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MMORPG Gamers generally love the worlds they inhabit. Over the years we have seen some beloved games, with worlds that many players called home, vanish, and all that is left are the memories. We’ve compiled a short list of games that we wish were still around (in an official capacity) along with a few games that may have overstayed their welcome just a bit.
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I better go play the lottery.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
And you know what? The Omega update made the game better. People just don't like change. There, I said it.
Omega was very shortlived though. It was kind of a slap in the face.
Once Omega rolled out they proved that they could actually put out a good, and profitable game. (Though it was much more profitable due to loot boxes, but still).
Part of me would have put this on the "gone too soon" side, but after thinking about it some, with the allegations (Of the new CEO) and knowing how Disney reacted with them pulling the Fantastic Four out, it would have been better that they just closed the game before putting console players through hell getting their money back after the closure.
I, along with several of my friends put in hundreds of dollars unlocking characters and costumes, and there was a time when Sony refused to refund purchases. (Microsoft always allowed it). It took a few weeks to get Sony to agree to refund money, and it wasn't so much a refund as it was providing store credit to those affected. It was a mess.
Warhammer Online is what actually got me interested in the lore of Warhammer and I LOVED how the classes were. The RvR was good too, probably some of the better PvP at that time. I think if it had another year in development it could have done A LOT better.
CoH really sated my superhero need. Every game on the market needs to look at it and it's character creation and costume creation because this game did that aspect beautifully. The power sets were good too. I prefer champion online mix and match set up for powers overall but CoH (and CoV) were great superhero games in a genre that was filled with fantasy and some sci-fi.
I played SWG before the CU and that was a wonderful game, especially for someone who wasn't a big Star Wars fan. While I prefer skill setup to how it is in UO, SWG did a great job at it. Just a shame CU and NGE ruined the game completely (Like Age of Shadows did for UO). My only regret is I did not play this game more. At the time I was big into Ultima Online but I played this game with friends when I took breaks from UO and I will say this one could have given UO a run for its money.
I know it isn't technically gone but I would put pre-AoS Ultima Online in there too. That game didn't feel like a game, it felt like an actual world to play in, which is what MMO's should do. One Age of Shadows hit though it turned it from the magic it had going for it into some Ultima/Diablo clone. It was a shame of what had happened to UO. I think if they ever opened a classic UO server I would jump on there in two seconds, graphics be damned.
Warhammer sucked, however.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
MHO was way better than alot of the games on this list and the writer has probs done this to get reactions out of people, either that or a shill for marvel future fight is coming!
I hated the fact that I couldn't zerg Deadpool across the map in seconds when MHO hit, and I gave up on trying to relearn how to play him after those changes. Other than that I was disappointed when they shut down, as it was a fun game to jump into for mindless clicking.
Pre-Omega may as well have been called Marvel Heroes Pinball.
I would disagree with Warhammer. It did have many good things about it, like the class design and the deep combat mechanics. However, the entire game was ruined by absolutely terrible design decisions around the meta-game.
For example, WAR was based on rampant vertical progression. Each step up the gear ladder meant a massive jump in stats, creating vast power gaps that destroyed the PvP for most people (hence, the mass exodus of the game immediately after launch). I mean, why the hell would you create a PvP-focused game but then immediately unbalance it with shit progression?!?!? I played a black orc (tank), and I remember when I was about rank 50 facing off against a bright wizard who was rank 70+, and he had more armour than me! I was specced and equipped for tanking in PvP, yet this glass cannon had more armour! (and, still tons more dps).
The PvE was also garbage. Sure, public quests were new and vaguely interesting, but again, the meta-game meant any time you spent in PvE would be a disadvantage for you in PvP, so outside of tier 1, everyone avoided public quests, at least on my server. The depth experienced in PvP also mostly didn't exist in PvE because a lot of the depth came from crowd control. CC was nearly useless in PvE.
Also, one to add to the list: SWTOR - should have gone sooner. It's a garbage game, and it's not even an MMO.
Sadly, it has about 4 people online at the same time at any time, which makes a group heavy game a bit hard to enjoy.
거북이는 목을 내밀 때 안 움직입니다
Agreed. It was the only time I had fun playing Invisible Woman... sigh
Logic, my dear, merely enables one to be wrong with great authority.
Gone too Soon
City of Heroes
Original SWG (not that NGE shite)
Everquest Next (shakes fist at Daybreak)
Should Have Gone Sooner
Warhammer
Auto Assault
Vanguard [yeah, I will catch a beat down for that one, but I hated it]
Wildstar
You still here?
Star Trek Online
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests