Later problems came about and Visionary Realms realized it,
With long mob fighting other players would intervene in both the fight your doing and the one ahead of it. Think of the impact of having 30 people in the same castle, ADD SLOW LONG FIGHTS and you will have a mess.
30 people in a cramped castle, or hundreds in a small zone..... If combat being slow as features, it's a problem.
I realized this from one of the earliest video footage..... Only 6 people on screen in a controlled environment, well add hundreds
Fight encounters need to be shorter for two reasons;
Everyone invading on each others turf.
Groups will never get anything accomplished.
SPEED UP COMBAT.....This may be unpopular, honestly I agree.
Pantheon's focus is combat strategy. It's the main attraction, it's Everquest 1, It's traditional brought back. With slow strategic combat you have cause and negative effect.
Realtime this game will not work.
No time for regens, buffs, planning or relaxing chat.... Why ? Because here comes the other group.
A careful middle ground is needed.
Comments
Come and get me, blasphemy... I'm scared
OPEN WORLD and give groups lots of choices.
No matter how often i have heard excuses or so called problems,i already know that grouping works from FFXI and so does slow combat.
I care much more for good quality back n forth action/reaction combat than i do worrying about if too many players in the same area.
As for the interfering part,that is an easy fix,although i do endorse outside help"not dps" as was also allowed in ffxi.
Never forget 3 mile Island and never trust a government official or company spokesman.
This shows a middle ground can be achieved with careful planning..... This separates the artiest developers from the bad ones.