And clearly then you didn't read anything else in the post, or you would have known that response was me calling someone else out for saying anyone else leveling faster than them was rushing.
Coincidentally, exactly what you decided to do with your comments.
So good on you for missing the point in everything.
Also, seeing as you wish to claim you never took a jab at leveling, this was you;
This is also to the point that you are also evading the fact that if you are worried about leveling too fast, then it is still bizarre for you to brag about how much xp you earn in a mission.
On top of that, your seemingly short memory seems to fail to realize that my leveling response was a direct reply to something you said in your first post, which I have referenced several times now, regarding your seeming sense of value in how much xp you earn enough to bother mentioning it. If you don't care about quick progression, then you should not be offering such meaningless comments and metrics.
You are offering nothing but anecdote right now, with me being able to point out that people have complained on Reddit and elsewhere about how the storyline can be "beat" in ~12 hours and everything is just grind after that. On top of that, if a grinder is becoming a chore after 30 hours, it's still not good. You know how much time people have dumped into the likes of Warframe and Destiny? Thousands of hours. One you're feeling the grind in not even halfway to 100 hours, needs a lot of tweaking.
And seems what I speculated was the case, even though what I 'speculated" was just hyperbole to needle the fact that others were making silly comments in the opposing direction.
Meanwhile, your "speculations seem to remain lacking, seeing as your final question makes multiple assumptions that fail to relate to reality in any way. When did I say I don't like these types of games? When have I professed a preference or opinion to any specific end? My concern was only with the very real point of what the game has, and to counterpoint multiple absurdities that have been offered up in this thread. That you jump into it without the slightest of clues, try to bicker with me, without even considering the full scope of what I wrote or what it was originally addressed to, is very simply disappointing.
Perhaps you should not call someone else's post drivel when you can't even make a decent comment, let alone comprehend the conversation.
EDIT: And nice to see Gdemami still likes to cheer on the nonsense.
So, after reading through all this and not owning Anthem the conclusion might be something like this?
Anthem is a pretty game but light on content. The moment to moment gameplay is good but the flow of the game and the way it is structured are clumsy to say the least. Also, loading screens.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
So, after reading through all this and not owning Anthem the conclusion might be something like this?
Anthem is a pretty game but light on content. The moment to moment gameplay is good but the flow of the game and the way it is structured are clumsy to say the least. Also, loading screens.
/Cheers, Lahnmir
Not wrong...the combat is fast, engaging, and flows really well. But yeah, there isn't much to do once you get to...my most hated term, 'end game' as it is right now. Gear grind, which for me is fine because as I have said, the combat is fun. I hope they do add more to do and more variety...which really isn't lacking right now, each frame plays very differently and they can be built so that you can have 4 of the same frame, and they could all be different.
The only clumsy part would be getting around for Tarsis. That needs an immediate rework imo. Other than that, it is a really smooth game.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Ey, you asked if it was "officially" out, not if it was functionally out.
It's out under both headings. All your points, with the exception of bugs, have been opinions. Speaking to bugs, they are there however, I have yet to see any that are game breaking to this point.
I am max level, Mostly masterwork equipment, running GM 1 and 2 with a bit of 3 content, which, is the same content you are running just much bloody harder.
I will point out also, those skills and weapons you find no use for, you probably will when you start fighting enemies that do not die quickly or easily.
The game is a blast, it does need more content and I think regular difficulty needs a ramp up as there is a pretty good power gap between Hard and GM 1 but those are tweaks, not bugs. Just my opinions.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Ey, you asked if it was "officially" out, not if it was functionally out.
It's out under both headings. All your points, with the exception of bugs, have been opinions. Speaking to bugs, they are there however, I have yet to see any that are game breaking to this point.
I am max level, Mostly masterwork equipment, running GM 1 and 2 with a bit of 3 content, which, is the same content you are running just much bloody harder.
I will point out also, those skills and weapons you find no use for, you probably will when you start fighting enemies that do not die quickly or easily.
The game is a blast, it does need more content and I think regular difficulty needs a ramp up as there is a pretty good power gap between Hard and GM 1 but those are tweaks, not bugs. Just my opinions.
Given 2/3 of my post was bugs...
