On PC, if you get 200+FPS (most noticeable at that) the game speeds up like you have a speedhack. So you can move super fast and do fast movement. Though I'm not sure if that goes with combat as well
Yeah, I was reading about that today that your fps determines your character's physics.
The gameplay is tied to the framerate, so if you unlock the framerate you get a 'speedhack' its a problem with the game engine that Bethesda have used, Polygon have even reported on it, but here is one from SidAlpha, looks like the problem is inherent to the game engine.
To me, it sounds like the 'fix' going forward is trying to lock everyone's framerate and if you unlock it, you're banned or something since it might be too late for them to do something about the engine issue (then again I'm not expert on that kind of stuff).
its just a simple change to the ini file, takes a few seconds. There probably isn't anything that can be done, which for an online only PVP game where the game engine is broken in such a manner it might just be that no fix is possible and certainly not within the next few weeks. Chances are the only fix possible is to change the game engine itself. Some game engines are just not suited to online multiplayer games, this might be the real issue and one that cannot be 'fixed' without replacement or enforcing such draconian measures that would have such a negative effect on the players that they would be unlikely to tolerate it.
Sounds like there's a "Trammel & Felucca" split in Fallout 76's near future, lol
The Fallout franchise was not built on PVP, and the enthusiastic efforts of the few who want to "force" unwilling players to PVP will cost Bethesda revenue...
On PC, if you get 200+FPS (most noticeable at that) the game speeds up like you have a speedhack. So you can move super fast and do fast movement. Though I'm not sure if that goes with combat as well
Yeah, I was reading about that today that your fps determines your character's physics.
The gameplay is tied to the framerate, so if you unlock the framerate you get a 'speedhack' its a problem with the game engine that Bethesda have used, Polygon have even reported on it, but here is one from SidAlpha, looks like the problem is inherent to the game engine.
To me, it sounds like the 'fix' going forward is trying to lock everyone's framerate and if you unlock it, you're banned or something since it might be too late for them to do something about the engine issue (then again I'm not expert on that kind of stuff).
its just a simple change to the ini file, takes a few seconds. There probably isn't anything that can be done, which for an online only PVP game where the game engine is broken in such a manner it might just be that no fix is possible and certainly not within the next few weeks. Chances are the only fix possible is to change the game engine itself. Some game engines are just not suited to online multiplayer games, this might be the real issue and one that cannot be 'fixed' without replacement or enforcing such draconian measures that would have such a negative effect on the players that they would be unlikely to tolerate it.
When you look at it as a whole, it looks like it was designed for consoles first with PC as an afterthought, since I dont think consoles have a way to go past 60 fps yet. With Destiny 2 "getting better" and Anthem around the corner, for pc gamers, there's just better options imo since playing a fps at an enforced framerate for the sake of fairness given its their fault in the first place just seems a bit silly. Then again, you do have the Fallout diehards who wont care (capped fps is fine bruh!).
On PC, if you get 200+FPS (most noticeable at that) the game speeds up like you have a speedhack. So you can move super fast and do fast movement. Though I'm not sure if that goes with combat as well
Yeah, I was reading about that today that your fps determines your character's physics.
The gameplay is tied to the framerate, so if you unlock the framerate you get a 'speedhack' its a problem with the game engine that Bethesda have used, Polygon have even reported on it, but here is one from SidAlpha, looks like the problem is inherent to the game engine.
To me, it sounds like the 'fix' going forward is trying to lock everyone's framerate and if you unlock it, you're banned or something since it might be too late for them to do something about the engine issue (then again I'm not expert on that kind of stuff).
its just a simple change to the ini file, takes a few seconds. There probably isn't anything that can be done, which for an online only PVP game where the game engine is broken in such a manner it might just be that no fix is possible and certainly not within the next few weeks. Chances are the only fix possible is to change the game engine itself. Some game engines are just not suited to online multiplayer games, this might be the real issue and one that cannot be 'fixed' without replacement or enforcing such draconian measures that would have such a negative effect on the players that they would be unlikely to tolerate it.
