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Are Star Citizen's Backers Actually Deluded?

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  • BabuinixBabuinix Member EpicPosts: 4,462
    Star Citizen has no finish line(Squadron42 does) but it is available to play now and constantly getting updates that improove the game. Until something better comes along it will continue to grow and evolve.

    Many have dreamed for a game like Star Citizen since they were kids, since there's nothing comparable now or in the horizion even If there wouldn't be Star Citizen to wait for they would still be waiting for a game like Star Citizen.

    So it's a moot question really. :)
    rpmcmurphyGdemamiWalkinGlenn
  • nyxiumnyxium Member UncommonPosts: 1,345
    Munches popcorn. No idea, but I'm having a blast in EVE Online. An actual launched game. And EVE Echoes is out today, the open beta. Does SC have an alpha out yet? Asking for a friend, since I'm not donating to it.
    rpmcmurphyPhaserlight
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    nyxium said:
    Does SC have an alpha out yet? Asking for a friend, since I'm not donating to it.
    It's released, albeit in an early access state. It is extremely buggy and there isn't a huge amount to do. The game can be fun if you choose to ignore everything else about the fiasco.
  • DKLondDKLond Member RarePosts: 2,273
    edited December 2019
    Are people deluded? Isn't that like asking if people are insane?

    The only way to answer those questions in a useful way - is to talk to people who haven't already decided one way or the other.

    Of course, on the Internet - that would be the tiny minority :)

    As for how long I will wait for Star Citizen? Well, I don't really see how I can "not wait".

    I mean, even if they didn't release a MVP in the next 50 years - I would still be "waiting" in the sense that, assuming I'm alive in 50 years, I would still play it upon release if it was any good.

    They've just tackled one of the two remaining big technical hurdles - or so it would seem. 3.8 will demonstrate if SSOCS is actually working as intended.

    Then there's really only Server Meshing left. Persistence is there, too, but I don't personally think that's a major hurdle. It's a relatively simple thing to achieve if you have the infrastructure required to do so.

    Server Meshing, however, is still a bit of an unknown - and we don't yet know if they can pull it off in a sufficiently satisfying manner.

    Well, ok, another major obstacle is the dynamic AI actually doing what they promise it will do - but I have to say that, after the Tony Z presentation this CitCon - there can be no real question they're going to pull that off as well.

    I've waited 5-6 years for Tony to make his promises into something real - and his demonstration was very convincing.

    My own personal estimate for the first true "release" of Star Citizen would probably be late 2022.

    I think the only thing that might be an issue at this point in time - is if they can create enough star systems to make the game truly meaningful in the next three years.

    Clearly, with Planet Tech v4 - they can make the actual planets very, very quickly now. But the "heroic" landing zones? That's still up in the air as far as I'm concerned.

    I imagine they're working hard on a landing zone pipeline - just like they're using for ships. Considering they're pretty close to having done all of the ~150 currently planned ships, there's sufficient evidence to suggest they'll be able to do something similar for landing zones.

    I will be 46 if the above holds true - and I have no reason to believe there's going to be any other game that even remotely compares to Star Citizen in terms of gameplay sophistication and scope - so I can't find any plausible reason not to play it.
    Babuinixklash2defcmacq
  • KyleranKyleran Member LegendaryPosts: 44,057
    edited December 2019
    Erillion said:
    Jamar870 said:
    How long are the backers going to wait for a finished game? 10 years, 15 years, 20 years?
    As long as it takes.


    Have fun
    Careful now, more than 50 years ago "they" promised us flying cars in our driveways and personal jet packs....

    Still waiting....

    Supposed to be living on Mars by now as well.

    You don't suppose C.R. was managing any of those projects do you?  

    Naw, guess not, he's not old enough...hmm, maybe his father though?

