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i have no patience for mmorpg's anymore....

ScoliozScolioz Member UncommonPosts: 110
edited November 2018 in The Pub at MMORPG.COM
I can't get into playing MMORPG's anymore..  back in the days.. Asherons call 1, EQ 1, even early World of Warcraft. I could play for hours..

Now it just feels like meaningless work..  I feel bad for all you kids who were not around in the golden age of MMORPG's...  UO, AC, EQ...….  


sucks for you.  gg.

ceratop001iixviiiixJeffSpicoliMikeharojoArcueidPhaserlightViper482[Deleted User]AmarantharMordred1
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Comments

  • hallucigenocidehallucigenocide Member RarePosts: 1,015
    i'm not entirely sure i would've enjoyed those games so it's all good.

    I had fun once, it was terrible.

  • delete5230delete5230 Member EpicPosts: 7,081
    Scolioz said:
    I can't get into playing MMORPG's anymore..  back in the days.. Asherons call 1, EQ 1, even early World of Warcraft. I could play for hours..

    Now it just feels like meaningless work..  I feel bad for all you kids who were not around in the golden age of MMORPG's...  UO, AC, EQ...….  


    sucks for you.  gg.

    Funny thing about this site, 99% of people would agree everything sucks in polls, yet their words, they will disagree with you... It's like 1+1= 5 on this site, nothing adds up !
    Bluelinermmolou
  • CryomatrixCryomatrix Member EpicPosts: 3,223
    I agree 100% with OP. They are all kind of similar to each other now.

    @delete5230
    I disagree most people will say everything sucks in polls on this site. They may say nothing new or exciting. But not on polls dude. 
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • delete5230delete5230 Member EpicPosts: 7,081
    I agree 100% with OP. They are all kind of similar to each other now.

    @delete5230
    I disagree most people will say everything sucks in polls on this site. They may say nothing new or exciting. But not on polls dude. 
    Well, run yet another poll and find out. 
    Octagon7711craftseekermmolou
  • ScotScot Member LegendaryPosts: 24,423
    edited November 2018
    If you funnel game design down what business group think says is the only proven design, all you will get is more of the same.

    MMORPG's which try something different and do not do well financially are held up as proof that the "proven" design must be followed. Meanwhile MMOs that do poorly but fit the proven design template are not held up as reasons why the genre needs to change.

    You might think that even with all the staff reductions and closures that the MMO genre is doing just great, But then there are a lot of people in the industry who want you to think just that.

    For example classic servers have not all been that "classic", they often have many modern features for servers that are supposed to be old school. But the ones I have heard of have two common factors, they are subscription based and doing very well. But do we see any analysis of this, anyone suggesting that the god given truism that you must be F2P has been brought into question?

    There is only one way to make a MMO, to suggest otherwise in the gaming industry makes you look professionally suspect and who is going to put their head above that parapet to take a hit?
  • WarlyxWarlyx Member EpicPosts: 3,368
    Scot said:
    If you funnel game design down what business group think says is the only proven design, all you will get is more of the same.

    MMORPG's which try something different and do not do well financially are held up as proof that the "proven" design must be followed. Meanwhile MMOs that do poorly but fit the proven design template are not held up as reasons why the genre needs to change.

    You might think that even with all the staff reductions and closures that the MMO genre is doing just great, But then there are a lot of people in the industry who want you to think just that.

    For example classic servers have not all been that "classic", they often have many modern features for servers that are supposed to be old school. But the ones I have heard of have two common factors, they are subscription based and doing very well. But do we see any analysis of this, anyone suggesting that the god given truism that you must be F2P has been brought into question?

    There is only one way to make a MMO, to suggest otherwise in the gaming industry makes you look professionally suspect and who is going to put their head above that parapet to take a hit?
    what classic servers are doing well? just wondering
  • kitaradkitarad Member LegendaryPosts: 8,177
    I have actually answered polls in a manner not consistent with how I actually feel because I worry about the impact of my vote. I am thinking when I am polled whereas whether I drop a game or not is more visceral.
    RueTheWhirl

  • DwaaawffulDwaaawfful Member UncommonPosts: 65
    Everything goes in cycles, from game development step-ups to personal taste in flavour of the month games and adventures.

    That's why we go CRAZY for a bunch of select games over the herd ... only to move onto something new a few months later.

    The game world dishes new stories and landscapes also — and Minecraft & Pokemon Go were two mainstream hits that took the world that began with PacMan forward another step.

    One thing always to remember about the Games of Yore is how alluring and compelling and plain RED HOT they seemed back in the day.

