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Google's Stadia is the Next Generation of Gaming That Doesn't Require a PC or Console - MMORPG.com

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,710
    BobVa said:
    BobVa said:
    BobVa said:
    BobVa said:
    DMKano said:
    The only thing that worries me - it's Google. They've started and abandoned more projects that I can even remember.

    Might be all the rage for a while - and then after a year - "we are shutting down this product - thanks for your support".

    google in a nutshell.
    Fair point … if this was some other Project like ..Hangouts or Plus. This time, the CEO was there, some important companies in the gaming industry, and let's not forget that they will release this year. Plus, they opened a company which will create games. 

    So...it's pretty much safe to say that we good. 
    Amazon's game studio was formed in 2012.  How did all the games they launched since then turn out? Which ones are your personal favorites?




    Apple and Oranges ? So you took a point I said, that they opened a gaming company and you throw it up with a very different exemple/situation? 

    Nice logic there.
    No.  You used their opening of a company to produce games as some sort of evidence that this was an uncancellable project.  I pointed out that an even BIGGER company launched a game studio almost 7 years ago with little to show for it today.

    If you think because "the CEO was there" has any bearing at all on whether Google would shut it down in a few years YOU are the one that needs to rethink their logic. 
    They opened a gaming company to produce games FOR Stadia! I though you watched the stream. My bad you didn't.

    You are delusional to believe that this is yet other "google hangsout" type of product. 

    This is the first time google is taking it into the gaming market. I won't rethink anything, but seems you guys didn't even watched the stream, let alone knowing exactly what this is all about. I mean I argued with "the best" of mmorpg.com guru and I tried to explain to the poor guy, that user hardware has nothing do with Stadia. In the end, it seems he understands now since he didn't answered back. 

    Is ok, I'm sure you were also the ones who screamed back in the days that Downloadable games will not be a thing, because what's more awesomeness then owning a physical CD, right?




    Nobody said it IS a Google hangout version 2.  What people have said is that Google has a history of loud and promising launch events with little to show for it years later.  (What’s the penetration of Google fiber? How many units of Google Glass have sold?)

    What you literally said was that we shouldn’t worry about that because “ the CEO was there”.   I’ll just leave that hanging there again for everyone to see when evaluating your statements.  
    How many of those had this kind of a presentation?! Google Glass was from the beginning a "test" of google. It had no market, and it was more of "let's see how this new thing will go". Comparing Google Glass with Stadia , is again, Apples and Oranges. Also , it seems Google Glass is still a thing for companies https://www.x.company/glass/ . So .. I don't know how many they sold, but .. they did sold. 

    Now, Google Fiber, again .. is a very , very different thing then Stadia ( and Gaming Industry ). And also, last time I check, is still a thing and they have subscribers. Amazing, right?!  

    And no, I said that THIS time, beside this big presentation and the other gaming companies and people who took the stage, we also had the CEO. I am sure you didn't watched the Live Stream to see how far they are in this process. They would be so so crazy, to invest so much money into this, just to "see how things work". 
    Like I said, I’ll just repost your own words again: nothing to worry about because “the CEO was there”.
     :D 

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

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  • ArskaaaArskaaa Member RarePosts: 1,265
    Sound too good for true. play in few sec without download,patch and install,wtf?
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Google Fiber got cock blocked by Comcast, Fios, and AT&T they didn't abandon anything.
    They very much abandoned it in Louisville when their idiotic "nanotrenching" idea blew up in their faces.  They didn't even clean the loose epoxy strands they left on the city's roads.