    Happy Monday 

    ;)
    Kefo

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • DKLondDKLond Member RarePosts: 2,273
    Gorwe said:
    Babuinix said:
    Star Citizen has no finish line(Squadron42 does) but it is available to play now and constantly getting updates that improove the game. Until something better comes along it will continue to grow and evolve.

    Many have dreamed for a game like Star Citizen since they were kids, since there's nothing comparable now or in the horizion even If there wouldn't be Star Citizen to wait for they would still be waiting for a game like Star Citizen.

    So it's a moot question really. :)
    So, what's the intel on Squadron 42?
    Intel? Beta is still slated for second half of 2020 AFAIK.
    Gorwe
  • ErillionErillion Member EpicPosts: 10,328
    >>>>
    Careful now, more than 50 years ago "they" promised us flying cars in our driveways and personal jet packs....

    Still waiting....
    >>>>


    Flying cars:

    Personal Jet Packs:

    They DO exist and you CAN buy them. If you want ... that is up to you.


    Have fun



    GdemamiHatefullPhaserlight
  • KyleranKyleran Member LegendaryPosts: 44,057
    Gorwe said:
    Erillion said:
    >>>>
    Careful now, more than 50 years ago "they" promised us flying cars in our driveways and personal jet packs....

    Still waiting....
    >>>>


    Flying cars:

    Personal Jet Packs:

    They DO exist and you CAN buy them. If you want ... that is up to you.


    Have fun



    Personal jetpacks? Have you been watching too many Jetsons lol?
    Well..yeah,  where else? Someone slipped though, these both were supposed to be powered by anti-gravity engines driven by portable cold fusion reactors.

    Blame the energy companies for buying the patents and killing them both off.

    ;)


    Phaserlight

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • GdemamiGdemami Member EpicPosts: 12,342
    DKLond said:
    They've just tackled one of the two remaining big technical hurdles
    ...are you familiar with ninety-ninety rule?

    People often praise SC for scope and being 'technological marvel'(lol) but technical side of the project was never a 'big hurdle'...it was just unnecesarily expensive - due funding approach and poor design.

    We did see implementations of 'walking outside the ship' already so technical side isn't really much of an issue. The true challenge actually is content.

    It isn't much of an issue to make a transition from outer space to atmosphere to ground but what you will actually do once you get there and in that regard, SC is far from any meaningful gameplay....

  • KyleranKyleran Member LegendaryPosts: 44,057
    edited December 2019
    Gdemami said:
    DKLond said:
    They've just tackled one of the two remaining big technical hurdles
    ...are you familiar with ninety-ninety rule?

    People often praise SC for scope and being 'technological marvel'(lol) but technical side of the project was never a 'big hurdle'...it was just unnecesarily expensive - due funding approach and poor design.

    We did see implementations of 'walking outside the ship' already so technical side isn't really much of an issue. The true challenge actually is content.

    It isn't much of an issue to make a transition from outer space to atmosphere to ground but what you will actually do once you get there and in that regard, SC is far from any meaningful gameplay....

    Wait...did someone hack your account or something, you don't seem like you here.

    Or maybe you just ate a Snickers bar? ;)

    I've always believed the the toughest challenge is creating meaningful game play, the tools used to do so are secondary but it often seems gamers are too focused on them.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited December 2019
    Gdemami said:
    DKLond said:
    They've just tackled one of the two remaining big technical hurdles
    ...are you familiar with ninety-ninety rule?

    People often praise SC for scope and being 'technological marvel'(lol) but technical side of the project was never a 'big hurdle'...it was just unnecesarily expensive - due funding approach and poor design.

    We did see implementations of 'walking outside the ship' already so technical side isn't really much of an issue. The true challenge actually is content.

    It isn't much of an issue to make a transition from outer space to atmosphere to ground but what you will actually do once you get there and in that regard, SC is far from any meaningful gameplay....

    Walking outside the ship or the size of the game-world are a fraction of the technology the game needs.

