Is this a genre I am missing? A game like Grimm Dawn style game-play wrapped up in a Pillar's of Eternity type story? Not turn-based, but with full on action RPG and lot's of dialogue and heavy story telling? Any examples I am missing?
Alaroth: Champions of the Fours Kingdoms is on the way though.
Starting to wonder about these so-called game reporters. They always compare top-down games to Diablo or POE. This game feels nothing like those games.
Is this a genre I am missing? A game like Grimm Dawn style game-play wrapped up in a Pillar's of Eternity type story? Not turn-based, but with full on action RPG and lot's of dialogue and heavy story telling? Any examples I am missing?
From what i've seen most good modern ARPGs with lots of dialogue and story telling are turn based ( Divinity Original Sin 1 and 2, Torment Tides of Numenera, Pillars of Eternity 1 and 2, Wasteland 1 and 2, etc).
If you want action combat i suggest checking out Victor Vran and The Incredible Adventures of Van Helsing.
Comments
Divinity 1, Beyond Divinity and Nox might fit an aRPG/cRPG hybrid.
Dungeon Siege II and Harbinger have lots of dialogue trees and stuff.
Newer games? None that i know of. Your hybrids these days are almost always third person like Mass Effect, Dragon Age and Witcher(s).
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer