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Valve Index VR Review: Next-Gen VR Has Arrived - MMORPG.com

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  • Asm0deusAsm0deus Member EpicPosts: 4,619
    edited June 2019
    Iselin said:
    ...snip..
    ...snip...

    The tech has to be built for that specifically to have mass appeal. That needs to be the focus not just an "oh yeah you can also use it sitting down kind of."

    I dunno where you are getting this from why do you think you cannot use VR HMD while sitting down?  There's no only "kind of" able to sit down about it?

    Sure some games are designed to be played using the knuckles or VR controllers and some are even designed to be played while standing in a play area but they are not all like that but you can also play many traditional games using a controller sitting down?


    ABZÛ
    Alan Wake
    Aliens – Colonial Marines
    Alien Isolation
    Alice Madness Returns
    American McGee’s Alice
    Amnesia
    Amnesia – A Machine for Pigs
    Antichamber
    ArmA 2
    ArmA 3
    Assassins Creed
    Assassins Creed II
    Assassin’s Creed III
    Assassin’s Creed: Black Flag
    Assassin’s Creed Odyssey
    Assassin’s Creed Origins
    Assassin’s Creed Unity
    The Ball
    Batman Arkham Asylum
    Batman Arkham City
    Batman Arkham Origins
    Battlefield 1
    Battlefield 3
    Battlefield 4
    Battlefield: Hardline
    Battlefield V
    Batman: Arkham Knight
    Bayonetta
    Bioshock
    Bioshock Remastered
    Bioshock 2
    Bioshock 2 Remastered
    Bioshock Infinite
    Black Mesa Source
    Borderlands
    Borderlands GOTY Enhanced
    Borderlands 2
    Borderlands: The Pre-Sequel
    Brothers – A Tale of Two Sons
    Bulletstorm: Full Clip Edition
    Call of Duty: Advanced Warfare
    Call of Duty: Black Ops
    Call of Duty: Black Ops 2
    Call of Duty: Black Ops 3
    Call of Duty: Ghosts
    Call of Duty: Modern Warfare 3
    Chivalry – Medieval Warefare
    Clive Barkers Jericho
    Conan Exiles [no BattleEye]
    Conarium
    Contagion
    Counter-Strike: Global Offensive
    Crysis
    Crysis 2
    Crysis 3
    Daikatana
    Dark Messiah of Might & Magic
    Dark Souls
    Dark Souls Remastered
    Dark Souls II
    Dark Souls III
    The Darkness II
    Darksiders
    Darksiders II
    Dead Island
    Dead Space
    Dead Space 2
    Dead Space 3
    Deadfall Adventures
    Dear Esther
    Deus Ex: Human Revolution
    Deus Ex: Mankind Divided
    Diablo III
    DiRT 2
    DiRT 3
    DiRT 4
    Dishonored
    Dishonored 2
    Divinity: Original Sin 2 Definitive Edition
    Dragon Age: Origins
    Dragon Age II
    Dragon Age: Inquisition
    Dragon’s Dogma – Dark Arisen
    Drakensang: River of Time
    Duke Nukem Forever
    Elder Scrolls: Morrowind (with DX9 mod)
    Elder Scrolls: Oblivion
    Elder Scrolls Online
    Elder Scrolls: Skyrim
    Elder Scrolls: Skyrim Special Edition
    Elex
    Evolve
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    Fallout 3
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    Far Cry
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    Far Cry 4
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    Farming Simulator 2017
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    F.E.A.R
    F.E.A.R 2
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    Fe
    Final Fantasy XV
    Firewatch
    Flatout
    Flatout 2
    Flight Simulator X
    Formula 1 2011
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    Game of Thrones: A Telltale Games Series
    Get Even
    Gone Home
    Gothic 3
    GRID
    GRIS
    Grand Theft Auto IV
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    Grand Theft Auto: San Andreas
    Half Life 2
    Halo
    Hard Reset
    Heavy Metal FAKK 2
    Hellblade: Senua’s Sacrifice
    Hexen II
    The Hunter: Call of the Wild
    I Am Alive
    Inside
    Jade Empire Special Edition
    Killing Floor 2
    Kingdom Come Deliverance
    LA Noire
    Left 4 Dead 2
    Legend of Grimrock
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    Lego: Lord of the Rings
    Life is Strange
    Life is Strange: Before the Storm
    Life is Strange 2
    The Long Dark
    Mafia II
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    Monster Hunter World
    Mordhau
    Mount and Blade: Warband
    Mass Effect
    Mass Effect 2
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    Max Payne 3
    Metro 2033
    Metro 2033 Redux
    Metro Exodus
    Metro Last Light
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    Miasmata
    Middle-Earth: Shadow of Mordor
    Might & Magic: Heroes VI
    Minecraft: Story Mode Season 1
    Mirrors Edge
    Mortal Combat X
    Myst V
    NaissenceE
    Need for Speed Most Wanted [2005]
    Need for Speed Shift 2
    Need for Speed: Rivals
    Nier Automata
    The Old City: Leviathan
    Operation Flashpoint: Dragon Rising
    Operation Flashpoint: Red River
    Ori and the Blind Forest
    Outlast
    Outlast 2
    Path of Exile
    Payday 2
    Portal
    Portal 2
    Prey [2007]
    Prey [2017]
    Psychonauts
    Q.U.B.E.
    Quake (GLQuake)
    Quake II
    Quake III
    Quake 4
    Race Driver GRID
    Realms of Arcania: Blade of Destiny
    RealMyst Masterpiece Edition
    Return to Castle Wolfenstein [2001]
    rFactor
    rFactor 2
    Resident Evil/Biohazard 4
    Resident Evil/Biohazard Revelations
    Resident Evil/Biohazard Revelations 2
    Resident Evil 7
    Rise of the Tomb Raider
    Risen
    Risen 2: Dark Waters
    Risen 3: Titan Lords
    Rocket League
    Saints Row III
    Sekiro: Shadows Die Twice
    Serious Sam 3: BFE
    Serious Sam HD: The First Encounter
    Shadow of the Tomb Raider
    Shadow Warrior [2013]
    Shadow Warrior 2
    Slender: The Arrival
    Space Engineers
    Splinter Cell Blacklist
    Splinter Cell Chaos Theory
    S.T.A.L.K.E.R.: Call of Pripyat
    S.T.A.L.K.E.R.: Clear Sky
    S.T.A.L.K.E.R.: Lost Alpha
    The Stanley Parable
    Star Trek [2012]
    Star Trek Voyager – Elite Force
    Star Wars: Battlefront
    Star Wars: Battlefront II
    Star Wars: Jedi Knight II – Jedi Outcast
    Star Wars: Knights of the Old Republic
    Starship Troopers
    State of Decay
    The Surge
    System Shock 2 (with DX9 mod)
    Take On Helicopters
    The Talos Principle
    Thief Gold
    Thief 2: The Metal Age
    Thief [2014]
    Titanfall
    Titanfall 2
    Tomb Raider [2013]
    Tomb Raider Anniversay
    Tomb Raider Legend
    Tomb Raider Underworld
    Trine
    Trine 2
    Trine 3
    Tron 2.0
    The Turing Test
    Unravel
    Unreal Tournament 3
    Vampire: Bloodlines
    The Vanishing of Ethan Carter
    Vampyr
    Vanquish
    Venetica
    The Walking Dead Season 1
    The Walking Dead Season 2
    Warhammer: End Times – Vermintide
    What Remains of Edith Finch
    Watch Dogs
    The Witcher
    The Witcher 2
    The Witcher 3
    The Wolf Among Us
    Woolfe – The Redhood Diaries
    World of Warcraft
    X3
    XCOM: Enemy Unknown/Within


    This list contains the most important games that vorpX allows you to play in Stereo 3D. Many more DX9-DX11 titles do work out of the box, just without Stereo 3D.
    bartoni33

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • IselinIselin Member LegendaryPosts: 18,719
    Iselin said:
    Asm0deus said:
    Iselin said:
    rounner said:
    Why does everyone take such extreme positions with VR? Some people are basically saying until its perfect they wont touch it.

    Not trying to change opinions, I just don't understand the polarity and level of emotional baggage about what pedestal it is supposed to be sitting on.
    What is so extreme about wanting something that is trying to replace how we play games to be undeniably better than what we already have? VR today wants you to stand up and move your body around. The Wii already did that and although it was hugely popular for a while because of the novelty, that change in how you play games was more than anyone wanted so it was not taken up by anyone else and the novelty eventually died down.

    We want to sit in a comfortable chair or plop down on a couch to play games. Any new gaming tech that doesn't work with that as its basic premise and instead just offers that as a lesser option is fighting a losing battle.

    Better visuals? Great
    Better sound? Great
    Better input control? Great
    Additional sensory feedback? Great
    Get up out of your chair/couch and move around to get the full benefit? No thanks.

    Extreme to me is getting so caught up in the "wow this is so cool!" novelty factor that you fool yourself into thinking that yeah you actually do prefer to wear a helmet and walk around the room while you play games.
    All valid points but why do you think all VR demands you to get up and jump around a la  wii?

    It doesn't lots of simmers use VR in their simpits sitting down on their arses....

    Myself I want to be able to do both, I don't work physically like I used to do when I was younger so I want some games to play that actually get me up off my arse but I also want to play some more traditional game where I am sitting down on my couch.

    VR lets you do both.
    I know it lets you do both but sitting on your ass is not its design focus. You may have your own personal reasons for wanting to use it some of the time as a Wii Fit but I'm betting you the overwhelming majority of gamers may try that once or twice but they'll still want to sit on their ass for any serious gaming.

    The tech has to be built for that specifically to have mass appeal. That needs to be the focus not just an "oh yeah you can also use it sitting down kind of."

    Wow, complete and total ignorance.  Have you even played a VR game?  The vast majority can be played sitting, and in fact in a lot of cases that's the best way to play for any extended period of time. 

    Sounds to me like you're the type of person who wouldn't walk to the store even if it was one block away.
    Sounds to me like you're the same as you always are around here and why no one takes you seriously.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • IselinIselin Member LegendaryPosts: 18,719
    Asm0deus said:
    Iselin said:
    ...snip..
    ...snip...

    The tech has to be built for that specifically to have mass appeal. That needs to be the focus not just an "oh yeah you can also use it sitting down kind of."

    I dunno where you are getting this from why do you think you cannot use VR HMD while sitting down?  There's no only "kind of" able to sit down about it?

    Sure some games are designed to be played using the knuckles or VR controllers and some are even designed to be played while standing in a play area but they are not all like that but you can also play many traditional games using a controller sitting down?

    ... snip...

    This list contains the most important games that vorpX allows you to play in Stereo 3D. Many more DX9-DX11 titles do work out of the box, just without Stereo 3D.
    Funny. I though there was more to VR than just the same old stereo 3D that has been around for decades usable on games that were designed to be played sitting down in front of a monitor. 

