I find it interesting the CS is still selling ships and and things like helmet skins, while the game wallows unfinished. It seems to me they should just get on with it and finish the game.
A finished game can no longer shelter under the alpha/beta banner and has to face not only scrutiny of product but also maintain itself as a commercial success. Or he could string out the alpha/beta for as long as humanly possible selling hopes and dreams to people with too much disposable income providing himself with a life of luxury people can only fantasize about.
I'm the type of person with an open mind. I enjoy playing games with the understanding some are more or less fun than others. I look at the present situation of a game, and don't let the past ruin my present experiences. To me it doesn't matter if a game had a rocky start or not. Is it fun now regardless of the past? That is what's important in my mind.
I hopped into Star Citizen a couple times in the very beginning when it was basically just a demo. I kind of even forgot about it for quite a while figuring it'd end up like many other kickstarter projects I took a chance on. I think the next time I checked it out was maybe 3.7 or 3.8 and I was really impressed with what was there. Seeing what they've added for 3.9 makes me more excited for the future.
No, I'm not paid to say positive things about Star Citizen. I've just actually played it and enjoyed what I experienced. With how vehement some of the negative posters are in these forums I sometimes wonder if they're being paid to spew so much hate and ignorance. I've played plenty of games that were "complete", "AAA", etc. where I got much less enjoyment. I feel bad for people that seem to be on some sort of unholy crusade and keep such a closed mind.
I'm the type of person with a very closed mind. Games are either "released" and worth playing or "unreleased" and not worth bothering with.
There is no middle ground, it's a hill I'm willing to die on.
Same. I refuse to give money for games trying to be released. Show me a final product and I'll pay. I got money. I'll even pre-order if there's a hard release date and the game is essentially finished.
And you can just wait until it is finally released. The backers pay for the development - voluntarily and willingly.
If you like, you can check it out for free before that - but that is completely optional.
A normal and sensible position.
Fans and backers like me ... we keep posting news about the Alpha because we like it.
What continues to surprise me is a group of naysayers on a crusade against Star Citizen.
Usually they are not even playing it or have ever played it. Their knowledge about Star Citizen often comes from Alpha-Bug-compilation-videos (which are often quite old and outdated too). How much energy they put into trying to stop something they say they have no interest in in the first place - what a waste of time and effort. What a waste of precious lifetime. Unless they have other reasons (as has been mentioned upthread).
For years there were groups that were flinging poo at Star Citizen for shit and giggles ... but even them have moved on to other pastures by now, flinging poo at their next target.
Have fun
Power to ya. As I said, it's your money.
But even you must admit the game you are playing is not the game that has been promised. You have just accepted that the current state is acceptable.
Surely SC can keep moving the goal posts for another decade and people will continue to support it. People may like the tiny incremental advances but the final product will never happen.
I think that's wrong. I think they are stringing people along with promises of one product and offering something else.
And because of the success of SC's crowdfunding, it may influence other developers. Other games that I may be interested in. That sucks for me. And therefore I, like others here have some vested interest to try to hold SC accountable.
>>> But even you must admit the game you are playing is not the game that has been promised >>>
I agree. The game i am playing now is MUCH BETTER than the game that has been promised at the start of the Kickstarter campaign.
It still lacks locations and some content at the moment, but the underlying game mechanics come together nicely now. And its better than i expected, more than i have hoped for back then. I hope for a modern version of Star Wars Galaxies (in its first iteration). A free sandbox game were you can be more than a leveling up fighter.
Which means that right now they are offering almost exactly the thing i like. Add a copy of the SWG crafting system please.
And yes, Star Citizen has influenced other companies. I see a revival of the space game genre. My favorite genre. That may suck for you. For me its PERFECT !
Have fun
How can you be so obtuse? Is it intentional?
Being willfully obtuse is a common tool of the trade for white knights and s alike.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
>>> Our cell counter/sorter was 5X more then the next most expensive machine. >>>
What makes this different is that in Star Citizen SOME customers DID pay 5x more than "the next most expensive machine".
Not everyone, but enough to keep developing the computer game version of "the most amazing cell counter sorter"
And the other difference ... in Star Citizen they DID pay it up front. The money is there. It has already been paid. And - if necessary - more will be paid.
Until the computer game version of "the most amazing cell counter sorter" is ready.
Have fun
It is not a product currently, you are missing the point. An Alpha is just that, an test bed. Not the game itself.
To me it is a game. For years now.
Its a sandbox. We just generate our own content. And its great fun.
The point (and i am not missing it) is ... games are there to ...
Have fun
Your opinion does not make it a real game. You have a right to your opinion, just remember there is not basis in fact. If I can't go on STEAM, GOG, etc and buy the game, it is not a game.
LOL sandbox nonsense...….
If you mean that the game is not completed yet ... that is correct. We both agree there.
No one has claimed it is completed and has already launched.
If you think the only place to get a game is on Steam or GoG, you need to get out more ;-)
I'm the type of person with an open mind. I enjoy playing games with the understanding some are more or less fun than others. I look at the present situation of a game, and don't let the past ruin my present experiences. To me it doesn't matter if a game had a rocky start or not. Is it fun now regardless of the past? That is what's important in my mind.
I hopped into Star Citizen a couple times in the very beginning when it was basically just a demo. I kind of even forgot about it for quite a while figuring it'd end up like many other kickstarter projects I took a chance on. I think the next time I checked it out was maybe 3.7 or 3.8 and I was really impressed with what was there. Seeing what they've added for 3.9 makes me more excited for the future.
No, I'm not paid to say positive things about Star Citizen. I've just actually played it and enjoyed what I experienced. With how vehement some of the negative posters are in these forums I sometimes wonder if they're being paid to spew so much hate and ignorance. I've played plenty of games that were "complete", "AAA", etc. where I got much less enjoyment. I feel bad for people that seem to be on some sort of unholy crusade and keep such a closed mind.
I'm the type of person with a very closed mind. Games are either "released" and worth playing or "unreleased" and not worth bothering with.
There is no middle ground, it's a hill I'm willing to die on.
Same. I refuse to give money for games trying to be released. Show me a final product and I'll pay. I got money. I'll even pre-order if there's a hard release date and the game is essentially finished.
And you can just wait until it is finally released. The backers pay for the development - voluntarily and willingly.
If you like, you can check it out for free before that - but that is completely optional.
A normal and sensible position.
Fans and backers like me ... we keep posting news about the Alpha because we like it.
What continues to surprise me is a group of naysayers on a crusade against Star Citizen.
Usually they are not even playing it or have ever played it. Their knowledge about Star Citizen often comes from Alpha-Bug-compilation-videos (which are often quite old and outdated too). How much energy they put into trying to stop something they say they have no interest in in the first place - what a waste of time and effort. What a waste of precious lifetime. Unless they have other reasons (as has been mentioned upthread).
For years there were groups that were flinging poo at Star Citizen for shit and giggles ... but even them have moved on to other pastures by now, flinging poo at their next target.
Have fun
Power to ya. As I said, it's your money.
But even you must admit the game you are playing is not the game that has been promised. You have just accepted that the current state is acceptable.
Surely SC can keep moving the goal posts for another decade and people will continue to support it. People may like the tiny incremental advances but the final product will never happen.
I think that's wrong. I think they are stringing people along with promises of one product and offering something else.
And because of the success of SC's crowdfunding, it may influence other developers. Other games that I may be interested in. That sucks for me. And therefore I, like others here have some vested interest to try to hold SC accountable.
>>> But even you must admit the game you are playing is not the game that has been promised >>>
I agree. The game i am playing now is MUCH BETTER than the game that has been promised at the start of the Kickstarter campaign.
It still lacks locations and some content at the moment, but the underlying game mechanics come together nicely now. And its better than i expected, more than i have hoped for back then. I hope for a modern version of Star Wars Galaxies (in its first iteration). A free sandbox game were you can be more than a leveling up fighter.
