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Star Citizen AMA Looks at the Quantum System

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Comments

  • ErillionErillion Member EpicPosts: 10,328
    45 Euro please. Basic pledge package.



    Have fun
    Ancient_Exile
  • IselinIselin Member LegendaryPosts: 18,719
    Iselin said:
    I've spent a redic amount of money on this game, but even I've come to realize that the game is completely mismanaged at the top. Microsoft didn't fire Chris on a whim. He promises more than he can deliver. And the game has gone so far out of scope that it will never be complete. But fools like me have no other game that promises what he promised so we spend more. For every new cynic like me they a dozen sycophants/new backers that don't have a clue. So it will continue ad inf. Because a fool and his money are soon departed. Learned that one the hard way.
    I mostly agree with what you're saying but fools and their money don't depart soon, That's the problem: they stick around being parted from their money and they don't depart :)





    That's one of the nicest spins for the sunk cost fallacy I've seen :)
    Ancient_Exile
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    "If everything was easy, nothing would be hard."


    "Show me on the doll where PVP touched you."


    (Note:  If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)

  • BabuinixBabuinix Member EpicPosts: 4,463
    edited April 2020
  • IselinIselin Member LegendaryPosts: 18,719
    Ancient_Exile
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • BabuinixBabuinix Member EpicPosts: 4,463
    Iselin said:
    It's not our fault that we have a game we like and are excited about it's development. ;)

    Seriously, we get it, there's plenty of jaded mmorpg'ers around here, acting like grumpy old timers, bitter and grumpy because they see others having fun with games and being excited about it while they don't know how it feels to enjoy gaming anymore. 



    IselinWalkinGlenn
  • VrikaVrika Member LegendaryPosts: 7,990
    Babuinix said:
    Iselin said:
    It's not our fault that we have a game we like and are excited about it's development. ;)

    Seriously, we get it, there's plenty of jaded mmorpg'ers around here, acting like grumpy old timers, bitter and grumpy because they see others having fun with games and being excited about it while they don't know how it feels to enjoy gaming anymore. 
    Star Citizen fans are the ones who've forgotten how to enjoy gaming, if anyone.

    There are plenty of people who are having fun with games out there. Then there are people who are gushing about the next thing because they're not happy with anything and delude themselves into believing that it's because all games in existence are lacking.
    Gdemami
     
  • BabuinixBabuinix Member EpicPosts: 4,463
    Vrika said:
    Babuinix said:
    Iselin said:
    It's not our fault that we have a game we like and are excited about it's development. ;)

    Seriously, we get it, there's plenty of jaded mmorpg'ers around here, acting like grumpy old timers, bitter and grumpy because they see others having fun with games and being excited about it while they don't know how it feels to enjoy gaming anymore. 
    Star Citizen fans are the ones who've forgotten how to enjoy gaming, if anyone.

    There are plenty of people who are having fun with games out there. Then there are people who are gushing about the next thing because they're not happy with anything and delude themselves into believing that it's because all games in existence are lacking.

    How long have you been playing it?
  • ErillionErillion Member EpicPosts: 10,328
    Vrika said:
    Babuinix said:
    Iselin said:
    It's not our fault that we have a game we like and are excited about it's development. ;)

    Seriously, we get it, there's plenty of jaded mmorpg'ers around here, acting like grumpy old timers, bitter and grumpy because they see others having fun with games and being excited about it while they don't know how it feels to enjoy gaming anymore. 
    Star Citizen fans are the ones who've forgotten how to enjoy gaming, if anyone.

    There are plenty of people who are having fun with games out there. Then there are people who are gushing about the next thing because they're not happy with anything and delude themselves into believing that it's because all games in existence are lacking.

    I can only say it about myself and the group of my friends ...

    .... we play a lot of other games besides Star Citizen. That includes other space games. I am not sure where you get the notion that the typical Star Citizen fan is thinking that "all games in existence are lacking" or that the Star Citizen fans are "not happy with anything".

    I see Star Citizen as an evolutionary step forward in gaming. But that does not stop me from playing other games (of which i have hundreds). And it certainly does not stop me to ....



    Have fun



  • ArglebargleArglebargle Member EpicPosts: 3,481
    JoeBlober said:



    Erillion said:



    Nothing but jingle keys for stupid people.



    Project managers, not developers, need to be running projects, they dont need to code, or create, they need to keep the project progressing and not having it stuck in an eternal game of "feature creep".



    Project managers ARE running this project.

