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¯\_(ツ)_/¯
No fate but what we make, so make me a ham sandwich please.
The biggest downfalls of Mmorpg's have been two combined things I think. One is innovation and risk, the other is QoL (Quality of life improvements) and accessibility.
1. It costs a ton of money to make an Mmorpg, and we have these games that were phenomenons like WoW.
This naturally results in many just copying the working model with tweaks thinking it's enough and will create the big bucks. The risk assessment guys go crazy saying you can't take such risks on new products , resulting in a game that has little innovation and closely follows the typical model. The genre slowly gets stale.
2. The other thing is something I think is a bit easier to miss, a little less obvious. As Mmorpg's are expanded upon, patched etc over the years, Quality of life improvements and accessibility gradually make their way into the game. At first this seems great, but eventually there has been so much packed on that this results in a dumbed down product, a shadow of it's former self.
Mmorpg's need a different strategy here. It should be content over QoL by a long long way. QoL should be things like a UI improvements, not actual QoL features that might alter the game a lot. Dungeon finders are a good example. A QoL feature where you can somehow magically teleport to a dungeon for no real reason.
A feature like this might even result in an initial rise in players, people seem to like it. The thing is though, it will slowly lead things down a path of destroying a virtual world, and it just becoming a game. Everything becomes dumbed down, there is no risk vs reward, little feeling of accomplishment and broken immersion.
If too much of this happens, the game will be a shadow of it's former self and it's initial vision. Too much QoL can totally destroy a product. It will no longer be a virtual world, it will just be a game.
Now let's gonna see how Astellia the newest mmorpg will fold out to be. Will the 30$ price tag make it better for people or make it like Bless? I will go with the Bless part. Sure they don't have the same performance problems and promises that the devs made(but soon they will). But that enhance to +20 gonna be tempting for company not to exploit. Plus it's an korean mmorpg...
Back to the subject i guess. Mmorpg genre is not ded if you look at the b2p/sub. Sure no new many titles, but they keep making new content. I rather play a good game than to see 10 mmos getting every year that fail to capture the players or put some lolis for "attraction" like Astellia do. Maybe now companies will try to think of better ideas for an mmorpg, aka like a good thing.
The world is going to the dogs, which is just how I planned it!
Biggest downfall of gaming currently is STEAM, instead of progressing and making better games as whole better, we took 3 steps back and allowed all this indie crap to proliferate the market through steam. There is a ton more to all this industry, but that is the gist of it.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/I am not part of a collective. I refuse to take blame as "us" because of things like so many people crying about paying a sub for a quality MMO. I never asked for much of the crap that dumbed down the genre.
McDonalds makes shit food I don't touch as well, but as long as millions eat it business will thrive. I will no more take the blame for the crap people demand in MMO's these days as I will for McDonalds still being around. Or am I still "we" because I am part of a population that consumes food?
Still love ya Hive!
View more silliness at http://www.youtube.com/thehiveleader
If there is anything I have been guilty of it is throwing my wallet at every one of these trash MMO's in the hopes I find a good one. Not so much anymore because I learned my lesson, but did it for too long.
I have a question Hive Leader, You explained very thoroughly how we got to this point and how gamers shaped the current state of MMO's but you didn't ( or perhaps i missed it) suggest how we, as CONSUMERS , can encourage more creativity and perhaps encourage more risk on the part of studios to create something special and different.
The biggest risk is not taking any risk... In a world that changing really quickly, the only strategy that is guaranteed to fail is not taking risks.
Aloha Mr Hand !
Aloha Mr Hand !
Fortnite
Other games have an ending, or aren't story based or are sports games. We accept a Switch game will cost x amount of dollars and don't complain much. I've seen people say things like they bought a buy-to-play mmo for half as much, played a few hundred hours and still feel ripped off and entitled. People manage to complain about free-to-play titles like they were owed something. I guess it often does come down to people are the worst. Shady devs do as much damage as entitled players.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/I'd love to, but how is one to do so when there isn't a single MMO out there worth supporting anymore?
View more silliness at http://www.youtube.com/thehiveleader