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Return To The Elder Scrolls Online - MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited January 2020 in News & Features Discussion

imageReturn To The Elder Scrolls Online - MMORPG.com

Red Thomas returns to Elder Scrolls Online for what may be the first time since release. Has the game changed enough to find his interest? Red digs into what he likes about the game so far and what concerns him going forward.

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Comments

  • bgzgamerbgzgamer Member UncommonPosts: 127
    ugh... ESO combat is soooooooo bad. Its basically a mobile spam game with big numbers and zero progression. I love the content of ESO and story they are adding... but i just cant play it with the limiting combat and zero depth to the system.
    McOdenSixliZenJellytsunamikRed_Thomasgastovski1[Deleted User]GilcroixOzmodanViper482and 1 other.
  • goboygogoboygo Member RarePosts: 2,141
    bgzgamer said:
    ugh... ESO combat is soooooooo bad. Its basically a mobile spam game with big numbers and zero progression. I love the content of ESO and story they are adding... but i just cant play it with the limiting combat and zero depth to the system.
    Waiting for the animation cancelling takes skill and adds so much depth the combat system post. 

    Like you that's where I was let down, it's a weird kind of hybrid combat system with neither part of the hybrid feeling very satisfying.  My roommate said his caster felt like he was tossing wet noodles around or something, probably a good description.  I don't know, apparently it has allot traction, but the problem is its billed as an Elder Scrolls title and plays nothing like one.  I guess that's why I cant play it. 
    bgzgamerViper482
  • StymeistStymeist Member CommonPosts: 2
    I disagree. I think it does play like an Elder Scrolls game. When has combat ever been the standout element of an Elder Scrolls game? I play them for the story and the RPG elements, not for a thrilling combat experience.
  • OzmodanOzmodan Member EpicPosts: 9,726
    goboygo said:
    bgzgamer said:
    ugh... ESO combat is soooooooo bad. Its basically a mobile spam game with big numbers and zero progression. I love the content of ESO and story they are adding... but i just cant play it with the limiting combat and zero depth to the system.
    Waiting for the animation cancelling takes skill and adds so much depth the combat system post. 

    Like you that's where I was let down, it's a weird kind of hybrid combat system with neither part of the hybrid feeling very satisfying.  My roommate said his caster felt like he was tossing wet noodles around or something, probably a good description.  I don't know, apparently it has allot traction, but the problem is its billed as an Elder Scrolls title and plays nothing like one.  I guess that's why I cant play it. 
    Animation canceling is exactly why I don't play ESO any more.  It is a major bug that needs to be fixed.  Good luck trying to PVP without it.  When using a bug is a major reason why people let you in a group something is majorly wrong with the game!
    Viper482[Deleted User]
  • SovrathSovrath Member LegendaryPosts: 32,936
    Stymeist said:
    I disagree. I think it does play like an Elder Scrolls game. When has combat ever been the standout element of an Elder Scrolls game? I play them for the story and the RPG elements, not for a thrilling combat experience.

    I don't think it plays like an Elder Scrolls game. or if it does it's Elder Scrolls "lite."

    Don't get me wrong, there's a ton of content, but I've played each of the Elder Scrolls games for years (and still play Morrowind and Skyrim) and it's just not the same.

    And it's not just the players being there. The discovery doesn't have the same punch as it does in the other games.

    Still, it's very well done for what it is and I'm trying to discover a better way to play it so it does feel more Elder Scrollsy.
    ScorchienViper482
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  • Viper482Viper482 Member LegendaryPosts: 4,101
    I occasionally go back to ESO for a few weeks...followed by several months of not playing it again because I was reminded why I did not enjoy it. Good for a few weeks here and there though.
    Make MMORPG's Great Again!
  • TheocritusTheocritus Member LegendaryPosts: 10,014
    I've tried the game twice, it was bad both times....It's too large of a download to even want to try again......Money wasted.
    Ozmodan
  • MaurgrimMaurgrim Member RarePosts: 1,331
    Umm, I don't get your opinion about PVP.
    It is RvR, 3 faction fighting over a large map with castles, keeps, mines, farms ect.
    IselinOzmodan
  • IselinIselin Member LegendaryPosts: 18,719
    Maurgrim said:
    Umm, I don't get your opinion about PVP.
    It is RvR, 3 faction fighting over a large map with castles, keeps, mines, farms ect.
    I don't either to be honest.

    A big part of the old DAoC secret sauce was precisely that complete separation into 3 different realms. You PvE'd with the same people you grouped with for PvP and everyone else was an enemy when you saw them in RvR. It was that separation that created the atmosphere and sense of purpose for the RvR.

    ESO tried to do something similar although it would have always been a lesser version simply because PvE happens in a megaserver. The DAoC equivalent would have been that all the servers were merged for PvE and and only separate for PvP. That would have resulted in a less tightly knit community.

    Regardless, they decided to abandon the separation and the feeling of underlying purpose for the Cyrodiil PvP was collateral damage of that decision. ESO has been widely praised for doing that but that's entirely from a "I can go anywhere with anyone" PvE perspective.

    If you praise that and then wonder why the Cyrodiil PvP now feels like a tacked on other game, you're not really paying attention :)
    SensaiOzmodan
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