    Most notable Erin Roberts, brother of Chris Roberts


    (Studio Manager and Studio Director for many successful games, especially in the LEGO franchise ... work that had nothing to do with the previous work that the Roberts brothers did).


    Important to note is also Tony Zurovec (Director)


    He is best known for his work in the Ultima and Crusader series.


    Maybe neither the Star Citizen project managers nor the crowdfunding backers are the "Jingle keys" here ;-)



    Have fun



    ... Maybe you all should buy him a yacht.  Or even a space yacht!!

    Of course, he'd probably try to sell you a copy of it for $1000.



    Haters hate that is their mantra for life.... The yacht is as real as mafia laundering money or Austin office closing 5 years ago.
    The quantity of crap, fake news and gross obfuscation generated by an handful of haters since years is... laughable.
    Nothing more than 45$ is required to get in. Not an extra cent. Not even subscription.

    Hate harder Lol
    Sorry, but Chris Roberts is hard to beat at obfuscation and misinformation.  'Star Marine will be out in 3 weeks!  Five at most!'   Clueless or lies?  Maybe both.  It's the Roberts way.

    The $35-45 to get in to SC is a decent risk.   As long as you are comfortable waiting for a long time (already proven), and getting something not as described (already proven).

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ArglebargleArglebargle Member EpicPosts: 3,481
    Erillion said:
    Erillion said:
    Nothing but jingle keys for stupid people.

    Project managers, not developers, need to be running projects, they dont need to code, or create, they need to keep the project progressing and not having it stuck in an eternal game of "feature creep".

    Project managers ARE running this project.

    Most notable Erin Roberts, brother of Chris Roberts


    (Studio Manager and Studio Director for many successful games, especially in the LEGO franchise ... work that had nothing to do with the previous work that the Roberts brothers did).


    Important to note is also Tony Zurovec (Director)


    He is best known for his work in the Ultima and Crusader series.


    Maybe neither the Star Citizen project managers nor the crowdfunding backers are the "Jingle keys" here ;-)



    Have fun

    Both worked for Chris Roberts at Digital Anvil.  And how many games did they get out in their years there???

    One.  Of course, that was actually done by Bullfrog Games, though Erin was the majordomo between companies.

    You all would be better off giving tons of money to Chris to keep him away from the game development.   Maybe you all should buy him a yacht.  Or even a space yacht!!

    Of course, he'd probably try to sell you a copy of it for $1000.

    >>>>>> And how many games did they get out in their years there??? >>>>>


    And Erin had another 12 games under his belt at other times.

    What part of that makes him a bad project manager ?



    Have fun



    His work with his brother at the only independent company that both of them ran?


    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ArglebargleArglebargle Member EpicPosts: 3,481
    Babuinix said:
    Is that some brown on your nose....?

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ErillionErillion Member EpicPosts: 10,328
    Erillion said:
    Erillion said:
    Nothing but jingle keys for stupid people.

    Project managers, not developers, need to be running projects, they dont need to code, or create, they need to keep the project progressing and not having it stuck in an eternal game of "feature creep".

    Project managers ARE running this project.

    Most notable Erin Roberts, brother of Chris Roberts


    (Studio Manager and Studio Director for many successful games, especially in the LEGO franchise ... work that had nothing to do with the previous work that the Roberts brothers did).


    Important to note is also Tony Zurovec (Director)


    He is best known for his work in the Ultima and Crusader series.


    Maybe neither the Star Citizen project managers nor the crowdfunding backers are the "Jingle keys" here ;-)



    Have fun

    Both worked for Chris Roberts at Digital Anvil.  And how many games did they get out in their years there???

    One.  Of course, that was actually done by Bullfrog Games, though Erin was the majordomo between companies.

    You all would be better off giving tons of money to Chris to keep him away from the game development.   Maybe you all should buy him a yacht.  Or even a space yacht!!

    Of course, he'd probably try to sell you a copy of it for $1000.

    >>>>>> And how many games did they get out in their years there??? >>>>>


    And Erin had another 12 games under his belt at other times.

    What part of that makes him a bad project manager ?



    Have fun



    His work with his brother at the only independent company that both of them ran?



    The outcome being well known milestones of computer gaming ....

    how many can say that ?



    Have fun


  • WizardryWizardry Member LegendaryPosts: 19,332
    edited April 2020
    Is it possible for Robert's to stop looking at ideas and just finish the game?

    It's like a hypnotizing act going on here.You know those fake acts where it would only work on maybe 0.001% of the population but Chris managed to find those .001% and got them all to give him some money to.....>>>>look at ideas...sigh.

