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Guild Wars 2 Game Director and VP of Marketing Both Leave ArenaNet

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Comments

  • UngoodUngood Member LegendaryPosts: 7,534
    cloudacv said:

    Ungood said:





    WarWitch said:


    Gw2 with no guild wars in it. But he did help them make lotta cash with fashion wars.







    did you really say that in 2020? /facepalm



    But in case you didn't know, the name Guild Wars comes from the War between the different Human Guilds in the lore. It has nothing to do with player made guilds in game.


    Gonna be honest, I had no idea.

    But I can see how the game could come across as mislead, but then again, IIRC, the original GW, was PvE only.



    Original gw had the main focus as pvp not pve.
    I only played for like a week.. so.. I never got that involved, So I am wrong on that one.

    Happens.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • botrytisbotrytis Member RarePosts: 3,363
    Ungood said:
    cloudacv said:

    Ungood said:





    WarWitch said:


    Gw2 with no guild wars in it. But he did help them make lotta cash with fashion wars.







    did you really say that in 2020? /facepalm



    But in case you didn't know, the name Guild Wars comes from the War between the different Human Guilds in the lore. It has nothing to do with player made guilds in game.


    Gonna be honest, I had no idea.

    But I can see how the game could come across as mislead, but then again, IIRC, the original GW, was PvE only.



    Original gw had the main focus as pvp not pve.
    I only played for like a week.. so.. I never got that involved, So I am wrong on that one.

    Happens.
    No - PvP was only ONE part. PvE was the major part as that is how the expansions came out. There was more and more PvE and PvP stayed the same. 


    jimmywolf


  • cloudacvcloudacv Member UncommonPosts: 210
    botrytis said:
    Ungood said:
    cloudacv said:

    Ungood said:





    WarWitch said:


    Gw2 with no guild wars in it. But he did help them make lotta cash with fashion wars.







    did you really say that in 2020? /facepalm



    But in case you didn't know, the name Guild Wars comes from the War between the different Human Guilds in the lore. It has nothing to do with player made guilds in game.


    Gonna be honest, I had no idea.

    But I can see how the game could come across as mislead, but then again, IIRC, the original GW, was PvE only.



    Original gw had the main focus as pvp not pve.
    I only played for like a week.. so.. I never got that involved, So I am wrong on that one.

    Happens.
    No - PvP was only ONE part. PvE was the major part as that is how the expansions came out. There was more and more PvE and PvP stayed the same. 


    All there was to do at max level was pvp. The game was pretty pvp oriented once you hit max level. 
    botrytisAeander
  • botrytisbotrytis Member RarePosts: 3,363
    edited March 2020
    cloudacv said:
    botrytis said:
    Ungood said:
    cloudacv said:

    Ungood said:





    WarWitch said:


    Gw2 with no guild wars in it. But he did help them make lotta cash with fashion wars.







    did you really say that in 2020? /facepalm



    But in case you didn't know, the name Guild Wars comes from the War between the different Human Guilds in the lore. It has nothing to do with player made guilds in game.


    Gonna be honest, I had no idea.

    But I can see how the game could come across as mislead, but then again, IIRC, the original GW, was PvE only.



    Original gw had the main focus as pvp not pve.
    I only played for like a week.. so.. I never got that involved, So I am wrong on that one.

    Happens.
    No - PvP was only ONE part. PvE was the major part as that is how the expansions came out. There was more and more PvE and PvP stayed the same. 


    All there was to do at max level was pvp. The game was pretty pvp oriented once you hit max level. 
    No - you obviously didn't do the Elite dungeons, FoW, UV, etc. There was MORE TO DO than PvP. In fact, I rarely PvPed in GW1 - besides the the 2 arenas in Factions.


