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New World, Old Problems

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  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    You're all wrong. 
    ultimateduck
  • ultimateduckultimateduck Member EpicPosts: 1,309

    veegeedee said:

    I'm not really sure about this idea of PvPers being enough to prop any game up for longevity. We have yet to see a western MMO with a PvP focus last in any real sense or even bring in true masses. The only exception to this is possibly EVE and in that case you would have to ignore the game being in reality almost entirely PvE outside of when a massive Corp decides it wants to get involved in a big war every few years. Every major MMO success concerning western consumers has been PvE focused. Unfortunately that means high development costs to create a constant stream of content every few months.



    We have spent what feels like the last 10 years or so waiting for a mythical sandbox with near full PvP and emergent PvE that MMO fans will refuse to put down. Nothing has come remotely close upon actual release and everything else has either been canceled or turned out to be a crowdfunding scam.



    Dark Age of Camelot..a .pvp/realm vs realm is a monthly subscriptiion mmog..I repeat monthly subscription game that is close to 20 years old. They have proven people will play a pvp game in droves...when you have no player looting and safe areas and not safe areas. Has Keep fights any time...not scheduled.
    The game is faction driven and the reason for conflict. Realm pride is a major part of the game.
    But the DAoC approach failed hard when applied to ESO.  Didn't gauge their audience properly.  

    New World devs might have done the same when trying to apply their open world pvp concept to an MMO environment.

    New World would be considered a huge disaster if it did as 'well' as present day DAoc.

    ESO didn't do a great job copying DAoCs PvP, if that was their intent.
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