How this thread has 4 pages not trashing the topic of the thread baffles me.
Because despite hyperbole and illogical statements there is in fact something to what the topic says.
The never ending quest for better graphics with more detail and higher poly counts has a much greater impact on MMORPGs where player clumping stresses the games in unpredictable ways. Single player games can control everything in predictable and tightly controlled scenes.
It's no accident that instead of technology being used to give you more players on screen with better frame rates, it has instead led to more phasing and hard caps on players in a zone until the zone spawns copies of itself in most modern MMORPGs.
That's done to provide higher fidelity graphics and animations in MMORPGs that are more in line with what players expect due to the better graphics in single player games.
But it hasn't killed anything. That's just delete being his usual hyperbolic self.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
How this thread has 4 pages not trashing the topic of the thread baffles me.
Because despite hyperbole and illogical statements there is in fact something to what the topic says.
The never ending quest for better graphics with more detail and higher poly counts has a much greater impact on MMORPGs where player clumping stresses the games in unpredictable ways. Single player games can control everything in predictable and tightly controlled scenes.
It's no accident that instead of technology being used to give you more players on screen with better frame rates, it has instead led to more phasing and hard caps on players in a zone until the zone spawns copies of itself in most modern MMORPGs.
That's done to provide higher fidelity graphics and animations in MMORPGs that are more in line with what players expect due to the better graphics in single player games.
But it hasn't killed anything. That's just delete being his usual hyperbolic self.
While im no expert in video games technology.. it feels like the bottleneck is usually more networking blowing up rather then peoples machines burning up because of too many pixels or complex animations.
If anything it's players desire for more complex and faster paced combat that killed mmo's in that sense.
The graphic point is mostly a budget related thing.
If there is a future for 'true' mmo's it seems to lie within streaming where networking can easily handle 1000 players in the same space due to it all being located in the same room.
How this thread has 4 pages not trashing the topic of the thread baffles me.
Because despite hyperbole and illogical statements there is in fact something to what the topic says.
The never ending quest for better graphics with more detail and higher poly counts has a much greater impact on MMORPGs where player clumping stresses the games in unpredictable ways. Single player games can control everything in predictable and tightly controlled scenes.
It's no accident that instead of technology being used to give you more players on screen with better frame rates, it has instead led to more phasing and hard caps on players in a zone until the zone spawns copies of itself in most modern MMORPGs.
That's done to provide higher fidelity graphics and animations in MMORPGs that are more in line with what players expect due to the better graphics in single player games.
But it hasn't killed anything. That's just delete being his usual hyperbolic self.
While im no expert in video games technology.. it feels like the bottleneck is usually more networking blowing up rather then peoples machines burning up because of too many pixels or complex animations.
If anything it's players desire for more complex and faster paced combat that killed mmo's in that sense.
The graphic point is mostly a budget related thing.
If there is a future for 'true' mmo's it seems to lie within streaming where networking can easily handle 1000 players in the same space due to it all being located in the same room.
The network bottlenecks are part of it but the rendering issues are real. This is not an original thought on my part. Many developers have said that many times. Here's just one example of that from 2010:
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
What is funny is that many people consider the Marvel movies to not actually be movies. There was some article by Martin Scorcese saying that they are not "cinema."
Of course it is just his opinion but you could certainly make the argument that these superhero movies are more like an amusement park ride than what was traditionally called "film" or the "cinema."
Saying graphics killed Video games is like saying CGI killed movies. Tell it to Marvel. They will laugh at you.
It's hard to be objective about this when I am looking at a page full of
splash ads for BDO. A game put together on an Indi budget, sent
everyone packing in graphics quality and made billions doing it.
Graphics improvements certainly changed the landscape but MMOs aren't dead.Just needs new blood.
Comments
The never ending quest for better graphics with more detail and higher poly counts has a much greater impact on MMORPGs where player clumping stresses the games in unpredictable ways. Single player games can control everything in predictable and tightly controlled scenes.
It's no accident that instead of technology being used to give you more players on screen with better frame rates, it has instead led to more phasing and hard caps on players in a zone until the zone spawns copies of itself in most modern MMORPGs.
That's done to provide higher fidelity graphics and animations in MMORPGs that are more in line with what players expect due to the better graphics in single player games.
But it hasn't killed anything. That's just delete being his usual hyperbolic self.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
If anything it's players desire for more complex and faster paced combat that killed mmo's in that sense.
The graphic point is mostly a budget related thing.
If there is a future for 'true' mmo's it seems to lie within streaming where networking can easily handle 1000 players in the same space due to it all being located in the same room.
https://gamedev.stackexchange.com/questions/5019/how-come-the-3d-graphics-and-animations-of-mmorpgs-are-usually-worse-than-non-on
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED