Comments
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
This has lead to a division in the community between those that support the effort despite the related compromise to the game's original vision and those opposed to it, as they feel they do more harm to the game than any potential benefit that could be derived.
No one is saying that development is bad. I'm saying that without a final fantasy type relaunch, the reputation the devs earned for the game up until this point will stick.
He rolled us for about 20 minutes, melee frackass back and forth around the pumpkin patch. I was trying to keep the nearby rotten pumpkins broken, but it being nighttime they were tough to see between the foliage.
When morning came we managed it to kill him in a long drawn out battle. We had lost a party member, and gained one. I could see the rotten pumpkins better and keep them smashed.
But it also may have been that he's more powerful at night, the Undead usually are in Shroud.
If we had waited until night again I think he would have killed us another dozen times each.
The "launch" of SotA has pretty much established how much the gaming populace at large has moved on from SotA. Most have their opinions on the game already.