I’ll distill your list down to the gameplay mechanics
exploration pvp fps mining trading
if I missed one fee free to correct me.
lets go back to what I originally said. There’s no gameplay that is fully fleshed out yet.
exploration - possible to give this one to you since you can explore. If you want to compare it to other space games though it falls far short.
pvp - yep you can pvp and as max pointed out there bounty hunting against AI or other players but again this mechanic isn’t fully fleshed out unless you just consider everyone is only wanted dead.
fps - Star marine. It exists but it’s a poor COD clone is what I have read from many people. Give you a half point for this since it’s a FPS in a FPS engine and it’s lacklustre cause of the AI.
mining - You can mine so a point here. Can’t do anything with the ore you mine except sell it so the gameplay that matters after this is missing but that’s not that point I originally made.
Trading - to be honest not 100% sure about trading. I know you can goto another area buy stuff and then fly to a different area and sell it which sounds boring but that’s just me in general.
So again is anything really fully fleshed out or is it still in tier 0 or 1 and very basic?
Yawn.
Underwhelming for a $300M game that's been in development for 7 years.
What happened to all the "scope" and "ambitious" we've been hearing about every 8 hours of every day, for the past 7 years?
For once, when somebody asks about an in-game feature they sold years ago, I'd like to see an actual honest answer.
>gets asked about an in-game feature >posts tech demo from devs sandbox server, hoping you won't notice
It's marketing like that, that gives off the scumbag, used car dealer vibe surrounding this game.
They cannot stand by anything, as they move the goal posts and side step. Clear sign of dishonesty and impotence.
>gets asked about an in-game feature >posts tech demo from devs sandbox server, hoping you won't notice
So you asked for gameplay and a multitude of examples were shown, then promptly dismissed because "reasons" while talking about moving goal posts and rambling about a "demo from devs sanbox server" lol
What are you even referring to?? And what does that even supposed to mean??
Seems you guys are getting more and more desperate every quarterly update
NorseGod said: >gets asked about an in-game feature >posts tech demo from devs sandbox server, hoping you won't notice
It's marketing like that, that gives off the scumbag, used car dealer vibe surrounding this game.
They cannot stand by anything, as they move the goal posts and side step. Clear sign of dishonesty and impotence.
Oh dear!
> First is the usual bait posts with the usual go's followed by the SC fans this and that about the gameplay of the game. > Gets given the actual and decently in-depth list of the gameplay already released on the playable game... > Ignores it and posts a weird rant about "posts tech demo from devs sandbox server"...
That was a ridiculous low-effort dismissal to then with few spins leading it into bringing "dishonesty and impotence" as a counter-argument when what you just did has shown just that, one should seriously look himself at a mirror before trying pull that one off xD
It cuts through hype - what isn't in the game today isn't in; maybe it will be in the future and one can use RSI's track record (good or bad) to decide whether something might be added at some point in the future. At the end of the day though if its not in its not in.
It also cuts through negativity. Cuts through the claims that there is no team, no code, the engine can't support more than 2 people, there are no female avatars .... what there isn't has changed as time has passed.
Changed because there is "something" there.
Now whether player "X" considers it worth playing is another matter. Different people like different games. And most people, I suggest, are not bothered how much a game has cost to make or how long it has taken to make. Just is it any good for them?
And the nice thing about a trial is:
People can try it for themselves.
And they can decide for themselves.
And if they try the trial they will decide its not for them ever; or it might be for them when it releases, or when it adds certain features or fixes certain bugs or - whatever; or maybe they consider it good enough for them today.
Either way - whether they like it or not - its a good thing, imo, when people can try stuff in advance. Sadly most companies don't do this and we have to fall back on refund policies.
The best will come when someone else takes over the management of the Star Citizen project. Just like Freelancer.....
You can keep wishing then All these years since the annoucement of Star Citizen and still no contender comes close to providing the gameplay, scale and fidelity package of it.
Also,you seem to ignore that even without CR and a reduction of scope it still took M$ 3 years to release Freelancer.
Even though it's still regarded as one of the best space games ever made.
You seem to have ignored that CR left Freelancer in such bad state that it took the Microsoft team three years to clean it up and release a playable product.
Now, having read that MS guy's mention of Roberts having ported money from Freelancer over to the awful WC movie, which I had heard hearsay about for years, it's no wonder that that game was not up to snuff when MS took over.
Also, the problem with Star Citizen's gameplay, scale, and fidelity is that it doesn't match the many many claims of management/marketing over the years. Of course, getting caught out at lies and exaggeration are nothing new here for CSI.
They do offer the free fly events, which are a great deal for all to check out. But it's also good to consider the backstory of the development. As a $35 or $45 dollar investment, it's probably a reasonable risk. But you are still never going to get what was pitched....
