What do you think about a MMORPG where most players are divided into two camps of players?
The average Joe. Good fighters but mostly are tradesmen which is a much easier playstyle. Can become skilled fighter but you'd never be elite. Can enjoy soft dungeons and etc.
Hero route. You can become an elite fighter but to earn the best stuff you go through grueling dungeons and risk perm death in certain instances. You have no trade skills and need multiple types tradesmen to adventure.
Just a brainstorming exercise sitting here at mostly empty work place. We have this in play in a lot of ways already but it gives some balance in my opinion to those who don't wish to partake in end game stuff.
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"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
lol
That's the kind of MMORPG I dream of. Done well, and full of diverse play and "life."
"As the world turns" is much better than the heavily restricted play of modern games.
Once upon a time....
Also the permanent death risk involved in trying to get the best stuff should keep players busy.
Alts were still used, but items were not so easily transferred. Friends could also help by receiving said item(s) and then giving them back. Sometimes...
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Wait...you play MMORPGs with only one account per game? Weird.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Trade skill should be sooooo time consuming and painful to level, people would not level them, or just level 1.
We already have he option to mostly be a crafter,explorer as well,IF the game is any good that is.
If i use Wow as an example game,they litter the areas so much that it would be difficult to just roam around freely and look to craft.Rewards are from doing those mundane quests,so again they only get rewarded by playing connect the dots.
All we need is a simple template,create the game with rpg+mmo in mind and cover as many bases as you would expect a living world to be like.Then after we finally get devs making the simple template,which seems to be a chore for most devs,then we get into fine tuning the systems so they are engrossing,interesting,in depth.
a system of go do this quest is NOT in depth and is not showing much effort.A simple system of press this button and auto join a group in an instance dungeon is NOT how to build a proper rpg nor is it even plausibly realistic.
Point is we already have all the tools needed to give players the game with options,we just need good developers.
Never forget 3 mile Island and never trust a government official or company spokesman.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
It's only painful to players who don't like what's involved in Trades; Time and management. But that stuff is just what many players who want to play that Economic game want.
So, you build it so that it takes lots of time for production, and manage the business aspects, and let the RMTers cry themselves to sleep.
RMTers are just as bad as PKers. They want everything their way at the cost to quality gaming.
I say "NO."
That's my opinion, anyways.
Once upon a time....
Last time I played GW2 a few years back Everything was handed to the player as they move left to right across the screen.
If I ran my character a few levels ahead to introduce some challenge, he would be collecting gear five levels ahead and would have to wait for catch up to equip it.
THIS MAKES CRAFTING WORTHLESS....... All mmorpgs turned this way, and recently viewing ESO is the same.
My problem with most people here is their ideas are for "living in the past game play"... none of this matters any more !
And the biggest problem is... everything is fine.
And developer don't have troubles making difficult content. Just try to solo dungeon. But if developer make the difficulty that hard people would complain.
I pretty much never heard people complain about GW2 being too easy on GW2 forum. But I do hear people complaining it is too hard during the first expansion.
What you are describing only works in games where crafting or other playstyles are supplementary to main purpose if the game(themeparks).
In a game like EVE though, where "professions" are fully viable playstyles by design and crafting chains being long and complex, "alts supporting the main character" is often an unfeasible option due level of engagement.
You are just making baseless, stupid assumptions.
Downside is they need multiple craftsman to sustain. They also risk situational permanent death. So while you can be more powerful you risk losing it all. I would keep the elite heroes rarer as the best stuff has the most risk.
Of course people can and will have alts. It's just the nature of the genre. But if you need someone who can cleanse you of corruption, repair and craft gear, remove fatigue, make options, make food and etc it would be much more of a chore.
This was something I tried to come up with that kind pull MMORPG in a different path.
Some sandbox games make you choose to gimp your fighting skill just so you can pick up crafting skill.
You are looking at wrong. Regular characters aren't gimped. The hardcore difficulty players are playing hardcore mode. Facing more challenges and perm death exchange for more power.
Once upon a time....