    I must be mistaken because I don't have a VR set so I know nothing :)

    What does the list of made for VR games designed to be played while sitting look like?
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • Asm0deusAsm0deus Member EpicPosts: 4,619
    edited June 2019
    Iselin said:
    Asm0deus said:
    Iselin said:
    ...snip..
    ...snip...

    The tech has to be built for that specifically to have mass appeal. That needs to be the focus not just an "oh yeah you can also use it sitting down kind of."

    I dunno where you are getting this from why do you think you cannot use VR HMD while sitting down?  There's no only "kind of" able to sit down about it?

    Sure some games are designed to be played using the knuckles or VR controllers and some are even designed to be played while standing in a play area but they are not all like that but you can also play many traditional games using a controller sitting down?

    ... snip...

    This list contains the most important games that vorpX allows you to play in Stereo 3D. Many more DX9-DX11 titles do work out of the box, just without Stereo 3D.
    Funny. I though there was more to VR than just the same old stereo 3D that has been around for decades usable on games that were designed to be played sitting down in front of a monitor. 

    I must be mistaken because I don't have a VR set so I know nothing :)

    What does the list of made for VR games designed to be played while sitting look like?
    Now you are just trolling IMO.  What's your point really though explain it to us?

    You are under a faulty impression and refusing to acknowledge it in some obscure quest to prove we are wrong and VR games can't be played sitting down for some odd reason.

    You do realize in many VR games you don't move by actually walking yes?

    You need to press a button to move forwards.....which you can do perfectly fine sitting on your couch.

    This list was just to point out you CAN play games... "traditional" games too that are not really VR just fine in VR while sitting and it's like playing on a huge imax screen.

    Now if you are determined to dislike VR or come up with half arsed reasons why it doesn't work instead of just admitting you're not interested in VR that's up to you, and have fun with it even, but don't spread misinformation and BS in your quest to always be right.

    You are just flat out wrong on this point, period.

    At this point I can't take you anymore seriously than you apparently take posts by Kajidourden. :)


    ultimateduck

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • IselinIselin Member LegendaryPosts: 18,719
    Asm0deus said:
    Iselin said:
    Asm0deus said:
    Iselin said:
    ...snip..
    ...snip...

    The tech has to be built for that specifically to have mass appeal. That needs to be the focus not just an "oh yeah you can also use it sitting down kind of."

    I dunno where you are getting this from why do you think you cannot use VR HMD while sitting down?  There's no only "kind of" able to sit down about it?

    Sure some games are designed to be played using the knuckles or VR controllers and some are even designed to be played while standing in a play area but they are not all like that but you can also play many traditional games using a controller sitting down?

    ... snip...

    This list contains the most important games that vorpX allows you to play in Stereo 3D. Many more DX9-DX11 titles do work out of the box, just without Stereo 3D.
    Funny. I though there was more to VR than just the same old stereo 3D that has been around for decades usable on games that were designed to be played sitting down in front of a monitor. 

    I must be mistaken because I don't have a VR set so I know nothing :)

    What does the list of made for VR games designed to be played while sitting look like?
    Now you are just trolling IMO.  What's your point really though explain it to us?

    You are under a faulty impression and refusing to acknowledge it in some obscure quest to prove we are wrong and VR games can't be played sitting down for some odd reason.

    You do realize in many VR games you don't move by actually walking yes?

    You need to press a button to move forwards.....which you can do perfectly fine sitting on your couch.

    This list was just to point out you CAN play games... "traditional" games too that are not really VR just fine in VR while sitting and it's like playing on a huge imax screen.

    Now if you are determined to dislike VR or come up with half arsed reasons why it doesn't work instead of just admitting you're not interested in VR that's up to you, and have fun with it even, but don't spread misinformation and BS in your quest to always be right.

    You are just flat out wrong on this point, period.

    At this point I can't take you anymore seriously than you apparently take posts by Kajidourden.


    It's simple really: I haven't drunk the koolaid.

    Stereo 3D glasses have been around since the '90s with the ELSA and made more popular by Nvidia about 10 years ago.

    You trotted out a list of games that can be played in stereo 3D with that portion of the VR gear as some kind of evidence that the focus of the current VR gear is not on moving around in a room. Of course all of those games can be played siting down lol. They were designed that way.

    I can also play solitaire standing up but what the fuck does that prove?

    Listen carefully to my 2 points:

    1. Gamers want to play games sitting down,
    2. The focus of the current VR offerings is on moving around. That's its fatal flaw.

    The fact that you can get a stereo experience playing Alan Wake with VR gear just like you can with Nvidia 3D vision is irrelevant to what I'm saying.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • KajidourdenKajidourden Member EpicPosts: 3,030
    Iselin said:
    Iselin said:
    Asm0deus said:
    Iselin said:
    rounner said:
    Why does everyone take such extreme positions with VR? Some people are basically saying until its perfect they wont touch it.

    Not trying to change opinions, I just don't understand the polarity and level of emotional baggage about what pedestal it is supposed to be sitting on.
    What is so extreme about wanting something that is trying to replace how we play games to be undeniably better than what we already have? VR today wants you to stand up and move your body around. The Wii already did that and although it was hugely popular for a while because of the novelty, that change in how you play games was more than anyone wanted so it was not taken up by anyone else and the novelty eventually died down.