    image
  • XasapisXasapis Member RarePosts: 6,337
    edited March 2019
    If Google manages Stadia the way they manage Youtube, then things are headed to a massive monopolistic censorious disaster for both developers and customers.
  • OhhPaigeyOhhPaigey Member RarePosts: 1,517
    These services are really interesting, and if they could actually master them so they compete with gaming PCs (which I don't think they would ever want to do, even if they could) then that's great for people who don't want to spend a ton of money to play the newest games every few years.
    When all is said and done, more is always said than done.
  • gervaise1gervaise1 Member EpicPosts: 6,919
    DMKano said:
    so Stadia is showing latency near Xbox One X levels and people are saying it does not work on here? 
    You guys should work for Digital Foundry then. They need your wisdom lol ;)

    • Google Stadia: 166ms
    • Google Project Stream: 179ms
    • PC @ 30fps: 112ms
    • PC @ 60fps: 79ms
    • Xbox One X: 145ms
    In a year or two it should be even better. Once it goes below 100 it is good enough for even the skeptics.

    Thousand of us have already used this service for months now. It works. Deal with it. 

    Of course it works - other game streaming services worked too, I dont think the argument is that it wont work. 

    The issue is will it survive long term - or die on the vine like many google projects. 

    The other issue is obviously not all games stream equally well - some are a lot more latency sensitive and input lag sensitive than others. 

    Bottom line is - this will be good enough for some, but is no substitute for a good gaming PC, especially if you are an FPS player


    Latency is latency. And as you say experiences will vary a lot.

    Network latency will exist though whether you have a PC or - maybe in a few years time a TV that is better than the fastest PC you can buy now. Today though - as Microsoft said - the best experience will be had with an attached device (they were talking consoles but the comment is applicable).

    How are Google going to make this pay though. I am sure they have "goal": all they to do is simply dethrone Steam, Sony, Microsoft and Amazon (or take a big enough slice of their pies) and they will make a fortune. Pulling off even a fraction of that though ...... how much are they prepared to spend trying?
  • AzzrasAzzras Member UncommonPosts: 407
    "Input lag was the worst offender during my time with Doom; this was readily apparent when swiping the mouse around to aim. The aiming reticule would trail behind my mouse movements ever so slightly, and for a game like Doom--a hyper-fast first-person shooter that relies on precision aiming--it can be a deal-breaker."

    image
  • BenjiGarrettBenjiGarrett Member CommonPosts: 39
    Meh, another one "Next Generation of Gaming That Doesn't Require a PC or Console". But what about latency?
    Azzras
  • [Deleted User][Deleted User] Posts: 12,262
    edited March 2019
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  • BobVaBobVa Member UncommonPosts: 125
    DMKano said:
    DMKano said:
    Quizzical said:
    Guys, they don't care about your latency, or opinions on their game studios.

    Google Cloud Platform, Amazon AWS, Microsoft Azure. Talk about those.

    Open up your search engine and look up Web Assembly and Unreal Engine tech demo.

    Look up what Parsec was doing years ago, and imagine that on gamma rays + CDNs and all the caching, microservice, technology that has come about since.

    My money is on the corporations who literally took their hardware and technology and rammed them up our collective bottoms. They're all marching together on this direction.

    Don't talk about OnLive, don't talk about pressing jump in a video game and it showing half a second later.

    Most of y'all have 144hz 4K HDR OLED TVs and don't even know what content is being served by any of the providers. :D
    A handful of giant data centers is the wrong model entirely if you want game streaming to work other than for the handful of people who happen to live very near you.  OnLive had 5 data centers in the US.  Microsoft Azure has 11.  Yes, Microsoft's are much bigger than OnLive's ever were.  But that doesn't matter.  The difference between 5 locations and 11 is what matters.  Make it 500 and you have a chance at keeping latency manageable for more than a handful of people.

    ISPs have that kind of infrastructure.  The big cloud providers don't.

    Even with 10,000 locations there are still issues like this:

    You are in New York city and you want to play Fortnite (or Apex legends, or any FPS) with your friend from San Diego.

    Connecting to a server that's close to either player will suck for the other player - and connecting to a server in the middle of the US - defeats the purpose of regional datacenters that are close to each player.