  • AeanderAeander Member LegendaryPosts: 8,061
    edited March 2020
    botrytis said:
    cloudacv said:
    botrytis said:
    Ungood said:
    cloudacv said:

    Ungood said:





    WarWitch said:


    Gw2 with no guild wars in it. But he did help them make lotta cash with fashion wars.







    did you really say that in 2020? /facepalm



    But in case you didn't know, the name Guild Wars comes from the War between the different Human Guilds in the lore. It has nothing to do with player made guilds in game.


    Gonna be honest, I had no idea.

    But I can see how the game could come across as mislead, but then again, IIRC, the original GW, was PvE only.



    Original gw had the main focus as pvp not pve.
    I only played for like a week.. so.. I never got that involved, So I am wrong on that one.

    Happens.
    No - PvP was only ONE part. PvE was the major part as that is how the expansions came out. There was more and more PvE and PvP stayed the same. 


    All there was to do at max level was pvp. The game was pretty pvp oriented once you hit max level. 
    No - you obviously didn't do the Elite dungeons, FoW, UV, etc. There was MORE TO DO than PvP. In fact, I rarely PvPed in GW1 - besides the the 2 arenas in Factions.
    And even that is ignoring the fact that literally the entire game could be played on Hard mode if you wanted it. Vanquishing alone accounts for hundreds of hours of endgame PvE content.


    "The only thing to do at endgame is PvP," my ass.
  • botrytisbotrytis Member RarePosts: 3,363
    Aeander said:
    botrytis said:
    cloudacI wasn't  said:
    botrytis said:
    Ungood said:
    cloudacv said:

    Ungood said:





    WarWitch said:


    Gw2 with no guild wars in it. But he did help them make lotta cash with fashion wars.







    did you really say that in 2020? /facepalm



    But in case you didn't know, the name Guild Wars comes from the War between the different Human Guilds in the lore. It has nothing to do with player made guilds in game.


    Gonna be honest, I had no idea.

    But I can see how the game could come across as mislead, but then again, IIRC, the original GW, was PvE only.



    Original gw had the main focus as pvp not pve.
    I only played for like a week.. so.. I never got that involved, So I am wrong on that one.

    Happens.
    No - PvP was only ONE part. PvE was the major part as that is how the expansions came out. There was more and more PvE and PvP stayed the same. 


    All there was to do at max level was pvp. The game was pretty pvp oriented once you hit max level. 
    No - you obviously didn't do the Elite dungeons, FoW, UV, etc. There was MORE TO DO than PvP. In fact, I rarely PvPed in GW1 - besides the the 2 arenas in Factions.
    And even that is ignoring the fact that literally the entire game could be played on Hard mode if you wanted it. Vanquishing alone accounts for hundreds of hours of endgame PvE content.


    "The only thing to do at endgame is PvP," my ass.
    I was just trying just to there is more thanPvP :D


  • UngoodUngood Member LegendaryPosts: 7,534
    OG_Zorvan said:

    Ungood said:



    Meh...



    I never had any sympathy for this game. I tried it when they made it F2P and I hated it the moment I began playing.



    It's hard to describe how horrible and low effort that game is. From the pretentious looking UI that looks like it was made with a paint brush, which looks both very ugly and confusing to navigate, to the dumb engine they used for the game that makes it run poorly on pretty much anything, to the uninspired gameplay ... and worst of all - the art style - being set in a world that's at the brink of an industrial revolution or whatever with the most unpleasant looking architecture, gear and weapons... especially "boomsticks" ... er, I mean rifles.



    And don't even get me started on how ugly their races look - mushrom/tree people? ... some cat-like creatures that are so ugly my monitor broke? ... some inbred, prematurely delivered small fetuses? The hell?!?! I've seen games like Warhammer (both fantasy and 40k) where the grim art style direction is not for everyone, but at least it looks nice even if it's not your cup of tea... but GW2.... holy shit, that one dumpster fire of a game every way you look at it. Wow!



    Maybe for some the game was good and they liked it, but I could not find a single thing about it that looks fine. I've seen F2P Asian games from like 2003 that look and play better than this garbage.





