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2019, Vanilla Wow are the only ones that got EVERYTHING RIGHT.

delete5230delete5230 Member EpicPosts: 7,081

Two Factions PvP in a huge two continent world were the land mass allows the player to avoid PvP completely if desired…. It's the only open world PvP that ever worked. 

Very very large stand alone game that spent years giving updates and content freely making the subscription fair, honest, and worth it.  MOST players spent six months to a year to level 60… You personally did it in three weeks ?... You’re an awesome player ! 

Difficulty level to cover EVERY range of player's.  Too easy ?... Simply search out harder content. Try fighting things three levels higher, you better understand your class, no button mashing their.  Too difficult ?.... Play a hunter to ease the pain, be prepared to feed your pet or play a Mage and watch your mana as a trade off. 

Non-instanced world, I have the urge to say that twice Non-instanced world.  2019, no one else can get that right….. We all know high tech zone replicas, instancing, mega servers suck real bad… come on admit it !...... What's really impressive is a "non-instanced world", that’s the HIGHEST OF ALL TECH's. 

Greed free, you get what you pay for….. I'll let your Imagination run free with that one.  This alone is often a HUGE game breaker. It could take a Cleveland steamer dump all over a good game. 

Social… Click on anyone and simply play with them… you need others to uncover the mysteries of this game.   What?... You say you know everyone of them ?... You must have played this game A LOT. 

People often refer to others as WoW ripoffs, WoW killers, copy from WoW.  No one had ever come close to touching World of Warcraft in any way EVER. 

Hate the game ?... You played it too much

Find it boring ?… You soloed too much

Hate the graphics ?... It was made in 2004

 

Millions played, maybe a Billion had passed through.

Don't care any more, understandable it's old, but un-touched to this day.

eoloeKylerandragonlee66PhaserlightMrYukuz
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Comments

  • anemoanemo Member RarePosts: 1,903
    ¯\_(ツ)_/¯
    Phaserlight

    Practice doesn't make perfect, practice makes permanent.

    "At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."

  • GroqstrongGroqstrong Member RarePosts: 826

    Two Factions PvP in a huge two continent world were the land mass allows the player to avoid PvP completely if desired…. It's the only open world PvP that ever worked. 

    Very very large stand alone game that spent years giving updates and content freely making the subscription fair, honest, and worth it.  MOST players spent six months to a year to level 60… You personally did it in three weeks ?... You’re an awesome player ! 

    Difficulty level to cover EVERY range of player's.  Too easy ?... Simply search out harder content. Try fighting things three levels higher, you better understand your class, no button mashing their.  Too difficult ?.... Play a hunter to ease the pain, be prepared to feed your pet or play a Mage and watch your mana as a trade off. 

    Non-instanced world, I have the urge to say that twice Non-instanced world.  2019, no one else can get that right….. We all know high tech zone replicas, instancing, mega servers suck real bad… come on admit it !...... What's really impressive is a "non-instanced world", that’s the HIGHEST OF ALL TECH's. 

    Greed free, you get what you pay for….. I'll let your Imagination run free with that one.  This alone is often a HUGE game breaker. It could take a Cleveland steamer dump all over a good game. 

    Social… Click on anyone and simply play with them… you need others to uncover the mysteries of this game.   What?... You say you know everyone of them ?... You must have played this game A LOT. 

    People often refer to others as WoW ripoffs, WoW killers, copy from WoW.  No one had ever come close to touching World of Warcraft in any way EVER. 

    Hate the game ?... You played it too much

    Find it boring ?… You soloed too much

    Hate the graphics ?... It was made in 2004

     

    Millions played, maybe a Billion had passed through.

    Don't care any more, understandable it's old, but un-touched to this day.

    Wow did get a lot of things right, lots of favorite mmo moments in that game.  A lot of the mechanics worked because it has a healthy population.  Can you imagine its world size on a dead server?
  • TheocritusTheocritus Member LegendaryPosts: 10,014
    I actually thought 3 factions would have been better (Alliance, Horde, neutrals/those races that hate everyone)
    MendelPhaserlight
  • F2PlagueF2Plague Member UncommonPosts: 232
    Ummm... yea okay.. nice opinion.
    Counter point, WoW sucks.
    An opinion followed by an opinion.