When you look at it as a whole, it looks like it was designed for consoles first with PC as an afterthought, since I dont think consoles have a way to go past 60 fps yet. With Destiny 2 "getting better" and Anthem around the corner, for pc gamers, there's just better options imo since playing a fps at an enforced framerate for the sake of fairness given its their fault in the first place just seems a bit silly. Then again, you do have the Fallout diehards who wont care (capped fps is fine bruh!).
Whether some don't mind that their FPS cap is limited to 30 fps that just means they are cannon fodder to those who don't, even unlocking and only getting 60 fps would represent a significant speed hack against someone who hasn't - and this is after all an online only multiplayer game with PVP, so guess what, everyone who is remotely interested in PVP is going to unlock, as for Destiny 2 or Anthem, likely both those games are not even on peoples radar, Destiny 2 is circling the drain and Anthem, well Anthem has issues, not that either of those games has any bearing on this, honestly if RDR2 was to release on PC tomorrow then Fallout 76 and probably Destiny 2 would be in such dire straits that they may as well pull the chain and 'flush' and then there is Cyberpunk, needless to say, i don't think the future is looking all that bright for Bungie or for Fallout 76. My advice to Bethesda would be to start working on the next Elder Scrolls game fast!
... i don't think the future is looking all that bright for Bungie or for Fallout 76. My advice to Bethesda would be to start working on the next Elder Scrolls game fast!
I doubt Bethesda is overly concerned about Fallout 76, it's Fallout, they'll most likely make a healthy profit even if the game "dies" after 3 months. The fact that it was a "surprise announcement" hints at it being thrown together in record time (i.e. relatively low development cost), which means the ROI will probably be high.
Will it be a polished release or is it releasing because the devs have been told to get it out for Thanksgiving?
Polished and Bethesda in the same sentence?
Recommend giving it 24 months before trying it, by then hopefully the mod community will have access and are willing to 'fix' the problems with the game engine, there is one take away from this though, is Bethesda still a AAA game developer? given their current performance i would have to say, probably not.
I am not looking forward to the epic rants and complaints from players when they get tricked into PvP and feel cheated and mad that the game allowed them to be tricked in this fashion. Speed botting by merely increasing the FPS wow that sounds like really shoddy design. WTF how can you make a PvP game with these easily exploitable loopholes that any PvP player will definitely use.
When have PvP players ever played fair , for that matter PvE players either but come on you have to be stupid not to realise what a clusterfuck this poor attention to mechanics is going to create.
I am not looking forward to the epic rants and complaints from players when they get tricked into PvP and feel cheated and mad that the game allowed them to be tricked in this fashion. Speed botting by merely increasing the FPS wow that sounds like really shoddy design. WTF how can you make a PvP game with these easily exploitable loopholes that any PvP player will definitely use.
When have PvP players ever played fair , for that matter PvE players either but come on you have to be stupid not to realise what a clusterfuck this poor attention to mechanics is going to create.
I cannot imagine for one second that Bethesda are not aware of the issue, nor that they could not have predicted how it would affect PVP in the game, which can only mean they either know but do not care, or know but cannot change. Neither of those however reflects well on Bethesda.
Will it be a polished release or is it releasing because the devs have been told to get it out for Thanksgiving?
Polished and Bethesda in the same sentence?
Recommend giving it 24 months before trying it, by then hopefully the mod community will have access and are willing to 'fix' the problems with the game engine, there is one take away from this though, is Bethesda still a AAA game developer? given their current performance i would have to say, probably not.
For console players they probably are, for PC players I think it depends on whether or not the game can be modded. The Dev kit they provide for FO and Skyrim is what sets them apart from other studios. Take that away and I'm willing to be they wouldn't have nearly the popularity they have now.
From what I know, FO76 will not have a dev kit, you won't be able to mod it until a future date, and only then on private servers. They can't hide behind modders this time around and it's going to show.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
Will it be a polished release or is it releasing because the devs have been told to get it out for Thanksgiving?