    And yet ... when you gazed upon the fantasy worlds they depicted, you could probably count the pixels on the fingers of one hand.

    But who cares?  What mattered was the FEELING, the sense of NEWNESS and ADVENTURE — and like all such feelings, they tend to last longer than whatever spawned them, buoyed as they are by memory's rosy hazy glow.

    That said, there IS an emerging sameness about much current game content — almost like there are unwritten rules as to what constitutes MMO or MMORPG.

    "mana and hit points"

    Potentially, this makes gaming cosily inclusive, but also means devs intent on sidestepping VANILLA can make a killing if they fill the field with a new take on the genre.


    Stumpiness & Unbridled Misery Masquerading as VIRTUE

    Need an AI-Free Elf Names Generator to bring your next elven character to life? Why ... course you do, you darn fool!
  • iixviiiixiixviiiix Member RarePosts: 2,256
    edited November 2018
    Scolioz said:
    Now it just feels like meaningless work.. 

    I feel same  , nowadays non-MMO games is more rewarded than MMO .

    Things in MMORPG lost value so fast now compare to old days .


    delete5230
  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    I think the first time i played Vanilla WOW i knew at the time this was a game I'd be playing for quite some time. Now when I play a MMO , I have this voice in the back of my head that is saying "whats the point you'll be done in a month"
    AlBQuirkydelete5230AmatheSinakuGeezerGamer
    • Aloha Mr Hand ! 

  • MikehaMikeha Member EpicPosts: 9,196
    I feel sorry for you. :/
  • Flyte27Flyte27 Member RarePosts: 4,574
    I feel the same way, but we are more ignorant at a younger age and able to enjoy certain things we can't once we become more knowledgeable and have had the exerience of playing MMOs.  I also believe that part of the enjoyment was the attitude of people during that time and feeling comfortable in that culture as I grew up in it.  It was a more viloent, aggressive, and toxic time where people laughed and belittled everything in life (talking about the 99s).  This suited me well being a teenager and then in my 20s.  Toxic and immature people were accepted at the time.  Things were mostly annoymous on the net so you could get away with a lot.  There was no social network for the average person to spread word of bad behavior and no rating system.  It was really a free place where you could give the finger to society and it's desire to impose it's will and ideas on everyone.  Things change though and sometimes you have to put your desires aside.  The chaos of early MMOs was great fun for me.  It made me feel part of a small and rebellious community that was unique and special.  I don't feel that anymore as MMOs are commonplace.
  • ScotScot Member LegendaryPosts: 24,423
    Warlyx said:
    Scot said:
    If you funnel game design down what business group think says is the only proven design, all you will get is more of the same.

    MMORPG's which try something different and do not do well financially are held up as proof that the "proven" design must be followed. Meanwhile MMOs that do poorly but fit the proven design template are not held up as reasons why the genre needs to change.

    You might think that even with all the staff reductions and closures that the MMO genre is doing just great, But then there are a lot of people in the industry who want you to think just that.

    For example classic servers have not all been that "classic", they often have many modern features for servers that are supposed to be old school. But the ones I have heard of have two common factors, they are subscription based and doing very well. But do we see any analysis of this, anyone suggesting that the god given truism that you must be F2P has been brought into question?

    There is only one way to make a MMO, to suggest otherwise in the gaming industry makes you look professionally suspect and who is going to put their head above that parapet to take a hit?
    what classic servers are doing well? just wondering
    As far as I know they all are, for every MMO that has started them. Please point out if I have got that wrong.
  • AmatheAmathe Member LegendaryPosts: 7,630
    Every time I am nearly convinced I don't have enough time to play mmorpgs anymore (old school ones anyway), I consider how much time I spend watching tv and piddling around on my phone. Seems I still have some time available.
    delete5230rojoArcueidGorweScot

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • delete5230delete5230 Member EpicPosts: 7,081
    Amathe said:
    Every time I am nearly convinced I don't have enough time to play mmorpgs anymore (old school ones anyway), I consider how much time I spend watching tv and piddling around on my phone. Seems I still have some time available.
    A job would take care of that !

    KyleranCryomatrixScotmmolou
  • AmatheAmathe Member LegendaryPosts: 7,630
    Amathe said:
    Every time I am nearly convinced I don't have enough time to play mmorpgs anymore (old school ones anyway), I consider how much time I spend watching tv and piddling around on my phone. Seems I still have some time available.
    A job would take care of that !

    I have a job. 