And you can shorten your statement to "the same content you are running". And no, those skills have remained without use, there is already a clear numeric FotM forming.
Great you're having fun, that doesn't reduce any point prior made.
You're largely talking about some conditionals that will not affect the core play style or choice of particular skills, outside limitations of how many skills there are.
Is it going to fix Anthems worst problem though? the fact every single mission seems to be the exact same thing: Move to a spot, kill some enemies, move to another spot kill more, move to a 3rd spot again kill more, i've done several missions and every single one seems to be this exact same thing. I also personally found the combat too basic and boring, though it might be the javelin I am using which is the ranger. I played it for the first day or 3 of early access, but, after that I kinda dropped Anthem for other games as it just wasn't intersting enough to keep me playing.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
And clearly then you didn't read anything else in the post, or you would have known that response was me calling someone else out for saying anyone else leveling faster than them was rushing.
Unfortunately I did read the entire post an the part I didn't agree with I responded to so try again.
Coincidentally, exactly what you decided to do with your comments.
So good on you for missing the point in everything.
Didn't miss a point with anything. I pointed out exactly what I disagree with and replied.
Also, seeing as you wish to claim you never took a jab at leveling, this was you;
And saying what is the point of rushing to max level is saying leveling is unimportant, OK I see your logic now. It is saying the exact opposite really but let's move on.
This is also to the point that you are also evading the fact that if you are worried about leveling too fast, then it is still bizarre for you to brag about how much xp you earn in a mission.
Nope again I wish I lived in your reality. I pointed out you where saying that people that are leveling slower must not be completing missions with decent scores. Most of them I have finished around 3k -3.5k so even though I am leveling slower I guess I just don't know how to play. Pretty hard to not have decent scores when you are pretty much getting the different achievements on each mission. It's you evading what you said an trying to make it look like something else.
On top of that, your seemingly short memory seems to fail to realize that my leveling response was a direct reply to something you said in your first post, which I have referenced several times now, regarding your seeming sense of value in how much xp you earn enough to bother mentioning it. If you don't care about quick progression, then you should not be offering such meaningless comments and metrics.
So since I don't agree with you I should just shut up and not say anything. Again you live in a weird bubble where you think your response or beliefs are all that matter it seems. I do care about quick progression, I think the people that blow thru games and then complain about them are a problem for gaming these days just as much as devs and publishers, but that is an entirely different story. Content locust are the worst thing in gaming just about, right beside elitist.
You are offering nothing but anecdote right now, with me being able to point out that people have complained on Reddit and elsewhere about how the storyline can be "beat" in ~12 hours and everything is just grind after that. On top of that, if a grinder is becoming a chore after 30 hours, it's still not good. You know how much time people have dumped into the likes of Warframe and Destiny? Thousands of hours. One you're feeling the grind in not even halfway to 100 hours, needs a lot of tweaking.
Yup people complained at the beginning of Warframe and Destiny just like they are doing now. It doesn't have enough content, it is repetative, ect...ect...ect... It wasn't until they had patch the games and added more content over time that people slowed down in complaining. Hell Warframe was horrible when it first launched, they worked on it for years after release an now it is one of the best shooters out there. You don't get there right out of the gate but I guess that is what you an others that complain always expect, unrealistic expectations.
And seems what I speculated was the case, even though what I 'speculated" was just hyperbole to needle the fact that others were making silly comments in the opposing direction.
Meanwhile, your "speculations seem to remain lacking, seeing as your final question makes multiple assumptions that fail to relate to reality in any way. When did I say I don't like these types of games? When have I professed a preference or opinion to any specific end? My concern was only with the very real point of what the game has, and to counterpoint multiple absurdities that have been offered up in this thread. That you jump into it without the slightest of clues, try to bicker with me, without even considering the full scope of what I wrote or what it was originally addressed to, is very simply disappointing.
Wow you are really full of yourself that only your speculations are true when in fact I pretty much proved that they weren't in one very specific case, but oh well. I considered the full scope and it was flawed that is the point. I didn't agree with everything you said. Should I have replied to every sentence so that you knew what parts I did actually agree with then make separate replies to the things I didn't. The question was a broad one that was worth asking that was the point.