Polished and Bethesda in the same sentence?
Recommend giving it 24 months before trying it, by then hopefully the mod community will have access and are willing to 'fix' the problems with the game engine, there is one take away from this though, is Bethesda still a AAA game developer? given their current performance i would have to say, probably not.
For console players they probably are, for PC players I think it depends on whether or not the game can be modded. The Dev kit they provide for FO and Skyrim is what sets them apart from other studios. Take that away and I'm willing to be they wouldn't have nearly the popularity they have now.
From what I know, FO76 will not have a dev kit, you won't be able to mod it until a future date, and only then on private servers. They can't hide behind modders this time around and it's going to show.
Not sure how accurate, but i've heard that it will be at least a year before there are any mods, whether the game lasts that long, another question entirely.
Here's the thing while it might be enjoyable to some people and saying how it is in the spirit of PvP as evidenced by the post on page one of this thread, Bethesda would do well not to forget that players are paying for this product. I doubt paying players will enjoy being treated in this fashion. If you're giving this game up for free then a more forgiving attitude may be accorded.
A paying customer will not enjoy their fun being threatened and circumvented by other players and Bethesda owes it to every paying customer to look after their needs and not only the PvP players at the expense of the PvE player or are they using the PvE player as content for the PvP player and if so... shame on them.
On PC, if you get 200+FPS (most noticeable at that) the game speeds up like you have a speedhack. So you can move super fast and do fast movement. Though I'm not sure if that goes with combat as well
WTF !! This is huge. How does a game in 2018 have a bug like this ? Lately iv noticed games launching alot buggier then they use to, especially coming from Big studios such as Bethesda,Blizzard and Bioware. I'm not sure if its a case of games being much more complex then they use to be or the talent level ie people being hired are less then qualified to be working on them.
I am not looking forward to the epic rants and complaints from players when they get tricked into PvP and feel cheated and mad that the game allowed them to be tricked in this fashion. Speed botting by merely increasing the FPS wow that sounds like really shoddy design. WTF how can you make a PvP game with these easily exploitable loopholes that any PvP player will definitely use.
When have PvP players ever played fair , for that matter PvE players either but come on you have to be stupid not to realise what a clusterfuck this poor attention to mechanics is going to create.
Well, in terms of multiplayer and PVP FO 76 really is their first rodeo, so they have much to learn.
They'll be surprised at what levels players will stoop down to even when the game design offers little to actually win.
It's a fairly common rookie mistake, along with thinking whatever measures they put in place to discourage or punish bad behavior will actually do so.
My guess is they will quickly learn and make some big "changes" in less than 6 months, unless of course it really is just a quick cash grab in which case they'll ignore complaints and "sell on."
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
On PC, if you get 200+FPS (most noticeable at that) the game speeds up like you have a speedhack. So you can move super fast and do fast movement. Though I'm not sure if that goes with combat as well
WTF !! This is huge. How does a game in 2018 have a bug like this ? Lately iv noticed games launching alot buggier then they use to, especially coming from Big studios such as Bethesda,Blizzard and Bioware. I'm not sure if its a case of games being much more complex then they use to be or the talent level ie people being hired are less then qualified to be working on them.
Bethesda using the same engine frankenworked over the years is the main issue. This same bug has been around since Skyrim. (same engine) Bethesda is a lazy nuts and bolts developer. They have good ideas and some amazing execution in certain areas but their ability to create an engine in good working order is and always has been suspect. (Tying logic to Vsync? ugh) The community has always bailed Bethesda out with their single player games. It will be interesting to see how Bethesda reacts to the backlash they will receive from sloppy work in an online game with PvP like 76.
This is what I've been thinking on since they announced no mod support for the foreseeable future. Modders have always bailed them out. I'm thinking primarily of the Unofficial Patches that have been put out for Elder Scrolls: Morrowind, Oblivion, and Skyrim, Fallout 3, NV and 4.
While I imagine there are loads of people who don't bother with those patches, they all fix a load of things Bethesda can't be bothered with fixing... ever.