    Most of that relevant to its scale, visual quality & the fact it always needs to be seamless, makes everything more complicated. So instead of having a game-word like GW2 where you move to another area you get loading and you on another server, now the tech requires something that does it seamlessly, needless to say that ain't any easy feat, just one of many examples.

    Mechanics come online, content is not on primary focus, because on a sandbox approach to gameplay those mechanics are the core content drivers.
    Gdemami
  • DKLondDKLond Member RarePosts: 2,273
    Gdemami said:
    DKLond said:
    They've just tackled one of the two remaining big technical hurdles
    ...are you familiar with ninety-ninety rule?

    People often praise SC for scope and being 'technological marvel'(lol) but technical side of the project was never a 'big hurdle'...it was just unnecesarily expensive - due funding approach and poor design.

    We did see implementations of 'walking outside the ship' already so technical side isn't really much of an issue. The true challenge actually is content.

    It isn't much of an issue to make a transition from outer space to atmosphere to ground but what you will actually do once you get there and in that regard, SC is far from any meaningful gameplay....

    I'm not sure why you think "walking outside the ship" is what's technically challenging in itself - but that's not my perception.

    If you want to argue that what Star Citizen is doing is easy in a technical sense, we can have that discussion - but you would have to educate yourself a little before that can happen.

    Based on the above statement, having the discussion right now would be like arguing with a child claiming that a car really isn't different to a horse carriage - because they're doing the same kind of thing.

    I don't have the patience for that, sorry :)


    MaxBaconGdemami
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    DKLond said:
    Based on the above statement, having the discussion right now would be like arguing with a child claiming that a car really isn't different to a horse carriage - because they're doing the same kind of thing.

    Oh wow that's actually a great analogy never thought of it
    Hatefull
  • DKLondDKLond Member RarePosts: 2,273
    edited December 2019
    MaxBacon said:
    DKLond said:
    Based on the above statement, having the discussion right now would be like arguing with a child claiming that a car really isn't different to a horse carriage - because they're doing the same kind of thing.

    Oh wow that's actually a great analogy never thought of it
    Hehe, thanks.

    That said, you can argue that what a car is doing isn't terribly complicated either, but you kinda need to put things into context.

    What Star Citizen is doing isn't necessarily a "technical marvel" - because each advanced feature is based on relatively straight-forward principles.

    The reason it's amazing, at least to me - is that it's the first game I've personally seen that's built for the future and which is not being held back by the economic realities of the publisher-focused industry.

    They're essentially re-writing an engine which really only has a rather narrow (but highly relevant) edge - that's only good for putting a massive amount of textured polygons on-screen with good performance - and they're creating an entire universe with that engine.

    The big challenge, really, has been to restructure the entire thing - at the same time as they've been forced to meet their original stretch goals of the Hangar, Arena Commander and Star Marine.

    They haven't been in a position to create the underlying technology from the outset - and that means they've had to create technology AFTER using what's already there to satisfy the demand.

    If they'd known they'd have 250+ million dollars and 10+ years to create a game - with zero pressure - they would likely have done it in a very different way.

    Even so - and regardless of how "trivial" all these features are - there's not a single other game in existence right now - or in the immediate future - that combines this level of fidelity and sophistication in a single game.

    That's enough for me :)
    GdemamiErillionrpmcmurphyKyleranmbrodie
  • GdemamiGdemami Member EpicPosts: 12,342
    edited December 2019
    DKLond said:
    Hehe, thanks.

    That said, you can argue that what a car is doing isn't terribly complicated either, but you kinda need to put things into context.

    What Star Citizen is doing isn't necessarily a "technical marvel" - because each advanced feature is based on relatively straight-forward principles.

    The reason it's amazing, at least to me - is that it's the first game I've personally seen that's built for the future and which is not being held back by the economic realities of the publisher-focused industry.

    They're essentially re-writing an engine which really only has a rather narrow (but highly relevant) edge - that's only good for putting a massive amount of textured polygons on-screen with good performance - and they're creating an entire universe with that engine.

    The big challenge, really, has been to restructure the entire thing - at the same time as they've been forced to meet their original stretch goals of the Hangar, Arena Commander and Star Marine.

    They haven't been in a position to create the underlying technology from the outset - and that means they've had to create technology AFTER using what's already there to satisfy the demand.

    If they'd known they'd have 250+ million dollars and 10+ years to create a game - with zero pressure - they would likely have done it in a very different way.

    Even so - and regardless of how "trivial" all these features are - there's not a single other game in existence right now - or in the immediate future - that combines this level of fidelity and sophistication in a single game.

    That's enough for me :)
    ...and I am supposed to educated myself.

    That was a good one. Sometimes I am forgetting the boards I am posting at...
  • DKLondDKLond Member RarePosts: 2,273
    edited December 2019
    Gdemami said:
    DKLond said:
    Hehe, thanks.

    That said, you can argue that what a car is doing isn't terribly complicated either, but you kinda need to put things into context.

    What Star Citizen is doing isn't necessarily a "technical marvel" - because each advanced feature is based on relatively straight-forward principles.

    The reason it's amazing, at least to me - is that it's the first game I've personally seen that's built for the future and which is not being held back by the economic realities of the publisher-focused industry.

    They're essentially re-writing an engine which really only has a rather narrow (but highly relevant) edge - that's only good for putting a massive amount of textured polygons on-screen with good performance - and they're creating an entire universe with that engine.

    The big challenge, really, has been to restructure the entire thing - at the same time as they've been forced to meet their original stretch goals of the Hangar, Arena Commander and Star Marine.

    They haven't been in a position to create the underlying technology from the outset - and that means they've had to create technology AFTER using what's already there to satisfy the demand.

    If they'd known they'd have 250+ million dollars and 10+ years to create a game - with zero pressure - they would likely have done it in a very different way.

    Even so - and regardless of how "trivial" all these features are - there's not a single other game in existence right now - or in the immediate future - that combines this level of fidelity and sophistication in a single game.

    That's enough for me :)
    ...and I am supposedto educated myself.

    That was a good one. Sometimes I am forgetting thre boards I am posting at...
    Supposed to? I'm not the right one to answer that.

    I'm simply saying that I don't have the patience to argue with people who do so from a position of that level of ignorance.

    If people are informed - and they demonstrate that to a reasonable degree - I don't mind having a discussion about this topic.

    If you want to get into your usual "I'm smart and you're dumb" type of exchange - that's also not really within my sphere of interest.

    But, with Star Citizen, I'm more confident than ever that the game speaks for itself - and even the most passionate detractors will have an increasingly hard time finding themselves in a room that's not a very small echo chamber.

    I fully expect most gamers to be smart enough to enjoy a great game more than remaining ignorant about it.

    That said, I'm also fully aware that the most dedicated detractors are unlikely to publically admit they were too hard on the game.

    That's not how people work when they're wrong on that level - and that's ok :)
    GdemamiBabuinixrpmcmurphyKyleranmbrodie
  • GdemamiGdemami Member EpicPosts: 12,342
    DKLond said:
    I don't have the patience for that, sorry :)
    ...nah, you lack any clue what so ever about software development.
    alkarionlog
  • DKLondDKLond Member RarePosts: 2,273
    Gdemami said:
    DKLond said:
    I don't have the patience for that, sorry :)
    ...nah, you lack any clue what so ever about software development.
    My father is stronger than yours, though.
    PhaserlightNorseGodAmatheKyleran
  • ErillionErillion Member EpicPosts: 10,328
    DKLond said:
    Gdemami said:
    DKLond said:
    I don't have the patience for that, sorry :)
    ...nah, you lack any clue what so ever about software development.
    My father is stronger than yours, though.
    Luke ?


    Have fun
    DKLondKyleran
  • alkarionlogalkarionlog Member EpicPosts: 3,584
    yes they are but, trying to explain everything again is just useless
    FOR HONOR, FOR FREEDOM.... and for some money.
  • IselinIselin Member LegendaryPosts: 18,719
    Is this a trick question?
    [Deleted User]Kyleran
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • someforumguysomeforumguy Member RarePosts: 4,088
    I find the SC project fascinating from a social pov. I am really curious how this will develop the coming years and how CR will react to losing momentum financially. Because I am convinced that the backing will slow down at this pace of delivering. At some point even the most fanatical of backers will lose excitement over a game that is still far from release.

    This game is already at the budget of GTA V (with GTA V spending loads of it on marketing btw), but GTA V was finished by now. While SC is still suffering from feature creep with no end in sight (8 years!).

    It is fascinating how the backers respond to people who have doubts about this project. I also am curious how many will vanish from the forums the coming years while SC development still goes on.

    I don't see SC being ready with all the feature creep before 2025 (a wild guess on the early side based on their pace of hitting milestones). And this is if they can keep the money coming in. But tbh I can't really see that happening. It will be too many delays by then. And many articles will be written about the ongoing development preventing new fresh backers. So I am very curious about the community of backers and how they will react the coming years.

    Are they delusional? Well, everyone is in some extent. It is a built in filter in our nature. It prevents us from suffering from seeing all the bad things around us all the time in the world. But some are more delusional then others maybe. Pragmatism and reasoning should normally be able to break through that filter.
    Babuinixklash2defKyleran
  • sgelsgel Member EpicPosts: 2,197
    DKLond said:


    I fully expect most gamers to be smart enough to enjoy a great game more than remaining ignorant about it.
    I like how the options are ignorance or enjoyment. As if you can't possibly have played the game and not like it.

    You do realize that most of the people criticizing it have actually played it right?
    I backed it years ago but I find the gameplay incredibly uninspiring and boring... and I've spent hundreds of hours in ED, Factorio, camping gates in EvE and other "boring" gaming endeavors.

    I don't give a damn about their pompous talk about "new" technology and groundbreaking marketing gimmicks when the gameplay is utterly banal.

    Maybe one day they'll realize that they need to add interesting gameplay and then maybe more than a fraction of their playerbase will actually want to play it.
    I'd love to actually take advantage of my purchase and have an enjoyable experience... instead of just sitting it out and warming my hands on this crowdfunded dumpster fire.

    klash2defNorseGodrertezKefombrodie

    ..Cake..

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited December 2019
    DKLond said:
    Hehe, thanks.

    That said, you can argue that what a car is doing isn't terribly complicated either, but you kinda need to put things into context.

    What Star Citizen is doing isn't necessarily a "technical marvel" - because each advanced feature is based on relatively straight-forward principles.


    Even so - and regardless of how "trivial" all these features are - there's not a single other game in existence right now - or in the immediate future - that combines this level of fidelity and sophistication in a single game.

    That's enough for me :)
    To me it's really all the technology they merge together to achieve entirely different types of gameplay seamlessly, but pushing the quality of all aspects of it not just the visuals and animations but the simulation involved, over that they put an MMO setup on a game of this complexity what makes it even harder to achieve, but at the end the experience is unique. And hell there are people who want just that, it's annoying that the prospects of something like this still fall on SC even after half a decade.
    Gdemami
  • GdemamiGdemami Member EpicPosts: 12,342
    edited December 2019
    MaxBacon said:
    Mechanics come online, content is not on primary focus, because on a sandbox approach to gameplay those mechanics are the core content drivers.
    ...yeah, and yet EVE online won multiple awards for most updated game, because content is not a primary focus in sandbox approach to gameplay...

    It is no.1 reason why EVE was capable to keep it's playerbase growing - 2 content updates per year.

    You guys are truly delusional.
    Post edited by Gdemami on
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