    We want to sit in a comfortable chair or plop down on a couch to play games. Any new gaming tech that doesn't work with that as its basic premise and instead just offers that as a lesser option is fighting a losing battle.

    Better visuals? Great
    Better sound? Great
    Better input control? Great
    Additional sensory feedback? Great
    Get up out of your chair/couch and move around to get the full benefit? No thanks.

    Extreme to me is getting so caught up in the "wow this is so cool!" novelty factor that you fool yourself into thinking that yeah you actually do prefer to wear a helmet and walk around the room while you play games.
    All valid points but why do you think all VR demands you to get up and jump around a la  wii?

    It doesn't lots of simmers use VR in their simpits sitting down on their arses....

    Myself I want to be able to do both, I don't work physically like I used to do when I was younger so I want some games to play that actually get me up off my arse but I also want to play some more traditional game where I am sitting down on my couch.

    VR lets you do both.
    I know it lets you do both but sitting on your ass is not its design focus. You may have your own personal reasons for wanting to use it some of the time as a Wii Fit but I'm betting you the overwhelming majority of gamers may try that once or twice but they'll still want to sit on their ass for any serious gaming.

    The tech has to be built for that specifically to have mass appeal. That needs to be the focus not just an "oh yeah you can also use it sitting down kind of."

    Wow, complete and total ignorance.  Have you even played a VR game?  The vast majority can be played sitting, and in fact in a lot of cases that's the best way to play for any extended period of time. 

    Sounds to me like you're the type of person who wouldn't walk to the store even if it was one block away.
    Sounds to me like you're the same as you always are around here and why no one takes you seriously.
    And I suppose you think people here take you seriously?  Ok then.
  • Asm0deusAsm0deus Member EpicPosts: 4,619
    edited June 2019
    Iselin said:
    ...snip...
    It's simple really: I haven't drunk the koolaid.

    Stereo 3D glasses have been around since the '90s with the ELSA and made more popular by Nvidia about 10 years ago.

    You trotted out a list of games that can be played in stereo 3D with that portion of the VR gear as some kind of evidence that the focus of the current VR gear is not on moving around in a room. Of course all of those games can be played siting down lol. They were designed that way.

    I can also play solitaire standing up but what the fuck does that prove?

    Listen carefully to my 2 points:

    1. Gamers want to play games sitting down,
    2. The focus of the current VR offerings is on moving around. That's its fatal flaw.

    The fact that you can get a stereo experience playing Alan Wake with VR gear just like you can with Nvidia 3D vision is irrelevant to what I'm saying.
    Except you have drunk the Koolaid it's just you have drunk the VR sucks one.

    My point is VR isn't useless as you can play both types of game, what's so damn hard to understand about that..who cares if games were designed before VR was a thing as it is now?  This negates your whole point you are trying to make period.

    1. You don't speak for all gamers..get over yourself, you have been proven wrong on this point just by the fact that VR is still here and isn't flopping like naysayers have been predicting for the last 5 years.

    2. No you are wrong. You are only focusing on this segment of VR. Not all VR HMD focus on using Light houses and moving around and playing standing up.

    Point in case the new reverb HMD, which just came out, was pretty much designed for seated gaming which is why it has such a short cable.

    If they were focusing on running around your room while using it they would not have used that specific cable as it has limitations which you can't have for standing/moving around VR.

    This conversation has become just plain stupid, things in life are rarely black or white only but rather shades of grey......it's the same for VR just as it is for seated gaming or using a monitor vs a projector or hdtv or about pretty much anything else in the gaming industry.

    As long as you keep spouting on about the absolutes you are desperately clinging to you are far more drunk on the kool aid than I am.
    Iselinultimateduck

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • IselinIselin Member LegendaryPosts: 18,719
    Asm0deus said:

    1. You don't speak for all gamers..get over yourself, you have been proven wrong on this point just by the fact that VR is still here and isn't flopping like naysayers have been predicting for the last 5 years.


    So people don't want to play sitting down? That's just me speaking for all gamers? OK then.
    Asm0deus
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • Asm0deusAsm0deus Member EpicPosts: 4,619
    edited June 2019
    Iselin said:
    Asm0deus said:

    1. You don't speak for all gamers..get over yourself, you have been proven wrong on this point just by the fact that VR is still here and isn't flopping like naysayers have been predicting for the last 5 years.


    So people don't want to play sitting down? That's just me speaking for all gamers? OK then.
    We don't always want to play sitting down, sometimes we want to play standing up and moving around especially in VR unlike how we might not when using a monitor.  I use we as I know plenty of gamers that like to both play sitting down and while moving as the urge comes along.

    You say shit like this in absolute terms like gamers are not fickle and cant like both, you say it like gamer want to sit and want no other options. You say it like we can't enjoy VR HMD because reasons.....but mostly because you said so.

    You then proceed with some theory why that's not so and can't accept any points to the contrary because then that might hurt your precious theory.

    Go back an reread your shit you posted and tell me you were not speaking for all gamers and meant only for yourself which is why VR wasn't for you...you wont be able to at least not without some editing.

    If you had said something like, " I think VR wont become mainstream until they focus more on seated gaming as more gamers would then be interested." 

    I would have just agreed but instead you made a bold statement in the name of gamers in general as if you were some chosen spoke person.

    Iselin said:

    1. Gamers want to play games sitting down,


    This whole extended conversation is more about you saving face after some holes were poked in your theory.

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • gervaise1gervaise1 Member EpicPosts: 6,919
    "While the competition seems content to keep things as they are and focus on mobile solutions,"

    Occulus Quest review incoming?