    With that said, I don't care the slightest what happens to it, I will be somewhat glad if everyone leaves the company and the game shuts down, because it's one huge stain in the MMORPG market.


    Do you also want the building to burn down, and the servers to be plagued with ghosts, and well as everyone that enjoyed the game to get whipped by angry monkeys ?



    Wait, we can ask for that?!? Because I'll gladly sign!
    I think it required pining away at some alter in your mom's basement, and only after you sacrificed enough Cheetos™ and Mountain Dew™, the great god of Nerd Rage will grant you one plague to impose upon your most hated fandom.. I have heard that is why so many WH40K games fail, as only those fanatics will keep giving Cheetos Dust for the Cheetos Dust God, and tossing Cans of Mountain Dew on the Can Throne.
    sschrupp[Deleted User]
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • botrytisbotrytis Member RarePosts: 3,363

    Ungood said:





    WarWitch said:


    Gw2 with no guild wars in it. But he did help them make lotta cash with fashion wars.







    did you really say that in 2020? /facepalm



    But in case you didn't know, the name Guild Wars comes from the War between the different Human Guilds in the lore. It has nothing to do with player made guilds in game.


    Gonna be honest, I had no idea.

    But I can see how the game could come across as mislead, but then again, IIRC, the original GW, was PvE only.



    There was GvG and also HoH, along with PvP arenas. So, NO it wasn't only PvE.

    You obviously didn't play GW1 at all.


  • AeanderAeander Member LegendaryPosts: 8,061
    botrytis said:

    Ungood said:





    WarWitch said:


    Gw2 with no guild wars in it. But he did help them make lotta cash with fashion wars.







    did you really say that in 2020? /facepalm



    But in case you didn't know, the name Guild Wars comes from the War between the different Human Guilds in the lore. It has nothing to do with player made guilds in game.


    Gonna be honest, I had no idea.

    But I can see how the game could come across as mislead, but then again, IIRC, the original GW, was PvE only.



    There was GvG and also HoH, along with PvP arenas. So, NO it wasn't only PvE.

    You obviously didn't play GW1 at all.
    Right. He said he played for about a week. 


    But the thing is, the game literally asks if you want to make a PvE character or a PvP-only character at character creation.
    botrytis
  • UngoodUngood Member LegendaryPosts: 7,534
    I want to clear something up,  my guild gave me a activation code for a free trial or some such for GW1, and it never clicked with me.

    I am sure there were a lot nuances and things like that, that the people that loved the game paid attention to, and remember fondly, that  I totally overlooked, simply forgotten about, or maybe just didn't give a shit about when I was going through it.

    So if I am wrong, so be it.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • AeanderAeander Member LegendaryPosts: 8,061
    edited March 2020
    If Living World Seasons 1-2's quality and quantity of permanent content were even in the same universe as Living World Seasons 3-5, I'd say expansions weren't necessary.

    But they weren't. The seasons were inconsistent, bugged, and full of temporary content. They had their highlights, but overall, they were crap, and it's no wonder people were asking for paid expansions just to have something of value to look forward to.

    They weren't wrong to ask for it, and they weren't wrong in retrospect just because HoT was a bad expansion.
    Octagon7711
  • botrytisbotrytis Member RarePosts: 3,363
    People wanted HARDER areas, so HoT gave it to them and people complained.  People are fickle and forget what they say.


  • AeanderAeander Member LegendaryPosts: 8,061
    botrytis said:
    People wanted HARDER areas, so HoT gave it to them and people complained.  People are fickle and forget what they say.
    And maybe that's true. Hell, maybe there is value to it. And maybe these people had a right to that. One might call it catering to a crowd they shouldn't have (because apparently, there are "wrong" groups), but I imagine that this same crowd felt the exact same way when the entire game was kneejerk nerfed between OBT1 and OBT2.

    I mean, the entire game was balanced around one difficulty, and that difficulty was lowered into the ground a mere couple weeks later because people complained. There wasn't any design conviction to that decision. It just happened on the spot.

    And it all could have been avoided if they had given the open world zones difficulty settings. It worked for the original game. The individual zones in GW2 are instanced so it would have worked there as well.
  • UngoodUngood Member LegendaryPosts: 7,534
    botrytis said:
    People wanted HARDER areas, so HoT gave it to them and people complained.  People are fickle and forget what they say.
    This is not true at all.

    SOME people wanted harder Content.
    SOME People Did not.

    Those that did not want harder content, were not wrong or were they fickle in their feelings, they didn't want it, they didn't ask for it, and when it was thrust upon them with HoT, they made it clear they didn't like it.


    Tuor7
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • botrytisbotrytis Member RarePosts: 3,363
    Aeander said:
    botrytis said:
    People wanted HARDER areas, so HoT gave it to them and people complained.  People are fickle and forget what they say.
    And maybe that's true. Hell, maybe there is value to it. And maybe these people had a right to that. One might call it catering to a crowd they shouldn't have (because apparently, there are "wrong" groups), but I imagine that this same crowd felt the exact same way when the entire game was kneejerk nerfed between OBT1 and OBT2.

    I mean, the entire game was balanced around one difficulty, and that difficulty was lowered into the ground a mere couple weeks later because people complained. There wasn't any design conviction to that decision. It just happened on the spot.

    And it all could have been avoided if they had given the open world zones difficulty settings. It worked for the original game. The individual zones in GW2 are instanced so it would have worked there as well.
    It is not Instanced LIKE GW1 (only Home and PS are instanced like that), where your group has an instance to yourself but it is to a whole group of indiviuals. 

    No, the difficulty settings would not work with the way GW2 worlds are setup. In GW1 your instance is a virtual instance while in GW2, each area is one server. 


  • AeanderAeander Member LegendaryPosts: 8,061
    botrytis said:
    Aeander said:
    botrytis said:
    People wanted HARDER areas, so HoT gave it to them and people complained.  People are fickle and forget what they say.
    And maybe that's true. Hell, maybe there is value to it. And maybe these people had a right to that. One might call it catering to a crowd they shouldn't have (because apparently, there are "wrong" groups), but I imagine that this same crowd felt the exact same way when the entire game was kneejerk nerfed between OBT1 and OBT2.

    I mean, the entire game was balanced around one difficulty, and that difficulty was lowered into the ground a mere couple weeks later because people complained. There wasn't any design conviction to that decision. It just happened on the spot.

    And it all could have been avoided if they had given the open world zones difficulty settings. It worked for the original game. The individual zones in GW2 are instanced so it would have worked there as well.
    It is not Instanced LIKE GW1 (only Home and PS are instanced like that), where your group has an instance to yourself but it is to a whole group of indiviuals. 

    No, the difficulty settings would not work with the way GW2 worlds are setup. In GW1 your instance is a virtual instance while in GW2, each area is one server. 
    A relatively trivial distinction. The point being that each zone is separated into its own server with multiple available copies, not unlike instances. Yes, these zones are semi-persistent and players can drop in and out, but that distinction doesn't actually matter.

    We saw a similar system in place in a smaller game with a fraction of the budget and developer competence in Marvel Heroes persistent patrol zones. And guess what... those had difficulty settings.
  • UngoodUngood Member LegendaryPosts: 7,534
    Aeander said:
    They weren't wrong to ask for it, and they weren't wrong in retrospect just because HoT was a bad expansion.
    We do agree with this.

    It was Anet that was wrong to listen to the whiners who asked for harder content. That was a huge mistake on their part, to simply not pay attention to their at the time obviously larger player base that was happy with the way things were, and in return spending money freely to support their game.

    On top of that, they did not respond or react anywhere near fast enough, or appropriately when they realized SHTF with HoT.

    On top of that, they didn't even retain the demographic that begged for the harder content, and HoT, now after getting dumbed down to what would be easy mode compared to what it was when it started, along with the mounts making it even easier, has finally become active content.

    With all that said, this does not make HoT any less of the screw up, and anyone will tell you, If what you have is not broken, you don't go fuck with it, which is exactly what Anet did.

    They took a very profitable game, with a solid core foundation of players that liked things as they were, and were gladly spending money on it, and opposed to giving that demographic more of what they liked to keep them happy, content, playing and paying into a game they enjoyed, they instead catered to the whiners.

    This breaking trust with a huge chunk of their player base, caused those players to either quit, or at the very least, cut down on their overall involvement with the game, which directly hurt their bottom line, because the demographic they foolishly catered to was not only a a small fraction of their overall player-base, the expansion did not move them to have an uptick in spending, to counteract those that left, and even with the catering to them, many still left anyway.

    This of course led to them to having to lay off half their staff, become more aggressive in their item shop to make money again, and ultimately MO stepping down when he realized he made a mess of things, and others joining him.

    They could have done a lot better on every level then they did after their huge fuck up that HoT. They chose to handle things in what amounted to be the worst possible way.

    Which brings us back to the topic at hand, and their head designers leaving, and people quitting, does not strike me as a bad thing, in fact, if they get some people back in that give a damn, know their shit, and realize some of their previous mistakes, and make moves to correct them.. they do have a chance to turn things around.... maybe.

    Sometimes.. when you shoot yourself.. you just die.
    [Deleted User]
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • HyperpsycrowHyperpsycrow Member RarePosts: 954
    So guild wars 2 is dead now ?
    botrytis




  • botrytisbotrytis Member RarePosts: 3,363
    So guild wars 2 is dead now ?

    No. Not at all.

    With the skill redo in PvP and WvW, it seems more people are playing.

    Also, next chapter of the LS4 is out tomorrow.

    Then there is the 3rd expansion, that A.Net is woring on.....

    So, No the game is not dead.


  • ScotScot Member LegendaryPosts: 24,427
    edited March 2020
    Ungood said:
    Scot said:
    What people say on Reddit about this is of no interest to me, I could always go there if I wanted to find out. Rather than trying to create a buzz how about doing some journalism and trying to contact the individuals involved or any associates at their former or new workplace? You may find there is no "story" or you may get a scope, but that's real news not just using social media to create a story out of nothing.
    Be that as it may.. would you rather tell the same story a million times to each individual that asks, or just tell one journalist who's entire profession is passing along info and stories?
    Today's journalists hardly do any interviews compared to how they used to work. As this piece shows the job of a journalist today is to react to comments on social media or pieces from other journalists. Developing and asking sources is a minor role.
  • botrytisbotrytis Member RarePosts: 3,363
    Ungood said:
    botrytis said:
    People wanted HARDER areas, so HoT gave it to them and people complained.  People are fickle and forget what they say.
    This is not true at all.

    SOME people wanted harder Content.
    SOME People Did not.

    Those that did not want harder content, were not wrong or were they fickle in their feelings, they didn't want it, they didn't ask for it, and when it was thrust upon them with HoT, they made it clear they didn't like it.


    The majority wanted harder areas. You will never please anyone because if you try to please everyone, no one will be happy.


  • AeanderAeander Member LegendaryPosts: 8,061
    edited March 2020
    I'm not even sure if HoT's problem was that it was difficult. I think its problem was that traversing its maps was goddamn annoying. And there was no chill. No time to just do your own thing and explore at a comfortable pace. The emphasis was on events, events, events 24/7 with constant terrain lockouts.

    Having challenging events is one thing. You can choose to engage with that, get used to it, and then get carried by the community when they get used to it (as is mostly the case now with Dragon's Stand and Auric Basin in particular).

