Third person, more open/explorable environments via verticality.....but it does resemble mass effect meets Destiny. Looks like it could be fun but I don't see it pulling people away from Destiny really as it stands today.
Destiny needs no outside interference in pushing people away from itself. It did a good enough job of that on its own.
It's funny, if you listened to the echo chamber that is MMORPG.com you would think that Destiny 2 is empty or failing.
The reality is it's in the best place its been and has more active players than it ever has.
Confirmation bias is a mother.
Maybe post-Forsaken. Not so much for pre-Forsaken.
Considering post-Forsaken is reality......yes.
Both are reality. The current state of the game is important, but the past shows where the series has been or could go. Those who fail to learn from history are doomed to repeat it, after all.
The Taken King was a huge landmark for Destiny, the same as Forsaken is now. Did that goodwill prevent vanilla D2 and its first two expansions from causing a player dropoff? No, it didn't. Conversely, how many Forsaken players were returning players and how many are new players? How many older players were lost permanently because of the pre-Forsaken state of the game? These are important questions to ask, going forward, especially if they do not do better with Destiny 3 and its first expansions than they did with pre-TK D1 or pre-Forsaken D2.
Wrong. Vanilla D2 USED to be reality. It's not anymore, time is not static.
The same way the reality of FFXIV is its current state today, not the initial launch.
Third person, more open/explorable environments via verticality.....but it does resemble mass effect meets Destiny. Looks like it could be fun but I don't see it pulling people away from Destiny really as it stands today.
Destiny needs no outside interference in pushing people away from itself. It did a good enough job of that on its own.
It's funny, if you listened to the echo chamber that is MMORPG.com you would think that Destiny 2 is empty or failing.
The reality is it's in the best place its been and has more active players than it ever has.
Confirmation bias is a mother.
Maybe post-Forsaken. Not so much for pre-Forsaken.
Considering post-Forsaken is reality......yes.
Both are reality. The current state of the game is important, but the past shows where the series has been or could go. Those who fail to learn from history are doomed to repeat it, after all.
The Taken King was a huge landmark for Destiny, the same as Forsaken is now. Did that goodwill prevent vanilla D2 and its first two expansions from causing a player dropoff? No, it didn't. Conversely, how many Forsaken players were returning players and how many are new players? How many older players were lost permanently because of the pre-Forsaken state of the game? These are important questions to ask, going forward, especially if they do not do better with Destiny 3 and its first expansions than they did with pre-TK D1 or pre-Forsaken D2.
Wrong. Vanilla D2 USED to be reality. It's not anymore, time is not static.
The same way the reality of FFXIV is its current state today, not the initial launch.
You're entitled to your opinion, but when Destiny 3 rolls around, we'll see how many people hold off until the big expansion bundle.
Third person, more open/explorable environments via verticality.....but it does resemble mass effect meets Destiny. Looks like it could be fun but I don't see it pulling people away from Destiny really as it stands today.
Destiny needs no outside interference in pushing people away from itself. It did a good enough job of that on its own.
It's funny, if you listened to the echo chamber that is MMORPG.com you would think that Destiny 2 is empty or failing.
The reality is it's in the best place its been and has more active players than it ever has.
Confirmation bias is a mother.
Maybe post-Forsaken. Not so much for pre-Forsaken.
Considering post-Forsaken is reality......yes.
Both are reality. The current state of the game is important, but the past shows where the series has been or could go. Those who fail to learn from history are doomed to repeat it, after all.
The Taken King was a huge landmark for Destiny, the same as Forsaken is now. Did that goodwill prevent vanilla D2 and its first two expansions from causing a player dropoff? No, it didn't. Conversely, how many Forsaken players were returning players and how many are new players? How many older players were lost permanently because of the pre-Forsaken state of the game? These are important questions to ask, going forward, especially if they do not do better with Destiny 3 and its first expansions than they did with pre-TK D1 or pre-Forsaken D2.
Wrong. Vanilla D2 USED to be reality. It's not anymore, time is not static.
The same way the reality of FFXIV is its current state today, not the initial launch.
You're entitled to your opinion, but when Destiny 3 rolls around, we'll see how many people hold off until the big expansion bundle.
Personally I just hope they actually make it worthy of a sequel instead of relaunching with LESS features than the original had >.<
Third person, more open/explorable environments via verticality.....but it does resemble mass effect meets Destiny. Looks like it could be fun but I don't see it pulling people away from Destiny really as it stands today.
Destiny needs no outside interference in pushing people away from itself. It did a good enough job of that on its own.
It's funny, if you listened to the echo chamber that is MMORPG.com you would think that Destiny 2 is empty or failing.
The reality is it's in the best place its been and has more active players than it ever has.
Confirmation bias is a mother.
Maybe post-Forsaken. Not so much for pre-Forsaken.
Considering post-Forsaken is reality......yes.
Both are reality. The current state of the game is important, but the past shows where the series has been or could go. Those who fail to learn from history are doomed to repeat it, after all.
The Taken King was a huge landmark for Destiny, the same as Forsaken is now. Did that goodwill prevent vanilla D2 and its first two expansions from causing a player dropoff? No, it didn't. Conversely, how many Forsaken players were returning players and how many are new players? How many older players were lost permanently because of the pre-Forsaken state of the game? These are important questions to ask, going forward, especially if they do not do better with Destiny 3 and its first expansions than they did with pre-TK D1 or pre-Forsaken D2.
Wrong. Vanilla D2 USED to be reality. It's not anymore, time is not static.
The same way the reality of FFXIV is its current state today, not the initial launch.
You're entitled to your opinion, but when Destiny 3 rolls around, we'll see how many people hold off until the big expansion bundle.
Personally I just hope they actually make it worthy of a sequel instead of relaunching with LESS features than the original had >.<
As does everyone else.
Either way, that sequel had better wait until next console generation. A generation bridging game is not going to be satisfying.
I'll at least be giving this game a fair try, because I vastly prefer third person camera, and having that Destiny type formula in the third person is a huge selling point to me personally.
(I know Warframe is exactly that, but, as much as I love it, it doesn't really have a real progression or difficult endgame, so there is an eventual fatigue and lack of overall direction).
Comments
The same way the reality of FFXIV is its current state today, not the initial launch.
Either way, that sequel had better wait until next console generation. A generation bridging game is not going to be satisfying.
(I know Warframe is exactly that, but, as much as I love it, it doesn't really have a real progression or difficult endgame, so there is an eventual fatigue and lack of overall direction).