    Speculation on why Rift 2 was cancelled / put on hold!.

    The is an obvious answer and a more involved one - and how the adoption of 3D televisions might have influenced the decision. (To be clear 3D TVs have been discontinued).
  • LunoTrickster34LunoTrickster34 Member UncommonPosts: 105
    VR isn't going to find mass appeal, not now, not in the near future. If you look at how the entire industry of gaming is going, it's mobile. Not even mobile in the sense of phones (though thats the driving hardware)  but we've had some pretty stellar devices that are gearing stronger play in a mobile environment. 

    The switch is a great console geared for mobile, and Microsofts Surface Books are looking better to me with every new iteration. This series is supposed to have a 2060 in it, which is pretty decent for what is essentially a "tablet" style PC.  

    Regardless, one of the biggest "innovations" in the mobile space are the AR stickers and breakout AR games. While we're a few years from a standout consumer AR set, if you want to see a broader HMD revolution, it won't be in VR, it will be in that AR space. 
    This post will age badly. VR HMDs are still a good 5 years ahead of AR. The adoption rate of VR will be ahead because of that, especially because you'll have even better AR functionality in dedicated VR headsets than AR HMDs themselves.

    Why do you have to pit the two against each other though? Everyone knows that they are going to combine anyway, and then kaboom, the mobile market is replaced by VR and AR since smartphones will be superseded.
  • LunoTrickster34LunoTrickster34 Member UncommonPosts: 105
    immodium said:
    Iselin said:
    Wake me up when I can get multisensory VR while comfortably sitting down. I have zero interest in stumbling around my living room while flailing about destroying ornaments and shit.
    When VR becomes this, then I'll be participating.


    At present it feels like something you'd find on the Wii.

    That's because you haven't tried it before. No one I've ever seen use VR compares it to the Wii. It's closer to the Holodeck than a Wii.
    ultimateduck
  • IselinIselin Member LegendaryPosts: 18,719
    Asm0deus said:
    Iselin said:
    Asm0deus said:

    1. You don't speak for all gamers..get over yourself, you have been proven wrong on this point just by the fact that VR is still here and isn't flopping like naysayers have been predicting for the last 5 years.


    So people don't want to play sitting down? That's just me speaking for all gamers? OK then.
    We don't always want to play sitting down, sometimes we want to play standing up and moving around especially in VR unlike how we might not when using a monitor.

    You say shit like this in absolute terms like gamer are not fickle and cant like like both, you say it like gamer want to sit and want no option options.

    You then proceed with some theory why that's not so and can't accept any points to the contrary because then that might hurt your precious theory.

    Go back an reread your shit you posted and tell me you were not speaking for all gamers and meant only for yourself which is why VR wasn't for you...you wont be able to at least not without some editing.




    People have been sitting down to play video games for decades. They stood up for a bit for the Wii and then they sat right back down again.

    That you want to argue a point that everyone knows is true is pathetic and shows just how out of touch with reality you have to be to get defensive about even that simple fact.

    If you want a VR is the greatest circle jerk I'm sure you can find a site for that.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • LunoTrickster34LunoTrickster34 Member UncommonPosts: 105
    Iselin said:
    rounner said:
    Why does everyone take such extreme positions with VR? Some people are basically saying until its perfect they wont touch it.

    Not trying to change opinions, I just don't understand the polarity and level of emotional baggage about what pedestal it is supposed to be sitting on.
    What is so extreme about wanting something that is trying to replace how we play games to be undeniably better than what we already have? VR today wants you to stand up and move your body around. The Wii already did that and although it was hugely popular for a while because of the novelty, that change in how you play games was more than anyone wanted so it was not taken up by anyone else and the novelty eventually died down.

    We want to sit in a comfortable chair or plop down on a couch to play games. Any new gaming tech that doesn't work with that as its basic premise and instead just offers that as a lesser option is fighting a losing battle.

    Better visuals? Great
    Better sound? Great
    Better input control? Great
    Additional sensory feedback? Great
    Get up out of your chair/couch and move around to get the full benefit? No thanks.

    Extreme to me is getting so caught up in the "wow this is so cool!" novelty factor that you fool yourself into thinking that yeah you actually do prefer to wear a helmet and walk around the room while you play games.
    Have you ever used VR before? You realize you can sit down right? I know it's a mind blowing concept, but there you go. All your issues are solved just like that.
    Asm0deusKajidourdenLackingMMOultimateduck
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I haven't really seen a game on VR that makes me want to go out and get one.  Usually games decide what hardware I use.  

    The arguments here are just like the ones for nearly any game.  Some people like a game and will argue for why it's so good and some people hate the same game and will argue that point of view.  So the answers are usually the same.  If you are enjoying something then more power to you.  If you don't enjoy the same thing there's nothing wrong with that point of view.  

    My opinion is pretty much the same.  Not ready for a plug and play experience, still have problems to solve. Better to wait and see how good next years models are, imo. 
    Asm0deus

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • LunoTrickster34LunoTrickster34 Member UncommonPosts: 105
    Iselin said:
    Asm0deus said:
    Iselin said:
    Asm0deus said:
    Iselin said:
    ...snip..
    ...snip...

    The tech has to be built for that specifically to have mass appeal. That needs to be the focus not just an "oh yeah you can also use it sitting down kind of."

    I dunno where you are getting this from why do you think you cannot use VR HMD while sitting down?  There's no only "kind of" able to sit down about it?