    We should rename the game to "I got some IDEAS game".Pledge NOW !!.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • ErillionErillion Member EpicPosts: 10,328
    >>>> look at ideas >>>>

    I am not sure where you get the notion that the Star Citizen backers just "look at ideas".

    Those who want are already playing this Alpha version of the game almost every day.

    Look at the Star Citizen forum part of this website. Look at all the FAN (!) -made screenshots and videos in the respective threads. These are fan submissions. Not company promo videos.

    Many of us  backers do much more than just "look at ideas".


    Its the same with the never ending naysayer mantra of "these are just ship pictures".

    With 80+ already playable ships and vehicles (and number is growing) we are talking about much more than "just pictures".


    And you do not even need to pledge. There are regular free fly events that cost you nothing.



    Have fun
  • BabuinixBabuinix Member EpicPosts: 4,463
    JoeBlober said:



    Erillion said:



    Nothing but jingle keys for stupid people.



    Project managers, not developers, need to be running projects, they dont need to code, or create, they need to keep the project progressing and not having it stuck in an eternal game of "feature creep".



    Project managers ARE running this project.

    Most notable Erin Roberts, brother of Chris Roberts


    (Studio Manager and Studio Director for many successful games, especially in the LEGO franchise ... work that had nothing to do with the previous work that the Roberts brothers did).


    Important to note is also Tony Zurovec (Director)


    He is best known for his work in the Ultima and Crusader series.


    Maybe neither the Star Citizen project managers nor the crowdfunding backers are the "Jingle keys" here ;-)



    Have fun



    ... Maybe you all should buy him a yacht.  Or even a space yacht!!

    Of course, he'd probably try to sell you a copy of it for $1000.



    Haters hate that is their mantra for life.... The yacht is as real as mafia laundering money or Austin office closing 5 years ago.
    The quantity of crap, fake news and gross obfuscation generated by an handful of haters since years is... laughable.
    Nothing more than 45$ is required to get in. Not an extra cent. Not even subscription.

    Hate harder Lol
    Sorry, but Chris Roberts is hard to beat at obfuscation and misinformation.  'Star Marine will be out in 3 weeks!  Five at most!'   Clueless or lies?  Maybe both.  It's the Roberts way.

    The $35-45 to get in to SC is a decent risk.   As long as you are comfortable waiting for a long time (already proven), and getting something not as described (already proven).
    Speaking of obfuscation and misinformation. Could you please source those 'quotes' you're attributing to Chris Roberts? I follow the game's development thoroughly and I've never seen him state what you claim.

    Secondly, Quoting out of context sentences from years ago to push your point dismantles completely that point by reeking of bad intent confirmation bias.

  • VrikaVrika Member LegendaryPosts: 7,990
    Babuinix said:
    JoeBlober said:



    Erillion said:



    Nothing but jingle keys for stupid people.



    Project managers, not developers, need to be running projects, they dont need to code, or create, they need to keep the project progressing and not having it stuck in an eternal game of "feature creep".



    Project managers ARE running this project.

    Most notable Erin Roberts, brother of Chris Roberts


    (Studio Manager and Studio Director for many successful games, especially in the LEGO franchise ... work that had nothing to do with the previous work that the Roberts brothers did).


    Important to note is also Tony Zurovec (Director)


    He is best known for his work in the Ultima and Crusader series.


    Maybe neither the Star Citizen project managers nor the crowdfunding backers are the "Jingle keys" here ;-)



    Have fun



    ... Maybe you all should buy him a yacht.  Or even a space yacht!!

    Of course, he'd probably try to sell you a copy of it for $1000.



    Haters hate that is their mantra for life.... The yacht is as real as mafia laundering money or Austin office closing 5 years ago.
    The quantity of crap, fake news and gross obfuscation generated by an handful of haters since years is... laughable.
    Nothing more than 45$ is required to get in. Not an extra cent. Not even subscription.

    Hate harder Lol
    Sorry, but Chris Roberts is hard to beat at obfuscation and misinformation.  'Star Marine will be out in 3 weeks!  Five at most!'   Clueless or lies?  Maybe both.  It's the Roberts way.

    The $35-45 to get in to SC is a decent risk.   As long as you are comfortable waiting for a long time (already proven), and getting something not as described (already proven).
    Speaking of obfuscation and misinformation. Could you please source those 'quotes' you're attributing to Chris Roberts? I follow the game's development thoroughly and I've never seen him state what you claim.

