So who thought making a Planetside game with less classes, not as many vehicles, smaller territory, and fewer guns while charging money ($22.73 CND and that's half off for the
pre-order bullshit) for it when a free to play game with more, well, everything already exists in Planetside 2 was a good idea?
I don't think it's much of a prediction to make for Planetside Next 2050 to face plant into obscurity.
Will be interesting to see the numbers on steam playing this for launch week and beyond.
What do you think will happen with this game?
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at
http://www.mudconnect.com/
Comments
The idea behind Arena is not a bad one. If they (DBG) says true to what they have been saying, and they use ideas that work in Arena, to xfer over to PS2, then I can see both games doing well.
Arena answers a lot of problems that PS2 has. People bitch about maxes, non-stop, Arena does not have those. People bitch about Infil, Arena does not have that. I could go on, but the point is, most of the big complaints have been left out of arena. While I do not think it will break any records, I do think it will be just fine.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
I'm going to disagree with you on the reaching stagnation. BR is growing and continue to provide growth month over month. What you see is the small vocal minority who do not play them so they will always have a negative opinion about them. BR has a few solid years left before it fizzles out just as Rogue-like RPG, Zombie Survival, and even MMO-RPG's have.
Right now, nothing new (or lasting) has hit the western markets other than BR's. Until the new genre comes out, you will continue to see companies develop and produce BR games.
To the topic at hand:
I have played Planetside 1 and 2 since 2003. SOE/Daybreak have always had these games in a odd spot of marketing and retention. I do not think the downfall will be genre or gameplay, I think the downfall will be Daybreak's lack of marketing to get the game into the hands of players.
It's the same situation that the MOBA genre has faced for years. The top games - League of Legends, DotA2, and Smite - continue to grow, while new entries (even good ones like Dawngate) failed to gain the expected playerbase. To achieve even modest success in the MOBA genre (like Heroes of the Storm), a recognizable IP is needed.
I expect the same phenomenon here. We're already starting to see it, in fact. And it's going to be rapidly accelerated and exacerbated by the high player counts required for these games to function as advertised. Fortnite will continue to grow, while the only substantial competition will be existing competition, or major IPs like Call of Duty. Planetside is not a major IP, sorry to say.
If we're being very optimistic, there might be room for a new BR game to gain popularity by being the chocolate to everyone else's vanilla - a Battle Royale in a fantasy setting that will theoretically appeal to a different audience. Though I do fear that the window for that to happen is closing fast.
Just launching and existing isn't enough. They don't need to be Fortnite, but they do need a strong enough concurrent player count to keep matches full, queue times within reason, and new content in production. Anything less than that is failure.
what is the "pro" again compared to the original planetside2?
"balanced" classes and an "even" battlefield?
"I'll never grow up, never grow up, never grow up! Not me!"
The cause doesn't matter. If the oversaturated market doesn't allow a game to meet expectations, the end result is a homeless community. That's what matters. That is objective fact. These games failed. Some, like Dawngate and Paragon had functional audiences. Others, like SMNC or Infinite Crisis, did not. In every case, reality is that these games were late to the party, failed to achieve expectations (regardless of the plausibility of said expectations) and disappointed their communities quickly.
It is your argument that is built on sand, because you're obsessed with your speculation on "why it happened" rather than "what happened."