    Sure some games are designed to be played using the knuckles or VR controllers and some are even designed to be played while standing in a play area but they are not all like that but you can also play many traditional games using a controller sitting down?

    ... snip...

    This list contains the most important games that vorpX allows you to play in Stereo 3D. Many more DX9-DX11 titles do work out of the box, just without Stereo 3D.
    Funny. I though there was more to VR than just the same old stereo 3D that has been around for decades usable on games that were designed to be played sitting down in front of a monitor. 

    I must be mistaken because I don't have a VR set so I know nothing :)

    What does the list of made for VR games designed to be played while sitting look like?
    Now you are just trolling IMO.  What's your point really though explain it to us?

    You are under a faulty impression and refusing to acknowledge it in some obscure quest to prove we are wrong and VR games can't be played sitting down for some odd reason.

    You do realize in many VR games you don't move by actually walking yes?

    You need to press a button to move forwards.....which you can do perfectly fine sitting on your couch.

    This list was just to point out you CAN play games... "traditional" games too that are not really VR just fine in VR while sitting and it's like playing on a huge imax screen.

    Now if you are determined to dislike VR or come up with half arsed reasons why it doesn't work instead of just admitting you're not interested in VR that's up to you, and have fun with it even, but don't spread misinformation and BS in your quest to always be right.

    You are just flat out wrong on this point, period.

    At this point I can't take you anymore seriously than you apparently take posts by Kajidourden.


    It's simple really: I haven't drunk the koolaid.

    Stereo 3D glasses have been around since the '90s with the ELSA and made more popular by Nvidia about 10 years ago.

    You trotted out a list of games that can be played in stereo 3D with that portion of the VR gear as some kind of evidence that the focus of the current VR gear is not on moving around in a room. Of course all of those games can be played siting down lol. They were designed that way.

    I can also play solitaire standing up but what the fuck does that prove?

    Listen carefully to my 2 points:

    1. Gamers want to play games sitting down,
    2. The focus of the current VR offerings is on moving around. That's its fatal flaw.

    The fact that you can get a stereo experience playing Alan Wake with VR gear just like you can with Nvidia 3D vision is irrelevant to what I'm saying.
    Stereo 3D glasses are not VR, nor are they anything like VR. Most PSVR games can be played seated and since PSVR can't use 3rd party hacks like VORPX, you know right off the bat that these are new games or official ports, but mostly new.

    Astro Bot and Moss are seated games designed for VR that would be more relaxing than almost any monitor game aside from the bulky headgear. Why more relaxing? Because they offer calming and charming environments.

    And you say that moving around in VR is it's fatal flaw, yet look at how popular Beat Saber is. It almost doesn't matter how lazy someone is. They usually play it anyway because it's too damm fun.
    ultimateduck
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    edited June 2019
    We're doing the VR is ready thing AGAIN? After it was already "ready" like 1 1/2 years ago? What's the major breakthrough this time?  :D
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • LunoTrickster34LunoTrickster34 Member UncommonPosts: 105
    We're doing the VR is ready thing AGAIN? After it was already "ready" like 1 1/2 years ago? What's the major breakthrough this time?  :D
    No one even said it was ready for the mass consumer back then, and no one is saying it now either. That especially includes the companies working on these things.

    No technology is ever ready for the mass consumer until it's 3rd generation onwards. Unfortunately it's all the media and analysts that came out with impossible targets, but the media ignored everything that manufacturers said.

    And most people will believe whatever they read from the media, resulting in all this false information about VR spreading like wildfire.
  • Asm0deusAsm0deus Member EpicPosts: 4,619
    We're doing the VR is ready thing AGAIN? After it was already "ready" like 1 1/2 years ago? What's the major breakthrough this time?  :D

    I think we are more doing the VR hasn't failed yet this time around thing AGAIN like has been popping up the last 5 years!
    :D
    ultimateduck

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • coolcat0912coolcat0912 Member UncommonPosts: 3
    Iselin said:
    Asm0deus said:
    Iselin said:
    Asm0deus said:
    Iselin said:
    ...snip..
    ...snip...

    The tech has to be built for that specifically to have mass appeal. That needs to be the focus not just an "oh yeah you can also use it sitting down kind of."

    I dunno where you are getting this from why do you think you cannot use VR HMD while sitting down?  There's no only "kind of" able to sit down about it?

    Sure some games are designed to be played using the knuckles or VR controllers and some are even designed to be played while standing in a play area but they are not all like that but you can also play many traditional games using a controller sitting down?

    ... snip...

    This list contains the most important games that vorpX allows you to play in Stereo 3D. Many more DX9-DX11 titles do work out of the box, just without Stereo 3D.
    Funny. I though there was more to VR than just the same old stereo 3D that has been around for decades usable on games that were designed to be played sitting down in front of a monitor. 

    I must be mistaken because I don't have a VR set so I know nothing :)

    What does the list of made for VR games designed to be played while sitting look like?
    Now you are just trolling IMO.  What's your point really though explain it to us?

    You are under a faulty impression and refusing to acknowledge it in some obscure quest to prove we are wrong and VR games can't be played sitting down for some odd reason.

    You do realize in many VR games you don't move by actually walking yes?

    You need to press a button to move forwards.....which you can do perfectly fine sitting on your couch.

    This list was just to point out you CAN play games... "traditional" games too that are not really VR just fine in VR while sitting and it's like playing on a huge imax screen.

