It looks like you're new here. If you want to get involved, click one of these buttons!
Now I wasn't expecting a lot, but...
At lvl 60 all that's left for me is to do grind: cash for mount, gear/wep ugrades,
mobs for rep, for upgrades,
instance runs for gear upgrades.
So I go to the DM faire and what do I find. I can farm, GRIND, mobs for a good AGI necklace. And it's not even the epic one from test, they nerfed it. Since I don't have the right proffession I'll have to kill mobs for drops.
Example: 5 vibrant plumes=12 tickets, so I need 100 x 5 plumes. I went to felwood to kill Schreechers since thottbot claimed a 200% drop rate. I didn't expect that but I did expect better than a 1 in 10 drop rate. So I need to kill approximately 5000 of the birds, and they are not exactly found in abundance.
Who at Blizz thought we needed MORE grind at 60?
As for the rest of the faire. Well I've seen it, won't be going back.
Comments
I understand your thoughts on the faire being crap, but as far as the grind, I dont see a problem. Unless you want things handed to you I guess there might be a problem. Thottbot is not all powerfull thought, there are things you can kill that arent listed there, look around on the net, you will be able to find something.
Why do people ALWAYS misread posts like this?
Point out to me where I requested that I just be handed the amulet, and I will apologise.
I never wanted to be handed level 60, and in my opinion I was, practically. It was way to easy to level through the last 10 to 60, the XP needed way too low. But my point is NOT that I wanted the level, or the gear, or the weapon, HANDED to me with no effort, it's that I don't want to GRIND.
Do you understand? Grind: to perform the same action repeatedly hours you achieve a purpose. You find it fun? I don't. Being able to grind proves to other gamers what? That you are capable of performing the same mindless actions over an over. No skill or intelligence is required, just the ability and time to repeatedly kill monsters for drops that are no challenge at your level.
There are enough Real Life jobs, work and home, that require the grind, why would I want it in a game? When you finish work you want to go out and spend money and have fun, not grind some more.
Up to level 60 you COULD grind if you wanted, and some did, but WoW was different to other games, you could simply explore the world and quest, and get XP as a by product.
If the faire had required me to SOMEHOW kill 5 level 60 eiltes mobs (solo), which I first had to find from the clues, and then work out how to kill, THAT would have been fun. They could have had a "faire" style quest; a test of strength, wit, intelligence, etc. each challenge unique to you.
But NO. The best their talented writers could come up with was: collect 100s of an item by killing 1000s non challenging mobs.
[quote]Originally posted by Finduilas
[bI don't want to GRIND.
Do you understand? Grind: to perform the same action repeatedly hours you achieve a purpose. You find it fun? I don't. Being able to grind proves to other gamers what? That you are capable of performing the same mindless actions over an over. No skill or intelligence is required, just the ability and time to repeatedly kill monsters for drops that are no challenge at your level.
There are enough Real Life jobs, work and home, that require the grind, why would I want it in a game? When you finish work you want to go out and spend money and have fun, not grind some more.
Up to level 60 you COULD grind if you wanted, and some did, but WoW was different to other games, you could simply explore the world and quest, and get XP as a by product.
If the faire had required me to SOMEHOW kill 5 level 60 eiltes mobs (solo), which I first had to find from the clues, and then work out how to kill, THAT would have been fun. They could have had a "faire" style quest; a test of strength, wit, intelligence, etc. each challenge unique to you.
But NO. The best their talented writers could come up with was: collect 100s of an item by killing 1000s non challenging mobs.[/b][/quote]
You just described about 99% of the MMO's on the market. They'are all about retention, and keeping you paying for as long as possible. Easiest way to do that is timesinks, aka grinding.
Anyway, if you dislike the grinding aspect of MMOs, why do you play?
Unfortunately grind was and still is a building block of any MMORPG. Every game in this category has grind one way and the other. What WoW did is eased up on grind a lot and masked what was left under quests. Its so masked that I personaly dont feel that grind whatsoever.
But still it exists and I would definitely love to see Bliz doing other types of quests, where it involves logic and intelligence. For example a rotating quest - A certain NPC would give out different quests (quest changes lets say every day or week). That way it gives a fresh feeling to the game, and someone who is leveling his alt in the same place would be pleasantly surprised that hes doesnt have to complete same quests again. And its so easy to make, just give that NPC several quests to work for.
More diversity = better product.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
Come to think of it, It would be a kick to have a quest where Horde players could team up with Alliance players to do quests! To make it even better, have them excort 2 NPCs, a goblin and gnome who keep arguing and sometimes fighting with each other hehehe. And then, at the end, a horde of crazed mechanical chicken attack the town and everyone had to defend NPCs
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
jim, I agree.
I like the idea the ill fated wish had. Unique, one off quests, found only in certain locations of the world. Since it took a long time to travel around most people stayed in one spot and only a few of those might be on the same quest. You might be first to complete it, and because they planned to have only one server, you'd be the ONLY to complete it.
I also liked the idea of beast migration. If the mobs in a certain area all get killed, over a period of time, no more will spawn, you must move on to fresh pastures.
Wish tried to be unique but failed. WoW is the opposite and look at it go. No surprise few risks are taken these days.
And to Coldmeat,
To answer your question, I don't play mmorpgs where grinding is the norm. It quit Everquest for that reason, Earth and Beyond, Horizons... Once the freshness of the game was gone, and the real grind kicked in, I moved on. WoW was not a grind up to 60, I just quested and hunted all over the world, kept exploring and mixing my play time up.
But at 60 hunting is pointless except to farm cash, and some places are far better than others, so you end up there. Quests offer crap rewards, if at all, no XP, very little cash, so they are largely pointless. To get the better gear to have to constantly go through the same instances until you get lucky. PVP is crap, with BGs rarely up, town raids nerfed, and no incentive or reason to raid the capitals.
That's why I stopped playing WoW too.
Single player rpgs are good, but they are not dynamic, do not change, do not have other players to share the experience with.....
the faire is total garbage and nothing but RP fluff if even. boycott it! the epic necklace was barely better then something you can get out of a 45min UD strat run, and did not require a nerf.
its all another case of hardcores dictating what the rest of the players get. it not enough for them to have the epics but they have to go as far as to make sure the rest of us dont get them either
the grind is no issue to me, its the crappy reward thas the problem (also lets not forget to mention you cant see the nerfed necklace until you get all 1200 tickets)
(novice member?!?!? damn its been a while i guess)
20 in 2 hours?. you need 500. 500/20=25. 25x2 hours=50 hours play for 500 plumes, or 1200 tickets for necklace.
Ok, a hardcore player could put in 10 hours farming per day, Monday to Friday, and get the necklace before the faire packs up.
But if you play 2-4 hours per night, after work/college/school etc. Even if you ONLY farm every night, which would be real boring it will still take until the next faire to get the necklace.
Why not just do an instance run for 2-4 hours per night, and at weekends, and get a better necklace from a drop. It would be less boring to do, and there would be other benefits, other drops.
The game lacks content mate. The sooner you accept it the easier it is on the psyche. I fight boredom every day. Lately I have been collecting card decks to pass the time.
WoW has loads of content. Try playing Horizons for a day or two and you'll see what a mmorpg without content looks like.
It's just that at level 60 the game becomes a grind.
As for accepting it. I don't. I stopped playing. My sub is still active, so I popped in to check the faire out, hoping for something to renew my interest, it didn't.