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http://mmogchart.com/Chart1.html
Enough said. SOE sold out... MMORPGs are just MMO1337Gs now... I cant wait for some upcoming titles such as AoA and ToA... Where focus on items and money is taken off, therefor it wont end up on IGE.com Permadeath added in too. It makes the experience the focus, not the omg wtf look at my 1337 armor on my level 25 but oh noes this levle 1 uber twink can totally pwn me he has more uber armorz!
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Cuz we all know the amount of subscribers indicates the quality of the game.... I wish you people would learn more and more mmorpgs are coming out, and eq2s current subscriber base will be the common.
World of warcraft, has alot of players, for many reasons. Mainly because of its easy gameplay, and noob friendly atmosphere, as well as lower system requirements, as well as blizzards long history of video games. I can almost say 100% that if it wasn't made by blizzard that the population would be about 1/2 as much as it is now. Not saying because its a bad game, but the fan base they had before wow was even announced. But since eq2 and wow were released basically at the same time. Many people had to choose 1 or the other.
As well as the fact that when eq2 was released and some eq1 players tried it, they expected the game to be more or less the same as eq only with graphical improvements, when they realized that this was a new game, that hasnt stood the test of time, gathering improvement after improvement, they thought this was a let down. The games only improving over time, people just thought itd be "complete" at release.
Now lets take a look at wow on the chart on your post. (which is incorrect, i believe that the sales in asia have pushed it to 3.5 million) Any game that has such a rapid growth, well anything really not just games, is bound to have a huge fall off, even look at the chart, most games have acheived a steady ammount of players which hasnt been altered in a long time(excluding lineage 2, but thats a different story, at a guess id say each chronicle brings more). Look how lineage 1 grew in players and is now declining rapidly
The problem isnt soes "selling out" just that players want different things, look at you asking for permadeath etc etc, thats the minority of gamers, you guys complain for it over and over and over again. you speak louder, and seem like more people want it then they actually do. I know i don't, and i know alot of others who don't as well(in fact i personally do not know anyone who is in favor of permadeath) And wait till it actually gets put in a game
Im a old school gamer, i don't like GTA, i dont like halo, i like my old snes, and ps games, heck even some nes games, i love counter strike(even though the graphics have been upgraded it still has the same feel). I like grinding for levels, i like getting the next piece of armor which sets me out from the lower levels. When i play a mmorpg i like acheiving things. When i get to the max level i like crafting, helping out lower levels, exploring high level area.
But the problem with you 13 yr old ps2 gamers, is that you don't want that, you want everything now, you want to instantly run out and be "OMG TEH PVP GAWD". You don't want to put in any effort for your gear, or your levels, you don't want to earn it, you want it handed to you on a silver platter, which is why you guys are complaining here instead of playing a game. You don't want to do anything for anything, which even wows easy as heck leveling system isnt enough for you.
Heck you probably want a FFA server where you kill your own side as well as the enemies. That way you dont even have to look for foes! just camp right outside noob towns slaughtering people, untill someone higher comes to scare you off to protect the people(face it the average pk isnt looking for a challenge, just the easy kill n loot)
Look at mourning it was almost exactly what everyone was asking for, and guess what FLOP!!!
MMORPGS come all the time, but hardly any ever truly die due to the hardcore fanbase which will always stay with a game. Look how long UOs been around!
EQ2 was a success just because its not the most popular game of the year. Its nowhere near dead. Since i started playing, see about 10x as many "hey im new here" then "man this game sucks im quitting" most people who flame it never even played it. They just love their game of choice so much anything else is crap to them.
Unlike EQ, EQ2 ect, which go for added quest but not added content, and quest will add an hour of fun for someone, and not have anyhting else to do. WoW actually knows what they are doing and listen to thier coustomers. Thier new added battlegrounds brought back 20 of my friends cause they wanted a pvp area instead of city raids all the time.
Most PVP is about gaining strength and showing it off, if the loot comes, it comes -- if not it doesnt. Most are out to be known as a PvP god, to show that he has mastered his class, and knows his enemies weaknesses.
-Gradet-
Bladin Wrote:
most people who flame it never even played it. They just love their game of choice so much anything else is crap to them.
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Yep Bladin, you are 100% right on target any person that states the EQ2 has not added content has either never played or has not played in a long time. Truth is that EQ2 has added so much content that it would make your head spin.
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I read somewhere that whilst EQ has 400k subs still, as many as 2 million have quit the game. SOE once stated, in the faq, over a year ago, that they were aiming to reach the gamers that did not like what happened to EQ, appeal to existing EQ players, and bring in new gamers from across the board, people who were jaded with there current mmo experience.
However, you'd have to ask SOE what their target was during development, based on their business plan. That plan would have projected potential customers, growth, over the first 6 months, 1 year, against the costs, and time to recoup those costs, and break even, then go into profit.
Did they hit their target numbers? I have broken even yet? Are they in profit yet? If so did they go into the black on schedule?
I suspect that SOE are disapointed as the results, as measured against expectations, but would they consider EQ2 a failure?
I doubt it.
For the definition of failure lookup "horizons" in the dictionary. Or "wish".
By stating they have "failed" you imply that you either have:
a) Inside knowledge as to the original intent of the developers.
or
b) That they have failed the general gaming public in some way and not just yourself.
or
c) You have some how come across inside financial information regarding the failure of their projected income. In which case you are now probably liable for disclosing said information and you're on your way to jail... Just remember, no matter how tempted, don't pick up the soap.
But let's be realistic, you make no effort to add nor validate your "failed' statement in any way other then perhaps that they have "failed" you in some way, thats if (and this is a big IF) you have ever even take the time to play and experience this game.
It's a shame that even at the age of 18 you do not yet have the centric common sense that would make you realize that just because the game does not work for you does not mean that it is a failure. Although it's very good that you are looking forward to new titles, I certainly wish you all the best in finding a game that works for you in what is up comming.
Important Information regarding Posting and You
EQ2 has already recouped it's development costs By no means is it a failed MMORPG.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Important Information regarding Posting and You
Considering that SOE has one of the best MMORPG business models in existance you are probably 100% correct. They may suck at Customer Service but as far as managing an MMORPG they are top notch on the business and infrastructure side of things. SOE runs a far more streamlined ship than most other MMORPG companies.
Just as an example:
Blizzard rents all their bandwidth, servers and farm space from AT&T
SOE runs their own.
Which costs more: AT&T (by a TON)
I believe Blizzard also outsources their customer support. SOE runs their own and, frankly, it has improved dramatically in recent months.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Just as an example:
Blizzard rents all their bandwidth, servers and farm space from AT&T
SOE runs their own.
So when a tornado hit the AT&T service center last year, why did both World of Warcraft and SWG go down for two days? And why did they have pictures of the building they house their servers in on both of their websites?
Point is no one but those two companies fully knows what their revenue and costs are on a daily basis, and all you people are doing is speculating and rumor mongoring over something you all really know nothing about for either company.
Since I like putting more gas on the fire;
Sony Online Entertainment Inc., a worldwide leader in massively multiplayer online gaming, chooses AT&T as its hosting provider for the European portion of the global expansion of EverQuest®, the world's No. 1 multiplayer online game. AT&T, who already provides hosting services for this popular game in the U.S., will now host it also from its Internet Data Centers in the Netherlands and the United Kingdom. Hosting the site from multiple locations reduces bottlenecks, enables faster game-play and lets Sony Online localize the game to native languages, improving the overall user experience for the 500,000 global players.
(May 22, 2002)
http://www.emeapress.att.com/blocnotes/bn65_english.html
That's funny because the travesty of a PVP system WoW introduced with the BG's caused a lot more people I know to leave than it kept. Who want's to sit in Queue for 2-12 hours to get into AV, who wants a FPS like PvP game like CTF with Warsong? Lets not even get into the pathetic ladder level system that changes weekly.
It was more fun when you could port to TM/SS and pvp when you WANTED to, not when some queue told you you were invited to PVP some 2-12 hours later. Heck, AV on my server before I quit wasn't even open for almost a entire WEEK!
And yes, I played Alliance so what. It's not my fault Blizzard didn't listen to the community about the population imbalances before this crap was introduced.
Sorry, sitting around for hours trying to get into PVP or sitting around hours to get MC/Ox group formed up or even a hour or two wait to get a UBRS group formed up for a 1% chance drop rate on something I might need and then "win" is not worth it.
Yeah, they listen to the community, the one that enjoys grinds and wasting time.
http://www.greycouncil.org/
LOL
A mmorpg with minimum 250k and maybe as high as 400k (hard to get it right because of all access users) is a failure.
Thats one of the top 10 popular mmorpg on the market !
So that means nearly every mmorpg has failed but due to the kindness of their heart have been kept running for years.
Only thing that pisses me off about this game is them trying to milk my money with little content updates which I believe should be free to the player base. I don't play right now for numerous reasons. I think the game is doing quite successful also, as I usually see quite a few people around. Also alot of newbies asking for help. Game may be losing alot of custs but they also have a good turn over rate it appears.
Anyone know if future expansions are going to include the content upgrades such as splitpaw saga? If not then there isnt a chance I will be coming back.
[quote]Originally posted by Maabus1999
[b]Since I like putting more gas on the fire;
Sony Online Entertainment Inc., a worldwide leader in massively multiplayer online gaming, chooses AT&T as its hosting provider for the European portion of the global expansion of EverQuest®, the world's No. 1 multiplayer online game. AT&T, who already provides hosting services for this popular game in the U.S., will now host it also from its Internet Data Centers in the Netherlands and the United Kingdom. Hosting the site from multiple locations reduces bottlenecks, enables faster game-play and lets Sony Online localize the game to native languages, improving the overall user experience for the 500,000 global players.(May 22, 2002)
[url=http://www.emeapress.att.com/blocnotes/bn65_english.html]
[/b][/quote]
That article is from 2002 3 years and much money later does it still hold true?
Considering that SOE has one of the best MMORPG business models in existance you are probably 100% correct. They may suck at Customer Service but as far as managing an MMORPG they are top notch on the business and infrastructure side of things. SOE runs a far more streamlined ship than most other MMORPG companies.
Just as an example:
Blizzard rents all their bandwidth, servers and farm space from AT&T
SOE runs their own.
Which costs more: AT&T (by a TON)
I believe Blizzard also outsources their customer support. SOE runs their own and, frankly, it has improved dramatically in recent months.
It's always a pain in the ass. talking to a customer service rep who you could barely understand. Do they get these people from the slums of India or what.
Outsources to these sweatshops suck, thanks Blizzard and OSI.
Holy crap!!
EQ2 failed?
But i just logged out and read this how can it be?I was just playing it and noone told me?I was on noobie island and no players sent me a tell saying it failed!!
Ok so i got some questions then.
1.When will the servers shut down?
2.Will i get a refund for my last month?
3.Can i still play till the game is shut down?
Man i wish i had been paying attention i would have been playing something else.
(ok insert sarcasm here)
Want to ENJOY an mmo?
Dont start a guild and dont be a leader or volunteer to be coleader or captain.
Just play the damn game:)
Just because a game does not have as many members as Lineage 2 or WoW does not mean the game is not successful.
Out of all my time into mmorpgs (12 years) I have seen very little unsuccessful mmorpgs.
Success in a mmorpg is measured by the amount of support it receives, the fanbase it develops, the longevity of the product, and the profit gained once all programmers, coders, and publishers have been paid off.
Dont measure a game based on another game's subscription number; you'll only be robbing yourself from a wonderful mmorpg you otherwise might not get
Please dont troll...it'll give you a rash
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
Gee, they opnly have 200 K or so subscribers. That's only 3 million a month or so in subscription revenues. Yeah, the OP is right that totally bites. Man, if I had some buissiness that was rakeing in only 3 million a month, I'd just go outside and shoot myslf in the head. There's no way that you can ever get ahead with that kind of meager income. I mean hell, why not just go to some 3rd world country and hire yourself out as a factory worker for 10 cents an hour. Way better cash then that BS.
And someone else noted, quite correctly, SOE has been adding quests instead of content. Yeah that makes total sense, except that QUESTS ARE BY FU-ING DEFINITION CONTENT. Or maybe he meant to say they haven't been adding zones . . .which is of course also utterly stupid since all most of the quests they've added are in new instanced zones. Of course maybe in Bizzaro world or wherever the F he is from it only counts as content if a trained chimpanzee comes to your house and performs parlor tricks in your living room the first time you log. Who knows . . . .
I don't want to write this, and you don't want to read it. But now it's too late for both of us.