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BioWare Team Delays Several Act 1 Calendar Features Including the Cataclysm Event - MMORPG.com

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  • DaranarDaranar Member UncommonPosts: 392

    SBFord said:

    I thought that the pair wrote very frankly about their failings. While that doesn't indicate that they'll improve, it is a good sign that they know what they're doing wrong. Give credit where credit is due.

    Honestly, Anthem isn't the game for me and I am a longtime BW fan. If EA gives them enough time to fix things, they might pull a No Man's Sky. 

    Gamers need to learn more patience. :D





    Crap like this pisses me off. It's pandering. Gamers don't need to learn more patience. They need to be delivered what they are promised when they make a purchase. When you buy a car that's supposed to get 35mpg and it only gets 20mpg, you don't just give the manufacturer the constant benefit of the doubt and wait around as they promise to fix something critical to to the reason you bought it. Then when they can't deliver the expectation for the car because they are spending all their time fixing problems with the AC and Steering, you don't see moderators on car forums go, oh just have patience, they'll eventually fix the car you bought. No, after what? 3 or 4 failed attempts, you get a refund or new car. (lemon law)

    When you buy a blender and a couple of the modes don't work, do you have patience and just wait months and months for the manufacturer to issue a fix? No you return it within 30 days.

    The idea of gamers needing to have more patience while developers fix products after they are released is idiotic and stupid.

    Imagine going to the Avengers next weekend and when ironman swoops in and blasts someone, it's a low poly model and the audio is off. Now imagine being told Marvel understands their mistake and tells everyone, sorry we know the FX 'had bugs' and we're working on it and will issue a fix when it comes to DVD.

    When I buy a $15 movie ticket I expect the movie to be exactly as wonderful looking as the trailers showed, I expect it to be finished and I expect it to be as good as the creators could make it. I don't expect it to be half finished with incomplete sections. I don't expect the film to constantly crash on screen and have my experience constantly interrupted by restarts. And if it did suck and was missing an ending and I was wildly disappointed, I would certainly take to the internet with the rest of the critics and put the studio on notice and would not expect to be told to have patience and wait for the DVD release.
    JeroKaneGdemami

    If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!


  • KroxMalonKroxMalon Member UncommonPosts: 608
    Games dead, I can't find a full PUG, even
  • bcbullybcbully Member EpicPosts: 11,843
    edited April 2019
    Leaderboards. Takes me back to swtor patch 3.0. The decided to push back leaderboards, something that seemed small, but in actuality it would have gave about 1/3 of their community something to continue to play for. I see BioWare still hasn’t learned...

    I left as well as many others after hearing about the leaderboard delay.
  • bcbullybcbully Member EpicPosts: 11,843

    Syphin_B said:


    3+ months in and we have vanity chest (with a bunch of skins) and 1 new dungeon...it's pathetic.



    This is why pve development is all but dead. Content is too expensive an cannot be made fast enough.

    Aeander
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited April 2019
    SBFord said:
    I thought that the pair wrote very frankly about their failings. While that doesn't indicate that they'll improve, it is a good sign that they know what they're doing wrong. Give credit where credit is due.

    Honestly, Anthem isn't the game for me and I am a longtime BW fan. If EA gives them enough time to fix things, they might pull a No Man's Sky. 

    Gamers need to learn more patience. :D


    Why would gamers need to do that, though?  Releasing a title is quite literally announcing the title is ready for consumption.  Any future improvements don't negate the fact that they released this thing in a piss poor state.

    It seems wrong to have a company literally announce "this game is ready!" have it be a disaster, then assert that gamers should've been the ones to have more patience regarding the game's release.  If anyone should've had more patience with this title's release, it was the publisher, not consumers.
    Gdemami

    image
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    bcbully said:

    Syphin_B said:


    3+ months in and we have vanity chest (with a bunch of skins) and 1 new dungeon...it's pathetic.



    This is why pve development is all but dead. Content is too expensive an cannot be made fast enough.

    This is a real issue, mostly when compared to revenue potential versus cost of merely creating an empty box of scenery and telling players their content is each other.

