This thread is about the graphics in Bless Online, and how they compare to other MMO's. Why do I ask? Because I was amazed by them. I recently got a GTX 1660. It's more than my i3-8100 can handle, but I wanted it that way, so I can later upgrade my cpu. So anyway, I've been trying different games and MMO's. Bless Online is shutting its doors, I think in September, but my post isn't about that. When I first played Bless Online a couple months ago, I was floored by how detailed and vast the graphics were. I'd never seen anything like it, and only Neverwinter was close to its quality.
I've always favored gameplay over graphics. I've always preferred MMO's with these traits:
1) no rigid classes; and deep character development--meaning lots of skills and stats
2) minimal quest chains/hubs, and large open world
3) no golden (best) paths for everyone; players choose their own paths to suit their character development and style
4) very hard pve, often meaning you have to resort to groups or have a tough stomach
5) death penalty; yes i like death to have a bite, so there's an actual rush doing dangerous things--maybe because I want to play seriously, not lazily
6) can fall off cliffs or go to high levels areas or be stomped on by a high level monster in a low level zone // moreso be killed by traps in dungeons
7) maps don't have gps (they don't show your position on them; and only show minimal quest information
7) maps allow you to add placemarkers; and ideally can be traded with other players in-game
8) randomly generated items and gear sets (like in diablo or diablo 2); and a lot of gear tinkering to get the right combination
9) ships; horses; walking; running; swimming; climbing; mark/recall (like UO) /// travel should be diverse, not one-size-fits-all
10) deep crafting/skill system; including mining, fishing, blacksmithing, tailroing, treasurehunting, lockpicking and other
11) can build houses in the world like in original UO
12) limited instances; only in rare circumstances; and most of them are shared (not private)
13) NPCs do a lot of pathing and night/day activities are scripted; they also interact with each other
14) .... and more than anything, a strong player-oriented sandbox, if possible, alongside strong pve
15) typically i also want FFA pvp, but i can survive without that
16) i am sort of racist too; i don't really like asian-style mmo's or games, unless maybe it's a part of a larger world with other cultural influences
17) gear stat or effect holes, so gearing up isn't a linear process where you just increase stats. most of the time you have to make compromises, so if you choose to be jack-of-all-trades you won't compete with specialized builds in specific cases. this leads to a gearing-heavy game, and more player interdependencies. this of course is a bad idea if players don't like gear or stat heavy games, or the game's population/design can't support interdependencies.
So after reading that, you might wonder why I'm asking a question about Bless Online. I actually disliked it a lot because it's too linear/railroading/automatic. The Realm PvP is nice, but gameplay isn't the reason i wanted to try it. It's the same reason I've been playing Just Cause 2 and Just Cause 3. I don't particularly like the gameplay, but I do like to roam around the island and admire the scenery and watch the non-players go about their activities. Sometimes I'm in awe of things, and not just graphics. It's great to see developers put some time into the background ai or NPC-to-NPC interactions. There were moments in Bless Online where the scenery almost looked real. I could almost imagine it was real. That was staggering. I also want to try different games and MMO's just to see them. Just to say I tried them, and won't regret later not trying them.
Has anyone played Bless Online? Can you tell me how the graphics compare to other MMO's you've played.