If you are holding out for the perfect game, the only game you play will be the waiting one.
All the theories about Freelancer are just that, theories.
About Star Citizen, we're getting much more than what was pitched, more and better planets, ships, gfx, features, everything really. That's why the funding keeps growing and were almost in 2020 and still no game comes close to rival with Star Citizen
You answered your question yourself, because you already knew why you got the "WTF" ....
Not to mention that to answer the question a 10 sec internet search would have been enough (Search term: "download size star citizen" ... first hit is your answer)
All the theories about Freelancer are just that, theories.
Some of the rumors about Freelancer are probably just that, rumors.
But many of the troubles with Freelancer were public knowledge: They announced the game and that it'd be released in 2000, Microsoft's buyout of Digital Anvil happened after they had missed that schedule, and eventually it took Microsoft until 2003 before they managed to release Freelancer with a lot of the original features cut.
Star Citizen is in many ways like Freelancer: Hugely ambitious feature set, original schedule and budget have been exceeded many times over, and still they're far from delivering. The difference this this is that so far they're being given more and more funding so that they're able to continue despite blowing their schedules and budgets.
It's almost like building this kind of games is hard. There's a reason not many exist after all. Trying to build a living breathing universe instead of any old game is exactly the point. If it was easy someone else would have done it by now.
Also let's not pretend that many other games and companies dont get delays and go trough the exact same problems with games not nearly as complex and ambitious.
You just have to go and read a bit about game develoment or check how other crowdfunded mmo's are doing to notice many similarities.
Are the delays or changes in development of Pantheon, AoC, Chronicles of Elrya, Crowfall, Camelot Unchained because of the same flaws people acuse Chris Roberts of? Or is it just the nature of game development and that makes things impossible to predict?
You think Rockstar's during the 8 years and with 3k dev force making RDR2 was a smooth ride?
It's almost like building this kind of games is hard. There's a reason not many exist after all. Trying to build a living breathing universe instead of any old game is exactly the point. If it was easy someone else would have done it by now.
Also let's not pretend that many other games and companies dont get delays and go trough the exact same problems with games not nearly as complex and ambitious.
You just have to go and read a bit about game develoment or check how other crowdfunded mmo's are doing to notice many similarities.
Are the delays or changes in development of Pantheon, AoC, Chronicles of Elrya, Crowfall, Camelot Unchained because of the same flaws people acuse Chris Roberts of? Or is it just the nature of game development and that makes things impossible to predict?
You think Rockstar's during the 8 years and with 3k dev force making RDR2 was a smooth ride?
You think Bethesda's Starfield or Ubisoft's BeyonGoodEvil3 aren't going through the same things? Think again.
Elite Dangerous? Vendetta Online?
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
It's almost like building this kind of games is hard. There's a reason not many exist after all. Trying to build a living breathing universe instead of any old game is exactly the point. If it was easy someone else would have done it by now.
Also let's not pretend that many other games and companies dont get delays and go trough the exact same problems with games not nearly as complex and ambitious.
You just have to go and read a bit about game develoment or check how other crowdfunded mmo's are doing to notice many similarities.
Are the delays or changes in development of Pantheon, AoC, Chronicles of Elrya, Crowfall, Camelot Unchained because of the same flaws people acuse Chris Roberts of? Or is it just the nature of game development and that makes things impossible to predict?
You think Rockstar's during the 8 years and with 3k dev force making RDR2 was a smooth ride?
You think Bethesda's Starfield or Ubisoft's BeyonGoodEvil3 aren't going through the same things? Think again.
Elite Dangerous? Vendetta Online?
Elite Dangerous did not have a smooth development. I remember the uproar when - one month before launch - the promised offline single player mode was removed.
Vendetta Online had a rough start (Gamespot 2005 ".. limited content does not justify the subscription cost .... uninspired ship designs ..."), but got better over the years.
You answered your question yourself, because you already knew why you got the "WTF" ....
Not to mention that to answer the question a 10 sec internet search would have been enough (Search term: "download size star citizen" ... first hit is your answer)
Have fun
Ok Google, but then what's the point in your presence here.
It's fine when you need to spread your white knight propaganda, but when you can actually be of any help your answer is, just Google it?
Elite indeed had a similar promising scope and ambition like Star Citizen but their updates haven't been up par with their intentions/dreams:
For example, more recently, their updates were suposed to include icy planets and ship carriers back in 2018 but were also postponed several times and are now said to come in 2020.
Again, this is normal in game development. As much as it rattles the passionate fans, companies have to constantly adapt to the ever changing natured of game development and the business aspect of it.
This is just pertinent to the discussion because it crushes edfanboys/SChaters narrative that CR/SC should have followed frontier dev model of delivering the very basic first and polished and add other things later. Well that's not that linear and exactly true. Delays and changes dont mean dev's are incompetent and Frontier is just doing what every dev does. Adapt to the circunstances as they go. After all no plan resists contact with reality.
