So in order to own the ship you need 300 USD to purchase it right? So you need that ship and can't mine without it. Renting is terrible and to earn 41 creds takes hours. Point still stands.
I already showed how you can mine without having a ship. Also that there's a easy and fast way to use them by just playing the game.
No, renting is not terrible, it lets you test ships with minimal time investment. You "dont take hours" to earn 41k credits lol
You can already do all this with a basic package. Something anyone would know if they did a minimal research or if they actually played the game lol
Stick to killing boars dudes, better for everyone.
Yeah, hand mining. That'll compete with the big spenders.
Actually it did not only competed with the mining ships but surpassed not long ago. Using a ship has extra-costs like fuel, repairs that hand mining does not.
Using a ship doesn't let you mine the smaller rocks either.
Different tools for different tasks.
You'd know that if you spent time researching about the subject instead of excuses to hate on it.
The way you describe it, it sounds like a terrible system. You are saying that hand mining out performs a $155 mining ship.
See, I thought that someone that paid $155 for a mining ship had a huge advantage over someone that didn't buy a mining ship (the only mining ship available). This would make sense in the P2W scheme they have set up. But you are saying that isn't the case. You are saying that the people that buy the mining ships are at a disadvantage to hand miners because of fuel costs and repairs.
In this case, the game isn't pay to win, it's pay to lose. What a terrible system if what you say is true.
There's a bit more to it. It's not that linear with Star Citizen since there's multiple factors to consider.
When, and If, you ever find the clairvoyance to not feel the need to wrap everything about this game in negativity foil, I'll glady take the time to take you on tour when the next freeflight comes.
The way you describe it, it sounds like a terrible system. You are saying that hand mining out performs a $155 mining ship.
See, I thought that someone that paid $155 for a mining ship had a huge advantage over someone that didn't buy a mining ship (the only mining ship available). This would make sense in the P2W scheme they have set up. But you are saying that isn't the case. You are saying that the people that buy the mining ships are at a disadvantage to hand miners because of fuel costs and repairs.
In this case, the game isn't pay to win, it's pay to lose. What a terrible system if what you say is true.
Isn't there also the Argo Mole, another mining ship that costs $320 or something?
In the latest patch they also made it so rental ships cannot be modified or upgraded, only cash bought ships or fully purchased in game ships get that luxury.
The way you describe it, it sounds like a terrible system. You are saying that hand mining out performs a $155 mining ship.
See, I thought that someone that paid $155 for a mining ship had a huge advantage over someone that didn't buy a mining ship (the only mining ship available). This would make sense in the P2W scheme they have set up. But you are saying that isn't the case. You are saying that the people that buy the mining ships are at a disadvantage to hand miners because of fuel costs and repairs.
In this case, the game isn't pay to win, it's pay to lose. What a terrible system if what you say is true.
Isn't there also the Argo Mole, another mining ship that costs $320 or something?
In the latest patch they also made it so rental ships cannot be modified or upgraded, only cash bought ships or fully purchased in game ships get that luxury.
But didn't you hear what Babs claimed? You make more profit by hand mining... you don't need ships. Star Citizen: selling obsolete ships since 2011.
Sooo, after almost a decade of development, and over $300 million dollars spent, the 500 (FIVE HUNDRED!!) developers of Star Citizen have managed to create a mining simulator!
So in order to own the ship you need 300 USD to purchase it right? So you need that ship and can't mine without it. Renting is terrible and to earn 41 creds takes hours. Point still stands.
I already showed how you can mine without having a ship. Also that there's a easy and fast way to use them by just playing the game.
No, renting is not terrible, it lets you test ships with minimal time investment. You "dont take hours" to earn 41k credits lol
You can already do all this with a basic package. Something anyone would know if they did a minimal research or if they actually played the game lol
Stick to killing boars dudes, better for everyone.
Lol take 10 times as long mining as the other guy cause they spent 300 USD on a ship or spent 6 months earning credits to rent one that can be destroyed since you can't get insurance on it.
I think they're different enough games. EVE is much more a strategy game, whereas Star Citizen has much more in common with first person shooters.
We're looking much more at EVE vs Crowfall and Star Citizen vs GTA V than EVE vs Star Citizen.
Would Elite Dangerous be a better comparison? I really have no idea
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
I think they're different enough games. EVE is much more a strategy game, whereas Star Citizen has much more in common with first person shooters.
We're looking much more at EVE vs Crowfall and Star Citizen vs GTA V than EVE vs Star Citizen.
Would Elite Dangerous be a better comparison? I really have no idea
In some ways yes as ED and SC are both more realistic space flight simulators which rely on and reward a player's skill to actually pilot their ship.
ED doesn't have the large scale wars of EVE, and its universe is procedurally generated and nearly infinite which isn't true of EVE.
Hard to compare either to SC as it isn't released yet so hard to say how things will shape up as games are always a sum of of their parts, and SC isn't fully assembled yet.
EVE and ED both are of more interest to me until SC starts letting players retain their progression though others who enjoy testing the available sub systems seem to think otherwise.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I think they're different enough games. EVE is much more a strategy game, whereas Star Citizen has much more in common with first person shooters.
We're looking much more at EVE vs Crowfall and Star Citizen vs GTA V than EVE vs Star Citizen.
Would Elite Dangerous be a better comparison? I really have no idea
It really is. A part of SC is ED in a sense. SC is much bigger in many ways, though ED's universe is created with different goals in mind than SC's universe and ED's universe is HUGE (billions of systems if I'm not wrong compared to a hundred or so SC is aiming for?), but equally repetitive. However at this point I think the part of SC that is comparable to ED is inferior to ED. The ship handling feels better and imo how in ED any ship can be fitted for any role (somewhat) is more interesting. But it's not that much of a big deal. Now the other stuff SC has to offer which isn't in ED is so huge that it makes those differences I just talked about appear like details, important details but still details. ED is very small in potential gameplay opportunities compared to SC.
Comments
When, and If, you ever find the clairvoyance to not feel the need to wrap everything about this game in negativity foil, I'll glady take the time to take you on tour when the next freeflight comes.
Requires a dedicated pilot plus 3 laser operators to to work at full strenght.
Bigger lvl of profit but needs to be split between the crew.
Makes sense to not let people modify rented ships. You don't own the vehicle after all. Just like we dont rent cars to costumize them later lol
You make more profit by hand mining... you don't need ships.
Star Citizen: selling obsolete ships since 2011.
..Cake..
Just like you wont be able to mine a big ass asteroid with fps mining alone you be wont be table to mine rare stuff inside caves with the ships.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
MurderHerd
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
ED doesn't have the large scale wars of EVE, and its universe is procedurally generated and nearly infinite which isn't true of EVE.
Hard to compare either to SC as it isn't released yet so hard to say how things will shape up as games are always a sum of of their parts, and SC isn't fully assembled yet.
EVE and ED both are of more interest to me until SC starts letting players retain their progression though others who enjoy testing the available sub systems seem to think otherwise.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
However at this point I think the part of SC that is comparable to ED is inferior to ED. The ship handling feels better and imo how in ED any ship can be fitted for any role (somewhat) is more interesting. But it's not that much of a big deal.
Now the other stuff SC has to offer which isn't in ED is so huge that it makes those differences I just talked about appear like details, important details but still details. ED is very small in potential gameplay opportunities compared to SC.