The tech has to be built for that specifically to have mass appeal. That needs to be the focus not just an "oh yeah you can also use it sitting down kind of."
I dunno where you are getting this from why do you think you cannot use VR HMD while sitting down? There's no only "kind of" able to sit down about it?
Sure some games are designed to be played using the knuckles or VR controllers and some are even designed to be played while standing in a play area but they are not all like that but you can also play many traditional games using a controller sitting down?
ABZÛ
Alan Wake
Aliens – Colonial Marines
Alien Isolation
Alice Madness Returns
American McGee’s Alice
Amnesia
Amnesia – A Machine for Pigs
Antichamber
ArmA 2
ArmA 3
Assassins Creed
Assassins Creed II
Assassin’s Creed III
Assassin’s Creed: Black Flag
Assassin’s Creed Odyssey
Assassin’s Creed Origins
Assassin’s Creed Unity
The Ball
Batman Arkham Asylum
Batman Arkham City
Batman Arkham Origins
Battlefield 1
Battlefield 3
Battlefield 4
Battlefield: Hardline
Battlefield V
Batman: Arkham Knight
Bayonetta
Bioshock
Bioshock Remastered
Bioshock 2
Bioshock 2 Remastered
Bioshock Infinite
Black Mesa Source
Borderlands
Borderlands GOTY Enhanced
Borderlands 2
Borderlands: The Pre-Sequel
Brothers – A Tale of Two Sons
Bulletstorm: Full Clip Edition
Call of Duty: Advanced Warfare
Call of Duty: Black Ops
Call of Duty: Black Ops 2
Call of Duty: Black Ops 3
Call of Duty: Ghosts
Call of Duty: Modern Warfare 3
Chivalry – Medieval Warefare
Clive Barkers Jericho
Conan Exiles [no BattleEye]
Conarium
Contagion
Counter-Strike: Global Offensive
Crysis
Crysis 2
Crysis 3
Daikatana
Dark Messiah of Might & Magic
Dark Souls
Dark Souls Remastered
Dark Souls II
Dark Souls III
The Darkness II
Darksiders
Darksiders II
Dead Island
Dead Space
Dead Space 2
Dead Space 3
Deadfall Adventures
Dear Esther
Deus Ex: Human Revolution
Deus Ex: Mankind Divided
Diablo III
DiRT 2
DiRT 3
DiRT 4
Dishonored
Dishonored 2
Divinity: Original Sin 2 Definitive Edition
Dragon Age: Origins
Dragon Age II
Dragon Age: Inquisition
Dragon’s Dogma – Dark Arisen
Drakensang: River of Time
Duke Nukem Forever
Elder Scrolls: Morrowind (with DX9 mod)
Elder Scrolls: Oblivion
Elder Scrolls Online
Elder Scrolls: Skyrim
Elder Scrolls: Skyrim Special Edition
Elex
Evolve
Fable Anniversary
Fallout 3
Fallout 4
Fallout 76
Fallout New Vegas
Far Cry
Far Cry 2
Far Cry 3
Far Cry 3 – Blood Dragon
Far Cry 4
Far Cry Primal
Farming Simulator 2017
Farming Simulator 2019
F.E.A.R
F.E.A.R 2
F.E.A.R 3
Fe
Final Fantasy XV
Firewatch
Flatout
Flatout 2
Flight Simulator X
Formula 1 2011
Formula 1 2012
Formula 1 2013
Formula 1 2014
Formula 1 2017
Formula 1 2018
Game of Thrones: A Telltale Games Series
Get Even
Gone Home
Gothic 3
GRID
GRIS
Grand Theft Auto IV
Grand Theft Auto V
Grand Theft Auto: San Andreas
Half Life 2
Halo
Hard Reset
Heavy Metal FAKK 2
Hellblade: Senua’s Sacrifice
Hexen II The Hunter: Call of the Wild
I Am Alive
Inside
Jade Empire Special Edition
Killing Floor 2
Kingdom Come Deliverance
LA Noire
Left 4 Dead 2
Legend of Grimrock
Legend of Grimrock II
Lego: Lord of the Rings
Life is Strange
Life is Strange: Before the Storm
Life is Strange 2
The Long Dark
Mafia II
Mafia III
Monster Hunter World
Mordhau
Mount and Blade: Warband
Mass Effect
Mass Effect 2
Mass Effect 3
Mass Effect Andromeda
Max Payne 3
Metro 2033
Metro 2033 Redux
Metro Exodus
Metro Last Light
Metro Last Light Redux
Miasmata
Middle-Earth: Shadow of Mordor
Might & Magic: Heroes VI
Minecraft: Story Mode Season 1
Mirrors Edge
Mortal Combat X
Myst V
NaissenceE
Need for Speed Most Wanted [2005]
Need for Speed Shift 2
Need for Speed: Rivals
Nier Automata
The Old City: Leviathan
Operation Flashpoint: Dragon Rising
Operation Flashpoint: Red River
Ori and the Blind Forest
Outlast
Outlast 2
Path of Exile
Payday 2
Portal
Portal 2
Prey [2007]
Prey [2017]
Psychonauts
Q.U.B.E.
