One thing I loved about EQ was that, at least in certain places like Kithicor forest, the behavior and presence of certain mobs and NPCs was different at night - different usually being much more dangerous. That really made the game immersive and more fun for me.
It looks like Pantheon will have some of that; e.g., some NPCs go into their homes and shops at night. I hope there is more to it, and expect that there will be.
This kind of attention to detail in an indie game is part of what makes this game special.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
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But yeah this game probably won't be anyones first mmo we're all gonna be quite versed in the ways of play at this point.
Like how the character is created,how we move about everyday ,what we do,what combat is like.For myself the entire game can feel ho hum if the core is the same old.The core mechanics of rpg's is what we do 75-90% of the time,that part needs to feel new,somewhat different/creative.
All of the genres are copying the same core basics,nobody is putting any thought into their games.A genre is not defined by one exact design style,yet seems developers think that way.
To me it is as simple as before a dev team goes ahead with an idea,they need to stop and ask themselves,does it make any sense.I have mentioned it a few times OOC food/drink did not and does not make any sense.I can accept sotty ideas if at least the dev team puts reasoning into it.Example i don't want to click a sign board and do quests,there is no reasoning as to WHY i am doing quests,i am simply clicking a board and doing quests because it gives me xp and maybe some gold.Why is a sign board giving me xp or gold,a sign board is a non living entity,you see ideas like that make NO sense.
Everything we do should relate to the game world and not be ideas that are outside the world,example cash shops,they are NOT a part of the world and should not ruin or influence it in any way.LFG auto dungeon finders are FAKE ideas that ruin immersion,they make NO sense,they are just ideas outside the game world to cater to players who don't want an immersive world the ywant simpleton loot/boss/dungeons.That is NOT game design,that is very shallow gaming.
So we will see if this feels same old or maybe it just amazes us and is like WHOA,this is way better than i thought...i hope so.
Never forget 3 mile Island and never trust a government official or company spokesman.
I liked these events in EQ especially when they were not well known and plastered all over the fan sites so that you were really surprised. If they have similar things in Pantheon, I like to see them more random in location and whatever event occurs with no real pattern for the fans to figure out.