I played vanilla Guild Wars 2. The weird thing about combat in that game is every class is designed to be self sufficient. So what end up happening is people can pretty much solo dungeons. And soloing dungeon felt very similar to play dark souls.
But the awkward part about soloing dungeon in GW2 is some areas are only accessible if you have multiple people. (for example a door can only be opened by having 2 people standing on different plateform).
I always felt GW2 should put some focus on making challenging solo content. For example make a solo version of every dungeon in their game.
Are there other mmorpg that have dark soul like solo content?
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It's meant to be soloed or done with a group... I assume the difficulty will scale.
Not sure if that information is helpful but it's the only thing that came to mind
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Play single player games that are specifically designed for such things.....facepalm....
let us know if you ever beat it.
That being said I did see a warlock soloing herioc dungeon back in burning crusade. He mostly did it by exploiting mob pathing.
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Also my theory is that solo can be done sometimes but only after earning it via time spent on several classes to attain a versatile character.
I also detest any push towards constantly doing dungeons,i feel that type of design is just lame,lazy and serves no purpose to being a mmorpg.
When people mention solo content,i automatically feel they are always talking about soloing dungeons,we need to get that entire thought process of dungeons right out of mmorpg's.If developers are at all competent and trying to actually deliver a AAA mmorpg we would have CHOICE without ANY need for dungeons or at least dungeons should be open world to all at the same time.
@the last post,WOW is the worst game to compare anything properly done as Blizzard has no clue how to design a mmorpg.What they have is a gear grinder which involves linear dungeons to advance to the next tier dungeon,more of a dungeon runner than a mmorpg.Then don't get me started on linear questing for xp,another asinine idea.
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The other was the gatekeeper challenge in TSW that had to be completed before you could gain access to the endgame dungeons. That was fun, challenging and prepared people for what they would face in those dungeons. But of course, too many people cried that it was too hard, and when they went to SWL, it was removed.
The whole "you have to group" declaration always seems creepy to me. Like there is a group of people so desperate to impose their will. And why? Oh, I get that a game that gets people together should have a lot of group content and shouldn't diminish that content but if there are people who want to solo and don't mind progressing at a slower rate or even just playing that content as extremely challenging then that should be fine.
Again, some people like having others around. They might not feel compelled to group all the time. Additionally there is no guarantee that the people available to group are "good" people (whatever that means to each person) I know that personally I don't have patience for poisonous people and don't feel the need to suffer them.
And there are sure a lot of them in online games. Elsewhere as well.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
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The reason I cited Kritika above is that just about everything from level 5 onward is reasonably challenging if you set the difficulty to max. That's playing as intended and advancing at a normal rate, rather than having to stop progressing to do something weird and unintended. It's not the hardest game in existence, but the only other MMO-like game that comes remotely close that I've found is Spiral Knights, and even that is only tier 3 content (depth 19 and onward).
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