Seems like Smedley went crazy and then Sony got rid, then they ran out of money and all the developers left? I haven't been following games too much in the past several years... but it's shocking to see SOE gone. I know they changed to Daybreak, but they aren't the same any more with no ambition, and really they're just waiting to die.
I just miss them releasing mmorpgs, because even though I hated SOE, they were one of the few that were releasing anything with potential.... even if they had a hobbit of releasing too early, then ruining a good thing even if they had it lol.
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Once upon a time....
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Here's one of the more recent updates.
https://massivelyop.com/2019/03/19/daybreaks-definitely-not-owner-columbus-nova-is-back-in-national-news-again/
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
But part of me thinks with a better company those games could have been even more spectacular.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
SOE was the top dawg western MMO developer at that time. What came after they started seeking quick ftp riches and making dumb decisions is a different conversation all together...
However they did nothing apart from Planetside 2 like 9 years later, which was terrible and flopped. Wasn't Smedley saying something for SWG fans was coming out and that never happened, and EQ3 never happened either.
I guess the money ran out after EQ2.
This lead to string of questionable investments (i.e. buying the Matrix, Vanguard) and decisions (NGE, too many to include here)
Wikipedia has a pretty good accounting under the Daybreak games listing, but I think here on these forums many would summarize it all into one word.
Smedley.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Logic, my dear, merely enables one to be wrong with great authority.
This isn't a signature, you just think it is.
I loved the opening hours of EverQuest 2, the game blew me away! When you were on The Isle of Refuge, and doing all the quests in the towns, and they had mini areas for noobs in the towns. However it all started to fall apart when you left them, the large areas of Antonica (was it?) and Common Lands were largely barren of quests. You saw the quality of the content really drop off though in Thundering Steppes and Nek... it just became dead.
However it was an amazing grouping and crafting game, but SOE decided to dumb them both down. You HAD to group in the game, it was fun and you had proper punishment in experience debt and item wear which cost money... but all that went. It soon became easier than WoW, where you could tank 10 mobs at once all of a sudden.
The other problem I had was the ugly Character models... which is so bizarre as they looked amazing in the alpha, so did the armour. However in the release game the characters were made ugly, and the armour was all gone for just a few sets... wtf? I even remember them patching Humans to look really ugly in the beta.
Oh and the class system didn't help, everyone I knew spent 20 levels working out if they liked their class, only to quit because they realised they didn't. SOE eventually changed this system, but it was years after and too late.
Also didn't help that post release content for SOE always takes a massive dive in quality. It happens to all their games where you have this amazing detailed and unique content at release. However after launch it quickly becomes an empty room with three mobs standard in it, and everything is copy and pasted.
Remember how they had a few servers in beta and that worked well as the game cloned zones. So you expected them to have only a few servers at launch, but they had like 80 and everyone was too spread out and that didn't help grouping lol.
EQ was NOT, however, EverQuest
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I especially love how for 3 years they explicitly said hat Daybreak was a subsidiary of Columbus Nova but as soon as CN's name started to be associated with Russian sleaze this side of the Atlantic they started redacting, editing and denying what their own press releases had said for 3 years about the Daybreak / CN connection.
Jeremy Walsh and COE is small potatoes compared to this level of sleaze.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
So SOE dumped it. Some Webzen tier investment company bought it for pennies on the dollar, tried to keep a few games up (like EqNext) realized what SOE realized and kept only what they could monetize now up, hence daybreak in its current state.
IMO...everyone went after WOW, which had a weakspot (graphics) and every developer chased that, and ignored, mostly, the real reason people were playing was the insane amount of endgame content, and none were able to keep pace enough to really take off like wow did. Rift came close, imo, when it was new, but couldnt get unbugged raids out fast enough, and didnt have enough side dish content (rifts were meh after a few times)
SOE was smart as hell to dump what they had and sell the upcoming failures before it tarnished the parent company imo.
MurderHerd