So Snipehunter is getting a bit bolder, this weeks "Shiny" post is a fairly long video walk though with commentary of a testing dungeon.
His forum post is all coy and very much "wink, wink, nod, nod" as if he's doing something he shouldn't by recording and sharing this video.
I'm sure Caspian was fully aware and approved of its creation as he's seen how giving the backers even the smallest bone gets them to open their wallets even wider as they gush all over the forums about the great "progress" being made.
For most not living in the Ivory Tower I expect will be far less impressed.
Just my opinion, but if this and the torch swimming video are the best they have to demo their progress, they are a long way off from letting anyone formally test this game. (Except to satisfy morbid curiosity)
https://chroniclesofelyria.com/forum/topic/33640/shiny-day-perfect-time-to-walk-in-the-dark
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Comments
"Pre-Alpha Walk-Though" from Oct 2017:https://www.youtube.com/watch?v=h_ZG22ckzB0&feature=youtu.be
Dungeon walk-through literally 2 years later:
https://cdn.chroniclesofelyria.com/screenshots/shiny/chronicles-of-elyria-prealpha-dungeon-walk-01.mp4
Love listening to him talk about how great VoxElyria was because it allowed them to define gameplay mechanics and "get it into the hands of the players very quickly". Hmm... 2 years later... no mechanics at all have been put in the hands of the players. Perhaps we have a different understanding of the term "very quickly".
As I always say, their own words are their greatest detractors. IMHO that 12 minute clip demonstrated just how bad this is going. The only thing that I thought was in any way a positive from that was the music. Other than that, the whole walkthrough just showed a horribly basic, tiny dungeon where he used a key that was floating in the air, talked to a "magic door" right out of Bards Tale 1, and got stuck on an anvil that apparently was supposed to be slid around onto a pressure plate. Aside from the absurdity of a random anvil popping up, the idea that you would just push one around a room with no effort is laughable.
Slapshot's rating:
Music - 8
Dungeon mechanics demoed - 2
Dungeon design - 1
Overall - 3/10
*Yes this accounts for "pre-alpha" state
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
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I got to thinking,i can farm in Atlas ,exactly like they are saying it and that game imo only took a year to make because of it's automated land generator and imo porting over a lot of the same models assets from Ark and just changing the skins.
Anyhow aside from content such as what people are typically used to in a game like Wow,i can do anything and MORE than Wow in Atlas and again,that game took no time to make.
I do not think this game will be full of npc content,the typical ? over the npc head and then running around doing 20000 of those to get xp.I am pretty sure this will be more like a survival game but with the small town idea and politics and well a lot of code that works behind the scene so i call those systems.
Animators are good at their job,they can work fast in producing animated models,literally days and with it being so easy to generate a world ,seeing them want to show us a "dungeon" is sort of very ho hum,anyone can make a dungeon in a very short time,a few days.I would be very skeptical that this game has got anywhere and will be a very long time and why idk,i assume they just don't have the size of team needed to make enough assets fast enough.
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Logic, my dear, merely enables one to be wrong with great authority.
Logic, my dear, merely enables one to be wrong with great authority.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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(Oblivion doesn't look that great)
So, I hope it plays better than it looks. But hey, At least there is SOMETHING on the table now.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
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Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Slightly better than my expectations.
My expectations are laughably low.
Back in 2016 during the KSer, they claimed to have a playable demo first shown at PAX East.
They did of sorts using Unreal 4 which was what they used for those early and much better looking demos you can still see linked on the KSer page.
They also announced a pairing up with SpacialOS to "speed" the development process along.
They continued down this initial path until Jan 2018 when they announced they were breaking off with SpacialOS for "reasons."
They also laid off a third of the staff (my theory is most of the Unreal 4 capable graphic artists) which stood around 30 at that time.
Reasons given was SBS was going to need time to further develop their Soulbound Engine to replace the capabilities SpacialOS was to provide.
From this point forward they seem to have shelved using Unreal 4, there no longer is any mention of it on their web site.
They've also stated they can no longer provide those early playable demos as the "technology" to support them is no longer in use, further supporting the idea they've abandoned using Unreal 4.
Finally, you've seen the results, any video clips or screenshots since 2018 have been with these low quality placeholder graphics instead anything resembling their earlier demos.
Snipehunter said in a Shiny post earlier this year they were developing all of the core play systems using "stock" artwork, replacing this with slightly upgraded versions which they ask their artists to make only when necessary to test the gameplay.
After all of the game systems are in place they plan to "quickly" replace all of the placeholder graphics with the final versions using some "elven magic" process which I've been told is beyond my simple armchair developer level of understanding.
@Slapshot1188 and @AnOldFart can probably also chime in where I've gotten some of my facts or timelines wrong, this game has switched gears so often it's hard to keep up.
One very eye opening experience is I went back and read the Kickstarter campaign this morning and it is amazing how little of what existed or was promised back in 2016 is still true today.
Most everything said seemingly has been tossed out the window and today's version is something very different than promised.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This is a damn good point apart from the final bit.
I would image it's a matter of money so they sacked the majority of the art guys and keep a minimal few. Those few will develop the nicer assets at a slower pace whilst all the design and programming is done.
Design that we were told was finished due to it being designed by Caspian for the past 10 or 20 years (I lost track)...
This way they keep development open for longer (and themselves in a job) whilst progress on the game slows down
Hey Everyone!
Thank you so much for all the great ideas! I'm going to sit down with the designers now and review the ideas that have been submitted thus far.
We'll take the best of them and weigh them next to the ideas we were already favoring in order to come up with a set of stretch goals that are both excellent for the players and manageable by the team.
Sincerely,
Caspian
P.S. Locking the thread now as we won't get another chance to review this thread and I don't want people spending time on something we may never see. But there's always next year!