Now all the bugs will just languish there until there's enough of an uproar to maybe make them fix stuff.
Kinda amusing... on the final (hopefully) use of the wheelchair bound Creation Engine, they'll have to put out the most bugfixing effort... or not. We shall see.
On PC, if you get 200+FPS (most noticeable at that) the game speeds up like you have a speedhack. So you can move super fast and do fast movement. Though I'm not sure if that goes with combat as well
WTF !! This is huge. How does a game in 2018 have a bug like this ? Lately iv noticed games launching alot buggier then they use to, especially coming from Big studios such as Bethesda,Blizzard and Bioware. I'm not sure if its a case of games being much more complex then they use to be or the talent level ie people being hired are less then qualified to be working on them.
Bethesda using the same engine frankenworked over the years is the main issue. This same bug has been around since Skyrim. (same engine) Bethesda is a lazy nuts and bolts developer. They have good ideas and some amazing execution in certain areas but their ability to create an engine in good working order is and always has been suspect. (Tying logic to Vsync? ugh) The community has always bailed Bethesda out with their single player games. It will be interesting to see how Bethesda reacts to the backlash they will receive from sloppy work in an online game with PvP like 76.
This is what I've been thinking on since they announced no mod support for the foreseeable future. Modders have always bailed them out. I'm thinking primarily of the Unofficial Patches that have been put out for Elder Scrolls: Morrowind, Oblivion, and Skyrim, Fallout 3, NV and 4.
While I imagine there are loads of people who don't bother with those patches, they all fix a load of things Bethesda can't be bothered with fixing... ever.
Now all the bugs will just languish there until there's enough of an uproar to maybe make them fix stuff.
Kinda amusing... on the final (hopefully) use of the wheelchair bound Creation Engine, they'll have to put out the most bugfixing effort... or not. We shall see.
On PC, if you get 200+FPS (most noticeable at that) the game speeds up like you have a speedhack. So you can move super fast and do fast movement. Though I'm not sure if that goes with combat as well
WTF !! This is huge. How does a game in 2018 have a bug like this ? Lately iv noticed games launching alot buggier then they use to, especially coming from Big studios such as Bethesda,Blizzard and Bioware. I'm not sure if its a case of games being much more complex then they use to be or the talent level ie people being hired are less then qualified to be working on them.
Bethesda using the same engine frankenworked over the years is the main issue. This same bug has been around since Skyrim. (same engine) Bethesda is a lazy nuts and bolts developer. They have good ideas and some amazing execution in certain areas but their ability to create an engine in good working order is and always has been suspect. (Tying logic to Vsync? ugh) The community has always bailed Bethesda out with their single player games. It will be interesting to see how Bethesda reacts to the backlash they will receive from sloppy work in an online game with PvP like 76.
This is what I've been thinking on since they announced no mod support for the foreseeable future. Modders have always bailed them out. I'm thinking primarily of the Unofficial Patches that have been put out for Elder Scrolls: Morrowind, Oblivion, and Skyrim, Fallout 3, NV and 4.
While I imagine there are loads of people who don't bother with those patches, they all fix a load of things Bethesda can't be bothered with fixing... ever.
Now all the bugs will just languish there until there's enough of an uproar to maybe make them fix stuff.
Kinda amusing... on the final (hopefully) use of the wheelchair bound Creation Engine, they'll have to put out the most bugfixing effort... or not. We shall see.
see elder scroll online, they will do nothing
I beg to differ the beta I played and the version I played a year or so later was vastly improved. OTOH considering how bad the game was in beta perhaps it could only have been improved meaning any progress would have been an improvement.
On PC, if you get 200+FPS (most noticeable at that) the game speeds up like you have a speedhack. So you can move super fast and do fast movement. Though I'm not sure if that goes with combat as well
WTF !! This is huge. How does a game in 2018 have a bug like this ? Lately iv noticed games launching alot buggier then they use to, especially coming from Big studios such as Bethesda,Blizzard and Bioware. I'm not sure if its a case of games being much more complex then they use to be or the talent level ie people being hired are less then qualified to be working on them.
