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Again I'll be the elephant in the room with an un solvable issue that has no answer. By elephant in the room meaning no one want's to talk about a game breaking problem in an otherwise lovable game.
EXTREMELY SLOW COMBAT
Every video made shows fighting a single target lasting approximately three minuets. A group of targets over ten minuets. In typing this it doesn't sound bad, but in game time (real time) it's extremely slow.
At first glance the cause is noble !!!.... It gives the players an opportunity to use all their resources. It makes players strategically use their given abilities and talents BUT it doesn't fit the frame work for an mmorpg.
Most important:
Three extreme problems associated with this:
1 Groups will never get anything accomplished. At times, It could take boring to a new level.
2 How do you keep groups together for so long.
3 Must be instanced and will not work for congested open world.
Developers put themselves in an awful bind. They thought of their main feature before thinking it through. As development presses forward, the problem becomes more apparent.
It's unsolvable. Only solution, speed combat 50%.... re-design.
Disclaimer....... I DO WANT THIS GAME TO WORK !!!
Comments
I think you may have missed the point here.
Please read "problems associated with this".
2 Keyword is "static"
3 Has and will work in open world
More on point 3....This is why static zones are a terrible and LAZY way to design your game.This means every single group/player will be in the exact same zone at the exact same level.There should be varied levels within a zone,it should look like a real world and not some connect the dots computer code.Of course every mmorpg still does tend to connect levels to zones,just some better at it than others.
Yet again i can point to ffxi,you just need a good developer that knows what they are doing when making an mmorpg.
You already touched on why slow is the best possible design.First of all the obvious,if too fast your just trivializing the enemy and game ,the way ARPG's do,basically a blind man can play fast combat.
Slow combat allows for action and reaction instead of just spam killing,it allows players to think and use their skills and resources efficiently.
I hate to beat a dead horse down but having also played the Wow clones,it was painful for me,i felt like my character was handcuffed in combat.By that i mean ,i could have just hit auto compete and the result would be the same everytime.When you play FFXI there is a LOT of room for versatility,you can fight in many different ways.
There is of course the exact same problem in EVERY game and that are some elite bosses have only one way to play them and that is sad to witness in games.
Never forget 3 mile Island and never trust a government official or company spokesman.
Why don’t you find some other game to hate/love?
Pantheon is obviously not the game for you.
You are just crapping on the main selling point.
The slow combat is exactly the way It was advertised, and it’s the main reason I follow this game.
I really hope VR don’t listen to people like you, which is why we have all those WoW clones in the first place.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Don't look at any intentional or unintentional feature as a 'bug' or 'broken' until you try it.
The world is going to the dogs, which is just how I planned it!
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Having said that I can clearly see from the direction your recent topics and diatribes on this game have been that you have become completely disillusioned with what you thought this game was. Perhaps it is time to let go and not hang on like an obsessive ex girlfriend in a Korean drama plotting daily threads. It's getting a little bit desperate and seriously not a good look at all.
Logic, my dear, merely enables one to be wrong with great authority.
It doesnt have to be BDO style killing masses of monsters in seconds, but it could be double as fast and still be tactical enough.
1997 Meridian 59 'til 2019 ESO
Waiting for Camelot Unchained & Pantheon