    Again it comes down to the fact that physical distance introduces latency that cannot be overcome by even the best technology we have, and this is where game streaming falters for FPS titles.

    Again - streaming can work for single player games (where you can stream from a regional datacenter) - but online FPS games - there is no magic bullet solution.


    All speculation right now, but I got the impression that you wont be picking a data center close to either player and instead the data centers would communicate between each other. Your only connection concern would be the data center closest to you, your friends closest to him, and the games would be hosted on Googles servers.

    Assuming most online games use server side authority, when a player sends a movement signal it goes to the server where the server makes the final decision and sends the response to the connected clients even the original player for any corrections in prediction. If these data centers have optimal routing, which I'm sure they do, then it's even possible the routing between them could be better than typical routing between players and your average game server.

    If all that is true, which like I said is pure speculation, then the impact of it being multiplayer will be minimal and still the only factor will be your connection to your own data center.

    Even in best possible routing scenario - our max speed for getting network packets through fiber is 1ms per every 100miles (that's one direction - RTT is 2x)

    There is no tech that google or anyone in the world has that is faster than that. 

    The latency will be an issue if you are going from East Coast to West coast no matter what. 

    It all can work fine if you are connecting to a regional data center that is local to your area and all the people you play with are all local to the same region and - it all works great.

    The issue is when you have players from all over the world interacting with players that are 400ms away - again there is no optimal routing that can overcome geographic distance like that.

    Bottom line - latency will be an issue whenever you have 2 players in the same game that are geographically far apart from one another.

     




    I have the impression that you have no idea what are you talking about. This isn't me, from Europe, making a server on a X game with MY ISP, and you, from US, is joining MY server from YOUR ISP. We will both be connected to the nearest and best node google has for us. Just like any game in this time and age is doing. 

     Sure.. the Latency/Ping , at his base, is an issue even today without Stadia for different reasons and for different people, and so with Stadia there will be no exceptions. 

    Bottom line - latency IS an issue today, without Stadia, whenever you have 2 players in the same game that are geographically far apart from one another. 


    DMKano said:
    OhhPaigey said:
    These services are really interesting, and if they could actually master them so they compete with gaming PCs (which I don't think they would ever want to do, even if they could) then that's great for people who don't want to spend a ton of money to play the newest games every few years.

    This is assuming the people who want to use this:

    1. Have unlimited data plans (streaming is data intensive)
    2. Have fast ISP connections to make it even possible 

    Also I dont think the latest retail games will be included at no additional cost - so not sure how this gonna save people money on newest games?

    Also how much is the subscription cost for this?

    1) There are more Gamers in US/EU & Canada with unlimited data plans then the ones without one. I mean, you did saw the announcement and where they will release Stadia first, right ?!

    2) Most Gamers in US/EU & Canada, have a fast ISP connection. So they will be fine.

    Stadia seems it will have a gaming library like Steam for exemple based on this comment :

    When players use Stadia, they'll be able to access their games at all times, and on virtually any screen. 

    https://www.blog.google/products/stadia/stadia-a-new-way-to-play/

    Notice the "...their games" part? Also, if games will cost a bit more then on Steam for exemple, that will be fine, because hello? You can play ..Doom for exemple, on your potato computer. 

    Also, based on the above , I don't think there will be a subscription cost. And even if it will be, don't expect to be "super high". 

    Is fine to be skeptical . What's not .. fine is denying it with various PERSONAL beliefs, which has nothing to do with the reality.
  • AzzrasAzzras Member UncommonPosts: 407
    Doom was tested. I linked an article already. There was noticeable lag in an optimal internet setting.  That's a no-go for any FPS game.

    image
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  • tomek2626tomek2626 Member UncommonPosts: 35
    im so hoping this will not suces and if it suces it will kill the gameing no more free development of games all on one platform all will need to obey som restrictions imagin games that will be political corect be the actual owner of main server and that you got no control over the game you own like steam now but ivem more you cant iven dowlaod it and play offline all content controled and menaged be who big brather this just 1984 Bad dream
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited March 2019
    DMKano said:
    so Stadia is showing latency near Xbox One X levels and people are saying it does not work on here? 
    You guys should work for Digital Foundry then. They need your wisdom lol ;)

    • Google Stadia: 166ms
    • Google Project Stream: 179ms
    • PC @ 30fps: 112ms
    • PC @ 60fps: 79ms
    • Xbox One X: 145ms
    In a year or two it should be even better. Once it goes below 100 it is good enough for even the skeptics.