Bethesda using the same engine frankenworked over the years is the main issue. This same bug has been around since Skyrim. (same engine) Bethesda is a lazy nuts and bolts developer. They have good ideas and some amazing execution in certain areas but their ability to create an engine in good working order is and always has been suspect. (Tying logic to Vsync? ugh) The community has always bailed Bethesda out with their single player games. It will be interesting to see how Bethesda reacts to the backlash they will receive from sloppy work in an online game with PvP like 76.
This is what I've been thinking on since they announced no mod support for the foreseeable future. Modders have always bailed them out. I'm thinking primarily of the Unofficial Patches that have been put out for Elder Scrolls: Morrowind, Oblivion, and Skyrim, Fallout 3, NV and 4.
While I imagine there are loads of people who don't bother with those patches, they all fix a load of things Bethesda can't be bothered with fixing... ever.
Now all the bugs will just languish there until there's enough of an uproar to maybe make them fix stuff.
Kinda amusing... on the final (hopefully) use of the wheelchair bound Creation Engine, they'll have to put out the most bugfixing effort... or not. We shall see.
see elder scroll online, they will do nothing
I beg to differ the beta I played and the version I played a year or so later was vastly improved. OTOH considering how bad the game was in beta perhaps it could only have been improved meaning any progress would have been an improvement.
Agreed. ESO is a fine example of fixing many things wrong early on. Beta was bad but the game is considerably better now and has been for some time. Shame Zenimax Online is not the same developer for TES or Fallout or Fallout 76
I was going to say the same for Fallout 4, I played it a little over 2 years post release and have never loaded any sort of mod or patch from modders.
Played through fully 4 times and didn't really hit too many bugs, though there were still some of course, but nothing game breaking.
Biggest one was on my first play through although taking a decision the game clearly warned would make me forever an enemy of the BOS, nothing much happened other than I could no longer buy/sell stuff or get quests, and still had airship access.
This resulted in my accidently getting the "best" ending in the story line which it really shouldn't have.
On another play through the same decision really did turn BOS wrath on me in a huge way, which forced me to resolve by going scorched earth on them, which actually disturbed me and made the ending probably the least satisfying of the four tries.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
On PC, if you get 200+FPS (most noticeable at that) the game speeds up like you have a speedhack. So you can move super fast and do fast movement. Though I'm not sure if that goes with combat as well
WTF !! This is huge. How does a game in 2018 have a bug like this ? Lately iv noticed games launching alot buggier then they use to, especially coming from Big studios such as Bethesda,Blizzard and Bioware. I'm not sure if its a case of games being much more complex then they use to be or the talent level ie people being hired are less then qualified to be working on them.
Bethesda using the same engine frankenworked over the years is the main issue. This same bug has been around since Skyrim. (same engine) Bethesda is a lazy nuts and bolts developer. They have good ideas and some amazing execution in certain areas but their ability to create an engine in good working order is and always has been suspect. (Tying logic to Vsync? ugh) The community has always bailed Bethesda out with their single player games. It will be interesting to see how Bethesda reacts to the backlash they will receive from sloppy work in an online game with PvP like 76.
This is what I've been thinking on since they announced no mod support for the foreseeable future. Modders have always bailed them out. I'm thinking primarily of the Unofficial Patches that have been put out for Elder Scrolls: Morrowind, Oblivion, and Skyrim, Fallout 3, NV and 4.
While I imagine there are loads of people who don't bother with those patches, they all fix a load of things Bethesda can't be bothered with fixing... ever.
Now all the bugs will just languish there until there's enough of an uproar to maybe make them fix stuff.
Kinda amusing... on the final (hopefully) use of the wheelchair bound Creation Engine, they'll have to put out the most bugfixing effort... or not. We shall see.
see elder scroll online, they will do nothing
I beg to differ the beta I played and the version I played a year or so later was vastly improved. OTOH considering how bad the game was in beta perhaps it could only have been improved meaning any progress would have been an improvement.