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • WizbuizWizbuiz Member UncommonPosts: 215
    No worries mate, been like that for me the last 10 years, the EQ feel of the old or WoW vanilla, there will never be such a thrill anymore, its called human maturity, you demand more of life once ur scoope enlarges and you see more nuances in life.
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited November 2018
    The problem with most mmorpgs these days is that most of the stuff you do is either dumbed down or made completely irrelevant in 3-6 months. Content doesn't even synergize within the same expansion anymore let alone the same game. Pretty much playing something as soon as it comes out only gives you a 'time' advantage as you watch nerfs etc happen a few months later. You couple that with every piece of content only being made different by how many modes it has, not actually getting something brand new per level gap. You clear normal, gratz, you get heroic then mythic then plus etc. Devs wonder why people dont stick around, its because visually nothing is different. Mobs can one-shot and it wont be anymore stimulating to do for 80% of the people, especially if rewards are just higher numbers of the same exact thing you get at the lowest end.
    iixviiiix
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited November 2018
    Scolioz said:
    I can't get into playing MMORPG's anymore..  back in the days.. Asherons call 1, EQ 1, even early World of Warcraft. I could play for hours..

    Now it just feels like meaningless work..  I feel bad for all you kids who were not around in the golden age of MMORPG's...  UO, AC, EQ...….  


    sucks for you.  gg.

    But why kids? the majority of gamers from that era played non mmos. Compared to today's games only a tiny fraction of gamers played those old mmos.

    Calling people who didn't prefer those old mmos kids is a bit silly IMO. It doesn't make you any more mature either, really.

    EDIT: your tone doesn't look like you are talking directly to the younger audience who missed those days for obvious reasons, hence my comment.
    MikehaSinaku




  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited November 2018
    Amathe said:
    Every time I am nearly convinced I don't have enough time to play mmorpgs anymore (old school ones anyway), I consider how much time I spend watching tv and piddling around on my phone. Seems I still have some time available.
    I don't watch TV so i always have some amount of free time for games. For the last 15-17 years i rather do anything else (gaming or other things) other than watch TV.
    Amathe




  • d_20d_20 Member RarePosts: 1,878
    edited November 2018
    Legends of Aria feels like one of those old school games. If it survives long enough (I hope it does and I'll be playing it at launch) then it will get more fleshed out. Pantheon is another one of those old style games coming out in the next year or two I guess. Camelot Unchained is coming up as well. I'm willing to give these a try.

    I don't judge a game just because it's new or old, but for me, I've found if the cash shop is always in my face, it's a pass. As we've seen, games (developers) owned by corporations eventually get to that point.

    Indy devs seem to be putting out the games I enjoy. For example, in ARPGs there is Grim Dawn (a lot of people like POE, but since Tencent bought it, I'm leery of the future). Wolcen looks like it will be fun, etc.


  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    edited November 2018
    My opinion is the human element is so diminished by modern feature the unique and engaging part of the genre is gone.  MMORPG have never been tops in gameplay. There was a novelty to playing together.  It made the game fresh and unpredictable.  

    Now this genre is the most predictable.  Gameplay has been standardized.  Player interactions are sterilized and automated. I find myself leveling and ask what's the point as have done the same thing? It doesn't matter if I am there or not. Vagabond quest whores, we are.
    AlBQuirky[Deleted User]
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    edited November 2018
    "I feel bad for all you kids who were not around for the golden age of radio"

    *Takes off high-end surround sound headphones with digitally remastered classics blarring*

    "HUH? What did you say grandpa?"

    Leave the kids alone bro.
    hallucigenocide
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    DMKano said:
    My opinion is the human element is so diminished by modern feature the unique and engaging part of the genre is gone.  MMORPG have never been tops in gameplay. There was a novelty to playing together.  It made the game fresh and unpredictable.  

    Now this genre is the most predictable.  Gameplay has been standardized.  Player interactions are sterilized and automated. I find myself leveling and ask what's the point as have done the same thing? It doesn't matter if I am there or not. Vagabond quest whores, we are.
    The time of mmorpgs is over, there are a few indie efforts that will be the last hoorah and then we can play the outro music.




    It will return.  Microtransactions has stagnated the genre.  There are too many games. Many of those would be closed without being subsidized by a small percentage of players. Unlike mobile games there is a smallish market with difficult to make games. 

    You will see more attempts once some of the current batch shutter.
    Lokerod_20Scot
  • Viper482Viper482 Member LegendaryPosts: 4,101
    The difference between now and then is MMORPGs were niche games that fostered a niche community, period. With the gazillion MMOs out there now, none of them requiring any commitment to community....you get what you deserve MMO genre.
    AlBQuirky
    Make MMORPG's Great Again!
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