Which means that right now they are offering almost exactly the thing i like. Add a copy of the SWG crafting system please.
And yes, Star Citizen has influenced other companies. I see a revival of the space game genre. My favorite genre. That may suck for you. For me its PERFECT !
I find it interesting the CS is still selling ships and and things like helmet skins, while the game wallows unfinished. It seems to me they should just get on with it and finish the game.
A finished game can no longer shelter under the alpha/beta banner and has to face not only scrutiny of product but also maintain itself as a commercial success. Or he could string out the alpha/beta for as long as humanly possible selling hopes and dreams to people with too much disposable income providing himself with a life of luxury people can only fantasize about.
>>>> providing himself with a life of luxury people can only fantasize about. >>>
Where did you get the notion that Chris Roberts is living a life of luxury ?
And do not post the picture of Chris Roberts on a rented Mexican 20 feet boat and claim its his luxury yacht in Monte Carlo ... you will only embarrass yourself like the others before you that posted the same picture. And please do not post the photoshopped coke snuffing picture either, it will just get you banned like the others before you.
Someone developing a game across several continents with several studios during CoVid crisis and doing game development in crunch time mode like is so often the case has a lot of things to think about ... a life of luxury is not among them.
I'm the type of person with an open mind. I enjoy playing games with the understanding some are more or less fun than others. I look at the present situation of a game, and don't let the past ruin my present experiences. To me it doesn't matter if a game had a rocky start or not. Is it fun now regardless of the past? That is what's important in my mind.
I hopped into Star Citizen a couple times in the very beginning when it was basically just a demo. I kind of even forgot about it for quite a while figuring it'd end up like many other kickstarter projects I took a chance on. I think the next time I checked it out was maybe 3.7 or 3.8 and I was really impressed with what was there. Seeing what they've added for 3.9 makes me more excited for the future.
No, I'm not paid to say positive things about Star Citizen. I've just actually played it and enjoyed what I experienced. With how vehement some of the negative posters are in these forums I sometimes wonder if they're being paid to spew so much hate and ignorance. I've played plenty of games that were "complete", "AAA", etc. where I got much less enjoyment. I feel bad for people that seem to be on some sort of unholy crusade and keep such a closed mind.
I'm the type of person with a very closed mind. Games are either "released" and worth playing or "unreleased" and not worth bothering with.
There is no middle ground, it's a hill I'm willing to die on.
Same. I refuse to give money for games trying to be released. Show me a final product and I'll pay. I got money. I'll even pre-order if there's a hard release date and the game is essentially finished.
And you can just wait until it is finally released. The backers pay for the development - voluntarily and willingly.
If you like, you can check it out for free before that - but that is completely optional.
A normal and sensible position.
Fans and backers like me ... we keep posting news about the Alpha because we like it.
What continues to surprise me is a group of naysayers on a crusade against Star Citizen.
Usually they are not even playing it or have ever played it. Their knowledge about Star Citizen often comes from Alpha-Bug-compilation-videos (which are often quite old and outdated too). How much energy they put into trying to stop something they say they have no interest in in the first place - what a waste of time and effort. What a waste of precious lifetime. Unless they have other reasons (as has been mentioned upthread).
For years there were groups that were flinging poo at Star Citizen for shit and giggles ... but even them have moved on to other pastures by now, flinging poo at their next target.
Have fun
Power to ya. As I said, it's your money.
But even you must admit the game you are playing is not the game that has been promised. You have just accepted that the current state is acceptable.
Surely SC can keep moving the goal posts for another decade and people will continue to support it. People may like the tiny incremental advances but the final product will never happen.
I think that's wrong. I think they are stringing people along with promises of one product and offering something else.
And because of the success of SC's crowdfunding, it may influence other developers. Other games that I may be interested in. That sucks for me. And therefore I, like others here have some vested interest to try to hold SC accountable.
