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THQ Nordic Acquires Kingdom Come: Deliverance Developer Warhorse Studios - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited February 2019 in News & Features Discussion

imageTHQ Nordic Acquires Kingdom Come: Deliverance Developer Warhorse Studios - MMORPG.com

Warhorse Studios CEO Martin Fryvaldsky has announced that the company and all of its intellectual property has been acquired by THQ Nordic for approximately $48.5M. The two companies had worked cooperatively during the development of indie-game Kingdom Come: Deliverance. Warhorse will retain its independence as part of Koch Media, with all upper management personnel remaining in place.

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Comments

  • ScorchienScorchien Member LegendaryPosts: 8,914

    THQ Nordic is quietly building a solid library.... Very nice , good Team there the future looks bright
    [Deleted User][Deleted User]Rain_DeathravenArskaaaThaharmarcio519necrolockinfomatz
  • Rain_DeathravenRain_Deathraven Member UncommonPosts: 87
    I like THQ Nordic
  • ArskaaaArskaaa Member RarePosts: 1,265
    edited February 2019
    played game now 5 day, buyed all dlc too. love the game. game do forest right like Witcher 3. its so nice run in forest and hunt/collect herbs. hope thouse modding tools come soon :) why mmorpg cant do forest realistic like KCD and witcher 3?
    [Deleted User]Rain_Deathraven
  • Panther2103Panther2103 Member EpicPosts: 5,779
    I don't know how you guys could get past the clunky ass combat system in KCD. The combat just feels so bad. The game itself seems nice, the world seems really well made and the systems in place (other than combat) seem nice. But damn it just kept making me not want to play when fighting.
    HarikeninfomatzCynehild
  • DaakkonDaakkon Member UncommonPosts: 607
    The combat takes some getting used to thats for sure. But it is a very well done and robust combat system. You just need to level it up to make it more enjoyable.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    I don't know how you guys could get past the clunky ass combat system in KCD. The combat just feels so bad. The game itself seems nice, the world seems really well made and the systems in place (other than combat) seem nice. But damn it just kept making me not want to play when fighting.
    The combat is actually one of the strongest points of the game, in my opinion.

    It's a new system, so it takes adjusting, but it's about as tactical a sword-fighting combat system as we've ever seen, and works pretty damn well in first-person to boot (not an easy feat).

    It also leverages the RPG aspect heavily; Henry starts off barely able to defend himself against a single skilled attacker, but once you learn combinations and master strikes (essentially ripostes) and gain some additional stamina, you become a deadly warrior yourself.  And all of those gains come from merely engaging in the activity of fighting (which can be done safely via sparring with trainers).
    BlueThunderBear[Deleted User]infomatz

    image
  • Panther2103Panther2103 Member EpicPosts: 5,779
    Daakkon said:
    The combat takes some getting used to thats for sure. But it is a very well done and robust combat system. You just need to level it up to make it more enjoyable.
    I don't know how you guys could get past the clunky ass combat system in KCD. The combat just feels so bad. The game itself seems nice, the world seems really well made and the systems in place (other than combat) seem nice. But damn it just kept making me not want to play when fighting.
    The combat is actually one of the strongest points of the game, in my opinion.

    It's a new system, so it takes adjusting, but it's about as tactical a sword-fighting combat system as we've ever seen, and works pretty damn well in first-person to boot (not an easy feat).

    It also leverages the RPG aspect heavily; Henry starts off barely able to defend himself against a single skilled attacker, but once you learn combinations and master strikes (essentially ripostes) and gain some additional stamina, you become a deadly warrior yourself.  And all of those gains come from merely engaging in the activity of fighting (which can be done safely via sparring with trainers).
    Okay thanks for the responses.

    Based on that I'll have to give it another shot. I kinda wrote the game off after the first couple of encounters, it just felt really bad to me, but if it gets better as you get more skilled than I will have to get that far. 

    The food system also felt a bit odd. If you eat too much you get too full, and if you eat too little you are too hungry, is there an easy way to manage it? 
  • blood_thirstblood_thirst Member UncommonPosts: 21
    I have a feeling we might see Kingdom Come 2 really soon ^^
  • ScotScot Member LegendaryPosts: 24,439
    Nyctelios said:
    Played a lot of it on ps4... I'm waiting a full "Goty" or "Collectors" edition with all updates and DLCs to come out for PC and I'll play the hell of it all again. Absolutely love the game.
    That's on my wish list, there are other DLC's not yet on PC? I do hate that, so now going to have to wait even if I there's a good discount.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited February 2019
    Daakkon said:
    The combat takes some getting used to thats for sure. But it is a very well done and robust combat system. You just need to level it up to make it more enjoyable.
    I don't know how you guys could get past the clunky ass combat system in KCD. The combat just feels so bad. The game itself seems nice, the world seems really well made and the systems in place (other than combat) seem nice. But damn it just kept making me not want to play when fighting.
    The combat is actually one of the strongest points of the game, in my opinion.

    It's a new system, so it takes adjusting, but it's about as tactical a sword-fighting combat system as we've ever seen, and works pretty damn well in first-person to boot (not an easy feat).

    It also leverages the RPG aspect heavily; Henry starts off barely able to defend himself against a single skilled attacker, but once you learn combinations and master strikes (essentially ripostes) and gain some additional stamina, you become a deadly warrior yourself.  And all of those gains come from merely engaging in the activity of fighting (which can be done safely via sparring with trainers).
    Okay thanks for the responses.

    Based on that I'll have to give it another shot. I kinda wrote the game off after the first couple of encounters, it just felt really bad to me, but if it gets better as you get more skilled than I will have to get that far. 

    The food system also felt a bit odd. If you eat too much you get too full, and if you eat too little you are too hungry, is there an easy way to manage it? 
    There are perks that help manage the overeating debuffs.  Generally, you should be able to avoid long debuffs, though you may sometimes endure a short term debuffs because the most opportune time for you to eat is a little bit earlier than you'd like.

    The first few encounters are intentional in that you're not going to come away unscathed.  My advice would be to start with a sword and shield, because you don't have to worry about directional blocking with a shield, and one-handed weapons still do substantial damage.  Also: aim for areas with lighter armor on your opponent.  Armor makes a huge difference in the amount of damage you deal, and it's all positional armor- there's no "overall damage reduction" calculated by the total amount of armor your opponents (or you) are wearing.  You can sometimes literally one-shot an opponent with plate everywhere but their head if you stab/bash them in the face!  Watch your stamina bar closely, but string together attacks if different types and directions when possible- enemies will start to counter repeated attacks from the same direction.

    Utilize the sparring ring with the guard captain as soon as you can, as he'll show you a lot and help you get into fighting shape without fear of dying.  Hope this helps
    Palebane[Deleted User]

    image
  • CynehildCynehild Member UncommonPosts: 102


    I don't know how you guys could get past the clunky ass combat system in KCD. The combat just feels so bad. The game itself seems nice, the world seems really well made and the systems in place (other than combat) seem nice. But damn it just kept making me not want to play when fighting.



    Yeah totally agreed. I appreciated the very believable dialogues & deep character development. But combat was very clunky.
  • laseritlaserit Member LegendaryPosts: 7,591
    I don't know how you guys could get past the clunky ass combat system in KCD. The combat just feels so bad. The game itself seems nice, the world seems really well made and the systems in place (other than combat) seem nice. But damn it just kept making me not want to play when fighting.
    The combat is actually one of the strongest points of the game, in my opinion.

    It's a new system, so it takes adjusting, but it's about as tactical a sword-fighting combat system as we've ever seen, and works pretty damn well in first-person to boot (not an easy feat).

    It also leverages the RPG aspect heavily; Henry starts off barely able to defend himself against a single skilled attacker, but once you learn combinations and master strikes (essentially ripostes) and gain some additional stamina, you become a deadly warrior yourself.  And all of those gains come from merely engaging in the activity of fighting (which can be done safely via sparring with trainers).
    There was a game called "Die by the Sword" back in the day. The combat in KCD reminds me of it but I remember Die by the Swords combat feeling far superior.

    Could just be rose colored glasses on my part ;)
    [Deleted User]

    "Be water my friend" - Bruce Lee

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