    Now if you are determined to dislike VR or come up with half arsed reasons why it doesn't work instead of just admitting you're not interested in VR that's up to you, and have fun with it even, but don't spread misinformation and BS in your quest to always be right.

    You are just flat out wrong on this point, period.

    At this point I can't take you anymore seriously than you apparently take posts by Kajidourden.


    It's simple really: I haven't drunk the koolaid.

    Stereo 3D glasses have been around since the '90s with the ELSA and made more popular by Nvidia about 10 years ago.

    You trotted out a list of games that can be played in stereo 3D with that portion of the VR gear as some kind of evidence that the focus of the current VR gear is not on moving around in a room. Of course all of those games can be played siting down lol. They were designed that way.

    I can also play solitaire standing up but what the fuck does that prove?

    Listen carefully to my 2 points:

    1. Gamers want to play games sitting down,
    2. The focus of the current VR offerings is on moving around. That's its fatal flaw.

    The fact that you can get a stereo experience playing Alan Wake with VR gear just like you can with Nvidia 3D vision is irrelevant to what I'm saying.



    ..... "I CAN ALSO PLAY SOLITAIRE STANDING UP BUT WHAT THE FUCK DOES THAT PROVE?" It literally proves, that you just very effectively disproved and totally destroyed your own "argument". Yes..in fact you can play solitaire standing up, guess what? You can play sitting down too! :o GASP! You could also play while crouching, lying down, standing on your head....go figure. Why you have it in your head that the OPTION of room scale is more so a requirement is beyond me. Is your every day life not room scale? yet I'm sure you sit on occasion yes? judging from your hard headed and ignorant stance on this whole subject I assume you prefer sitting in fact more so than not. Room scale is marketed as a big feature for what I thought were obvious reasons, brings even more immersion for those who so choose it is just one of many reasons. Doesn't mean that's the only way to mix a drink. There are many phones for example who market their main selling point as the camera...does it not still make phone calls? Just because a certain feature of a device is more appealing to some than it is to others, does not mean that other features of the device aren't equally as appealing to the rest.  In the case of VR... not only does it have "fancy cameras" I.E. Roomscale, but it also vastly improves on the immersion of your sitting experiences I.E. "phone calls". (Side note, VR actually also really has cameras and can make calls via social media platforms) So... and I do hope you're sitting down for this... (you are) you do not need to hop on a pegasus and fly to the moon in order to better enjoy games in VR in a manner that you are more accustomed to and more comfortable doing. (Also, you CAN actually do things like that in VR)
    Asm0deusKajidourdenultimateduck
  • LackingMMOLackingMMO Member RarePosts: 664
    VR games can absolutely be played sitting down, whoever says otherwise has yet to even put on a headset. Forced standing and movement are not even close to the issues vr is facing.

    When the vive first launched along with the rift that was suppose to be the high point and eventually over time as generations released the price was suppose to come down. That has yet to happen. All of the must play games are from indie developers which isn't far off from regular gaming honestly but they lack the draw of AAA companies and releases even if the games end up sucking or the companies are terrible, they bring the crowds. All these companies were suppose to be onboard with vr but they haven't really shown it.

    The space requirement for vr is also a factor, even sitting, if you have a dedicated office that has nothing in it but a desk your good. Any other space that is "normal living" and you rearranging each time you set up and re-rearranging when you finish. That's cool for a few times but gets old really fast.

    VR games are also really hard to show on a video, some games that "look" boring, crappy, lame are actually really fun but you cant see that from the screens or videos.

    VRs price point needs to go down, visibility up, cords need to go and companies like steam need to actually release games for it. Also selling points like "you can play seated" need to be made known cause its obvious some people don't know much about vr.
    Asm0deusultimateduck
  • LunoTrickster34LunoTrickster34 Member UncommonPosts: 105
    edited June 2019
    VR games can absolutely be played sitting down, whoever says otherwise has yet to even put on a headset. Forced standing and movement are not even close to the issues vr is facing.

    When the vive first launched along with the rift that was suppose to be the high point and eventually over time as generations released the price was suppose to come down. That has yet to happen. All of the must play games are from indie developers which isn't far off from regular gaming honestly but they lack the draw of AAA companies and releases even if the games end up sucking or the companies are terrible, they bring the crowds. All these companies were suppose to be onboard with vr but they haven't really shown it.

    The space requirement for vr is also a factor, even sitting, if you have a dedicated office that has nothing in it but a desk your good. Any other space that is "normal living" and you rearranging each time you set up and re-rearranging when you finish. That's cool for a few times but gets old really fast.

    VR games are also really hard to show on a video, some games that "look" boring, crappy, lame are actually really fun but you cant see that from the screens or videos.

    VRs price point needs to go down, visibility up, cords need to go and companies like steam need to actually release games for it. Also selling points like "you can play seated" need to be made known cause its obvious some people don't know much about vr.
    There's some misconceptions here. Vive's price used to be $800. It's now $500. Rift used to be $800 with the full touch bundle. It's now replaced with the Rift S at $400.

    Space while seated is barely a concern unless you are using motion controls. If you are using a gamepad, then any normal desk space regardless of how messy it is will do. I know this because I used to have a claustrophobic desk and still managed fine.

    Some of the best games are actually AA games like Astro Bot, Lone Echo, Robo Recall, so indies don't only comprise of the best.


