So, keeping in line with my other posts, I would love to know what RTS got you interested in that genre and really hooked you. I know, I know, you are probably saying, "ShaddyDaddy, this forum is for MMORPGs! What are you doing bringing RTS games into this highly pure, never talk about anything but MMO forum?". Well, I would say to you, I live life on the edge. Kidding of course. Anyway, I look forward to seeing your responses! For me, it was WC 2. That was my first and I loved it. I grew to Command and Conquer after that and, needless to say, I was hooked! So, what was your favorite(s)?
Comments
I've played a fair number of no-combat games which are like the base-building side of an RTS, but I'll assume those aren't included in the thread topic.
Company of Heroes 2 of the more recent ones.
Have not yet though. Maybe there is hope?
Nah there is really none for me or the human race.
Then came Command & Conquer (the hype before its release was almost as intense as that of the original Doom) and to this day it is to me the best RTS game ever made.
Even though it was originally only in VGA (unlike Warcraft 2's SVGA a couple of months later), everything about C&C was perfect. The two factions played completely differently, in total they had only three units in common - the basic rifleman, the bazooka soldier and in one or two special missions the commando unit. All the rest was unique to each side, giving you two entirely different gameplay experiences.
Even today, Act on Instinct is the most badass intro song I have ever experienced and its very first (spoken) line brings back vivid memories. C&C soundtrack is among the best in gaming.
It was often better to fight to worm, as the game's AI had a tendency to wait for a carryall (if you had built them) to pick up your harvester when you clicked 'return', instead of actually moving the unit. In many cases by the time the carryall arrived, the worm had already eaten the motionless harvester.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
I'm more into 4X (eXplore, eXpand, eXploit, eXterminate) games like Master of Magic, though quite similar in nature
I howled the first time in Warcraft I clicked on a human peon multiple times waiting for something to be built and he finally cried out, "STOP POKING ME!"
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I've tried a number of others that I didn't care for much. Something I don't like in RTS games is excessive micromanaging. Like when you have to select individual units to make them do their special attack or ability when you need them to do it. Or, there was one I can't remember the name of where in the campaign mode you conquered territory and then had to manage every town you owned and tell it what to do with it's resources and que up troops to build..for every fricken town....blah.
I also don't don't really care for it when there is a huge amount of upgrading to do. I understand that that is a key element with RTS but for me there is a line which can be crossed after which it just seems like more of a hassle than an enjoyable experience. Sins of a Solar Empire kind of went down that road with it's expansions.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
For here, I went to Warcraft, Command and Conquer, Star Craft, and finally.. going to Dawn of War.
DoWII was kinda Meh.. and GoWIII has gotten to the point of annoying me.
Warcraft 3 had an even more advanced editor (it spawned DotA, after all) but I never took it upon myself to learn it; it wasn't as user-friendly to me, coming from Starcraft. Some people created some truly great custom maps there as well.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Supreme Commander series came close to surpassing it as a spiritual successor.