    Even if, as a studio, you felt strongly you had a great message to send via a strong narrative, you can't ignore how much more expensive dev-created content is compared to player-created content.  It weighs on decisions to be sure.

    image
  • AeanderAeander Member LegendaryPosts: 8,063
    bcbully said:

    Syphin_B said:


    3+ months in and we have vanity chest (with a bunch of skins) and 1 new dungeon...it's pathetic.



    This is why pve development is all but dead. Content is too expensive an cannot be made fast enough.

    This is a real issue, mostly when compared to revenue potential versus cost of merely creating an empty box of scenery and telling players their content is each other.

    Even if, as a studio, you felt strongly you had a great message to send via a strong narrative, you can't ignore how much more expensive dev-created content is compared to player-created content.  It weighs on decisions to be sure.
    It's also a case of confirmation bias on his part though. Even if we're talking about online-only games, three of the biggest games out there right now (off the top of my head) are PvE centric games (those being WoW, Warframe, and Path of Exile). The amount of PvP in each varies, but not one of those can tie their success to PvP in any significant fashion.

    Where the actual correlation is applies strictly to MMO games. We're seeing a shift towards sandboxes because all of the major players with the money to produce new themeparks have left the genre entirely. Some no name on Kickstarter doesn't have the resources to deliver a themepark.
    MadFrenchieGdemami
  • bcbullybcbully Member EpicPosts: 11,843
    Aeander said:
    bcbully said:

    Syphin_B said:


    3+ months in and we have vanity chest (with a bunch of skins) and 1 new dungeon...it's pathetic.



    This is why pve development is all but dead. Content is too expensive an cannot be made fast enough.

    This is a real issue, mostly when compared to revenue potential versus cost of merely creating an empty box of scenery and telling players their content is each other.

    Even if, as a studio, you felt strongly you had a great message to send via a strong narrative, you can't ignore how much more expensive dev-created content is compared to player-created content.  It weighs on decisions to be sure.
    It's also a case of confirmation bias on his part though. Even if we're talking about online-only games, three of the biggest games out there right now (off the top of my head) are PvE centric games (those being WoW, Warframe, and Path of Exile). The amount of PvP in each varies, but not one of those can tie their success to PvP in any significant fashion.

    Where the actual correlation is applies strictly to MMO games. We're seeing a shift towards sandboxes because all of the major players with the money to produce new themeparks have left the genre entirely. Some no name on Kickstarter doesn't have the resources to deliver a themepark.
    Not sure about your biggest criteria, but WoW arena certainly played a part. Esports, twitch? Million dollar tournaments? 

    Sorry for the derail.
  • AeanderAeander Member LegendaryPosts: 8,063
    edited April 2019
    bcbully said:
    Aeander said:
    bcbully said:

    Syphin_B said:


    3+ months in and we have vanity chest (with a bunch of skins) and 1 new dungeon...it's pathetic.



    This is why pve development is all but dead. Content is too expensive an cannot be made fast enough.

    This is a real issue, mostly when compared to revenue potential versus cost of merely creating an empty box of scenery and telling players their content is each other.

    Even if, as a studio, you felt strongly you had a great message to send via a strong narrative, you can't ignore how much more expensive dev-created content is compared to player-created content.  It weighs on decisions to be sure.
    It's also a case of confirmation bias on his part though. Even if we're talking about online-only games, three of the biggest games out there right now (off the top of my head) are PvE centric games (those being WoW, Warframe, and Path of Exile). The amount of PvP in each varies, but not one of those can tie their success to PvP in any significant fashion.

    Where the actual correlation is applies strictly to MMO games. We're seeing a shift towards sandboxes because all of the major players with the money to produce new themeparks have left the genre entirely. Some no name on Kickstarter doesn't have the resources to deliver a themepark.
    Not sure about your biggest criteria, but WoW arena certainly played a part. Esports, twitch? Million dollar tournaments? 

    Sorry for the derail.
    Fact is that esports have been on the decline at Blizzard. HotS esports were canceled, Hearthstone and Overwatch are on the decline, and WoW esports are being crowdfunded due to a decline in interest by Activision Blizzard. So you tell me how important they've been to Blizzard's success.
    Gdemami
  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,960
    I'm done. Bioware just doesn't have a clue as to what in the hell they're doing, and I'm sick of being told to wait.

