I think all games should give the previous expansions free when you buy the latest. I would jump back into ESO, if I didnt have to buy a bunch of stuff ive missed
To be fair though, you just need to subscribe, like the old days, and you will get access to everything. Why people became allergic to subscription is beyond me, they generally offer the best deal, and you hardly have to dig the cash shop.
If you like a MMO, support it By subscribing, that’s always been my mantra.
I feel like the issue wasn't addressed. The issue is that older players don't always have incentive to replay old content with the newer players. This article makes it about the storyline when story is only part of it..
The problem is simply that if you are a new player in an older game there usually aren't a lot of other players who are around your power level to experience the story/content with.
Some games, like ESO apparently (haven't played it), have systems in place that allow players to delevel or offer incentives to restart/replay content in a variety of ways. These kind of systems seem pretty standard these days. Games are always trying to extend content and increase replayability. This is a conversation that has been had 1000 times before but I've never seen anyone try to spin it where skipping the story is why it's a problem.
These mmorpg games are SUPPOSED to be realistic living life worlds.So why are we talking about barriers,are we crossing the border from Canada to the USA or something?
If we travel to anywhere in the world we might be met by a language barrier or if a 3rd world country like N.Korea we might be met by military guards but other than that,these fake barriers in games ruin the immersion of a living world.
I mean c'mon,these archaic designs are from the 80's,i fully expected rpg's to be 100x better by the year 2020.40 years later and devs are trying to give us single player rpg's with barriers and a BEAT THE GAME mentality instead of a breathing world.
Time to get the INDIE boots off and demand devs build a game worthy of 2020.
Never forget 3 mile Island and never trust a government official or company spokesman.
With only the concept to work with (how it will work in the real world remains to be experienced), i'm going with Shadowlands as the ultimate solution in dealing with this age old mmorpg problem.
Pick an expansion, enjoy the content at a 70% boost, before a player knows it, they are caught up to the latest and greatest expansion.
ESO is excellent, but for me One Tamriel basically turned the entire game into one gigantic boring af starter zone.
Huge fan of this change at first as mobs were always challenging af at launch of OT, then as the whining increased they kept tweaking it to easier, and easier to well this is no different than a starter zone ffs, great job, lol, to me personally it's an extremely lazy cop out solution.
Take a sec and imagine the level of work involved with doing what blizz is doing with shadow, far cry from what it took to change eso into a gigantic starter zone i'm sure
Which yes some players love not denying that, for me though the loss of progression, any challenge whatsoever, the loss of building your toon into something powerful to overcome content, and only voiced stories to fall back on isn't what i want from an mmorpg.
Agree with Scot above, mmorpg.com has really stepped up their game in interesting articles to read and debate.
My faith is my shield! - Turalyon 2022
Your legend ends here and now! - (Battles Won Long Ago)
Comments
Why people became allergic to subscription is beyond me, they generally offer the best deal, and you hardly have to dig the cash shop.
If you like a MMO, support it By subscribing, that’s always been my mantra.
The problem is simply that if you are a new player in an older game there usually aren't a lot of other players who are around your power level to experience the story/content with.
Some games, like ESO apparently (haven't played it), have systems in place that allow players to delevel or offer incentives to restart/replay content in a variety of ways. These kind of systems seem pretty standard these days. Games are always trying to extend content and increase replayability. This is a conversation that has been had 1000 times before but I've never seen anyone try to spin it where skipping the story is why it's a problem.
If we travel to anywhere in the world we might be met by a language barrier or if a 3rd world country like N.Korea we might be met by military guards but other than that,these fake barriers in games ruin the immersion of a living world.
I mean c'mon,these archaic designs are from the 80's,i fully expected rpg's to be 100x better by the year 2020.40 years later and devs are trying to give us single player rpg's with barriers and a BEAT THE GAME mentality instead of a breathing world.
Time to get the INDIE boots off and demand devs build a game worthy of 2020.
Never forget 3 mile Island and never trust a government official or company spokesman.
Pick an expansion, enjoy the content at a 70% boost, before a player knows it, they are caught up to the latest and greatest expansion.
Which yes some players love not denying that, for me though the loss of progression, any challenge whatsoever, the loss of building your toon into something powerful to overcome content, and only voiced stories to fall back on isn't what i want from an mmorpg.
Agree with Scot above, mmorpg.com has really stepped up their game in interesting articles to read and debate.