Quake (GLQuake)
Quake II
Quake III
Quake 4
Race Driver GRID
Realms of Arcania: Blade of Destiny
RealMyst Masterpiece Edition
Return to Castle Wolfenstein [2001]
rFactor
rFactor 2
Resident Evil/Biohazard 4
Resident Evil/Biohazard Revelations
Resident Evil/Biohazard Revelations 2
Resident Evil 7
Rise of the Tomb Raider
Risen
Risen 2: Dark Waters
Risen 3: Titan Lords
Rocket League
Saints Row III
Sekiro: Shadows Die Twice
Serious Sam 3: BFE
Serious Sam HD: The First Encounter
Shadow of the Tomb Raider
Shadow Warrior [2013]
Shadow Warrior 2
Slender: The Arrival
Space Engineers
Splinter Cell Blacklist
Splinter Cell Chaos Theory
S.T.A.L.K.E.R.: Call of Pripyat
S.T.A.L.K.E.R.: Clear Sky
S.T.A.L.K.E.R.: Lost Alpha
The Stanley Parable
Star Trek [2012]
Star Trek Voyager – Elite Force
Star Wars: Battlefront
Star Wars: Battlefront II
Star Wars: Jedi Knight II – Jedi Outcast
Star Wars: Knights of the Old Republic
Starship Troopers
State of Decay
The Surge
System Shock 2 (with DX9 mod)
Take On Helicopters
The Talos Principle
Thief Gold
Thief 2: The Metal Age
Thief [2014]
Titanfall
Titanfall 2
Tomb Raider [2013]
Tomb Raider Anniversay
Tomb Raider Legend
Tomb Raider Underworld
Trine
Trine 2
Trine 3
Tron 2.0
The Turing Test
Unravel
Unreal Tournament 3
Vampire: Bloodlines
The Vanishing of Ethan Carter
Vampyr
Vanquish
Venetica
The Walking Dead Season 1
The Walking Dead Season 2
Warhammer: End Times – Vermintide
What Remains of Edith Finch
Watch Dogs
The Witcher
The Witcher 2
The Witcher 3
The Wolf Among Us
Woolfe – The Redhood Diaries
World of Warcraft
X3
XCOM: Enemy Unknown/Within
This list contains the most important games that vorpX allows you to
play in Stereo 3D. Many more DX9-DX11 titles do work out of the box,
just without Stereo 3D.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Why does everyone take such extreme positions with VR? Some people are basically saying until its perfect they wont touch it.
Not trying to change opinions, I just don't understand the polarity and level of emotional baggage about what pedestal it is supposed to be sitting on.
What is so extreme about wanting something that is trying to replace how we play games to be undeniably better than what we already have? VR today wants you to stand up and move your body around. The Wii already did that and although it was hugely popular for a while because of the novelty, that change in how you play games was more than anyone wanted so it was not taken up by anyone else and the novelty eventually died down.
We want to sit in a comfortable chair or plop down on a couch to play games. Any new gaming tech that doesn't work with that as its basic premise and instead just offers that as a lesser option is fighting a losing battle.
Better visuals? Great Better sound? Great Better input control? Great Additional sensory feedback? Great Get up out of your chair/couch and move around to get the full benefit? No thanks.
Extreme to me is getting so caught up in the "wow this is so cool!" novelty factor that you fool yourself into thinking that yeah you actually do prefer to wear a helmet and walk around the room while you play games.
All valid points but why do you think all VR demands you to get up and jump around a la wii?
It doesn't lots of simmers use VR in their simpits sitting down on their arses....
Myself I want to be able to do both, I don't work physically like I used to do when I was younger so I want some games to play that actually get me up off my arse but I also want to play some more traditional game where I am sitting down on my couch.
VR lets you do both.
I know it lets you do both but sitting on your ass is not its design focus. You may have your own personal reasons for wanting to use it some of the time as a Wii Fit but I'm betting you the overwhelming majority of gamers may try that once or twice but they'll still want to sit on their ass for any serious gaming.
The tech has to be built for that specifically to have mass appeal. That needs to be the focus not just an "oh yeah you can also use it sitting down kind of."
Wow, complete and total ignorance. Have you even played a VR game? The vast majority can be played sitting, and in fact in a lot of cases that's the best way to play for any extended period of time.
Sounds to me like you're the type of person who wouldn't walk to the store even if it was one block away.
Sounds to me like you're the same as you always are around here and why no one takes you seriously.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
The tech has to be built for that specifically to have mass appeal. That needs to be the focus not just an "oh yeah you can also use it sitting down kind of."
I dunno where you are getting this from why do you think you cannot use VR HMD while sitting down? There's no only "kind of" able to sit down about it?
Sure some games are designed to be played using the knuckles or VR controllers and some are even designed to be played while standing in a play area but they are not all like that but you can also play many traditional games using a controller sitting down?
... snip...
This list contains the most important games that vorpX allows you to
play in Stereo 3D. Many more DX9-DX11 titles do work out of the box,
just without Stereo 3D.
Funny. I though there was more to VR than just the same old stereo 3D that has been around for decades usable on games that were designed to be played sitting down in front of a monitor.
I must be mistaken because I don't have a VR set so I know nothing
What does the list of made for VR games designed to be played while sitting look like?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
The tech has to be built for that specifically to have mass appeal. That needs to be the focus not just an "oh yeah you can also use it sitting down kind of."
I dunno where you are getting this from why do you think you cannot use VR HMD while sitting down? There's no only "kind of" able to sit down about it?
Sure some games are designed to be played using the knuckles or VR controllers and some are even designed to be played while standing in a play area but they are not all like that but you can also play many traditional games using a controller sitting down?
... snip...
This list contains the most important games that vorpX allows you to
play in Stereo 3D. Many more DX9-DX11 titles do work out of the box,
just without Stereo 3D.
Funny. I though there was more to VR than just the same old stereo 3D that has been around for decades usable on games that were designed to be played sitting down in front of a monitor.
I must be mistaken because I don't have a VR set so I know nothing
What does the list of made for VR games designed to be played while sitting look like?
Now you are just trolling IMO. What's your point really though explain it to us?
You are under a faulty impression and refusing to acknowledge it in some obscure quest to prove we are wrong and VR games can't be played sitting down for some odd reason.
You do realize in many VR games you don't move by actually walking yes?
You need to press a button to move forwards.....which you can do perfectly fine sitting on your couch.
This list was just to point out you CAN play games... "traditional" games too that are not really VR just fine in VR while sitting and it's like playing on a huge imax screen.
Now if you are determined to dislike VR or come up with half arsed reasons why it doesn't work instead of just admitting you're not interested in VR that's up to you, and have fun with it even, but don't spread misinformation and BS in your quest to always be right.
You are just flat out wrong on this point, period.
At this point I can't take you anymore seriously than you apparently take posts by Kajidourden.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
The tech has to be built for that specifically to have mass appeal. That needs to be the focus not just an "oh yeah you can also use it sitting down kind of."
I dunno where you are getting this from why do you think you cannot use VR HMD while sitting down? There's no only "kind of" able to sit down about it?
Sure some games are designed to be played using the knuckles or VR controllers and some are even designed to be played while standing in a play area but they are not all like that but you can also play many traditional games using a controller sitting down?
... snip...
This list contains the most important games that vorpX allows you to
play in Stereo 3D. Many more DX9-DX11 titles do work out of the box,
just without Stereo 3D.
Funny. I though there was more to VR than just the same old stereo 3D that has been around for decades usable on games that were designed to be played sitting down in front of a monitor.
I must be mistaken because I don't have a VR set so I know nothing
What does the list of made for VR games designed to be played while sitting look like?
Now you are just trolling IMO. What's your point really though explain it to us?
You are under a faulty impression and refusing to acknowledge it in some obscure quest to prove we are wrong and VR games can't be played sitting down for some odd reason.
You do realize in many VR games you don't move by actually walking yes?
You need to press a button to move forwards.....which you can do perfectly fine sitting on your couch.
This list was just to point out you CAN play games... "traditional" games too that are not really VR just fine in VR while sitting and it's like playing on a huge imax screen.
Now if you are determined to dislike VR or come up with half arsed reasons why it doesn't work instead of just admitting you're not interested in VR that's up to you, and have fun with it even, but don't spread misinformation and BS in your quest to always be right.
You are just flat out wrong on this point, period.
At this point I can't take you anymore seriously than you apparently take posts by Kajidourden.
It's simple really: I haven't drunk the koolaid.
Stereo 3D glasses have been around since the '90s with the ELSA and made more popular by Nvidia about 10 years ago.
You trotted out a list of games that can be played in stereo 3D with that portion of the VR gear as some kind of evidence that the focus of the current VR gear is not on moving around in a room. Of course all of those games can be played siting down lol. They were designed that way.
I can also play solitaire standing up but what the fuck does that prove?
Listen carefully to my 2 points:
1. Gamers want to play games sitting down, 2. The focus of the current VR offerings is on moving around. That's its fatal flaw.
The fact that you can get a stereo experience playing Alan Wake with VR gear just like you can with Nvidia 3D vision is irrelevant to what I'm saying.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Why does everyone take such extreme positions with VR? Some people are basically saying until its perfect they wont touch it.
Not trying to change opinions, I just don't understand the polarity and level of emotional baggage about what pedestal it is supposed to be sitting on.
What is so extreme about wanting something that is trying to replace how we play games to be undeniably better than what we already have? VR today wants you to stand up and move your body around. The Wii already did that and although it was hugely popular for a while because of the novelty, that change in how you play games was more than anyone wanted so it was not taken up by anyone else and the novelty eventually died down.
We want to sit in a comfortable chair or plop down on a couch to play games. Any new gaming tech that doesn't work with that as its basic premise and instead just offers that as a lesser option is fighting a losing battle.
Better visuals? Great Better sound? Great Better input control? Great Additional sensory feedback? Great Get up out of your chair/couch and move around to get the full benefit? No thanks.
Extreme to me is getting so caught up in the "wow this is so cool!" novelty factor that you fool yourself into thinking that yeah you actually do prefer to wear a helmet and walk around the room while you play games.
All valid points but why do you think all VR demands you to get up and jump around a la wii?
It doesn't lots of simmers use VR in their simpits sitting down on their arses....
Myself I want to be able to do both, I don't work physically like I used to do when I was younger so I want some games to play that actually get me up off my arse but I also want to play some more traditional game where I am sitting down on my couch.
VR lets you do both.
I know it lets you do both but sitting on your ass is not its design focus. You may have your own personal reasons for wanting to use it some of the time as a Wii Fit but I'm betting you the overwhelming majority of gamers may try that once or twice but they'll still want to sit on their ass for any serious gaming.
The tech has to be built for that specifically to have mass appeal. That needs to be the focus not just an "oh yeah you can also use it sitting down kind of."
Wow, complete and total ignorance. Have you even played a VR game? The vast majority can be played sitting, and in fact in a lot of cases that's the best way to play for any extended period of time.
Sounds to me like you're the type of person who wouldn't walk to the store even if it was one block away.
Sounds to me like you're the same as you always are around here and why no one takes you seriously.
And I suppose you think people here take you seriously? Ok then.
Stereo 3D glasses have been around since the '90s with the ELSA and made more popular by Nvidia about 10 years ago.