    The core game is fun, but without interesting loot and / or a reasonably steady stream of new content, there's just no reason to play it.

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

    We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD. 

    #IStandWithVic

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited April 2019
    I'm done. Bioware just doesn't have a clue as to what in the hell they're doing, and I'm sick of being told to wait.

    The core game is fun, but without interesting loot and / or a reasonably steady stream of new content, there's just no reason to play it.
    To be fair to both Bioware and Bethesda: they were tasked with creating a game utterly outside of their respective wheelhouses.  

    There's no formula to assign percentages of total blame, but how much flak do you think Belicheck would endure if he tried to move Tom Brady to the slot receiver position?
    [Deleted User]

    image
  • StoneRosesStoneRoses Member RarePosts: 1,815
    SBFord said:
    I thought that the pair wrote very frankly about their failings. While that doesn't indicate that they'll improve, it is a good sign that they know what they're doing wrong. Give credit where credit is due.

    Honestly, Anthem isn't the game for me and I am a longtime BW fan. If EA gives them enough time to fix things, they might pull a No Man's Sky. 

    Gamers need to learn more patience. :D


    Why would gamers need to do that, though?  Releasing a title is quite literally announcing the title is ready for consumption.  Any future improvements don't negate the fact that they released this thing in a piss poor state.

    It seems wrong to have a company literally announce "this game is ready!" have it be a disaster, then assert that gamers should've been the ones to have more patience regarding the game's release.  If anyone should've had more patience with this title's release, it was the publisher, not consumers.
    They even risked it all by doubling down with their Roadmap, only to justify anyones claim for false advertisement!

    It pains me to see folks literally White Knighting and warrant their reasoning.

    GdemamiRoin
    MMORPGs aren't easy, You're just too PRO!
  • mmrvmmrv Member RarePosts: 305
    edited April 2019
    double post
  • mmrvmmrv Member RarePosts: 305
    edited April 2019

    mmrv said:



    SBFord said:


    I thought that the pair wrote very frankly about their failings. While that doesn't indicate that they'll improve, it is a good sign that they know what they're doing wrong. Give credit where credit is due.

    Honestly, Anthem isn't the game for me and I am a longtime BW fan. If EA gives them enough time to fix things, they might pull a No Man's Sky. 

    Gamers need to learn more patience. :D









    Yikes the customers fault again for expecting the product promised. The old "we owned up to our failings so its okay" is getting really old in our culture. Sorry your still responsible and even worse you seem to lack the basic competence to fix your mistakes that apparently you even were self aware of...Sorry there is no credit due for owning up to your failures lol. Hey little jimmy got 0 out of 100 on his final exam, its okay though he deserves credit as he admitted not showing up for any classes never looking at the material etc... was a big mistake and he is owning up to it! GOLD STAR FOR LITTLE JIMMY!@ /boggle.
    Gdemami
  • mmrvmmrv Member RarePosts: 305



    bcbully said:



    Syphin_B said:




    3+ months in and we have vanity chest (with a bunch of skins) and 1 new dungeon...it's pathetic.






    This is why pve development is all but dead. Content is too expensive an cannot be made fast enough.





    This is a real issue, mostly when compared to revenue potential versus cost of merely creating an empty box of scenery and telling players their content is each other.

    Even if, as a studio, you felt strongly you had a great message to send via a strong narrative, you can't ignore how much more expensive dev-created content is compared to player-created content.  It weighs on decisions to be sure.





    This is just dishonest, there is buckets of money being made they can easily afford to develop PVE content. The industry is being bloated with immense greed and lazy workers. The problem is the moving goal posts for profit always getting higher. Turning a profit of 10 million and providing quality service is subpar they must turn 50 million because last years block buster did 40 million and we need to reach this years goal of increasing profits by 12%. The real problem is too much consolidation in the industry reaching monopolistic levels mixed with a starving customer base who lacks the self control to stop buying subpar products. They keep putting out junk and milking the piss out of people because well people keeping shoveling them money just like the movie industry and professional sports.

    Make no mistake the money is there and plenty of it.
    Roinphoenixfire2[Deleted User]StoneRosesGdemami
  • AeanderAeander Member LegendaryPosts: 8,063
    Arterius said:
    All those Anthem believers, including myself, are looking dumb now. I knew the game was going to have a rough launch but now it looks like it won't last a year. 
    Well, we aren't the ones who delayed the roadmap. That one's on Bioware.

    Though as far as I'm concerned, if the roadmap is not delivered at all, I won't be buying another EA live service title, regardless of how fun its beta is. There are other companies (Ubisoft) that can actually be trusted to support their service games regardless of initial player dropoff.
    Gdemami
  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    I just have this image in my head of the Simpsons opening theme and Bart is writing on the chalk board:

    I will never pre-order games and always wait for reviews.
    I will never pre-order games and always wait for reviews.
    I will never pre-order games and always wait for reviews.
    I will never pre-order games and always wait for reviews.
    I will never pre-order games and always wait for reviews.
    I will never pre-order games and always wait for reviews.

    Being "first" isn't worth it folks.  Let other people dive in headfirst with their wallets.  I don't care who the developer is, I don't care how many times they've pleased you in the past, the next thing they beg you to pre-order could be a turd that makes them a billion dollars in pre-sales and then they learn exactly nothing from making turds and realize they can keep getting away with it.

    Stop and think to yourself, "What am I really missing by not pre-ordering?  Some stupid digital outfit or digital side grade weapon, or some skins?  Is that worth it for me to dive in head first with my hard earned money before the game is anyone's hands at all?"

    The answer should always be "Self, no it's not worth it, because when I stop playing this game three months after it comes out, will I really care if I missed out on some pre-release skins?  Nah, I won't really."
    [Deleted User]Gdemami
  • AeanderAeander Member LegendaryPosts: 8,063
    edited May 2019
    H0urg1ass said:
    I just have this image in my head of the Simpsons opening theme and Bart is writing on the chalk board:

    I will never pre-order games and always wait for reviews.
    I will never pre-order games and always wait for reviews.
    I will never pre-order games and always wait for reviews.
    I will never pre-order games and always wait for reviews.
    I will never pre-order games and always wait for reviews.
    I will never pre-order games and always wait for reviews.

    Being "first" isn't worth it folks.  Let other people dive in headfirst with their wallets.  I don't care who the developer is, I don't care how many times they've pleased you in the past, the next thing they beg you to pre-order could be a turd that makes them a billion dollars in pre-sales and then they learn exactly nothing from making turds and realize they can keep getting away with it.

    Stop and think to yourself, "What am I really missing by not pre-ordering?  Some stupid digital outfit or digital side grade weapon, or some skins?  Is that worth it for me to dive in head first with my hard earned money before the game is anyone's hands at all?"

    The answer should always be "Self, no it's not worth it, because when I stop playing this game three months after it comes out, will I really care if I missed out on some pre-release skins?  Nah, I won't really."
    It actually was worth it in my case because it also came with a $10 gift card, on top of my regular discount. I got my money's worth.


    Though I am glad that I didn't spring for the Legion of Dawn edition.
    H0urg1ass
  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    Aeander said:
    H0urg1ass said:
    I just have this image in my head of the Simpsons opening theme and Bart is writing on the chalk board:

    I will never pre-order games and always wait for reviews.
    I will never pre-order games and always wait for reviews.
    I will never pre-order games and always wait for reviews.
    I will never pre-order games and always wait for reviews.
    I will never pre-order games and always wait for reviews.
    I will never pre-order games and always wait for reviews.

    Being "first" isn't worth it folks.  Let other people dive in headfirst with their wallets.  I don't care who the developer is, I don't care how many times they've pleased you in the past, the next thing they beg you to pre-order could be a turd that makes them a billion dollars in pre-sales and then they learn exactly nothing from making turds and realize they can keep getting away with it.

    Stop and think to yourself, "What am I really missing by not pre-ordering?  Some stupid digital outfit or digital side grade weapon, or some skins?  Is that worth it for me to dive in head first with my hard earned money before the game is anyone's hands at all?"