Ok Google, but then what's the point in your presence here.
It's fine when you need to spread your white knight propaganda, but when you can actually be of any help your answer is, just Google it?
You are not helping SC with this attitude.
Oh, and have fun of course.
The point of my presence here is not to play Captain Obvious to people too lazy to type in a 10 sec internet search. People who post obvious snide remarks about Star Citizen instead of mastering Google-Fu.
If you want a guide to take your hand - there IS a guide system in Star Citizen
I am here (in this subforum) to discuss Star Citizen with my fellow fans and enjoying to see new material and screenshots and update news. Just like i do in other parts of this website (like LOTRO, EVE. Elite Dangerous etc.)
SC does not need my help.
And if you do not like my attitude, put me on ignore. I wont mind ;-)
Elite indeed had a similar promising scope and ambition like Star Citizen but their updates haven't been up par with their intentions/dreams:
For example, more recently, their updates were suposed to include icy planets and ship carriers back in 2018 but were also postponed several times and are now said to come in 2020.
Again, this is normal in game development. As much as it rattles the passionate fans, companies have to constantly adapt to the ever changing natured of game development and the business aspect of it.
This is just pertinent to the discussion because it crushes edfanboys/SChaters narrative that CR/SC should have followed frontier dev model of delivering the very basic first and polished and add other things later. Well that's not that linear and exactly true. Delays and changes dont mean dev's are incompetent and Frontier is just doing what every dev does. Adapt to the circunstances as they go. After all no plan resists contact with reality.
only diference its ther e a game with a meaning, with SC is just a possible demo, comparing both are wrong in so many lvls
Ok Google, but then what's the point in your presence here.
It's fine when you need to spread your white knight propaganda, but when you can actually be of any help your answer is, just Google it?
You are not helping SC with this attitude.
Oh, and have fun of course.
The point of my presence here is not to play Captain Obvious to people too lazy to type in a 10 sec internet search. People who post obvious snide remarks about Star Citizen instead of mastering Google-Fu.
If you want a guide to take your hand - there IS a guide system in Star Citizen
I am here (in this subforum) to discuss Star Citizen with my fellow fans and enjoying to see new material and screenshots and update news. Just like i do in other parts of this website (like LOTRO, EVE. Elite Dangerous etc.)
SC does not need my help.
And if you do not like my attitude, put me on ignore. I wont mind ;-)
Thank you, I do .... Have fun
So to spread your white knight propaganda then, just as I said.
Just because someone use sarcasm doesn't necessarily means they hate the game.
Elite indeed had a similar promising scope and ambition like Star Citizen but their updates haven't been up par with their intentions/dreams:
For example, more recently, their updates were suposed to include icy planets and ship carriers back in 2018 but were also postponed several times and are now said to come in 2020.
Again, this is normal in game development. As much as it rattles the passionate fans, companies have to constantly adapt to the ever changing natured of game development and the business aspect of it.
This is just pertinent to the discussion because it crushes edfanboys/SChaters narrative that CR/SC should have followed frontier dev model of delivering the very basic first and polished and add other things later. Well that's not that linear and exactly true. Delays and changes dont mean dev's are incompetent and Frontier is just doing what every dev does. Adapt to the circunstances as they go. After all no plan resists contact with reality.
CR actually said “it isn’t like the old days where you had to have everything and the kitchen sink in at launch because you weren’t going to come back to it for a while. We’re already one year in - another two years puts us at 3 total which is ideal. Any more and things would begin to get stale.”
and yet here we are 7 years in and still using the excuse it’s alpha and trying to shoehorn everything in before launch because he’s a terrible manager
What's the excuse for elite to have nothing of their "future features" they talked in that video from 2014?
Star Citize already does all that along with icy planets and ship carriers and much much more
I'd say considering the constant updates along with player and funding growth it's not Star Citizen that is getting stale
Haha. Your logic is that because SC does a few things better than another game it makes it better overall, even if that other game has a considerable amount of things it does better than SC....
Elite has exploration, trading, combat, progression, modification, lore, aliens, astronomy, persistence etc but because of 1 icy planet and 2 or 3 ship carriers you think SC is better. Just lol, what a muppet.
Comments
Yawn.
Underwhelming for a $300M game that's been in development for 7 years.
What happened to all the "scope" and "ambitious" we've been hearing about every 8 hours of every day, for the past 7 years?
For once, when somebody asks about an in-game feature they sold years ago, I'd like to see an actual honest answer.
>gets asked about an in-game feature
>posts tech demo from devs sandbox server, hoping you won't notice
It's marketing like that, that gives off the scumbag, used car dealer vibe surrounding this game.