You trotted out a list of games that can be played in stereo 3D with that portion of the VR gear as some kind of evidence that the focus of the current VR gear is not on moving around in a room. Of course all of those games can be played siting down lol. They were designed that way.
I can also play solitaire standing up but what the fuck does that prove?
Listen carefully to my 2 points:
1. Gamers want to play games sitting down, 2. The focus of the current VR offerings is on moving around. That's its fatal flaw.
The fact that you can get a stereo experience playing Alan Wake with VR gear just like you can with Nvidia 3D vision is irrelevant to what I'm saying.
Except you have drunk the Koolaid it's just you have drunk the VR sucks one.
My point is VR isn't useless as you can play both types of game, what's so damn hard to understand about that..who cares if games were designed before VR was a thing as it is now? This negates your whole point you are trying to make period.
1. You don't speak for all gamers..get over yourself, you have been proven wrong on this point just by the fact that VR is still here and isn't flopping like naysayers have been predicting for the last 5 years.
2. No you are wrong. You are only focusing on this segment of VR. Not all VR HMD focus on using Light houses and moving around and playing standing up.
Point in case the new reverb HMD, which just came out, was pretty much designed for seated gaming which is why it has such a short cable.
If they were focusing on running around your room while using it they would not have used that specific cable as it has limitations which you can't have for standing/moving around VR.
This conversation has become just plain stupid, things in life are rarely black or white only but rather shades of grey......it's the same for VR just as it is for seated gaming or using a monitor vs a projector or hdtv or about pretty much anything else in the gaming industry.
As long as you keep spouting on about the absolutes you are desperately clinging to you are far more drunk on the kool aid than I am.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
1. You don't speak for all gamers..get over yourself, you have been proven wrong on this point just by the fact that VR is still here and isn't flopping like naysayers have been predicting for the last 5 years.
So people don't want to play sitting down? That's just me speaking for all gamers? OK then.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
1. You don't speak for all gamers..get over yourself, you have been proven wrong on this point just by the fact that VR is still here and isn't flopping like naysayers have been predicting for the last 5 years.
So people don't want to play sitting down? That's just me speaking for all gamers? OK then.
We don't always want to play sitting down, sometimes we want to play standing up and moving around especially in VR unlike how we might not when using a monitor. I use we as I know plenty of gamers that like to both play sitting down and while moving as the urge comes along.
You say shit like this in absolute terms like gamers are not fickle and cant like both, you say it like gamer want to sit and want no other options. You say it like we can't enjoy VR HMD because reasons.....but mostly because you said so.
You then proceed with some theory why that's not so and can't accept any points to the contrary because then that might hurt your precious theory.
Go back an reread your shit you posted and tell me you were not speaking for all gamers and meant only for yourself which is why VR wasn't for you...you wont be able to at least not without some editing.
If you had said something like, " I think VR wont become mainstream until they focus more on seated gaming as more gamers would then be interested."
I would have just agreed but instead you made a bold statement in the name of gamers in general as if you were some chosen spoke person.
"While the competition seems content to keep things as they are and focus on mobile solutions,"
Occulus Quest review incoming?
Speculation on why Rift 2 was cancelled / put on hold!.
The is an obvious answer and a more involved one - and how the adoption of 3D televisions might have influenced the decision. (To be clear 3D TVs have been discontinued).
VR isn't going to find mass appeal, not now, not in the near future. If you look at how the entire industry of gaming is going, it's mobile. Not even mobile in the sense of phones (though thats the driving hardware) but we've had some pretty stellar devices that are gearing stronger play in a mobile environment.
The switch is a great console geared for mobile, and Microsofts Surface Books are looking better to me with every new iteration. This series is supposed to have a 2060 in it, which is pretty decent for what is essentially a "tablet" style PC.
Regardless, one of the biggest "innovations" in the mobile space are the AR stickers and breakout AR games. While we're a few years from a standout consumer AR set, if you want to see a broader HMD revolution, it won't be in VR, it will be in that AR space.
This post will age badly. VR HMDs are still a good 5 years ahead of AR. The adoption rate of VR will be ahead because of that, especially because you'll have even better AR functionality in dedicated VR headsets than AR HMDs themselves.
Why do you have to pit the two against each other though? Everyone knows that they are going to combine anyway, and then kaboom, the mobile market is replaced by VR and AR since smartphones will be superseded.
Wake me up when I can get multisensory VR while comfortably sitting down. I have zero interest in stumbling around my living room while flailing about destroying ornaments and shit.
When VR becomes this, then I'll be participating.
At present it feels like something you'd find on the Wii.
That's because you haven't tried it before. No one I've ever seen use VR compares it to the Wii. It's closer to the Holodeck than a Wii.
1. You don't speak for all gamers..get over yourself, you have been proven wrong on this point just by the fact that VR is still here and isn't flopping like naysayers have been predicting for the last 5 years.
So people don't want to play sitting down? That's just me speaking for all gamers? OK then.
We don't always want to play sitting down, sometimes we want to play standing up and moving around especially in VR unlike how we might not when using a monitor.
You say shit like this in absolute terms like gamer are not fickle and cant like like both, you say it like gamer want to sit and want no option options.
You then proceed with some theory why that's not so and can't accept any points to the contrary because then that might hurt your precious theory.
Go back an reread your shit you posted and tell me you were not speaking for all gamers and meant only for yourself which is why VR wasn't for you...you wont be able to at least not without some editing.
People have been sitting down to play video games for decades. They stood up for a bit for the Wii and then they sat right back down again.
