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When dragons first reared their heads, the first responders of Tyria were the Asura, the Charr, the Humans, the Norn, and the Sylvari. With their powers combined, they created an alliance which culminated in a slew of playable races with semi-important perspectives and mostly forgotten racial abilities. After days of cavorting with Hylek, and meeting the Mursaat, one might think the possibility of another playable race is right around the corner. Unfortunately, my friendly Tyrians, I fear you are wrong.
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New animations for every skill in the game.
A new set of (pointless) racial skills.
Retro-fitting every single non-cultural armor piece and outfit.
VA for every line of dialogue spoken by the player character.
The need for a racial city, and likely a starting zone.
Entire branching Personal Story acts up to level 30.
Commitment to increasing the workload on all future armor sets, voiced dialogue, skills, and outfits.
It's not going to happen.
Horizontal progression is boring af
Never know on that second part. They've been giving some love/attention to GW1 lately LOL
The only real future for Guild Wars 1's (amazing) design philosophies would be through a spiritual successor.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Trouble is, the dumbed down skill system in GW2 killed one of the major pillars of horizontal progression in the first game - skill capping.
I think the only possible way to do a new race at this point for GW2 is to have an expansion with a new race, where the race is both introduced and where the story explains their entrance into the fray. Granted they would have to fit the mold of current characters, which could be possible for some races... but not many of them. It really just wouldn't work though... people would miss out on the story aspects revolving around the commander.
That would cut down on the work load substantially, but wouldn't help the single largest cost - armor/outfit retrofitting.
I think the most likely candidate would be the Tengu. They are a race with a large heritage in this franchise. They have an unexplorable racial city on the map. They were intended to be playable before launch. They are a very popular and unique race.
If we get the Tengu, I think that they would combine their racial city - The City of Winds, with a level 1-15 zone within the city itself, primarily dealing with Destroyers. They would then send you to Kessex Hills as the level 15-25 zone and so on.
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If GW1 is to see a proper successor, it's going to be a crowdfunded spiritual successor project in the vein of Divinity Original Sin. Hell, Divinity Original Sin 2 is the closest thing the modern gaming industry has to a GW1 style game, and its success on both Kickstarter and in sales has shown that these types of knowledge-based CRPGs have a lot of potential.
As for the game being dead or boring, to each his/her own. Nobody has a better RvR/WvW system. With the trait system, the classes are expansive for an MMO. Besides lets look at what AAA MMOs have released since GW2 that are objectively better:
So many of Guild Wars 2's shortcomings are the result of multiple races. Multiple races means fewer armor sets, slower development of armor sets, less voiced dialogue per race, fewer or lower quality story missions per race, fewer skills due to multiplied animation work, and a general shorter pace of development.
Yes, I know that some people love playing as Charr and Asura, but humans (and Norn females) are overwhelmingly the most popular races to play, and ensuring that these players have the best possible experience with the most armor sets, the fewest clipping issues, the tightest storytelling, and the most/highest quality animations is more important.
Along with Koden, I'd really like to see ascalon ghosts become a playable race. I'm sure they could make it work in the story somehow and they'd just use the human body models so they wouldn't need to adjust any armor or anything like that. Also, maybe the first MMO to have ghosts as a playable race?