Agreed. ESO is a fine example of fixing many things wrong early on. Beta was bad but the game is considerably better now and has been for some time. Shame Zenimax Online is not the same developer for TES or Fallout or Fallout 76
I was going to say the same for Fallout 4, I played it a little over 2 years post release and have never loaded any sort of mod or patch from modders.
Played through fully 4 times and didn't really hit too many bugs, though there were still some of course, but nothing game breaking.
Biggest one was on my first play through although taking a decision the game clearly warned would make me forever an enemy of the BOS, nothing much happened other than I could no longer buy/sell stuff or get quests, and still had airship access.
This resulted in my accidently getting the "best" ending in the story line which it really shouldn't have.
On another play through the same decision really did turn BOS wrath on me in a huge way, which forced me to resolve by going scorched earth on them, which actually disturbed me and made the ending probably the least satisfying of the four tries.
Yeah FO4 was their best 'fix it' project of recent years. Their engine has aged horribly and with each passing year it amazes me how some of the same bugs and/or issues remain. Lazy attention to coding detail for sure. (poor producer leadership imo) I mean 8 or so hours into the game I got stuck in an elevator and had lost my progress.
Patches have fixed many issues with many of their games but many fixes came from the work done by community patches first and Bethesda adding it to their patch list after that.
They remain in my opinion, the sloppiest big league developer in the world.
I'd put Funcom right up next to them, at least in the MMORPG space.
I was lucky, no progress breaking issues in FO4 that I can recall outside of freezing up a few times and having to restart.
Not a big issue as I'm a "save every 10 steps" sort of gamer (normally have well over 1000 in every play through)
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
On PC, if you get 200+FPS (most noticeable at that) the game speeds up like you have a speedhack. So you can move super fast and do fast movement. Though I'm not sure if that goes with combat as well
WTF !! This is huge. How does a game in 2018 have a bug like this ? Lately iv noticed games launching alot buggier then they use to, especially coming from Big studios such as Bethesda,Blizzard and Bioware. I'm not sure if its a case of games being much more complex then they use to be or the talent level ie people being hired are less then qualified to be working on them.
Bethesda using the same engine frankenworked over the years is the main issue. This same bug has been around since Skyrim. (same engine) Bethesda is a lazy nuts and bolts developer. They have good ideas and some amazing execution in certain areas but their ability to create an engine in good working order is and always has been suspect. (Tying logic to Vsync? ugh) The community has always bailed Bethesda out with their single player games. It will be interesting to see how Bethesda reacts to the backlash they will receive from sloppy work in an online game with PvP like 76.
This is what I've been thinking on since they announced no mod support for the foreseeable future. Modders have always bailed them out. I'm thinking primarily of the Unofficial Patches that have been put out for Elder Scrolls: Morrowind, Oblivion, and Skyrim, Fallout 3, NV and 4.
While I imagine there are loads of people who don't bother with those patches, they all fix a load of things Bethesda can't be bothered with fixing... ever.
Now all the bugs will just languish there until there's enough of an uproar to maybe make them fix stuff.
Kinda amusing... on the final (hopefully) use of the wheelchair bound Creation Engine, they'll have to put out the most bugfixing effort... or not. We shall see.
see elder scroll online, they will do nothing
I beg to differ the beta I played and the version I played a year or so later was vastly improved. OTOH considering how bad the game was in beta perhaps it could only have been improved meaning any progress would have been an improvement.
Agreed. ESO is a fine example of fixing many things wrong early on. Beta was bad but the game is considerably better now and has been for some time. Shame Zenimax Online is not the same developer for TES or Fallout or Fallout 76
I was going to say the same for Fallout 4, I played it a little over 2 years post release and have never loaded any sort of mod or patch from modders.
Played through fully 4 times and didn't really hit too many bugs, though there were still some of course, but nothing game breaking.