Perhaps you should not call someone else's post drivel when you can't even make a decent comment, let alone comprehend the conversation.
There I made it easier for you to follow as apparently you have a very short memory and can't connect what things were said with why they were said. Again this was nothing but a fantasy post trying to say someone else can fathom how to respond to your incorrect assumptions. Overall have a good night.
EDIT: And nice to see Gdemami still likes to cheer on the nonsense.
Is it going to fix Anthems worst problem though? the fact every single mission seems to be the exact same thing: Move to a spot, kill some enemies, move to another spot kill more, move to a 3rd spot again kill more, i've done several missions and every single one seems to be this exact same thing. I also personally found the combat too basic and boring, though it might be the javelin I am using which is the ranger. I played it for the first day or 3 of early access, but, after that I kinda dropped Anthem for other games as it just wasn't intersting enough to keep me playing.
It isn't the javelin you were using most likely. They do play differently though. I love the Colossus myself, pretty much a tank that runs through mobs. When I learned how to set up for combos properly it really change the way I played. What you described really is the core gameplay of games like this. They are rinse and repeat. There are a few different things to do other than kill, but kill is the main focus. I would ask if you like warframe or other games like this as they are pretty much the same. I know I picked ranger for my second frame and didn't enjoy it myself but I wanted to be able to stand toe to toe with groups instead of hit and run like they are built for.
You clearly didn't read it or you would have acknowledged it's original context instead of inventing one of your own. That you continue to beat that 'content locust' drum in spite of the fact that we were not talking about rushing content just speaks volumes to how you want to reinterpret things. Given no matter how many times this flaw of your is addressed, you persist in making this mistake, there is an inability to progress towards reasonable discussion.
So good on you for missing the point in everything.
Didn't miss...
Again, by responding to what was originally hyperbole meant to point out the absurdity of another's statement made to the same kind, and consequently making up your own narrative to rant about, you have indeed shown that you missed everything.
And saying what is the point of rushing...
Progression content is transient at best, and consequently there are many people who simply see it as a churn to hit the point where they can obtain somewhat permanent elements for their characters. This again isn't even talking about content locusts, but the simple nature of the value perceived in a given part of the game. If you think leveling is important, then you should understand why some individuals choose to progress quickly.
Decide what your opinion is, and stop bouncing around.
Nope ...
"...even though I am leveling slower I guess I just don't know how toy play..." Well, yeah, you aren't getting any more xp than the rest of us per mission if you're only accruing 3-3.5k (most my missions results are 3.4-4.2k), and are accruing it at a slower pace than most others. Efficiency is a valuable skill set too.
So, yup. and to restate;
"This is also to the point that you are also evading the fact that if you are worried about leveling too fast, then it is still bizarre for you to brag about how much xp you earn in a mission."
So since I don't agree with you...
You can disagree all you want. The problem remains that instead of addressing the content as being short, and that it's consumed rapidly by the average player, you instead conflate anyone pointing to the content being short as "locusts" as a way to discount their opinion.
Yup people complained at the beginning of Warframe...
Warframe was also F2P. Anthem takes our time and money, and fails to deliver sufficient content to justify that additional cost.
Wow ...
Your statements proved the speculation was true by you admitting you lollygag in all your missions. You even quoted an important statement there;
"...what I 'speculated" was just hyperbole to needle the fact that others were making silly comments in the opposing direction."
This fact, which you yet again ignored to instead throw this hissy-fit of yours, you have failed to acknowledge. Perhaps because it undermines the entire purpose of your ravings.
That my post and my comment has related values, and was made itself as a response to another's statements of the same kind (IE, prior people using their rate of progression to claim anyone faster them are simply rushing through the game, or haven't played and don't actually know the rate of progression for the game), this is an important thing to understand. Yet, instead, you choose to be the very same kind of person that my original comment was meant to mock. Making this entire chain from you laughable.
There I wasted your time...
You spamming comments in between things does not make it easier, especially so when your rants don't relate to the subject you put it between. It does highlight the problem with your logic though in that you are very clearly running with a narrative in your head instead of the one in reality.
If you're done misconstruing your opinions and making up a false arguments, then indeed have a good night.