    Secondly, Quoting out of context sentences from years ago to push your point dismantles completely that point by reeking of bad intent confirmation bias.

    I think he's referring to Pax East 2015. According to Kotaku's article from 2015

      In March, on a stage at PAX East, CEO of Cloud Imperium Games Chris Roberts said it would be released in three weeks. Five months later in August, he told GamersNexus that it was “a matter of three, four, maybe five weeks.” Today, more than a year on, Star Marine still isn’t in players’ hands

    https://www.kotaku.co.uk/2016/09/29/what-happened-to-star-marine-star-citizens-missing-module


     
  • ArglebargleArglebargle Member EpicPosts: 3,481
    Erillion said:
    Erillion said:
    Erillion said:
    Nothing but jingle keys for stupid people.

    Project managers, not developers, need to be running projects, they dont need to code, or create, they need to keep the project progressing and not having it stuck in an eternal game of "feature creep".

    Project managers ARE running this project.

    Most notable Erin Roberts, brother of Chris Roberts


    (Studio Manager and Studio Director for many successful games, especially in the LEGO franchise ... work that had nothing to do with the previous work that the Roberts brothers did).


    Important to note is also Tony Zurovec (Director)


    He is best known for his work in the Ultima and Crusader series.


    Maybe neither the Star Citizen project managers nor the crowdfunding backers are the "Jingle keys" here ;-)



    Have fun

    Both worked for Chris Roberts at Digital Anvil.  And how many games did they get out in their years there???

    One.  Of course, that was actually done by Bullfrog Games, though Erin was the majordomo between companies.

    You all would be better off giving tons of money to Chris to keep him away from the game development.   Maybe you all should buy him a yacht.  Or even a space yacht!!

    Of course, he'd probably try to sell you a copy of it for $1000.

    >>>>>> And how many games did they get out in their years there??? >>>>>


    And Erin had another 12 games under his belt at other times.

    What part of that makes him a bad project manager ?



    Have fun



    His work with his brother at the only independent company that both of them ran?



    The outcome being well known milestones of computer gaming ....

    how many can say that ?



    Have fun


    You and I know Digital Anvil didn't do squat except waste Microsoft's money.  

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ArglebargleArglebargle Member EpicPosts: 3,481
    Vrika said:
    Babuinix said:
    JoeBlober said:



    Erillion said:



    Nothing but jingle keys for stupid people.



    Project managers, not developers, need to be running projects, they dont need to code, or create, they need to keep the project progressing and not having it stuck in an eternal game of "feature creep".



    Project managers ARE running this project.

    Most notable Erin Roberts, brother of Chris Roberts


    (Studio Manager and Studio Director for many successful games, especially in the LEGO franchise ... work that had nothing to do with the previous work that the Roberts brothers did).


    Important to note is also Tony Zurovec (Director)


    He is best known for his work in the Ultima and Crusader series.


    Maybe neither the Star Citizen project managers nor the crowdfunding backers are the "Jingle keys" here ;-)



    Have fun



    ... Maybe you all should buy him a yacht.  Or even a space yacht!!

    Of course, he'd probably try to sell you a copy of it for $1000.



    Haters hate that is their mantra for life.... The yacht is as real as mafia laundering money or Austin office closing 5 years ago.
    The quantity of crap, fake news and gross obfuscation generated by an handful of haters since years is... laughable.
    Nothing more than 45$ is required to get in. Not an extra cent. Not even subscription.

    Hate harder Lol
    Sorry, but Chris Roberts is hard to beat at obfuscation and misinformation.  'Star Marine will be out in 3 weeks!  Five at most!'   Clueless or lies?  Maybe both.  It's the Roberts way.

    The $35-45 to get in to SC is a decent risk.   As long as you are comfortable waiting for a long time (already proven), and getting something not as described (already proven).
    Speaking of obfuscation and misinformation. Could you please source those 'quotes' you're attributing to Chris Roberts? I follow the game's development thoroughly and I've never seen him state what you claim.

    Secondly, Quoting out of context sentences from years ago to push your point dismantles completely that point by reeking of bad intent confirmation bias.

