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Report: Facebook Acquiring Studios and Major Franchises to Support Oculus VR

SystemSystem Member UncommonPosts: 12,599

imageReport: Facebook Acquiring Studios and Major Franchises to Support Oculus VR

The Information is reporting that Facebook is in the market to acquire new studios and major franchises to support their Oculus VR efforts. This is great news for VR fans and skeptics who've lamented the lack of AAA franchises on the platform and may mark a major turning point for virtual reality gaming.

Read the full story here


Comments

  • Itzme123Itzme123 Member UncommonPosts: 68
    Can't speak for anyone else but lack of triple A titles isn't what's holding back my interest.

    It's the peripherals. I'm not wearing an expensive tv on my face. No interest in "virtual reality" if it's just a head mounted display.
    alkarionlogrojoArcueidPhryhallucigenocide
  • laseritlaserit Member LegendaryPosts: 7,591
    Not interested at this time. When these devices reach 4k per eye, I'll have another look. 
    RukushinKyleran

    "Be water my friend" - Bruce Lee

  • vonryan123vonryan123 Member UncommonPosts: 516
    1.Cost is still out of touch with reality.
    2. I will never buy anything from Facebook.
    3. I will never buy anything from Facebook.
    4. See 2 and 3.
    kenguru23rojoArcueidsakerNorseGodPhryRockinw311

    image
  • RukushinRukushin Member UncommonPosts: 311
    I not only want 4K per eye but also like a 270 degree field of view like Star VR all for around $400 or less with controllers before I even think of buying....sooooo basically like in 15-20 years.
  • SamhaelSamhael Member RarePosts: 1,534
    I don't even like wearing my glasses to game. But if/when they come out with a headset that is as light as my glasses, I'd give it a try. (this is not likely to happen in my lifetime and I'm perfectly ok with that)

    Also, the vendor would need to have zero connection with Facebook. I prefer my personal privacy and Facebook has hundreds of red flags showing that they really don't care about that.
    kenguru23
  • KyleranKyleran Member LegendaryPosts: 44,059
    Samhael said:
    I don't even like wearing my glasses to game. But if/when they come out with a headset that is as light as my glasses, I'd give it a try. (this is not likely to happen in my lifetime and I'm perfectly ok with that)

    Also, the vendor would need to have zero connection with Facebook. I prefer my personal privacy and Facebook has hundreds of red flags showing that they really don't care about that.
    You have to wonder how long it would be before they began tracking what your eyeballs are looking at every moment and use such data to influence you in some manner.

    30 minutes?
    NorseGodTacticalZombehRockinw311

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • gervaise1gervaise1 Member EpicPosts: 6,919
    Its a good job 3D TVs had the support of major studios ........
    ManWithNoTanRich84
  • GutlardGutlard Member RarePosts: 1,019
    If Facebook is the IOI of the story, I'll wait for the Gregarious Games version of the OASIS.

    They'd have to get rid of the motion sickness issues and the 'my face feels like hot lava' issues before I get totally into it though.

    Gut Out!
    Phaserlight

    What, me worry?

  • sakersaker Member RarePosts: 1,458


    1.Cost is still out of touch with reality.

    2. I will never buy anything from Facebook.

    3. I will never buy anything from Facebook.

    4. See 2 and 3.



    with you 100%! Just-say-NO! to the zuckerberg-creature (and his zuckerbucks)
    NorseGodPhry
  • PhaserlightPhaserlight Member EpicPosts: 3,078
    Yeah, it's not necessarily lack of titles, it's the "walled garden" approach (exhibit A: the Quest) that is keeping me from buying an Oculus product right now. I'm intelligent enough to do my own research and decide what I want on my orientation-sensitive, stereoscopic head-mounted display. I don't need some impersonal company formerly helmed by a Trump-meme-funding CEO (Luckey) making those kinds of decisions for me.

    I'm very enthused by the current state of VR as a whole; it was really cool seeing how much floor space was devoted to VR at Off-The-Wall entertainment in Coconut Creek: they had several different stations with multiple headsets: both roomscale mediated by Vive (natch), and some Gear VR looking things as well. I will definitely be going back to try out what they have at some point.

    Finally, what is AAA even?
    Scorchien[Deleted User]

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
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  • ScorchienScorchien Member LegendaryPosts: 8,914
    Yeah, it's not necessarily lack of titles, it's the "walled garden" approach (exhibit A: the Quest) that is keeping me from buying an Oculus product right now. I'm intelligent enough to do my own research and decide what I want on my orientation-sensitive, stereoscopic head-mounted display. I don't need some impersonal company formerly helmed by a Trump-meme-funding CEO (Luckey) making those kinds of decisions for me.

    I'm very enthused by the current state of VR as a whole; it was really cool seeing how much floor space was devoted to VR at Off-The-Wall entertainment in Coconut Creek: they had several different stations with multiple headsets: both roomscale mediated by Vive (natch), and some Gear VR looking things as well. I will definitely be going back to try out what they have at some point.

    Finally, what is AAA even?
    AAA is where all the lowest hanging fruit search for shiny things for 3 months then move on to the next shiny AAA
    Phaserlight
  • CynehildCynehild Member UncommonPosts: 102
    Man I really want to play some VRs but development is soooo slow and not many new titles are being developed.
  • OrthelianOrthelian Member UncommonPosts: 1,034
    edited July 2019
    Well, no love for Facebook to say the least, with their general Orwellianism and the way they gutted Oculus from Palmer onward. But I hope it works. The hardware has been more than good enough for years, prices even lower than monitors and adoption high, yet software weak and "skeptics" recalcitrant.

    DMKano said:
    Cynehild said:
    Man I really want to play some VRs but development is soooo slow and not many new titles are being developed.


    Because very few people have VR... it's much smarter to develop for console/pc/mobile which is 99% of the market.

    Why limit your game to hardware that very few have?

    Remember the birth of "3D accelerated" games at all? GPUs were not instantly ubiquitous, but it was absolutely AAA titles that quickly made them so.
    Post edited by Orthelian on

    Favorites: EQEVE | Playing: None. Mostly VR and strategy | Anticipating: CUPantheon
  • PhryPhry Member LegendaryPosts: 11,004
    I shut down my facebook account a long time ago, there would have to be an extremely persuasive reason for me to change that, Occulus isn't it, the technology just isnt there yet, the price isn't worth it, if they don't evolve the platform then VR is likely to die on the vine, if this is really the best they can do with Occulus, then i don't see any hope for it at all. :/
  • goboygogoboygo Member RarePosts: 2,141
    edited July 2019
    Itzme123 said:
    Can't speak for anyone else but lack of triple A titles isn't what's holding back my interest.

    It's the peripherals. I'm not wearing an expensive tv on my face. No interest in "virtual reality" if it's just a head mounted display.

    The experience in general is amazing but the tech is not, its clunky and laggy and not good for any length of time.
  • ShaighShaigh Member EpicPosts: 2,150
    The moment that VR can provide a genuinely interesting gameplay that you can't get elsewhere it will be a thing. It needs a console seller similar to what Zelda was for the switch.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
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