Is it going to fix Anthems worst problem though? the fact every single mission seems to be the exact same thing: Move to a spot, kill some enemies, move to another spot kill more, move to a 3rd spot again kill more, i've done several missions and every single one seems to be this exact same thing. I also personally found the combat too basic and boring, though it might be the javelin I am using which is the ranger. I played it for the first day or 3 of early access, but, after that I kinda dropped Anthem for other games as it just wasn't intersting enough to keep me playing.
They will have to add more mechanics to the game before the fundamental cycle of activities gets any more interesting. As is, they only have ~three activities you cycle for just about every mission, and there's no depth to the mission behavior to concern yourself with. It's just a string of wave kills, fetch, and/or point defense with an occasional boss fight.
While that can be noted to be the basic cycle of many such games, there tends to be a bit more variance than that. Like there are multiple forms defense modes can take, same with kills and even fetch missions. Given some of what Anthem has built into their core gameplay, they could have leveraged events around terrain traversal even. It's something they are going to need to expand on going forward.
Combat has some depth to it, as you at least need to be aware of primers and detonators to get good bang for your buck out of your skills. Trying to play it as a straight shooter will cripple the gameplay somewhat, as your guns are only part of the arsenal and can be combined with some skills to provide the best damage per-shot as well.
I don't really use the Ranger myself, but I know they have the only melee primer off the bat, and they have good skills for kiting enemies or coupling with a Storm to set off a lot of combos.
Sometimes i feel bad when ppl get milked by crap game, not this time lol
It's like milking a cobra hard to feel sorry for the reptile in question especially when they have a fondness for the area underneath my grandfather's house.
Ey, you asked if it was "officially" out, not if it was functionally out.
It's out under both headings. All your points, with the exception of bugs, have been opinions. Speaking to bugs, they are there however, I have yet to see any that are game breaking to this point.
I am max level, Mostly masterwork equipment, running GM 1 and 2 with a bit of 3 content, which, is the same content you are running just much bloody harder.
I will point out also, those skills and weapons you find no use for, you probably will when you start fighting enemies that do not die quickly or easily.
The game is a blast, it does need more content and I think regular difficulty needs a ramp up as there is a pretty good power gap between Hard and GM 1 but those are tweaks, not bugs. Just my opinions.
Given 2/3 of my post was bugs...
And you can shorten your statement to "the same content you are running". And no, those skills have remained without use, there is already a clear numeric FotM forming.
Great you're having fun, that doesn't reduce any point prior made.
Did you make a point somewhere outside the minor bugs? Sorry sparky, but opinions don't equal facts. Also, if you are running the same content I am and not adapting, you are either full of shit, getting carried, or still leveling. I suspect the latter.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Ey, you asked if it was "officially" out, not if it was functionally out.
It's out under both headings. All your points, with the exception of bugs, have been opinions. Speaking to bugs, they are there however, I have yet to see any that are game breaking to this point.
I am max level, Mostly masterwork equipment, running GM 1 and 2 with a bit of 3 content, which, is the same content you are running just much bloody harder.
I will point out also, those skills and weapons you find no use for, you probably will when you start fighting enemies that do not die quickly or easily.
The game is a blast, it does need more content and I think regular difficulty needs a ramp up as there is a pretty good power gap between Hard and GM 1 but those are tweaks, not bugs. Just my opinions.
Given 2/3 of my post was bugs...
And you can shorten your statement to "the same content you are running". And no, those skills have remained without use, there is already a clear numeric FotM forming.
Great you're having fun, that doesn't reduce any point prior made.
Did you make a point somewhere outside the minor bugs? Sorry sparky, but opinions don't equal facts. Also, if you are running the same content I am and not adapting, you are either full of shit, getting carried, or still leveling. I suspect the latter.
I already linked the list of mastery gear, your idea of "adapting" is greatly overblown. Fact is there's only a few items with specific traits, and most weapons are skill-agnostic while the skills are few. IE, you're not picking any sort of variety to be adapting your play style to. Bioware has stated they are aiming to expand on this, and that's part of their slated content releases, but as-is you are conjuring up something that simply does not exist yet.