They cannot stand by anything, as they move the goal posts and side step. Clear sign of dishonesty and impotence.
> First is the usual bait posts with the usual go's followed by the SC fans this and that about the gameplay of the game.
> Gets given the actual and decently in-depth list of the gameplay already released on the playable game...
> Ignores it and posts a weird rant about "posts tech demo from devs sandbox server"...
That was a ridiculous low-effort dismissal to then with few spins leading it into bringing "dishonesty and impotence" as a counter-argument when what you just did has shown just that, one should seriously look himself at a mirror before trying pull that one off xD
It cuts through hype - what isn't in the game today isn't in; maybe it will be in the future and one can use RSI's track record (good or bad) to decide whether something might be added at some point in the future. At the end of the day though if its not in its not in.
It also cuts through negativity. Cuts through the claims that there is no team, no code, the engine can't support more than 2 people, there are no female avatars .... what there isn't has changed as time has passed.
Changed because there is "something" there.
Now whether player "X" considers it worth playing is another matter. Different people like different games. And most people, I suggest, are not bothered how much a game has cost to make or how long it has taken to make. Just is it any good for them?
And the nice thing about a trial is:
People can try it for themselves.
And they can decide for themselves.
And if they try the trial they will decide its not for them ever; or it might be for them when it releases, or when it adds certain features or fixes certain bugs or - whatever; or maybe they consider it good enough for them today.
Either way - whether they like it or not - its a good thing, imo, when people can try stuff in advance. Sadly most companies don't do this and we have to fall back on refund policies.
https://support.robertsspaceindustries.com/hc/en-us/articles/360000758928-Game-and-Launcher-Requirements
47GB currently.
Besides that important thing is installing game on SSD, it'll hit performance otherwise.
Now, having read that MS guy's mention of Roberts having ported money from Freelancer over to the awful WC movie, which I had heard hearsay about for years, it's no wonder that that game was not up to snuff when MS took over.
Also, the problem with Star Citizen's gameplay, scale, and fidelity is that it doesn't match the many many claims of management/marketing over the years. Of course, getting caught out at lies and exaggeration are nothing new here for CSI.
They do offer the free fly events, which are a great deal for all to check out. But it's also good to consider the backstory of the development. As a $35 or $45 dollar investment, it's probably a reasonable risk. But you are still never going to get what was pitched....
If you are holding out for the perfect game, the only game you play will be the waiting one.
About Star Citizen, we're getting much more than what was pitched, more and better planets, ships, gfx, features, everything really. That's why the funding keeps growing and were almost in 2020 and still no game comes close to rival with Star Citizen
But many of the troubles with Freelancer were public knowledge: They announced the game and that it'd be released in 2000, Microsoft's buyout of Digital Anvil happened after they had missed that schedule, and eventually it took Microsoft until 2003 before they managed to release Freelancer with a lot of the original features cut.
Star Citizen is in many ways like Freelancer: Hugely ambitious feature set, original schedule and budget have been exceeded many times over, and still they're far from delivering. The difference this this is that so far they're being given more and more funding so that they're able to continue despite blowing their schedules and budgets.
Also let's not pretend that many other games and companies dont get delays and go trough the exact same problems with games not nearly as complex and ambitious.
You just have to go and read a bit about game develoment or check how other crowdfunded mmo's are doing to notice many similarities.
Are the delays or changes in development of Pantheon, AoC, Chronicles of Elrya, Crowfall, Camelot Unchained because of the same flaws people acuse Chris Roberts of? Or is it just the nature of game development and that makes things impossible to predict?
You think Rockstar's during the 8 years and with 3k dev force making RDR2 was a smooth ride?
https://kotaku.com/inside-rockstar-games-culture-of-crunch-1829936466
You think Bethesda's Starfield or Ubisoft's BeyonGoodEvil3 aren't going through the same things? Think again.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
For example, more recently, their updates were suposed to include icy planets and ship carriers back in 2018 but were also postponed several times and are now said to come in 2020.
Again, this is normal in game development. As much as it rattles the passionate fans, companies have to constantly adapt to the ever changing natured of game development and the business aspect of it.
This is just pertinent to the discussion because it crushes edfanboys/SChaters narrative that CR/SC should have followed frontier dev model of delivering the very basic first and polished and add other things later. Well that's not that linear and exactly true. Delays and changes dont mean dev's are incompetent and Frontier is just doing what every dev does. Adapt to the circunstances as they go. After all no plan resists contact with reality.
and yet here we are 7 years in and still using the excuse it’s alpha and trying to shoehorn everything in before launch because he’s a terrible manager
Star Citize already does all that along with icy planets and ship carriers and much much more
I'd say considering the constant updates along with player and funding growth it's not Star Citizen that is getting stale