    But when getting from point A to point B requires going through dense concentrations of high damage mobs with high CC and confusing map layouts, that's when it gets to be inconvenient, and I'm not sure that anyone was asking for that. It's only now that we have mounts that these maps even feel right. 
    jimmywolf
  • botrytisbotrytis Member RarePosts: 3,363
    Aeander said:
    I'm not even sure if HoT's problem was that it was difficult. I think its problem was that traversing its maps was goddamn annoying. And there was no chill. No time to just do your own thing and explore at a comfortable pace. The emphasis was on events, events, events 24/7 with constant terrain lockouts.

    Having challenging events is one thing. You can choose to engage with that, get used to it, and then get carried by the community when they get used to it (as is mostly the case now with Dragon's Stand and Auric Basin in particular).

    But when getting from point A to point B requires going through dense concentrations of high damage mobs with high CC and confusing map layouts, that's when it gets to be inconvenient, and I'm not sure that anyone was asking for that. It's only now that we have mounts that these maps even feel right. 
    Well - people were complaining about the height issues with GW2 maps. So, it was a trail on making things unique with layers on top of each other. They just made them too difficult to get around is all. 


  • UngoodUngood Member LegendaryPosts: 7,534
    Aeander said:
    I'm not even sure if HoT's problem was that it was difficult. I think its problem was that traversing its maps was goddamn annoying. And there was no chill. No time to just do your own thing and explore at a comfortable pace. The emphasis was on events, events, events 24/7 with constant terrain lockouts.

    Having challenging events is one thing. You can choose to engage with that, get used to it, and then get carried by the community when they get used to it (as is mostly the case now with Dragon's Stand and Auric Basin in particular).

    But when getting from point A to point B requires going through dense concentrations of high damage mobs with high CC and confusing map layouts, that's when it gets to be inconvenient, and I'm not sure that anyone was asking for that. It's only now that we have mounts that these maps even feel right. 
    People asked for it, that was what they wanted, it's what they asked for, and many were singing the praise of it on opening day.

    I was there, opening day when all the try-hards and wanna-be, were so happy about HoT because it was not the "Snore Fest" like the rest of the game, in fact some even had tehr audacity to say that it was still too easy.

    I wager they really loved it because It was too hard for the filthy casuals, and the retorts of L2P in map chat when people were lost, or confused echoed like the sounding of the drums of victory by the elitist.

    All the people that wanted the harder content fell back on the mantra that no one was forced to play this content, blah, blah, the typical same bullshit that always gets said.

    Saw that unfold for a few months before I finally left in frustration.

    But to understand where I was coming from, I pre-ordered without hesitation the biggest pack they had on the expansion, and at the time I was so enamored with the game, I bought the largest pack expansion for 2 of my friends as well, expecting us to really enjoy this content together.... because I trusted Anet not to fuck this up.

    Yah......... well I was the last to leave after struggling for a few months because I wanted to like this game, I liked the core game too much to not give it all an honest try.

    But, it was clear as day that they gave the Wanna-be's and the elitist exactly what they ASKED for.

    Be damned the whole rest of their population.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • UngoodUngood Member LegendaryPosts: 7,534
    botrytis said:
    Ungood said:
    botrytis said:
    People wanted HARDER areas, so HoT gave it to them and people complained.  People are fickle and forget what they say.
    This is not true at all.

    SOME people wanted harder Content.
    SOME People Did not.

    Those that did not want harder content, were not wrong or were they fickle in their feelings, they didn't want it, they didn't ask for it, and when it was thrust upon them with HoT, they made it clear they didn't like it.


    The majority wanted harder areas. You will never please anyone because if you try to please everyone, no one will be happy.
    Nope.

    A Loud whiny, crybaby elitist minority wanted this.

    When Anet made it, the previously quite majority that had been happily enjoying their game, well, I hate to say it, most of them just quit, and a small few spoke up. The few that spoke up were attacked and drowned out by the whiny cryabby elitist that wanted the content.

    You're right, you can't please everyone.. But Anet has shown us, pissing off the majority of your player base was very easy.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

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