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I played games all my life i had them all from zx spectrum, comm 64, amiga ,atari ......u name it
then i discovered massively multiplier games on line and it was so new and refreshing, to play for a change a game with other peeps ,,, it lasted for a while then i got bored
Eq, Ac2 , eve , guild wars , Eq2, WOW ..... but if u played one u played them all ......
they are all the same, purposeless ,,,,, kill 10 rats , kill 10 snakes , take letter there , bring letter here ,etc
and soon u feel like a fooled errand boy ... u keep repeating missions again and again but they are all the same ,,,, only the number and name of creatures change,,.....
What i am really waiting for is :the game to blow my mind a game that has a story to keep me interested, an adventure like baldurs gate , PLanescape torement ,arcanum or dark earth but massively multiplier ,,,, with story line that just keep your interested and take your breath ,,,,
A game with a world that feels alive that keep changing depending on our action , yes i heard that before but none game actually had it.
lets say for example scenario like this:
a small group of orcs outside town started spawning and creating army ,,, so we all get a messages that there are troubles with orcs ,and that they are going into a war...
so if we ignore the problem and do not go to hunt them down , they will finally spawn int a large army ...
they might attack one of our towns , then all people will need to unite and defend the city or, it get destroyed or even more simple, just taken over by orcs , so in the future we will need to unite and take it back ....
i know this is a stupid scenario but i am trying to give an example of the world that is alive and change with events. you could thing of possible events but why is noone doing it .... big epic events that change the world so much that we will all talk about it or how great battle that was......
not talking about silly childish war game in WOW , where all creatures respawn back like nothing happened ,, and live you with no feeling of achievement ,
lets say for example this gnome chap in EQ2 refuge Island on the beach that give you a mission to collect 3 parts for his boat so he could go home .......
once u finished the quest, cant they make him invisible for those player who finished that quest ,to make me believe that he has happily left the island ,instead of having him standing there for an eternity like i ve done nothing...... the same way elite guys we killed, please do not respawn them back for guys who done the quest etc. there must be way around this problem ....
I know this example is simple, but still willmake you feel what you done has an impact on the world.
I PRAY AND HOPE DND IS NOT GOING TO BE JUST ANOTHER WOW OR EQ2 in different wrapping
PLease its time for a change give us something to look forward
Comments
i hope DDO will be very interesting game, but dont expect to much, game is only game, there cant be super inteligent AI to talk to you and create brand new adventure for you every time you log to game.
In every MMOcRPG there will be "kill 10 rats and take letter", the only problem is how long can we play this game without die with boredom.
I play most MMO games since UO, and i have one gold rule, i play as long as game is giving good fun for me, and then i take next one.
http://eq2.gamepressure.com
well, having a dynamic everchanging world sounds nice on paper..... but to implement it in a game is outmost difficult.
what Devs have started to find as a solution is instancing. Instancing creates that part of the world for you and your friends, so you are free to do whatever you want inside there and the world could even keep track of the details you did (Mythica was going to implement this with villages evolving over time and so on, but it got killed) and so on.
In good or bad, though, DDO is more of an adventure game. You are in the city, you buy your stuff, get your new spells, chat in the inn over a mug of ale, get your group together and then depart for your adventure... that will be completely yours.
This is as near as we go so far for dynamic world. Most probably, though, DDO will permit you to repeat adventures, but still, the instance system permit them to heavily script them, like in baldur's gate, and to have some changes happening to your game world like you can access a certain area only after finishing that particular instance.
But that's it. at least for now. The other game in development by Turbine, LOTRO, has been said to have something similar... but so far, nobody knows how or what exactly it will be/have.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"