Biggest one was on my first play through although taking a decision the game clearly warned would make me forever an enemy of the BOS, nothing much happened other than I could no longer buy/sell stuff or get quests, and still had airship access.
This resulted in my accidently getting the "best" ending in the story line which it really shouldn't have.
On another play through the same decision really did turn BOS wrath on me in a huge way, which forced me to resolve by going scorched earth on them, which actually disturbed me and made the ending probably the least satisfying of the four tries.
Yeah FO4 was their best 'fix it' project of recent years. Their engine has aged horribly and with each passing year it amazes me how some of the same bugs and/or issues remain. Lazy attention to coding detail for sure. (poor producer leadership imo) I mean 8 or so hours into the game I got stuck in an elevator and had lost my progress.
Patches have fixed many issues with many of their games but many fixes came from the work done by community patches first and Bethesda adding it to their patch list after that.
They remain in my opinion, the sloppiest big league developer in the world.
I'd put Funcom right up next to them, at least in the MMORPG space.
I was lucky, no progress breaking issues in FO4 that I can recall outside of freezing up a few times and having to restart.
Not a big issue as I'm a "save every 10 steps" sort of gamer (normally have well over 1000 in every play through)
I think that's because you were conditioned that way from the Bards Tale and similar games
Post edited by Slapshot1188 on
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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Chances are the only fix possible is to change the game engine itself.
Some game engines are just not suited to online multiplayer games, this might be the real issue and one that cannot be 'fixed' without replacement or enforcing such draconian measures that would have such a negative effect on the players that they would be unlikely to tolerate it.
The Fallout franchise was not built on PVP, and the enthusiastic efforts of the few who want to "force" unwilling players to PVP will cost Bethesda revenue...
Polished and Bethesda in the same sentence?
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
When have PvP players ever played fair , for that matter PvE players either but come on you have to be stupid not to realise what a clusterfuck this poor attention to mechanics is going to create.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
A paying customer will not enjoy their fun being threatened and circumvented by other players and Bethesda owes it to every paying customer to look after their needs and not only the PvP players at the expense of the PvE player or are they using the PvE player as content for the PvP player and if so... shame on them.
Aloha Mr Hand !
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They'll be surprised at what levels players will stoop down to even when the game design offers little to actually win.
It's a fairly common rookie mistake, along with thinking whatever measures they put in place to discourage or punish bad behavior will actually do so.
My guess is they will quickly learn and make some big "changes" in less than 6 months, unless of course it really is just a quick cash grab in which case they'll ignore complaints and "sell on."
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This is what I've been thinking on since they announced no mod support for the foreseeable future. Modders have always bailed them out. I'm thinking primarily of the Unofficial Patches that have been put out for Elder Scrolls: Morrowind, Oblivion, and Skyrim, Fallout 3, NV and 4.
While I imagine there are loads of people who don't bother with those patches, they all fix a load of things Bethesda can't be bothered with fixing... ever.
Now all the bugs will just languish there until there's enough of an uproar to maybe make them fix stuff.
Kinda amusing... on the final (hopefully) use of the wheelchair bound Creation Engine, they'll have to put out the most bugfixing effort... or not. We shall see.
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Played through fully 4 times and didn't really hit too many bugs, though there were still some of course, but nothing game breaking.
Biggest one was on my first play through although taking a decision the game clearly warned would make me forever an enemy of the BOS, nothing much happened other than I could no longer buy/sell stuff or get quests, and still had airship access.
This resulted in my accidently getting the "best" ending in the story line which it really shouldn't have.
On another play through the same decision really did turn BOS wrath on me in a huge way, which forced me to resolve by going scorched earth on them, which actually disturbed me and made the ending probably the least satisfying of the four tries.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
거북이는 목을 내밀 때 안 움직입니다
I was lucky, no progress breaking issues in FO4 that I can recall outside of freezing up a few times and having to restart.
Not a big issue as I'm a "save every 10 steps" sort of gamer (normally have well over 1000 in every play through)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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Coined the phrase "Role-Playing a Development Team" January 2018
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