    I could make a counter list of all the things that made it bad, but I am just over it. 
    KyleranthelawoflogicMylan12Alexander.BMrYukuz
  • The user and all related content has been deleted.
  • MyrdynnMyrdynn Member RarePosts: 2,483
    Asheron's Call open world pvp which was actually open world, was far superior 
    F2PlagueKyleranKeushpuppyScot[Deleted User]
  • KajidourdenKajidourden Member EpicPosts: 3,030
    Hardly, my motivation died before the first month was up.  Honestly I think the biggest turn off is the LFG shout spam, if there was a system of finding a group (not one that teleports you there, but something to find people) I would have enjoyed it more.  Hell, at least FFXI had a system where you could flag yourself and other players could find you, being able to see your class and level.
    F2Plague
  • KyleranKyleran Member LegendaryPosts: 44,059
    edited November 2019
    Some men...you just can't reach.



    ;)
    Amathe

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • CryomatrixCryomatrix Member EpicPosts: 3,223
    @delete5230

    You should take mercy upon us and post only on fridays.
    Iselin[Deleted User]MrYukuz
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • thelawoflogicthelawoflogic Member UncommonPosts: 788
    It was a good game I like it better with dungeon finder
  • IselinIselin Member LegendaryPosts: 18,719
    I used a 60 day game card for it and spent about 20 days in Classic and about another 30 in regular WOW. I didn't bother playing either the last week or so.
    [Deleted User]
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • barasawabarasawa Member UncommonPosts: 618
    Vanilla WoW had many great things about it, but I'd be fool to say it was perfect.
    It had plenty of issues, and there's no way to sugar coat that, even though it was a great advance forward for MMORPGs when it came out.

    Lost my mind, now trying to lose yours...

  • delete5230delete5230 Member EpicPosts: 7,081
    @delete5230

    You should take mercy upon us and post only on fridays.
    You could always only read them on Fridays. 
    PalebaneCryomatrix
  • Gyva02Gyva02 Member RarePosts: 499
    edited November 2019
    2019, Vanilla Wow is the only one that got EVERYTHING RIGHT.

    2019 Classic and Vanilla Wow are the only ones that got EVERYTHING RIGHT. 

    Sorry had to fix that, one of those is right... 

    delete5230
  • KyleranKyleran Member LegendaryPosts: 44,059
    Gyva02 said:
    2019, Vanilla Wow is the only one that got EVERYTHING RIGHT.

    2019 Classic and Vanilla Wow are the only ones that got EVERYTHING RIGHT. 

    Sorry had to fix that, one of those is right... 

    You know what's interesting? I believe he's never actually played the retail versions of WOW, neither the original vanilla in 2004 nor todays Classic one.

    His entire experience has been on pirate servers which actually have never been the true WOW experience.... meaning one actually pays to play it.


    Phaserlight

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    You've got a weird definition of "everything".  For starters, in Vanilla WoW:

    1)  Combat was mediocre, with a time to kill that was way too long.
    2)  The endgame was awful enough to actually be worse than games that didn't have an endgame at all.
    3)  Crafting was both boring and nearly useless, with bags as the main exception.
    4)  Grouping mechanics barely worked at all, with cold calling people you find with /who as the primary way to get a group.
    5)  The loot system practically begged people to ninja loot everything from the final boss.
    6)  Server stability was by far the worst I've seen in any MMO, ever.
    7)  Kill stealing was a major problem.
    8)  The ability to kill the other faction's quest givers brought gratuitous griefing for no benefits.
    9)  The means to switch continents were flagrantly broken, and liable to kill you or send you back where you came from, except during the Captain Placeholder era.
    10)  The stock UI was basically unusable, which made it mandatory to get UI mods that would break with every patch.

    That's a whole lot of things that Vanilla WoW got very wrong.  That's not to say that it was all bad.  It did have some good points, such as:

    1)  No item mall.
    2)  Seamless zoning within a continent was pretty cool.
    3)  Well designed auction house.
    MendelPhaserlight
  • ArglebargleArglebargle Member EpicPosts: 3,481
    I correctly predicted the OP by just looking at the title of the thread!
    Phaserlight

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • delete5230delete5230 Member EpicPosts: 7,081
    Kyleran said:
    Gyva02 said:
    2019, Vanilla Wow is the only one that got EVERYTHING RIGHT.

    2019 Classic and Vanilla Wow are the only ones that got EVERYTHING RIGHT. 

    Sorry had to fix that, one of those is right... 

    You know what's interesting? I believe he's never actually played the retail versions of WOW, neither the original vanilla in 2004 nor todays Classic one.

    His entire experience has been on pirate servers which actually have never been the true WOW experience.... meaning one actually pays to play it.


    Back around late 2004 I had no friends that played video games to talk to about it. All I knew was you can play it online with other people, didn't even know what it looked like or researched it on the net.  I walked into EBGames and the salesmen told me I wouldn't like it and sold me some crappy shooter game that I returned two hours later. So I went over to another computer store, can't believe I cant remember the name (the big chain one that later closed down).