That you want to argue a point that everyone knows is true is pathetic and shows just how out of touch with reality you have to be to get defensive about even that simple fact.
If you want a VR is the greatest circle jerk I'm sure you can find a site for that.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Why does everyone take such extreme positions with VR? Some people are basically saying until its perfect they wont touch it.
Not trying to change opinions, I just don't understand the polarity and level of emotional baggage about what pedestal it is supposed to be sitting on.
What is so extreme about wanting something that is trying to replace how we play games to be undeniably better than what we already have? VR today wants you to stand up and move your body around. The Wii already did that and although it was hugely popular for a while because of the novelty, that change in how you play games was more than anyone wanted so it was not taken up by anyone else and the novelty eventually died down.
We want to sit in a comfortable chair or plop down on a couch to play games. Any new gaming tech that doesn't work with that as its basic premise and instead just offers that as a lesser option is fighting a losing battle.
Better visuals? Great Better sound? Great Better input control? Great Additional sensory feedback? Great Get up out of your chair/couch and move around to get the full benefit? No thanks.
Extreme to me is getting so caught up in the "wow this is so cool!" novelty factor that you fool yourself into thinking that yeah you actually do prefer to wear a helmet and walk around the room while you play games.
Have you ever used VR before? You realize you can sit down right? I know it's a mind blowing concept, but there you go. All your issues are solved just like that.
I haven't really seen a game on VR that makes me want to go out and get one. Usually games decide what hardware I use.
The arguments here are just like the ones for nearly any game. Some people like a game and will argue for why it's so good and some people hate the same game and will argue that point of view. So the answers are usually the same. If you are enjoying something then more power to you. If you don't enjoy the same thing there's nothing wrong with that point of view.
My opinion is pretty much the same. Not ready for a plug and play experience, still have problems to solve. Better to wait and see how good next years models are, imo.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
The tech has to be built for that specifically to have mass appeal. That needs to be the focus not just an "oh yeah you can also use it sitting down kind of."
I dunno where you are getting this from why do you think you cannot use VR HMD while sitting down? There's no only "kind of" able to sit down about it?
Sure some games are designed to be played using the knuckles or VR controllers and some are even designed to be played while standing in a play area but they are not all like that but you can also play many traditional games using a controller sitting down?
... snip...
This list contains the most important games that vorpX allows you to
play in Stereo 3D. Many more DX9-DX11 titles do work out of the box,
just without Stereo 3D.
Funny. I though there was more to VR than just the same old stereo 3D that has been around for decades usable on games that were designed to be played sitting down in front of a monitor.
I must be mistaken because I don't have a VR set so I know nothing
What does the list of made for VR games designed to be played while sitting look like?
Now you are just trolling IMO. What's your point really though explain it to us?
You are under a faulty impression and refusing to acknowledge it in some obscure quest to prove we are wrong and VR games can't be played sitting down for some odd reason.
You do realize in many VR games you don't move by actually walking yes?
You need to press a button to move forwards.....which you can do perfectly fine sitting on your couch.
This list was just to point out you CAN play games... "traditional" games too that are not really VR just fine in VR while sitting and it's like playing on a huge imax screen.
Now if you are determined to dislike VR or come up with half arsed reasons why it doesn't work instead of just admitting you're not interested in VR that's up to you, and have fun with it even, but don't spread misinformation and BS in your quest to always be right.
You are just flat out wrong on this point, period.
At this point I can't take you anymore seriously than you apparently take posts by Kajidourden.
It's simple really: I haven't drunk the koolaid.
Stereo 3D glasses have been around since the '90s with the ELSA and made more popular by Nvidia about 10 years ago.
You trotted out a list of games that can be played in stereo 3D with that portion of the VR gear as some kind of evidence that the focus of the current VR gear is not on moving around in a room. Of course all of those games can be played siting down lol. They were designed that way.
I can also play solitaire standing up but what the fuck does that prove?
Listen carefully to my 2 points:
1. Gamers want to play games sitting down, 2. The focus of the current VR offerings is on moving around. That's its fatal flaw.
The fact that you can get a stereo experience playing Alan Wake with VR gear just like you can with Nvidia 3D vision is irrelevant to what I'm saying.
Stereo 3D glasses are not VR, nor are they anything like VR. Most PSVR games can be played seated and since PSVR can't use 3rd party hacks like VORPX, you know right off the bat that these are new games or official ports, but mostly new.
Astro Bot and Moss are seated games designed for VR that would be more relaxing than almost any monitor game aside from the bulky headgear. Why more relaxing? Because they offer calming and charming environments.
And you say that moving around in VR is it's fatal flaw, yet look at how popular Beat Saber is. It almost doesn't matter how lazy someone is. They usually play it anyway because it's too damm fun.
We're doing the VR is ready thing AGAIN? After it was already "ready" like 1 1/2 years ago? What's the major breakthrough this time?
No one even said it was ready for the mass consumer back then, and no one is saying it now either. That especially includes the companies working on these things.
No technology is ever ready for the mass consumer until it's 3rd generation onwards. Unfortunately it's all the media and analysts that came out with impossible targets, but the media ignored everything that manufacturers said.
And most people will believe whatever they read from the media, resulting in all this false information about VR spreading like wildfire.
The tech has to be built for that specifically to have mass appeal. That needs to be the focus not just an "oh yeah you can also use it sitting down kind of."
I dunno where you are getting this from why do you think you cannot use VR HMD while sitting down? There's no only "kind of" able to sit down about it?
Sure some games are designed to be played using the knuckles or VR controllers and some are even designed to be played while standing in a play area but they are not all like that but you can also play many traditional games using a controller sitting down?
... snip...
This list contains the most important games that vorpX allows you to
play in Stereo 3D. Many more DX9-DX11 titles do work out of the box,
just without Stereo 3D.
Funny. I though there was more to VR than just the same old stereo 3D that has been around for decades usable on games that were designed to be played sitting down in front of a monitor.
I must be mistaken because I don't have a VR set so I know nothing
What does the list of made for VR games designed to be played while sitting look like?
Now you are just trolling IMO. What's your point really though explain it to us?
You are under a faulty impression and refusing to acknowledge it in some obscure quest to prove we are wrong and VR games can't be played sitting down for some odd reason.
You do realize in many VR games you don't move by actually walking yes?
You need to press a button to move forwards.....which you can do perfectly fine sitting on your couch.
This list was just to point out you CAN play games... "traditional" games too that are not really VR just fine in VR while sitting and it's like playing on a huge imax screen.
Now if you are determined to dislike VR or come up with half arsed reasons why it doesn't work instead of just admitting you're not interested in VR that's up to you, and have fun with it even, but don't spread misinformation and BS in your quest to always be right.
You are just flat out wrong on this point, period.
At this point I can't take you anymore seriously than you apparently take posts by Kajidourden.
It's simple really: I haven't drunk the koolaid.
Stereo 3D glasses have been around since the '90s with the ELSA and made more popular by Nvidia about 10 years ago.
You trotted out a list of games that can be played in stereo 3D with that portion of the VR gear as some kind of evidence that the focus of the current VR gear is not on moving around in a room. Of course all of those games can be played siting down lol. They were designed that way.
I can also play solitaire standing up but what the fuck does that prove?
Listen carefully to my 2 points:
1. Gamers want to play games sitting down, 2. The focus of the current VR offerings is on moving around. That's its fatal flaw.
The fact that you can get a stereo experience playing Alan Wake with VR gear just like you can with Nvidia 3D vision is irrelevant to what I'm saying.
..... "I CAN ALSO PLAY SOLITAIRE STANDING UP BUT WHAT THE FUCK DOES THAT PROVE?" It literally proves, that you just very effectively disproved and totally destroyed your own "argument". Yes..in fact you can play solitaire standing up, guess what? You can play sitting down too! GASP! You could also play while crouching, lying down, standing on your head....go figure. Why you have it in your head that the OPTION of room scale is more so a requirement is beyond me. Is your every day life not room scale? yet I'm sure you sit on occasion yes? judging from your hard headed and ignorant stance on this whole subject I assume you prefer sitting in fact more so than not. Room scale is marketed as a big feature for what I thought were obvious reasons, brings even more immersion for those who so choose it is just one of many reasons. Doesn't mean that's the only way to mix a drink. There are many phones for example who market their main selling point as the camera...does it not still make phone calls? Just because a certain feature of a device is more appealing to some than it is to others, does not mean that other features of the device aren't equally as appealing to the rest. In the case of VR... not only does it have "fancy cameras" I.E. Roomscale, but it also vastly improves on the immersion of your sitting experiences I.E. "phone calls". (Side note, VR actually also really has cameras and can make calls via social media platforms) So... and I do hope you're sitting down for this... (you are) you do not need to hop on a pegasus and fly to the moon in order to better enjoy games in VR in a manner that you are more accustomed to and more comfortable doing. (Also, you CAN actually do things like that in VR)
VR games can absolutely be played sitting down, whoever says otherwise has yet to even put on a headset. Forced standing and movement are not even close to the issues vr is facing.
When the vive first launched along with the rift that was suppose to be the high point and eventually over time as generations released the price was suppose to come down. That has yet to happen. All of the must play games are from indie developers which isn't far off from regular gaming honestly but they lack the draw of AAA companies and releases even if the games end up sucking or the companies are terrible, they bring the crowds. All these companies were suppose to be onboard with vr but they haven't really shown it.
The space requirement for vr is also a factor, even sitting, if you have a dedicated office that has nothing in it but a desk your good. Any other space that is "normal living" and you rearranging each time you set up and re-rearranging when you finish. That's cool for a few times but gets old really fast.
VR games are also really hard to show on a video, some games that "look" boring, crappy, lame are actually really fun but you cant see that from the screens or videos.
VRs price point needs to go down, visibility up, cords need to go and companies like steam need to actually release games for it. Also selling points like "you can play seated" need to be made known cause its obvious some people don't know much about vr.
VR games can absolutely be played sitting down, whoever says otherwise has yet to even put on a headset. Forced standing and movement are not even close to the issues vr is facing.
When the vive first launched along with the rift that was suppose to be the high point and eventually over time as generations released the price was suppose to come down. That has yet to happen. All of the must play games are from indie developers which isn't far off from regular gaming honestly but they lack the draw of AAA companies and releases even if the games end up sucking or the companies are terrible, they bring the crowds. All these companies were suppose to be onboard with vr but they haven't really shown it.
The space requirement for vr is also a factor, even sitting, if you have a dedicated office that has nothing in it but a desk your good. Any other space that is "normal living" and you rearranging each time you set up and re-rearranging when you finish. That's cool for a few times but gets old really fast.
VR games are also really hard to show on a video, some games that "look" boring, crappy, lame are actually really fun but you cant see that from the screens or videos.
VRs price point needs to go down, visibility up, cords need to go and companies like steam need to actually release games for it. Also selling points like "you can play seated" need to be made known cause its obvious some people don't know much about vr.
