Lets just say Classic is a huge success, I'm not talking about initial success, we know thats a given. I am talking what if 9 -12 months after Classic launches a overwhelming amount of people are playing Classic over Retail. Blizzard Subs are going up in droves and WOW is seeing growth that it hasn't seen in years.
Hypothetically if this was to happen do you think Blizzard begins to rethink the future direction of WOW and makes retail more classic like ? Does Blizzard build upon Classic and if so in what way ? Or does Blizzard do what Blizzard does best and just plow straight ahead with their own plan giving us more of the same ?
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Thats the line you missed in my post. Im not trying to trash retail so if your a fan please don't get offended, for the sake of conversation/debate please reread my post . The question I'm really asking is if Classic is a overwhelming success and is bringing in a tremendous amount of growth how does this effect WOW.
The debate or question is not why cant both be successful , that may very well happen. The question is, WHAT IF classic is overwhelmingly more popular.
Aloha Mr Hand !
Also, especially if they announce some kind of new Diablo game tomorrow (fingers crossed!)
Classic is a "meh, why not?" kind of thing. Throw a relatively small team together, do something interesting to generate good PR and make some fans happy.
They also still made their development costs back and then some with the way BfA sold (I'm guessing anyway), doesn't really matter how many subs they maintain.
The success or failure of Classic does not matter at all: not in the future direction of WoW, nor in the future direction Blizzard.
Huge success includes two different groups of people: Those who love the old time experience and those who love the current experience.
My prediction is that if "huge numbers" play Classic, they will move to progression servers or "frozen in time" servers.
Classic is the perfect thing to do during live slow times. Get bored with live or too long between patches? Go play Classic for awhile. Bounce back to live when new content or big patches arrive. Rinse, repeat, profit.
They have a vested interest in full teams working on both.
¯\_(ツ)_/¯
Aloha Mr Hand !
The expansions for current content allows them more opportunity to make money however based on merchandise and new story and concept. Classic is already set in stone and it won't change. Like someone already pointed out they may consider making expansion based servers with no ability to get new content. It's a no brainer for them if indeed classic becomes that popular.
Since there is no longer a private server PvE version of WoW any more, classic is something I am looking forward to.
¯\_(ツ)_/¯
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I hope it would change the Dev's perspective into considering a wider audience range into their design choices, and make them spend more time on their future systems/mechanics by adding more depths for a wider playerbase to enjoy.
Gut Out!
What, me worry?
The question is how long will classic work for, will Blizzard push it into TBC? Will players leave Classic to go to games like Ashes of Creation, CU, and Pantheon? If Any of these games or most of these games keeps a Million + Subscription population in their game for a year or more it will change the MMORPG genera as a whole. It will push for fewer MMORPGS but more innovation AND time sinks. Not the Fast Food game play that is today's MMORPGS.
So lets draw this out. 2020 - 2021
Ashes Of Creation - 3 to 5 Million Subs year round
CU - 1 to 3 Million subs year round
Pantheon - 2 to 3 Million subs year round
Classic WOW\TBC WOW - 5 Million+ Subs year round
Year round means that most players have a Subscription for 8 to 12 months a year not the current 1 to 2 months unsub until the next content patch which happens in most MMORPGS right now.
What do you think this will prove to the MMORPG genera as a whole when you see retail WOW under 2 million subs and up to 50% lost in subs between patches. SWTOR under 400K Subs. ESO Subs 1 Million or less. G2W game play way down and fewer and fewer players playing content.
This would push MMORPGs into a more of a old school mind set and publishers will accept that they cannot cater to the 1 or 2 hour a week players because the real MMORPG players like myself are were the money is. Not in the single player type player. These players would be better in a LOL or HOTS.
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One things for sure its going to be interesting to see how things develop once Classic launches.
Several of my fiends are not interested in classic because they see it as a dead end if Bliz don't add content, however if there is an option similar to Oldschool Runescape with community content voting and progression past the original game version I think its appeal would be ten fold and may echo Runescape where 90% of the population play Oldschool over Runescape 3.
I'm fairly confidant its going to be a success however time will tell how much of a success its going to be.
If WoW's current sub's are even half what they used to be at peak, that's still 6M players up in smoke.
Gut Out!
What, me worry?
In vanilla you knew who the good players were, the asshats, the realm firsts, the best guilds, the best crafters, the best duelers, pvpers... All that goes out the window once you are on a shard or phased. It's retail all over again just with an older story.
PEOPLE DON'T FUCKING WANT RETAIL.
Subscriptions are going to take a nose dive now... the future isn't what people thought it was going to be... now it's private servers or nothing.
Theres an entire community of people who literally live for Vanilla WoW. They never get tired of it. Once everyone reaches max level and gear cap, they literally REMAKE the server and everyone starts over again. Because thats how much they love it. Masochists if you ask me. But I really do love Vanilla too. I still play retail on a regular basis I enjoy it.
But to add into the discussion, I really dont think Classic WoW will eat into the population of retail. That community I spoke of will all move to Blizzards Classic server so now they wont have to deal with bugs and server downtime. At least not at the rate in which private servers are run. No chance of character wipes, much less chance of server crash mid raid boss. Stuff like that.
Blizzard is capitalizing on this community of masochists. Instead of them playing on their private servers, theyre going to be paying $15 a month to play on Blizzards. And theyre never going to go anywhere. Theres a few seriously successful private servers out there. I would imagine around 20k-30k people that will remain subbed just to play Classic.
Sure some retail crowd will come over for nostalgia purposes, but the long term success rate of Classic is going to be determined by the long time die hard community. I will be one of them.
"Be water my friend" - Bruce Lee
I don't think the current version could run the gambit anymore.
The question is:
Will World of Warcraft 2 be a children's squishy game like the current. I hope classic Vanilla will open their eyes.