I can only speak from the interceptor standpoint, combat using that javelin is fun, mixing weapons and skills with effects that pump up melee dmg, playing on a higher setting and knowing when you move in and get out has been a blast for me. I have heard there are support upgrades missing, guess this is more of an issue for rangers from what I heard so I cant speak on this because it doesn't effect me. I haven't seen really anymore bugs but what I have had is freezes since last patch.
One thing that has kinda irritated me is some of the side dialog has better interaction than the main story lol. In the main story there could be a real heated exchange that ends very anticlimactic more often then not but then I go back to town to talk to a random person and it feels more thought out for a 5 part exchange that leads nowhere.
As for if this game is playable or not, it most certainly is. It is getting put under a microscope right now.. for good reason. I feel it has about the same or a little more content than destiny 2 after the first expansion. I feel there is more teamplay in Anthem than destiny because of combos you can setup together however I wish there was more to it or more features right now. I would really like more javelins in the future or maybe like subclasses of each javelin.
I feel this game will be like warframe, in my experience with warframe you either love it or hate it. Some of my friends played 5 minutes and uninstalled others still play to this day. I see Anthem being in that love or hate category.
Comments
Coincidentally, exactly what you decided to do with your comments.
So good on you for missing the point in everything.
Also, seeing as you wish to claim you never took a jab at leveling, this was you;
"What's the point of rushing to max level then griping about having nothing to do but grind gear..."
Read more at https://forums.mmorpg.com/discussion/479607/bioware-has-big-plans-for-the-first-90-days-of-anthem-check-it-out-mmorpg-com/p5#Wz7hU7YAyhIC7u8Z.99
This is also to the point that you are also evading the fact that if you are worried about leveling too fast, then it is still bizarre for you to brag about how much xp you earn in a mission.
On top of that, your seemingly short memory seems to fail to realize that my leveling response was a direct reply to something you said in your first post, which I have referenced several times now, regarding your seeming sense of value in how much xp you earn enough to bother mentioning it. If you don't care about quick progression, then you should not be offering such meaningless comments and metrics.
You are offering nothing but anecdote right now, with me being able to point out that people have complained on Reddit and elsewhere about how the storyline can be "beat" in ~12 hours and everything is just grind after that. On top of that, if a grinder is becoming a chore after 30 hours, it's still not good. You know how much time people have dumped into the likes of Warframe and Destiny? Thousands of hours. One you're feeling the grind in not even halfway to 100 hours, needs a lot of tweaking.
And seems what I speculated was the case, even though what I 'speculated" was just hyperbole to needle the fact that others were making silly comments in the opposing direction.
Meanwhile, your "speculations seem to remain lacking, seeing as your final question makes multiple assumptions that fail to relate to reality in any way. When did I say I don't like these types of games? When have I professed a preference or opinion to any specific end? My concern was only with the very real point of what the game has, and to counterpoint multiple absurdities that have been offered up in this thread. That you jump into it without the slightest of clues, try to bicker with me, without even considering the full scope of what I wrote or what it was originally addressed to, is very simply disappointing.
Perhaps you should not call someone else's post drivel when you can't even make a decent comment, let alone comprehend the conversation.
EDIT: And nice to see Gdemami still likes to cheer on the nonsense.
I couldn't in good conscience touch the game as it stood. The devs claimed there were supposed to be a lot of fixes inbound. Well are there?
I want to press teh buttonz and pew pew some until the next major Monster Hunter World update, or something else bigger/better gets announced.
*Sh!#, forgot this is a MMORPG site. Errrrm... GO BACK TO WOW n00bs! There.
¯\_(ツ)_/¯
So yes, the game is officially released, and had a day-one patch to address some of it's loading and miscellaneous bugs or errors.
¯\_(ツ)_/¯
Anthem is a pretty game but light on content. The moment to moment gameplay is good but the flow of the game and the way it is structured are clumsy to say the least. Also, loading screens.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
The only clumsy part would be getting around for Tarsis. That needs an immediate rework imo. Other than that, it is a really smooth game.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
I am max level, Mostly masterwork equipment, running GM 1 and 2 with a bit of 3 content, which, is the same content you are running just much bloody harder.
I will point out also, those skills and weapons you find no use for, you probably will when you start fighting enemies that do not die quickly or easily.
The game is a blast, it does need more content and I think regular difficulty needs a ramp up as there is a pretty good power gap between Hard and GM 1 but those are tweaks, not bugs. Just my opinions.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
And you can shorten your statement to "the same content you are running". And no, those skills have remained without use, there is already a clear numeric FotM forming.
Great you're having fun, that doesn't reduce any point prior made.
https://www.polygon.com/anthem-guide/2019/2/1/18205597/masterworks-legendaries-exotics-list
You're largely talking about some conditionals that will not affect the core play style or choice of particular skills, outside limitations of how many skills there are.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
So good on you for missing the point in everything.
Again, by responding to what was originally hyperbole meant to point out the absurdity of another's statement made to the same kind, and consequently making up your own narrative to rant about, you have indeed shown that you missed everything.
Decide what your opinion is, and stop bouncing around.
Well, yeah, you aren't getting any more xp than the rest of us per mission if you're only accruing 3-3.5k (most my missions results are 3.4-4.2k), and are accruing it at a slower pace than most others. Efficiency is a valuable skill set too.
So, yup. and to restate;
"This is also to the point that you are also evading the fact that if you are worried about leveling too fast, then it is still bizarre for you to brag about how much xp you earn in a mission."
You can disagree all you want. The problem remains that instead of addressing the content as being short, and that it's consumed rapidly by the average player, you instead conflate anyone pointing to the content being short as "locusts" as a way to discount their opinion.
Your statements proved the speculation was true by you admitting you lollygag in all your missions. You even quoted an important statement there;
"...what I 'speculated" was just hyperbole to needle the fact that others were making silly comments in the opposing direction."
This fact, which you yet again ignored to instead throw this hissy-fit of yours, you have failed to acknowledge. Perhaps because it undermines the entire purpose of your ravings.
That my post and my comment has related values, and was made itself as a response to another's statements of the same kind (IE, prior people using their rate of progression to claim anyone faster them are simply rushing through the game, or haven't played and don't actually know the rate of progression for the game), this is an important thing to understand. Yet, instead, you choose to be the very same kind of person that my original comment was meant to mock. Making this entire chain from you laughable.
You spamming comments in between things does not make it easier, especially so when your rants don't relate to the subject you put it between. It does highlight the problem with your logic though in that you are very clearly running with a narrative in your head instead of the one in reality.
If you're done misconstruing your opinions and making up a false arguments, then indeed have a good night.
While that can be noted to be the basic cycle of many such games, there tends to be a bit more variance than that. Like there are multiple forms defense modes can take, same with kills and even fetch missions. Given some of what Anthem has built into their core gameplay, they could have leveraged events around terrain traversal even. It's something they are going to need to expand on going forward.
Combat has some depth to it, as you at least need to be aware of primers and detonators to get good bang for your buck out of your skills. Trying to play it as a straight shooter will cripple the gameplay somewhat, as your guns are only part of the arsenal and can be combined with some skills to provide the best damage per-shot as well.
I don't really use the Ranger myself, but I know they have the only melee primer off the bat, and they have good skills for kiting enemies or coupling with a Storm to set off a lot of combos.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
And bugs that prevent games from completing are not minor, with more getting documented;
https://www.vg247.com/2019/02/21/anthem-day-one-patch-bugs/
Nice attempt at evading reality though.
One thing that has kinda irritated me is some of the side dialog has better interaction than the main story lol. In the main story there could be a real heated exchange that ends very anticlimactic more often then not but then I go back to town to talk to a random person and it feels more thought out for a 5 part exchange that leads nowhere.
As for if this game is playable or not, it most certainly is. It is getting put under a microscope right now.. for good reason. I feel it has about the same or a little more content than destiny 2 after the first expansion. I feel there is more teamplay in Anthem than destiny because of combos you can setup together however I wish there was more to it or more features right now. I would really like more javelins in the future or maybe like subclasses of each javelin.
I feel this game will be like warframe, in my experience with warframe you either love it or hate it. Some of my friends played 5 minutes and uninstalled others still play to this day. I see Anthem being in that love or hate category.