to get your RP fix, I reccomend you go on an old-fashion MUD. It's all new to me and there's still a surprising number of people that play them. I got on a role play enforced one, I assume you'd want that as well. most people are there to roleplay anyway. anyway, I haven't had this much fun in a long time, maybe you should try it again.
--------------------------------------- All you friggin suburban white kid wannabe poobutts that are in love with G-Unit are sad and pathetic. Find your own identity -Anarchyart
Originally posted by Siphons to get your RP fix, I reccomend you go on an old-fashion MUD. It's all new to me and there's still a surprising number of people that play them. I got on a role play enforced one, I assume you'd want that as well. most people are there to roleplay anyway. anyway, I haven't had this much fun in a long time, maybe you should try it again.
*nod* It's a lot easier to actually enforce roleplaying on MU*s for a few reasons:
1) They're non-profit, so the owner doesn't have to worry about losing business with the same urgency a corporation would. No one wants to run an empty game, but there's less pressure to buckle under player demands.
Roleplaying Intensive MU*s like Armageddon and Harshlands actually have applications required to play the games, thus allowing them immediate control of their population. Character names, backgrounds, skills, and other factors are all approved or denied before anyone even sets foot into the game. There aren't a lot of RPI MU*s out there, but they take their game worlds very seriously.
2) There are smaller playerbases to police. It's significantly easier to keep order in a game with 20-30 people online (or even 100-200 in the case of larger free MU*s) than it is to keep track of 2000 people.
3) Related to #2 above, smaller playerbases often become more of a community, and communities are more involved in self-policing. This creates an enviroment in which both the players and the administrators are working together to enforce the same policies, rather than working against each other.
One thing to be aware of, though, is that not all MU*s are centered around roleplaying. There are entire codebases like Godwars and RoT that were designed specifically for PvP (a few incorporate roleplaying, but most do not), so it's important to know what you're getting into before you log in. There are as many types of MUDs as there are administrators, so finding the right fit often takes a bit of research. Fortunately, there are pretty detailed search engines for doing just that.
Anyway, I agree that the OP's best bet is text-based. Even in the MUD community, roleplayers make up the minority. That's just the way it is. Unlike MMOs, however, the people in charge are running the games entirely for their own enjoyment, so there's no need to consult market research in order to recoup startup costs or otherwise design based on the lowest common denominator.
Comments
to get your RP fix, I reccomend you go on an old-fashion MUD. It's all new to me and there's still a surprising number of people that play them. I got on a role play enforced one, I assume you'd want that as well. most people are there to roleplay anyway. anyway, I haven't had this much fun in a long time, maybe you should try it again.
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All you friggin suburban white kid wannabe poobutts that are in love with G-Unit are sad and pathetic. Find your own identity -Anarchyart
*nod* It's a lot easier to actually enforce roleplaying on MU*s for a few reasons:
1) They're non-profit, so the owner doesn't have to worry about losing business with the same urgency a corporation would. No one wants to run an empty game, but there's less pressure to buckle under player demands.
Roleplaying Intensive MU*s like Armageddon and Harshlands actually have applications required to play the games, thus allowing them immediate control of their population. Character names, backgrounds, skills, and other factors are all approved or denied before anyone even sets foot into the game. There aren't a lot of RPI MU*s out there, but they take their game worlds very seriously.
2) There are smaller playerbases to police. It's significantly easier to keep order in a game with 20-30 people online (or even 100-200 in the case of larger free MU*s) than it is to keep track of 2000 people.
3) Related to #2 above, smaller playerbases often become more of a community, and communities are more involved in self-policing. This creates an enviroment in which both the players and the administrators are working together to enforce the same policies, rather than working against each other.
One thing to be aware of, though, is that not all MU*s are centered around roleplaying. There are entire codebases like Godwars and RoT that were designed specifically for PvP (a few incorporate roleplaying, but most do not), so it's important to know what you're getting into before you log in. There are as many types of MUDs as there are administrators, so finding the right fit often takes a bit of research. Fortunately, there are pretty detailed search engines for doing just that.
Anyway, I agree that the OP's best bet is text-based. Even in the MUD community, roleplayers make up the minority. That's just the way it is. Unlike MMOs, however, the people in charge are running the games entirely for their own enjoyment, so there's no need to consult market research in order to recoup startup costs or otherwise design based on the lowest common denominator.