Some games have puzzles, and those puzzles can be fun. But just as often they are a pain in the ass.
They sort of remind me sometimes of parking. Here in Miami, every place you try to park your car, be it on the street, in a lot, or in a garage - they all have a machine with 20 buttons to press. It is never the same machine or the same buttons. Man I hate that.
So what would warrant you spending time trying to solve an in game puzzle?
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Comments
Dropping in crazy puzzles just to have them suck, people just google the answer and move on. Why? because its boring usually. When its tied into the last couple cutscenes and storyline youve been playing through it makes sense and seems interesting.
Basically anywhere the story can tie into it in a meaningful way puzzles become fun and satisfying to solve. Everywhere else it seems just a delay tactic and is more annoying than satisfying.
Skyrim got a lot of flak about their "puzzles", usually because the answer was right there, in front of the player. Why even have them if the answer is easily seen? That first Dragon Claw door was interesting, but all the rest became trivial. The pedestal puzzles were not good, in my opinion, and them ones that moved (turn one and another turns, too) made them a little more interesting where one could figure things out after some trial and error, but usually it ends up just clicking until one gets "lucky."
Now, if a game is all about puzzles, that's core gameplay and can be quite fun wracking one's brain to figure them out.
As far as MMOs go, no place for them with hundreds of impatient players also there, "puzzling things out." (all puns intended ) They seem to make as much sense as "sneaky infiltration" missions/quests. I'm curious, though... Do Character development, aka Skill/Ability Trees count as puzzles sometimes?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
in games like Secret World they make total sense.
I had fun once, it was terrible.
In an MMO where I'm trying to get shit done and suddenly I'm confronted with a very difficult puzzle that I end up googling anyhow, then it's a pain in the ass.
Single Player Games: Ok, I'll be fine with some light puzzle solving here and there that fits the narrative and makes sense for the setting.
MMO's: I'm a lot less inclined to enjoy puzzles unless they're part of a raid like the zodiac raid in Age of Conan, where half the raid has to run out every few seconds and solve a quick puzzle to avoid a party wipe. That's kind of fun.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
To give an example, in DDO, a raid called the Shroud, would look players into different rooms, where they had to play a Lights Out style game to open the door. Sure there were solvers, but other players started to pride themselves on how fast they could just solve the puzzle themselves. Given this was timed, if you did not open the door in time and get out, a force wall would come along and kill you.
Another Raid, called Reavers Fate, used the vintage game called "Mastermind" as a final puzzle, and this was also timed.
But I guess, it really boils down to how the game can be played.. and what works for you.
I solved some and others I cheated and checked.