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One of the big features of the new Epic Store is that it promises developers it will take a significantly smaller chunk of change from game sales profits. Currently, Epic takes 12% for distributing games rather than the 30% that Steam currently does. According to Bulkhead Interactive CEO Joe Brammer, his studio's game, Battalion 1944, would have seen the company earn an additional $350,000 if it could have launched on Epic instead of Steam.
Comments
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Some people want all their games organised in a single application. They might have had less people buying it if they went for the epic client.
At this rate, more and more new games -- heck, maybe even "old" games -- will shift to Epic.
I wonder if games that are currently on Steam will remain there even if devs decide to publish on Epic for newer games? I can't imagine current Steam games suddenly moving to Epic -- I mean, what would happen to player data (progression, characters, purchases, etc.)?
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This is still too early to tell. Epic is not the first company, and won't be the last trying to overtake steam.
Life evolves. Games -- even game launchers -- follow suit.
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Generally speaking, players would buy a whole new platform to play a game, let alone to install a free application.
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And for now,games from the Epic store are bleh...
Ashen looks empty of everything and without old good save slots everywhere.
The Hades thing...SuperGiant Games... I never finished their games...It's for their fans,I suppose.
Sorry,I keep Steam and GOG ^^
With a single client, one can see what all their friends are playing. Enabling you to an easy chatting, grouping and so on without having to open multiple clients. More distributors continue to have their own version, the population gets divided. I'd prefer going back to the old days where I had to not open any launcher. All my games being in the desktop. Using xfire to see what my friends are playing.. Heh, time sure flies.
If it wasn't for discord, I wouldn't even know what half my friends are playing since they're playing games not on steam.
The core change already shows with big titles preferring to avoid steam.
If Devs want more money in their pockets maybe they should focus on making better games and increasing their sales.
it's amazing to have a smaller cut for devs but if nobody sees your game or knows about it, you will have to spend a lot of money on ads, which a lot of smaller devs seem to not understand.
this is what valve offers among other things, advertisement and exposure through the client that is used by millions of users.
in the case of battalion, if it wasn't for steam i would never have heard about it. it still didn't convince me to buy it because thanks to the steam reviews, i dodged what appears to be an unpolished buggy mess.
at the end of the day, people want to pay less for their games. that's all there is to it.
if it means using a second launcher to get 15% off from new games purchases then people will move on from steam. and if it means using a dodgy site to pay 1 euro instead of 20 then so be it.
that was the whole idea behind digital medias when it was advertised back in the days but we got swindled and we still pay box price for digital games and we don't even fully own them !
so unless epic manages to cut down prices for new games, i will not use their platform and i doubt many will.
it is speculation, he said if he sold the same number of copies on epic he sld on steam he would ahve that much, but he are only thinking on IF he only launched on epic and IF the same number of people would buy there, if you want to be smart about it, like I said before, if they will want to have more people on epic they should make the games a little cheaper on epic, they get a bigger cut and we get a discount, but for the look of it, some people are too dumb to do that and would charge the same
Some of you need to stop being so petty with stuff, enjoy life and the small things sometimes.
"I'll never grow up, never grow up, never grow up! Not me!"