    Anyway, it wouldn't play so I learned how to install ram and a new video card so it would barely play.  Surprisingly dungeons were fine, but chunky as hell in Stormwind.  Played the retail shortly into The Wrath of the Lich King...... This is when things started to go downhill, then shortly after the LFG tool did me in.  Went without for a few years, but it was ok there were other good mmorpgs.  Later I found private emulators and been playing ever since. 



    Now I do say, as the years go by my tolerance for playing it more than 10 or 20 levels at a time is low.  I do get sick of it quickly, it's not the games fault.  After about four months away, I'll play it hard for a few more weeks.... This has been going on for years.



    By the way the emulators ARE the full experience.  The three that I had played we always packed solid of players, even to this day.  Their NOT BROKEN, infact I know the version they all use, and had found like three broken quest in the game, and trust me I know the game inside out, besides not Raiding..... Broken is a rummer that started here. 

    Here's another FACT:
    Blizzard never closed ANY of them.  Nostalrius, conspired with Blizzard to work along side them to get Classic retail working. They lied to the public !!!!! Bet you didn't know that  :p
  • ScotScot Member LegendaryPosts: 24,429
    Myrdynn said:
    Asheron's Call open world pvp which was actually open world, was far superior 
    Indeed, but DAOC was the best. Not open world, RvR has never been beaten.
    MendelMylan12[Deleted User]
  • mbrodiembrodie Member RarePosts: 1,504
    edited November 2019
    Kyleran said:
    Gyva02 said:
    2019, Vanilla Wow is the only one that got EVERYTHING RIGHT.

    2019 Classic and Vanilla Wow are the only ones that got EVERYTHING RIGHT. 

    Sorry had to fix that, one of those is right... 

    You know what's interesting? I believe he's never actually played the retail versions of WOW, neither the original vanilla in 2004 nor todays Classic one.

    His entire experience has been on pirate servers which actually have never been the true WOW experience.... meaning one actually pays to play it.


    Anyway, it wouldn't play so I learned how to install ram and a new video card so it would barely play.  Surprisingly dungeons were fine, but chunky as hell in Stormwind.  Played the retail shortly into The Wrath of the Lich King...... This is when things started to go downhill, then shortly after the LFG tool did me in.  Went without for a few years, but it was ok there were other good mmorpgs.  Later I found private emulators and been playing ever since. 








    WoW's sub numbers might disagree with you on Lich King being where WoW started to go downhill... if the sub number charts are anything to go by.. the second year of Cataclysm is when the subs started to drop and not coming back


  • WizardryWizardry Member LegendaryPosts: 19,332
    edited November 2019
    I happened to be fortunate to play most all of the mmorpg's on the market,so i totally understand what each is doing.
    A lot of what the OP is saying might be true but they are queries that in essence can only attain a YES answer or a positive spin.

    So let's look at one particular mention and that is button mashing.Wow most certainly is a button masher but of course stifled by the global timer,however if there were no global timer the 1-2-3 buttons would be mashed as fast as the human fingers can mash them.Reason?Well the reason is that the game offers VERY little if any penalty for playing badly or button mashing.

    Factions-2 factions is as LAZY a design as it gets,you couldn't have any fewer or it wouldn't be a faction game.Pvp also does NOT work in a rpg game,so it is a double fail,IF trying to be a QUALITY game BOTH at pvp and pve which i am stating is IMPOSSIBLE to be both.

    "difficulty"Well 99% of the game is based on linear marker questing,so you are NOT going to in reality seek anything out "for difficulty,other than perhaps knowing of soem exploit"which MANY a Wow player have gone for over the years at least until patched.You are strung along a linear path that is based on your level,the xp,rewards all level based and in reality never changes no matter where you are.Also Wow does NOT really have a difficulty sphere,the game,your character is based MOSTLY on your gear and not the player.This is somewhat also true in every mmorpg but some are better designed than others to remove the GEAR factor,Wow/Blizzard is NOT one of the better ones.

    To state no other game has come close to Wow as a clone is 100% FALSE because Wow is actually an EQ2 clone,not the other way around.I will admit that Wow has ALWAYS been much more polished than EQ2 but as a game,it's content and design,Wow has always been inferior.

    "Hate the graphics" excuse?I never liked the graphics even in 2004,so yeah not buying an excuses here.However to be fair,i do not put a lot of credence nor do i judge games a whole lot based on graphics,matter of fact it matters very little  so long it is not real goofy looking.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    I should expand on why i have in the past judged Wow by it's graphics even though i stated it matters very little to me.
    BTW i mentioned this very fact way way back so not like i am just making this up now as some Wow hater like soem might believe.