  • LimnicLimnic Member RarePosts: 1,116
    Y'know, after reading this thread I feel like I'm in some minority for considering physical activity fun. I mean, people who regularly commit to physical activity/exercise releases endorphins, which can help boost the perception of enjoyment and reduce depression. VR incorporating that into itself can lead to an active style of gameplay being quite comfortable so long as the gear doesn't get in the way.
    Asm0deusultimateduck
  • LackingMMOLackingMMO Member RarePosts: 664
    VR games can absolutely be played sitting down, whoever says otherwise has yet to even put on a headset. Forced standing and movement are not even close to the issues vr is facing.

    When the vive first launched along with the rift that was suppose to be the high point and eventually over time as generations released the price was suppose to come down. That has yet to happen. All of the must play games are from indie developers which isn't far off from regular gaming honestly but they lack the draw of AAA companies and releases even if the games end up sucking or the companies are terrible, they bring the crowds. All these companies were suppose to be onboard with vr but they haven't really shown it.

    The space requirement for vr is also a factor, even sitting, if you have a dedicated office that has nothing in it but a desk your good. Any other space that is "normal living" and you rearranging each time you set up and re-rearranging when you finish. That's cool for a few times but gets old really fast.

    VR games are also really hard to show on a video, some games that "look" boring, crappy, lame are actually really fun but you cant see that from the screens or videos.

    VRs price point needs to go down, visibility up, cords need to go and companies like steam need to actually release games for it. Also selling points like "you can play seated" need to be made known cause its obvious some people don't know much about vr.
    There's some misconceptions here. Vive's price used to be $800. It's now $500. Rift used to be $800 with the full touch bundle. It's now replaced with the Rift S at $400.

    Space while seated is barely a concern unless you are using motion controls. If you are using a gamepad, then any normal desk space regardless of how messy it is will do. I know this because I used to have a claustrophobic desk and still managed fine.

    Some of the best games are actually AA games like Astro Bot, Lone Echo, Robo Recall, so indies don't only comprise of the best.

    Yes 1st gen price will go down of course that's obvious but the notion at the start was come 2nd, 3rd, 4th gen the price would be more consumer friendly. VR will not be mainstream by having to build a 1200 PC then buy a 900 headset. You can adjust the price of the pc down a little bit but not much, you don't want low frames in vr. 

    I actually agree with you on the games being AA, that was my point, they are the good games. What I was saying is the bigger publishers have a bigger draw. If they get into making more VR games(in most cases start) It would bring more people to vr.

    And space.. yes I like room scale with motion controls, it adds a level to gaming you cant get anywhere else so when my space turns into a office after starting a business then turns into a office/homeschool room when we took that route with my son space becomes an issue :-) I do agree though sitting with a headset on playing a game like elite dangerous takes that game from a B to an A+. The scale of the ships added in VR is unmatched.


    Not saying any of those are bad in any way, im just saying certain things need to happen to bring more appeal for buying into vr.
     

  • LunoTrickster34LunoTrickster34 Member UncommonPosts: 105
    VR games can absolutely be played sitting down, whoever says otherwise has yet to even put on a headset. Forced standing and movement are not even close to the issues vr is facing.

    When the vive first launched along with the rift that was suppose to be the high point and eventually over time as generations released the price was suppose to come down. That has yet to happen. All of the must play games are from indie developers which isn't far off from regular gaming honestly but they lack the draw of AAA companies and releases even if the games end up sucking or the companies are terrible, they bring the crowds. All these companies were suppose to be onboard with vr but they haven't really shown it.

    The space requirement for vr is also a factor, even sitting, if you have a dedicated office that has nothing in it but a desk your good. Any other space that is "normal living" and you rearranging each time you set up and re-rearranging when you finish. That's cool for a few times but gets old really fast.

    VR games are also really hard to show on a video, some games that "look" boring, crappy, lame are actually really fun but you cant see that from the screens or videos.

    VRs price point needs to go down, visibility up, cords need to go and companies like steam need to actually release games for it. Also selling points like "you can play seated" need to be made known cause its obvious some people don't know much about vr.
    There's some misconceptions here. Vive's price used to be $800. It's now $500. Rift used to be $800 with the full touch bundle. It's now replaced with the Rift S at $400.

    Space while seated is barely a concern unless you are using motion controls. If you are using a gamepad, then any normal desk space regardless of how messy it is will do. I know this because I used to have a claustrophobic desk and still managed fine.

    Some of the best games are actually AA games like Astro Bot, Lone Echo, Robo Recall, so indies don't only comprise of the best.

    Yes 1st gen price will go down of course that's obvious but the notion at the start was come 2nd, 3rd, 4th gen the price would be more consumer friendly. VR will not be mainstream by having to build a 1200 PC then buy a 900 headset. You can adjust the price of the pc down a little bit but not much, you don't want low frames in vr. 

    I actually agree with you on the games being AA, that was my point, they are the good games. What I was saying is the bigger publishers have a bigger draw. If they get into making more VR games(in most cases start) It would bring more people to vr.

    And space.. yes I like room scale with motion controls, it adds a level to gaming you cant get anywhere else so when my space turns into a office after starting a business then turns into a office/homeschool room when we took that route with my son space becomes an issue :-) I do agree though sitting with a headset on playing a game like elite dangerous takes that game from a B to an A+. The scale of the ships added in VR is unmatched.


    Not saying any of those are bad in any way, im just saying certain things need to happen to bring more appeal for buying into vr.
     

    Well I know I'm replacing my bulky monitor once VR/AR gets comfortable enough and high enough spec, so that will free up space on my desk. Would be better for playing VR games but also better for productivity too since a virtual office is the optimal office arrangement.
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