    Thousand of us have already used this service for months now. It works. Deal with it. 

    Of course it works - other game streaming services worked too, I dont think the argument is that it wont work. 

    The issue is will it survive long term - or die on the vine like many google projects. 

    The other issue is obviously not all games stream equally well - some are a lot more latency sensitive and input lag sensitive than others. 

    Bottom line is - this will be good enough for some, but is no substitute for a good gaming PC, especially if you are an FPS player


    The argument HAS been made that it wont or does not work. 
     
    This is an aimed tech for console not PC players. For now.  ;)

    I don't think this is aimed at console users but more at mobile users to push them towards AAA gaming. In my case, if a gaming PC could never replace my consoles as my main gaming environment in the 17+ years i have gaming on PC as a secondary platform, streaming/cloud gaming is completely out of the equation for me.

    My thoughts.
    Azzras




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  • AzzrasAzzras Member UncommonPosts: 407
    Azzras said:
    Doom was tested. I linked an article already. There was noticeable lag in an optimal internet setting.  That's a no-go for any FPS game.
    20 Mbs a sec internet is not optimal in my house ;)
    100mbs down 20mbs up....

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  • BobVaBobVa Member UncommonPosts: 125


    This sum it up pretty well.
  • AzzrasAzzras Member UncommonPosts: 407
    And let's not forget you aren't paying for games with this, you pay for the service. You will still have to buy the games, unless it's a special offer like XBox and Playstation Plus.

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  • rojoArcueidrojoArcueid Member EpicPosts: 10,722


    I don't think this is aimed at console users but more at mobile users to push them towards AAA gaming. In my case, if a gaming PC could never replace my consoles as my main gaming environment in the 17+ years i have gaming on PC as a secondary platform, streaming/cloud gaming is completely out of the equation for me.

    My thoughts.
    There are already AAA mobile experiences. This is a delivery issue. Not a platform issue. Unless you are talking gaming PCs....that is a different animal. 
    From all the studios I have talked to this is aimed at players that dont care what platform it is on just getting their hands on the game. 
    This addresses that. I will always prefer local but many millions could care less about optimal this and minmax that. They just want to play a game,on their device in hand. Not buy a new device to play that same game. 
    Oh absolutely, it will work for those people. Or at least for the ones with reliable internet withing that group of people. That is OK. As long as they don't try to make this the only future for gaming then we are going to be fine.




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  • AzzrasAzzras Member UncommonPosts: 407
    I'm not bashing it, btw. I'm simply stating what I've found. The service will be good for casual gaming, I think. 

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  • AzzrasAzzras Member UncommonPosts: 407
    Azzras said:
    Azzras said:
    Doom was tested. I linked an article already. There was noticeable lag in an optimal internet setting.  That's a no-go for any FPS game.
    20 Mbs a sec internet is not optimal in my house ;)
    100mbs down 20mbs up....
    Where does your article linked say that?

    Ars Technica article is a bit better they actually know what they are talking about. Or, you know, test it since last year and see for yourself ;)

    https://arstechnica.com/gaming/2019/03/google-stadias-first-hands-on-demo-washes-some-key-details-down-the-stream/
    Even your linked article states it was optimal internet conditions...
    "The important caveat here, of course, is that the demo was running on a wired Ethernet connection hooked to the Moscone Center's industrial-strength Internet hookup."
    Quizzical

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