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Seriously, I would like to know if the true scope of Pantheon game play is kept hidden from the public for shock and awe or if Visionary Realms has nothing to show for it after six years ?
I could respect developers keeping their project spoiler free, but six years of NOTHING AT ALL ?
Understand backers are spending good money on blind faith and a company wishing for future revenue…… You would think the public would have the slightest clue of an overall synapses of daily life within the game…. 6 years and were in the dark of what this game is about !
Spiritual successor to Everquest 1 yet nothing like Everquest 1.... I guess this is all we need to know.
It's 3 am, I think I'll wake up the wife and tell her "I'm the spiritual successor of something good" and let her figure out what that means...... Do you think she will be mad ?
Here is Nathan with another fan video on "solo play"…… Understand Nathan lives and breaths Pantheon. If anyone would know anything it would be him !
13 minuets of general speculation and how to solo play generically in an mmorpg. It's sad how the public knows NOTHING ABOUT THIS GAME !
Here watch this:
Comments
I already have a portfolio of great games to play in all genres so now when any game comes along ,it has to be BETTER than the rest.I am not jumping in just because it is new or i am bored or waiting for a new mmorpg to come along,it MUST be really good.
I expect to spend years within a mmorpg,if a game tells me i won't be spending years then the game won't be for me.The majority of gamer's are terrible at picking games,we typically see games spike real high then everyone starts filtering out rather quickly and on to the next hyped game.
it is almost comical to see all the new games hit #3/4/5 on Twitch for a week then is down to #25 a week or two later.You can really see how streamers are endorsing a LOT of games to the point they are way over rated.I noticed visionary realms seems to like that Carnage guy to help promote their game,i don't care for him because to me he is just another sell out to the money.
Bottom line,i highly doubt Visionary has anything we could say is top secret,just more EQ1 incoming but never being as good as FFXI at doing the same thing.
Never forget 3 mile Island and never trust a government official or company spokesman.
Some of the self appointed experts would say it will be different but can't explain how, other experts would agree with you...... No one knows anything AT ALL.
Pages and pages of fluff.
There are no great things to hear, said the deaf man.
There is nothing known about Pantheon, said Delete5230.
Mmmhmmmmlllm mmhmm llmm, said the mute.
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Besides, enough people call them out regularly on their own forums which the Patheon dev team clearly has no issue ignoring, letting the mods utterly squash the more caustic posts demanding such public transparency.
CU is coming up on 7 years, very little shared publically, with game testers who paid for the "priviledge" totally bound by an NDA.
Pantheon has such a program, kick in $1K and I'm sure you be the first to see what they've been up to when they are ready to reveal something.
As for public info, staying dark probably serves their interest as the "best" video game is the promised one which exists in everyone's imagination before the cold harsh light of reality falls on it.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Anyway, your right.
Ive given up asking questions on the forums. 99% of what is discussed there is rehashing old conversations.
The bi-weekly videos that were supposed to go a long way to updating the community have been entirely disappointing.
All the videos show is how unproffesional the team is.
I feel like you've asked this question before and everyone told you this. Nothing is coming down the pipeline that is going to drastically change anything you've seen from this game.
I wonder much the same- This is a game (in theory) I want to play and up until recently I had some hope that it could be pulled off.
I dont play the Kickstart/EA gamble though and from what I've seen my decision once again has saved me some sheckles and frustration.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
What IS fair game for criticism is the outlandishly goofy, world-record-beating speed they all project when they begin their crowdfunding campaigns simply because saying 3 years will get them more interest and funds than saying 9 years. Granted they're sort of stuck between a rock and a hard place: if they're honest and realistic with their estimates they'll get much less interest. So they lie
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
In the beginning, I had hopes for it, while waiting off a while (due to a mistrust with people and companies today), I eventually donated to it, but after some interactions with the community on the site and its leadership, I honestly have come to the conclusion this game will be just another bland attempt at marketing off old concepts that are nothing more than illusions cast over mainstream designs.
There is too much money to be made from mainstream and as many previous products have shown, a hyped failed MMO can make big money. I see no difference with Pantheon. I see the developers who seem to misunderstand all the key elements that made EQ what it was, chasing the favor of mainstream development concepts and completely missing the point.
I see mistakes in easy travel, soft death penalties, class design/balance catering, raids (mainstream end game pandering going against the initial "journey" design), DPS as a class role (all classes do damage, making damage a "role" will force class balance ideology, PvP (which, most people don't realize WILL have an effect on class balancing as they design their original classes and over time, ie class homogenization, wise up people!), and questing designs being click fests without any real intelligent interaction, discovery, or exploration, soloing (to avoid angering the mainstream players), excessive attention to visuals over game play design (mainstream pandering), the delusion that "community" was the main focus of success in EQ and should be the driving point of this games design, FTP (afraid to stand on the games own merit) as is evident by the constant questions on past concepts that were previously settled and the numerous videos and discussions, it is obvious they are shifting gears (and have been for a while) to attend to mainstream.
Then there is the bulk of the subscribed crowd being mostly EQOA (console players), FFXI, WoW players, etc.. who all claim they like original concepts of game difficulty and design, yet continue to advocate for modern convenience of mainstream games (while driving away any of the original adults from EQ who point out the conflicts in such arguments) and the SJW crowd who get offended at every disagreement and run off to the community manager (who doesn't even understand his own forum policies) to have them ban anyone who does not toe the line of the current mainstream dogma or "community" ire.
To be honest, I can't blame them (if their goal is purely money) as even a failed hyped gimmick to mainstream will make far more money than a niche game will. A few months of appealing to everyone will pay off for investors and then the skeleton of the game can be used like a parasite on players who cling to it for years more.
I am sure the game will be a resounding success (for the first few months or so, maybe more) and it will do quite well, but it won't be because it identifies with the original soul of what made EQ great, nope... it will be because it rode the backs of core EQ fans while it built up momentum to sell to its real audience, mainstream.
Fact is, I would have preferred the game be released at its initial released state of graphics (with the stock unity models) and the original proclaimed design goals than the bland product that I see today which is nothing more than a mainstream game hidden behind hopeful marketing. /shrug
100% Truth.
Maybe try Saga of Lucemia?
His long post tells it all about mainstream mmos changed everything and the money is in mainstream....... Pantheon should have gone with simple graphics and low cost.
I seriously believe they could have achieved a possible gem because their was no reason that first and second generation mmorpgs were no longer wanted, they SIMPLY STOPPED MAKING THEM without the public approval.
YES...... Saga of Lucemia !!!!
It's possible VR is keeping the project "Top Secret" and is almost done, but this fantasy is only grasping at straws...... I think VR is like a bunch of fifty year old teenagers with no direction.