Been watching some EQ2 videos, and some graphics and animation looks on par with Pantheon.
I don't mean it as a dig, just supersizing how that game held up in some spots.....Honestly I like the mob fighting speed for groups, tactical yet faster.
Ruins of Varsoon... watch this in 1080P
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Gut Out!
What, me worry?
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I like how EQ2 plays much faster than what we see in Pantheon, it seems as it stands the players or groups will never get much accomplished in a play session.
Then add other group interference because of the slowness. If each SMALL battle lest upwards of 5 minuets, theirs bound to be intrusive behavior, after all you can't predict other players actions.
I like what your saying about EQ1's dynamics as opposed to EQ2, that sounds great.... But would like fights to be faster or timed someplace in between.
Pantheon combat is slow, we know that, but it looks so boring because it misses all animations.
Give it a rest Delete.
I beta'd it, and could never really enjoy it due to its excessive instancing/zoning, the clunky aspect of its combat and its closed off Planes of Power style of keyed/achievement design. Even when later on it opened up the zones, it started to emulate modern MMOs far too much to even make it an option for those trying to avoid mainstream. Now the game is just a WoW spam fest of boring face rolling button smashing.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
There Is Always Hope!
I played EQ2 for a few years and then moved to Vanguard finding its graphics were a huge improvement. Neither have anything on Pantheon though, even in its current state.
Animations are another thing however, EQ2 looks pretty good as animations and movement are smoother and while not Action speed, they are quicker than Vanguard or Pantheon. On that front, I find melee classes feel really sluggish while casters seem less affected, as you kind of expect a cast to take a while. Also jump hang use to drive me insane in Vanguard, very immersion breaking. I think Speeding up melee combat in Pantheon would feel more engaging too, just so it feels like smoother gameplay rather than almost turn based combat.
I prefer a game to have good graphics, but good mechanics will keep a game going and animations have to feel good as well. Clutter is another think that can be a problem, not just in foliage but also in animation density. Not only does it crunch frame rate, but being able to see target's etc can be very difficult with a screen full of casting effects.
EQ2 came out a couple of weeks before WoW, how did they design a game to appeal to fans of another unreleased game?
It didn't on release. EQ2 release was nothing like EQ2 is now, it was drastically redesigned on multiple levels. EQ2 however did begin to copy WoW in many of those changes over the years to the point where the game is very similar to a WoW experience today. This however isn't anything special as most companies began to copy WoW over the years.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer