So, this question is maybe going to sound facetious or something, but I promise it's not. I'm asking genuinely.
Can someone summarize for me what kind of game/experience BDO is intended to be?
To elaborate on that question...
I've played a lot of MMORPGs over the years, from super linear themepark where you're on rails the whole time, to wide open sandbox where you're pretty much on your own. PvP, PvE, both, etc. In every case, I could quickly get a solid grasp of what it was the game was intended to be, with everything in the game being a cohesive extension of that. There's a clear "big picture" that I can say 'Okay, this is what this game is about, and this is how everything fits and works together." Even in the broadest sandbox, where your experience is "whatever you want it to be, man", it's still anchored to a clear central concept.
Despite trying the game several times, I have no blessed idea what BDO is trying to be. It feels like a confused mash-up of different game ideas. There's so much "noise" - so many things vying for your attention at the same time, all the time - that I honestly could not tell you what BDO is about or what it's trying to be. And, for me, that makes it very difficult to figure out how I want to approach it, what I want to focus on, what I want to ignore, or hold off on 'til later, etc. I et to Velia, realize "I have no idea what's going on in this game. This isn't fun" and uninstall.
Watching streamers or YT vids doesn't really help, 'cause it seems everyone's just farming xp or upgrading gear. I never see anyone really doing anything else.
So, could someone give me some kind of a high-level, 35,000 foot summary of what exactly it is BDO is trying to, or supposed to be? What central theme or concept are all these random - to me anyway - systems and such built around?
Again, this is a serious request lol. I'm honestly at a loss with this title.
Thanks.
Comments
everything in this game is tailor-made to make players spend money in the cash shop and once you make that first purchase, they got you.
it's just a pretty casino simulator with great action combat but it's still a casino simulator at the end of the day.
That's just one example of a MMORPG that had a variety of content (believe it or not lol) but was very clear, even self-evident in how everything, PvE and PvP, fit into the overall "big picture" of the game.
That's what I'm trying to figure out with BDO, but it's eluding me.
But again, I would think there's ultimately some "bigger picture", or central concept that the game is designed around. Like, in my L2 example, even if you were a PvE'er who only engaged in PvP when you didn't have a choice, you were still contributing to that overall goal/concept, which was the power-struggle between clans and alliances to control castles and territories in the world. Who owned a castle/territory had an effect on everyone playing in that territory, and in turn, everything players did in that territory could have an effect on the PvP/Sieging. It all came back to that "clan/ally wars and territorial conquest" concept.
Now, another way of reading your reply would tell me that my impression of it - that it's like several different games all mashed together with no cohesive central "theme". That just seems weird to me if that's the case lol. But maybe that's why most of what I see people doing is grinding levels or upgrading gear, with some PvP. That's the "version" of BDO that they've chosen to play. That wouldn't be terribly interesting to me, though.
Now, to be honest, that's not a bad way to make an MMO.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The point of this game escapes me also and because of that, when something else comes along that gives me solid goals to achieve I wander away.
I'll try Shai, and in the meantime I've taken my Berserker to 50, I also have a 56 Striker and lots of classes in their 20's.
Once I've explored Shai then I'll probably leave again. A large part of that is probably because I'm not interested in joining a guild. Maybe being in a guild makes you perceive the game differently.