    The REASON i thought Wow's graphics have always been bad is because at least in the early years,their textures were HORRIBLE.An example would be tree bark that id not look like bark or more often stone textures that did not resemble what a stone texture would be like.So at least to me,this falls into a category that is worse than "cartoony".
    First of all "cartoony" means low quality textures,like a dull 8 color palette rather than a larger one more enhanced color palette.However when your art team,supposedly talented people make textures that look down right awful and this makes it past the quality control team,past their team boss/producers/managers etc etc,it shows a lot of superficial care for their product by the Blizzard team.
    A perfect example is when you see Blizzard advertising a nice looking MUCH higher quality marketing video that likely took a lot of time and effort but put no real effort into the GAME that actually matters.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    Quizzical said:
    You've got a weird definition of "everything".  For starters, in Vanilla WoW:

    1)  Combat was mediocre, with a time to kill that was way too long. 
    2)  The endgame was awful enough to actually be worse than games that didn't have an endgame at all.
    3)  Crafting was both boring and nearly useless, with bags as the main exception.
    4)  Grouping mechanics barely worked at all, with cold calling people you find with /who as the primary way to get a group.
    5)  The loot system practically begged people to ninja loot everything from the final boss.
    6)  Server stability was by far the worst I've seen in any MMO, ever.
    7)  Kill stealing was a major problem.
    8)  The ability to kill the other faction's quest givers brought gratuitous griefing for no benefits.
    9)  The means to switch continents were flagrantly broken, and liable to kill you or send you back where you came from, except during the Captain Placeholder era.
    10)  The stock UI was basically unusable, which made it mandatory to get UI mods that would break with every patch.

    That's a whole lot of things that Vanilla WoW got very wrong.  That's not to say that it was all bad.  It did have some good points, such as:

    1)  No item mall.
    2)  Seamless zoning within a continent was pretty cool.
    3)  Well designed auction house.
    I am no fanboy of WoW, but I think some of your points are purely a matter of taste. My view on this below.


    1) This is subjective. You can hardly say that the combat was objectively a weakness of vanilla Wow. I personally disagree.

    2) This is again subjective. I disagree. I think that for a game built around endgame design, it was done quite well. I personally prefer MMOs which are not built around endgame though.

    3) Boring part is subjective and I do not dispute it. Crafting being useless is actually a statement and I believe it is factually inaccurate. I think crafting in vanilla was useful as it contributed to the achievement of guilds' pve objectives. One example would be fire resistance gear for tanks and melee dps for Ragnaros fight, fire resist potions, flasks, etc.. 

    4) I dont dispute this, but for me, personally, a guild was the primary way to get a group and it worked quite well.

    5) I am not sure I understand this point. When you want gear to be distributed fairly, you can always put master looter on. People created loot systems, such as DKP or EPGP to ensure fair loot distribution for the raid group.

    6) Subjective, but I do not dispute the server stability issue in general.

    7) This was an issue for sure. I wouldnt personally call it a "major" problem though.

    8) I understand your point, but it also created a lot of opportunities for world PvP. Wasnt there an option to play on pve servers? I have never played there. Was it even possible to kill NPCs on those?

    9) I dont remember this issue, but I does not mean it wasnt there.

    10) This is subjective. I never had significant problems with the UI. Or maybe I just dont remember them. "Unusable" is too harsh of an assessment, imo.
    I'll agree that some of my points were subjective.  I would contend that the problems in (6) and (9) being unambiguously bad things was not subjective, though.  When I quit Vanilla WoW, I looked through my account logs and found that I had gotten in total 30 free days as compensation for crashes and downtime of various sorts, mostly one day at a time.

    As for (9), when you'd take a boat or zeppelin to the other continent, sometimes at the point where it was supposed to transfer you to the other continent, it just wouldn't.  Your ride would vanish, and dump you into the ocean way out in the fatigue zone.  If your hearthstone wasn't on cooldown, you could hearth out, take some time to get back, and try again.  If it was on cooldown, you were probably going to die, and at least some of the time, couldn't even recover your body without dying of fatigue before you got out there.  It was a serious problem, and the reason why Captain Placeholder was introduced as a way to get players to the other continent.

    On (4), relying on guilds for grouping failed pretty spectacularly unless either:
    a)  you didn't want to group at all until endgame, and were willing to schedule your life around the game to group with your guild at endgame, or
    b)  you wanted to group with people of wildly inappropriate levels for the content that you wanted to do (e.g., bring a level 50 to level 30 content), which I thought was stupid.

