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I like the "all natural" as oppose to dynamic shock and awe world. I don't need developer stunts to have fun. I think a true artist can design an mmorpg to have natural AI using modern technology. Most modern games feel more tricks = more fun.
Some would call this traditional, I call it good design and am a believer that even a younger generation would applicate it just the same. From what I've seen, it's what I want… Art
Pantheon, Saga of Lucimia....Artistic
Ashes of Creation..... Gimmick
Comments
What i have been seeing is a trend to VERY shallow game designs.Then what VERY little they add outside that is usually just an idea that can support a cash shop.
What mmo's lack and in a big way is immersion and to accomplish that you don't really need a whole lot but a few more gimmicks would make it even better ,if done correctly.
Atlas is more immersive than ANY game Brad has ever made,they didn't go all in on gimmicks or money spent,so it really makes me wonder where all the other developers have been SLEEPING.
I will say this,sidetracking paragraphs of game design,Brad's past and i played all those EQ and VG games is they NEVER looked to address anything from the past version.It simply looked like Brad and team had no idea how to advance the genre and then Brad just decided with VG to cash in on it himself.Yes we saw a glimpse,Brad trying to increase the viewing range "great",added trees falling when cut..ok fair enough "immersion" and then the whatchama callit Personality minigame.
However there are some areas of CORE basic mmo/rpg design that developers are ignoring and instead want to give us SINGLE player game designs with almost no immersion.IMO it is real easy to figure out,the Wow template/EQ template is just super easy to build and they can often find employees that already know how to build that type of game.
Me and my gut thinks Brad cannot evolve beyond what he already understands and that is his EQ way of thinking.For some a reskinned EQ is good enough,not for me,i EXPECTED this genre to advance a LOT sooner and a LOT better and it has instead gone downhill.
Never forget 3 mile Island and never trust a government official or company spokesman.
I know 99.9% Pantheon will likely LACK gimmicks,it will not achieve much in form of immersion,so if anything ,Pantheon will NEED more gimmicks.
Never forget 3 mile Island and never trust a government official or company spokesman.
Lets pretend you own about 10 acers of land in the beautiful country side. It's the same land you always owned. But you decide to do something a little different, by cutting down trees slightly off in the woods and make a small grove complete with tiki torches and a small fire place. You invite some key friends over with a few cases of beer. It's the same friends you always knew but it's the first time they've been over. All evening into the night you have interesting conversations, husbands hugging their wife's, all-in-all a nice memorable magical night.
People don't like my analogies, they can't seem to catch the similarities… But this is what I want in an mmorpg.
A nice even adventure with possibility of danger if you search it out…. All done with modern technology, and that doesn't have to include graphics.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Logic, my dear, merely enables one to be wrong with great authority.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Ashes the MMORPG - besides the marketable (?) BR "testing tool?
OK, they also have their node system which appears to be pretty innovative, though we've not been shown it in action yet.
Crowfall - Persistent on one hand, with player characters existing in their own right, living in special worlds, while all gameplay occurs in time constrained campaigns with varying conditions.
This btw seems very much like POE and its "leagues" without the restart feature, but it wouldn't surprise me to see CF add similar at some point.
CU - all of the "fun" of DAOC's RVR gameplay without the messy and time wasting PVE leveling beforehand.
Perhaps it's more like Planetside on steroids?
COE - C'mon now, they are promising players the sun, moon and stars, served with champagne, but delivered on a beer budget, how can you not be excited?
Can't forget about Star Citizen, not sure about the game but raising over $200M plus in totally free money (with no end in sight) is probably the innovation of the century, even if no one else can replicate it.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Logic, my dear, merely enables one to be wrong with great authority.
It has been known all along, since the beginning, that Pantheon is being created to scratch that itch for people who enjoyed EQ and VG and similar types of experiences. This is not news, except to anyone who doesn't bother to do any actual research beyond their own assumptions, but feels qualified to comment on it anyway. People like yourself, for example.
Brad and co. have been very clear about their goals for Pantheon. About the playstyle. About the world. About the content. It's been covered at length in interviews, articles, blogs, forum posts, etc. They've demonstrated some in their live streams. It's all out there.
They've made it quite clear that they are catering to a specific demographic who want exactly the kind of game they're making. Likewise, it's being supported and backed by people who want exactly that kind of game. Complaining about how "they're not pushing the genre forward" (your own definition at least) is missing the point entirely. It's just you projecting your ignorance (as usual) and then whining that it isn't what you want (as usual).
You are literally complaining about a game being designed exactly as it's meant to be for a specific type of player who wants that kind of experience. It's like claiming motorcycles are badly designed because they have 2 wheels and no side windows, and lamenting how the industry "hasn't pushed the motorcycle design forward". All the while, bikers who actually know the subject are wondering if you're actually being serious.
For just one example... That you imply Pantheon will be "single player", because "it's what Brad and the industry has done before" is plain, dead, 100% wrong. One of the core tenets about Pantheon is that it will be highly group centric. This has been emphasized and demonstrated numerous times now. You literally have to have done zero investigation into the game to not know this.
Serious question... Who/What do you really write these posts for, Wizardry? Are you actually trying to engage in informed discussion with others? Or do you just love to "hear yourself" talk? Are these forums just your personal sounding board to vent your frustrations? A text version of ranting to yourself while driving? You certainly don't do it to push the discussion forward, with how little you often know of the subject.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
But you are busier than it looks. You have to watch aggro. You have to help fellow players in various ways and fight. You have special abilities to use. You have to watch the builder/spender status (and keep your abilities bar up). You have to react to what the mob is doing. And so on.
I'll admit that after years of playing other mmos, looking back on it seems a little slow. But that never bothered me before. Part of the intrigue is the very real possibility of getting killed, unlike so many games today where you pull 10 guys and mow them down like crabgrass.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Now some folks, perhaps many folks, may like that. But I don't. I miss the old days when I chatted with my group mates as we adventured. Those interactions were some of the best part.
I'm not saying it is impossible to have both. But I see no harm in having ONE game that is not constant run, run, run, pew, pew, pew.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Are you moving your lips as your typing run,run,run, pew,pew,pew or zoom,zoom,zoom ?
A more modern example, a FULL VIDEO of a 20 year old millennial typing on Facebook for two hours ?
No, because you yourself are not doing it... It's a different kind of fun, yet huge amounts of people STILL find this type of fun extremely enjoyable. Even a younger generation.
@Theocritus, what your saying is you don't like mmorpg's anymore (real ones).
It also has nothing to do with modern kids, they may or not like them, no different today or yesterday.
Two years ago when I first met my wifes daughters boy friend, he was glued to his cell phone. Now he doesn't even pull it out.
With us that like what Pantheon has to offer are doing is, watching OTHERS PLAYING and putting ourselfs in their shoes..... We then ask ourselfs.... Would we like it too ?
If we watch a Youtube of digging a garden. We don't watch it for two hours straight, but a few minuets.... Then say " I think I'll dig a garden".