There's some misconceptions here. Vive's price used to be $800. It's now $500. Rift used to be $800 with the full touch bundle. It's now replaced with the Rift S at $400.
Space while seated is barely a concern unless you are using motion controls. If you are using a gamepad, then any normal desk space regardless of how messy it is will do. I know this because I used to have a claustrophobic desk and still managed fine.
Some of the best games are actually AA games like Astro Bot, Lone Echo, Robo Recall, so indies don't only comprise of the best.
Y'know, after reading this thread I feel like I'm in some minority for considering physical activity fun. I mean, people who regularly commit to physical activity/exercise releases endorphins, which can help boost the perception of enjoyment and reduce depression. VR incorporating that into itself can lead to an active style of gameplay being quite comfortable so long as the gear doesn't get in the way.
VR games can absolutely be played sitting down, whoever says otherwise has yet to even put on a headset. Forced standing and movement are not even close to the issues vr is facing.
When the vive first launched along with the rift that was suppose to be the high point and eventually over time as generations released the price was suppose to come down. That has yet to happen. All of the must play games are from indie developers which isn't far off from regular gaming honestly but they lack the draw of AAA companies and releases even if the games end up sucking or the companies are terrible, they bring the crowds. All these companies were suppose to be onboard with vr but they haven't really shown it.
The space requirement for vr is also a factor, even sitting, if you have a dedicated office that has nothing in it but a desk your good. Any other space that is "normal living" and you rearranging each time you set up and re-rearranging when you finish. That's cool for a few times but gets old really fast.
VR games are also really hard to show on a video, some games that "look" boring, crappy, lame are actually really fun but you cant see that from the screens or videos.
VRs price point needs to go down, visibility up, cords need to go and companies like steam need to actually release games for it. Also selling points like "you can play seated" need to be made known cause its obvious some people don't know much about vr.
There's some misconceptions here. Vive's price used to be $800. It's now $500. Rift used to be $800 with the full touch bundle. It's now replaced with the Rift S at $400.
Space while seated is barely a concern unless you are using motion controls. If you are using a gamepad, then any normal desk space regardless of how messy it is will do. I know this because I used to have a claustrophobic desk and still managed fine.
Some of the best games are actually AA games like Astro Bot, Lone Echo, Robo Recall, so indies don't only comprise of the best.
Yes 1st gen price will go down of course that's obvious but the notion at the start was come 2nd, 3rd, 4th gen the price would be more consumer friendly. VR will not be mainstream by having to build a 1200 PC then buy a 900 headset. You can adjust the price of the pc down a little bit but not much, you don't want low frames in vr.
I actually agree with you on the games being AA, that was my point, they are the good games. What I was saying is the bigger publishers have a bigger draw. If they get into making more VR games(in most cases start) It would bring more people to vr.
And space.. yes I like room scale with motion controls, it adds a level to gaming you cant get anywhere else so when my space turns into a office after starting a business then turns into a office/homeschool room when we took that route with my son space becomes an issue :-) I do agree though sitting with a headset on playing a game like elite dangerous takes that game from a B to an A+. The scale of the ships added in VR is unmatched.
Not saying any of those are bad in any way, im just saying certain things need to happen to bring more appeal for buying into vr.
VR games can absolutely be played sitting down, whoever says otherwise has yet to even put on a headset. Forced standing and movement are not even close to the issues vr is facing.
When the vive first launched along with the rift that was suppose to be the high point and eventually over time as generations released the price was suppose to come down. That has yet to happen. All of the must play games are from indie developers which isn't far off from regular gaming honestly but they lack the draw of AAA companies and releases even if the games end up sucking or the companies are terrible, they bring the crowds. All these companies were suppose to be onboard with vr but they haven't really shown it.
The space requirement for vr is also a factor, even sitting, if you have a dedicated office that has nothing in it but a desk your good. Any other space that is "normal living" and you rearranging each time you set up and re-rearranging when you finish. That's cool for a few times but gets old really fast.
VR games are also really hard to show on a video, some games that "look" boring, crappy, lame are actually really fun but you cant see that from the screens or videos.
VRs price point needs to go down, visibility up, cords need to go and companies like steam need to actually release games for it. Also selling points like "you can play seated" need to be made known cause its obvious some people don't know much about vr.
There's some misconceptions here. Vive's price used to be $800. It's now $500. Rift used to be $800 with the full touch bundle. It's now replaced with the Rift S at $400.
Space while seated is barely a concern unless you are using motion controls. If you are using a gamepad, then any normal desk space regardless of how messy it is will do. I know this because I used to have a claustrophobic desk and still managed fine.
Some of the best games are actually AA games like Astro Bot, Lone Echo, Robo Recall, so indies don't only comprise of the best.
Yes 1st gen price will go down of course that's obvious but the notion at the start was come 2nd, 3rd, 4th gen the price would be more consumer friendly. VR will not be mainstream by having to build a 1200 PC then buy a 900 headset. You can adjust the price of the pc down a little bit but not much, you don't want low frames in vr.
I actually agree with you on the games being AA, that was my point, they are the good games. What I was saying is the bigger publishers have a bigger draw. If they get into making more VR games(in most cases start) It would bring more people to vr.
And space.. yes I like room scale with motion controls, it adds a level to gaming you cant get anywhere else so when my space turns into a office after starting a business then turns into a office/homeschool room when we took that route with my son space becomes an issue :-) I do agree though sitting with a headset on playing a game like elite dangerous takes that game from a B to an A+. The scale of the ships added in VR is unmatched.
Not saying any of those are bad in any way, im just saying certain things need to happen to bring more appeal for buying into vr.
Well I know I'm replacing my bulky monitor once VR/AR gets comfortable enough and high enough spec, so that will free up space on my desk. Would be better for playing VR games but also better for productivity too since a virtual office is the optimal office arrangement.
Comments
This list contains the most important games that vorpX allows you to play in Stereo 3D. Many more DX9-DX11 titles do work out of the box, just without Stereo 3D.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I must be mistaken because I don't have a VR set so I know nothing
What does the list of made for VR games designed to be played while sitting look like?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Stereo 3D glasses have been around since the '90s with the ELSA and made more popular by Nvidia about 10 years ago.
You trotted out a list of games that can be played in stereo 3D with that portion of the VR gear as some kind of evidence that the focus of the current VR gear is not on moving around in a room. Of course all of those games can be played siting down lol. They were designed that way.
I can also play solitaire standing up but what the fuck does that prove?
Listen carefully to my 2 points:
1. Gamers want to play games sitting down,
2. The focus of the current VR offerings is on moving around. That's its fatal flaw.
The fact that you can get a stereo experience playing Alan Wake with VR gear just like you can with Nvidia 3D vision is irrelevant to what I'm saying.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Occulus Quest review incoming?
Speculation on why Rift 2 was cancelled / put on hold!.
The is an obvious answer and a more involved one - and how the adoption of 3D televisions might have influenced the decision. (To be clear 3D TVs have been discontinued).
Why do you have to pit the two against each other though? Everyone knows that they are going to combine anyway, and then kaboom, the mobile market is replaced by VR and AR since smartphones will be superseded.
That you want to argue a point that everyone knows is true is pathetic and shows just how out of touch with reality you have to be to get defensive about even that simple fact.
If you want a VR is the greatest circle jerk I'm sure you can find a site for that.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The arguments here are just like the ones for nearly any game. Some people like a game and will argue for why it's so good and some people hate the same game and will argue that point of view. So the answers are usually the same. If you are enjoying something then more power to you. If you don't enjoy the same thing there's nothing wrong with that point of view.
My opinion is pretty much the same. Not ready for a plug and play experience, still have problems to solve. Better to wait and see how good next years models are, imo.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Astro Bot and Moss are seated games designed for VR that would be more relaxing than almost any monitor game aside from the bulky headgear. Why more relaxing? Because they offer calming and charming environments.
And you say that moving around in VR is it's fatal flaw, yet look at how popular Beat Saber is. It almost doesn't matter how lazy someone is. They usually play it anyway because it's too damm fun.
¯\_(ツ)_/¯
No technology is ever ready for the mass consumer until it's 3rd generation onwards. Unfortunately it's all the media and analysts that came out with impossible targets, but the media ignored everything that manufacturers said.
And most people will believe whatever they read from the media, resulting in all this false information about VR spreading like wildfire.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
..... "I CAN ALSO PLAY SOLITAIRE STANDING UP BUT WHAT THE FUCK DOES THAT PROVE?" It literally proves, that you just very effectively disproved and totally destroyed your own "argument". Yes..in fact you can play solitaire standing up, guess what? You can play sitting down too! GASP! You could also play while crouching, lying down, standing on your head....go figure. Why you have it in your head that the OPTION of room scale is more so a requirement is beyond me. Is your every day life not room scale? yet I'm sure you sit on occasion yes? judging from your hard headed and ignorant stance on this whole subject I assume you prefer sitting in fact more so than not. Room scale is marketed as a big feature for what I thought were obvious reasons, brings even more immersion for those who so choose it is just one of many reasons. Doesn't mean that's the only way to mix a drink. There are many phones for example who market their main selling point as the camera...does it not still make phone calls? Just because a certain feature of a device is more appealing to some than it is to others, does not mean that other features of the device aren't equally as appealing to the rest. In the case of VR... not only does it have "fancy cameras" I.E. Roomscale, but it also vastly improves on the immersion of your sitting experiences I.E. "phone calls". (Side note, VR actually also really has cameras and can make calls via social media platforms) So... and I do hope you're sitting down for this... (you are) you do not need to hop on a pegasus and fly to the moon in order to better enjoy games in VR in a manner that you are more accustomed to and more comfortable doing. (Also, you CAN actually do things like that in VR)
When the vive first launched along with the rift that was suppose to be the high point and eventually over time as generations released the price was suppose to come down. That has yet to happen. All of the must play games are from indie developers which isn't far off from regular gaming honestly but they lack the draw of AAA companies and releases even if the games end up sucking or the companies are terrible, they bring the crowds. All these companies were suppose to be onboard with vr but they haven't really shown it.
The space requirement for vr is also a factor, even sitting, if you have a dedicated office that has nothing in it but a desk your good. Any other space that is "normal living" and you rearranging each time you set up and re-rearranging when you finish. That's cool for a few times but gets old really fast.
VR games are also really hard to show on a video, some games that "look" boring, crappy, lame are actually really fun but you cant see that from the screens or videos.
VRs price point needs to go down, visibility up, cords need to go and companies like steam need to actually release games for it. Also selling points like "you can play seated" need to be made known cause its obvious some people don't know much about vr.
Space while seated is barely a concern unless you are using motion controls. If you are using a gamepad, then any normal desk space regardless of how messy it is will do. I know this because I used to have a claustrophobic desk and still managed fine.
Some of the best games are actually AA games like Astro Bot, Lone Echo, Robo Recall, so indies don't only comprise of the best.