    For that to be the only situations where you could group is pretty terrible as grouping mechanics go.  Sometimes, even asking literally every single player on the server in the appropriate level range for content wasn't enough to fill a group.  For a single guild to happen to have four other people on in your (sub-60) level range was fairly rare, whether they were willing to group with you at the time or not.

    On (5), the basic problem is that if you group with someone, you'll probably never see him again.  If you ninja loot everything you can at the last boss, there is no way for him to do anything about it.  The need/greed loot system encourages that.  Master looter was a way to avoid it, but a lot of people didn't want to let someone else that they'd never met before and would never see again be the master looter.

    For (8), my complaint isn't about players killing other players.  Rather, if you're level 20, and some level 60 players from the other faction decided to kill all the NPCs at your quest hub, you couldn't get the quests.  If you had already completed the quests, you couldn't turn them in.  That's not unique to Vanilla; the live version of the game has that problem, too, though it's rarer now than it was then.  A PVE server didn't fix the problem, as those still allowed players to kill NPCs.  I don't recall ever seeing any other game that made that same design blunder.

    For (10), among other things, the default UI only let you have one skillbar.  WoW is known for having a lot of skills, so if you only used the default UI, most of your skills would have to be inaccessible at any given time.  They later added more skillbars because they realized that they had made those extra bars pretty necessary in order to play the game.  That change might have come at some point during Vanilla, even, but early on, you needed mods in order to have multiple skillbars.
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    edited November 2019
    Quizzical said:
    You've got a weird definition of "everything".  For starters, in Vanilla WoW:

    1)  Combat was mediocre, with a time to kill that was way too long.
    2)  The endgame was awful enough to actually be worse than games that didn't have an endgame at all.
    3)  Crafting was both boring and nearly useless, with bags as the main exception.
    4)  Grouping mechanics barely worked at all, with cold calling people you find with /who as the primary way to get a group.
    5)  The loot system practically begged people to ninja loot everything from the final boss.
    6)  Server stability was by far the worst I've seen in any MMO, ever.
    7)  Kill stealing was a major problem.
    8)  The ability to kill the other faction's quest givers brought gratuitous griefing for no benefits.
    9)  The means to switch continents were flagrantly broken, and liable to kill you or send you back where you came from, except during the Captain Placeholder era.
    10)  The stock UI was basically unusable, which made it mandatory to get UI mods that would break with every patch.

    That's a whole lot of things that Vanilla WoW got very wrong.  That's not to say that it was all bad.  It did have some good points, such as:

    1)  No item mall.
    2)  Seamless zoning within a continent was pretty cool.
    3)  Well designed auction house.

    You are completely wrong on most points, but just point 6 makes me wonder if you ever played WoW and any other MMORPG. Just to quote one example, Anarchy Online... WoW vanilla release was a walk in the park compare to that. I could add UO, AC1, EQ, DAoC, SWG and others to that like which had major problems during months after release.

    Maybe you should stick to hardware related threads, stick to those Intel vs AMD threads, because here you don't make any sense at all.


    EDIT: "
    For (10), among other things, the default UI only let you have one skillbar. "

    Ok you are definitely either trolling or you never played Vanilla WoW. Or you were too stupid to go in the interface options and display the 4 other skill bars. Could be, you were young back then, and young people sometimes aren't the smartest of their pack.
    I haven't played many MMORPGs right at launch.  But that includes WoW.  A year after launch, WoW's server stability was still a disaster.  When I played Anarchy Online (not near launch), its servers were fine.  I never played the other games you list.

    When I picked up Vanilla WoW, it only let you display one skillbar at a time.  There wasn't any option built into the UI to display more skillbars.  That required UI mods.  Blizzard later saw that everyone was doing that and added it to the base UI.  But it wasn't in there from the start.  That wasn't the only problem with the base UI, but it was the most egregious.

    Actually, to conclusively prove you wrong, I've dug around in the patch notes and found exactly when it was added:

    https://wow.gamepedia.com/Patch_1.3.0

    "You can now have multiple action bars on screen at the same time."

    Because before that patch, you couldn't, at least apart from mods.  Requiring mods for that basic functionality does not constitute doing "everything right", as the original poster claims.
  • KyleranKyleran Member LegendaryPosts: 44,059
    I correctly predicted the OP by just looking at the title of the thread!
    Isnt that sort of like predicting the sun will rise in the morning?

    ;)
    Phaserlight[Deleted User]

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






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