    The answer should always be "Self, no it's not worth it, because when I stop playing this game three months after it comes out, will I really care if I missed out on some pre-release skins?  Nah, I won't really."
    It actually was worth it in my case because it also came with a $10 gift card, on top of my regular discount. I got my money's worth.


    Though I am glad that I didn't spring for the Legion of Dawn edition.
    Well, I can't argue with that.  If you're getting some kind of discount and money back and paying, say, only $40 total for the game all said and done, then I guess that's worth it.

    I imagine that some video cards were sold with a free copy of Anthem too.

    If you got it through any other means than paying full retail as a pre-release before any reviews were even out yet, then I can understand doing that.  I mean, why not.  You're not taking the full hit if it's a turd.

    But my point stands if you don't have any options but to pay full retail.  Pre-ordering in the days of micro-transactions, loot boxes, grind-to-play, "live games", day one DLC's and just the horrible industry reputation of the past couple years of releasing unfinished trash... I  just wouldn't take a chance anymore.

    About the only company I trust these days is CD Projekt, and even then, what am I gonna miss if I wait two weeks after CyberPunk launches for the thorough reviews to hit YouTube?  Not a damn thing.
    Gdemami
  • AeanderAeander Member LegendaryPosts: 8,063
    H0urg1ass said:
    Aeander said:
    H0urg1ass said:
    I just have this image in my head of the Simpsons opening theme and Bart is writing on the chalk board:

    I will never pre-order games and always wait for reviews.
    I will never pre-order games and always wait for reviews.
    I will never pre-order games and always wait for reviews.
    I will never pre-order games and always wait for reviews.
    I will never pre-order games and always wait for reviews.
    I will never pre-order games and always wait for reviews.

    Being "first" isn't worth it folks.  Let other people dive in headfirst with their wallets.  I don't care who the developer is, I don't care how many times they've pleased you in the past, the next thing they beg you to pre-order could be a turd that makes them a billion dollars in pre-sales and then they learn exactly nothing from making turds and realize they can keep getting away with it.

    Stop and think to yourself, "What am I really missing by not pre-ordering?  Some stupid digital outfit or digital side grade weapon, or some skins?  Is that worth it for me to dive in head first with my hard earned money before the game is anyone's hands at all?"

    The answer should always be "Self, no it's not worth it, because when I stop playing this game three months after it comes out, will I really care if I missed out on some pre-release skins?  Nah, I won't really."
    It actually was worth it in my case because it also came with a $10 gift card, on top of my regular discount. I got my money's worth.


    Though I am glad that I didn't spring for the Legion of Dawn edition.
    Well, I can't argue with that.  If you're getting some kind of discount and money back and paying, say, only $40 total for the game all said and done, then I guess that's worth it.

    I imagine that some video cards were sold with a free copy of Anthem too.

    If you got it through any other means than paying full retail as a pre-release before any reviews were even out yet, then I can understand doing that.  I mean, why not.  You're not taking the full hit if it's a turd.

    But my point stands if you don't have any options but to pay full retail.  Pre-ordering in the days of micro-transactions, loot boxes, grind-to-play, "live games", day one DLC's and just the horrible industry reputation of the past couple years of releasing unfinished trash... I  just wouldn't take a chance anymore.

    About the only company I trust these days is CD Projekt, and even then, what am I gonna miss if I wait two weeks after CyberPunk launches for the thorough reviews to hit YouTube?  Not a damn thing.
    I order most of my games online and have them shipped to me. So there is a cause for me to pre-order if it's something I want to play at launch.

    I'm doing it with Fire Emblem: Three Houses, my most anticipated game in years. I have a week of (much needed) vacation set aside for the week following its release. But I also trust Nintendo to always deliver quality. Always.

    I'm doing it with Marvel Ultimate Alliance 3, a game which I want to reward and encourage the existence of. I'm a huge fan of the Ultimate Alliance games, and a sequel after all these years is special. 

    And I'll probably do it with Borderlands 3, because I trust Borderlands to be good. (And that one, again, comes with a $10 rebate.)
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