    I think he's referring to Pax East 2015. According to Kotaku's article from 2015

      In March, on a stage at PAX East, CEO of Cloud Imperium Games Chris Roberts said it would be released in three weeks. Five months later in August, he told GamersNexus that it was “a matter of three, four, maybe five weeks.” Today, more than a year on, Star Marine still isn’t in players’ hands

    https://www.kotaku.co.uk/2016/09/29/what-happened-to-star-marine-star-citizens-missing-module


    Yep!  Claiming the thing was coming out in weeks, when it wasn't actually out for a year plus.   This was tied to the 'modular development' period, when Roberts pontificated on how modular development would make tremendous use of the money they had.  Then he went and made the classic error of modular design:  CIG didn't make sure the outside companies were kept in the loop on internal changes. And things changed constantly.  Another Roberts classic move.  Apparently CIG didn't even keep their own people up on internal changes, so pretty par for poor management.

    Read the article thoroughly.  Reeks of bad management and excuses.

    Quoting out of context seems to be fine when certain folks use it on the Evil One.  


    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ErillionErillion Member EpicPosts: 10,328
    Erillion said:
    Erillion said:
    Erillion said:
    Nothing but jingle keys for stupid people.

    Project managers, not developers, need to be running projects, they dont need to code, or create, they need to keep the project progressing and not having it stuck in an eternal game of "feature creep".

    Project managers ARE running this project.

    Most notable Erin Roberts, brother of Chris Roberts


    (Studio Manager and Studio Director for many successful games, especially in the LEGO franchise ... work that had nothing to do with the previous work that the Roberts brothers did).


    Important to note is also Tony Zurovec (Director)


    He is best known for his work in the Ultima and Crusader series.


    Maybe neither the Star Citizen project managers nor the crowdfunding backers are the "Jingle keys" here ;-)



    Have fun

    Both worked for Chris Roberts at Digital Anvil.  And how many games did they get out in their years there???

    One.  Of course, that was actually done by Bullfrog Games, though Erin was the majordomo between companies.

    You all would be better off giving tons of money to Chris to keep him away from the game development.   Maybe you all should buy him a yacht.  Or even a space yacht!!

    Of course, he'd probably try to sell you a copy of it for $1000.

    >>>>>> And how many games did they get out in their years there??? >>>>>


    And Erin had another 12 games under his belt at other times.

    What part of that makes him a bad project manager ?



    Have fun



    His work with his brother at the only independent company that both of them ran?



    The outcome being well known milestones of computer gaming ....

    how many can say that ?



    Have fun


    You and I know Digital Anvil didn't do squat except waste Microsoft's money.  

    I know that i liked "Freelancer". Even the cut down version after the Microsoft takeover.
    Many others liked it too ... some of those STILL play it 17 years later ;-)

    I do not know what YOU know. But if "wasting money" looks like that .... please ... waste some more of Microsoft's money ;-)



    Have fun
  • olepiolepi Member EpicPosts: 3,055
    This sounds interesting and all, but we have to remember this is just alpha. Anything can change at any moment. They haven't even entered a beta test yet of a potential finished product.

    So if you really like a feature, or don't really like a feature, remember, this is alpha. It can all change at any time.

    ------------
    2024: 47 years on the Net.


  • BabuinixBabuinix Member EpicPosts: 4,463
    edited April 2020
    bigmilk said:
    Vrika said:
    I think he's referring to Pax East 2015. According to Kotaku's article from 2015

      In March, on a stage at PAX East, CEO of Cloud Imperium Games Chris Roberts said it would be released in three weeks. Five months later in August, he told GamersNexus that it was “a matter of three, four, maybe five weeks.” Today, more than a year on, Star Marine still isn’t in players’ hands

    https://www.kotaku.co.uk/2016/09/29/what-happened-to-star-marine-star-citizens-missing-module


    It is my understanding that the response to the claim that Star Marine was never released is that Star Marine tech IS the FPS gameplay that is already in Star Citizen

    Exactly, if you listen to those interviews he refers mainly to work being done in the FPS mechanics coming online so that backers can test it and provide feedback, those FPS mechanics came online more fleshed out with the 2.0 update at the end of 2015.

    People are just picking stuff out of context just to excuse hating on CR or the game. All while pretending to ignore that delaying or changing features along the process happens with every game in development. Sure in retrospect the work made in the original FPS module by the contractor who ended up scrapped was a waste of money and time but at the time it made the most sense since the company was still small and didn't have staff to make it inhouse. And it's on par with what happens with most old ship designs made by contractors, they ended up being thrown away and re-made inhouse.

    Which is actually something that also happens a lot in "normal" game design. A lot of things get made and remade once again as development changes. Sure in hindsight seems like wastefull but it's mostly caused by the nature of iterative game development.

    But some folks that need to keep fueling their hate-boner for everything Star Citizen is just bigger than common sense.
    Post edited by Babuinix on
    Erillion
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