>>> But even you must admit the game you are playing is not the game that has been promised >>>
I agree. The game i am playing now is MUCH BETTER than the game that has been promised at the start of the Kickstarter campaign.
It still lacks locations and some content at the moment, but the underlying game mechanics come together nicely now. And its better than i expected, more than i have hoped for back then. I hope for a modern version of Star Wars Galaxies (in its first iteration). A free sandbox game were you can be more than a leveling up fighter.
Which means that right now they are offering almost exactly the thing i like. Add a copy of the SWG crafting system please.
And yes, Star Citizen has influenced other companies. I see a revival of the space game genre. My favorite genre. That may suck for you. For me its PERFECT !
Have fun
How can you be so obtuse? Is it intentional?
Has a different opinion = obtuse ?
Have fun
I'll bite and give you another chance.
Anyone reading my comment would know I meant SC would have a negative consequence on future funding of crowd source games. It is setting a precedence of promising a product but never providing a final product.
You went on a tangent on how the game is great so far for you. That's fine but that's not what Chris Roberts promised.
Also I never mentioned I didn't like space sims. But again you went off on a tangent. My beef is how SC is being funded and manipulating people and how that will influence future projects.
And you can just wait until it is finally released. The backers pay for the development - voluntarily and willingly.
If you like, you can check it out for free before that - but that is completely optional.
A normal and sensible position.
Fans and backers like me ... we keep posting news about the Alpha because we like it.
What continues to surprise me is a group of naysayers on a crusade against Star Citizen.
Usually they are not even playing it or have ever played it. Their knowledge about Star Citizen often comes from Alpha-Bug-compilation-videos (which are often quite old and outdated too). How much energy they put into trying to stop something they say they have no interest in in the first place - what a waste of time and effort. What a waste of precious lifetime. Unless they have other reasons (as has been mentioned upthread).
For years there were groups that were flinging poo at Star Citizen for shit and giggles ... but even them have moved on to other pastures by now, flinging poo at their next target.
Have fun
Power to ya. As I said, it's your money.
But even you must admit the game you are playing is not the game that has been promised. You have just accepted that the current state is acceptable.
Surely SC can keep moving the goal posts for another decade and people will continue to support it. People may like the tiny incremental advances but the final product will never happen.
I think that's wrong. I think they are stringing people along with promises of one product and offering something else.
And because of the success of SC's crowdfunding, it may influence other developers. Other games that I may be interested in. That sucks for me. And therefore I, like others here have some vested interest to try to hold SC accountable.
>>> But even you must admit the game you are playing is not the game that has been promised >>>
I agree. The game i am playing now is MUCH BETTER than the game that has been promised at the start of the Kickstarter campaign.
It still lacks locations and some content at the moment, but the underlying game mechanics come together nicely now. And its better than i expected, more than i have hoped for back then. I hope for a modern version of Star Wars Galaxies (in its first iteration). A free sandbox game were you can be more than a leveling up fighter.
Which means that right now they are offering almost exactly the thing i like. Add a copy of the SWG crafting system please.
And yes, Star Citizen has influenced other companies. I see a revival of the space game genre. My favorite genre. That may suck for you. For me its PERFECT !
Have fun
How can you be so obtuse? Is it intentional?
Has a different opinion = obtuse ?
Have fun
I'll bite and give you another chance.
Anyone reading my comment would know I meant SC would have a negative consequence on future funding of crowd source games. It is setting a precedence of promising a product but never providing a final product.
You went on a tangent on how the game is great so far for you. That's fine but that's not what Chris Roberts promised.
Also I never mentioned I didn't like space sims. But again you went off on a tangent. My beef is how SC is being funded and manipulating people and how that will influence future projects.
So again, is it intentional?
About your direct question ... is it intentional? The answer is no.
If you think SC has a negative consequence on funding of crowd source games ...
lets see some numbers. Any FACTS that support your theory ?
Show me anything that supports your theory, Show me that it is more than a personal opinion based on zero facts. Not that having a personal opinion is a bad thing - everyone can have one.
What the numbers tell ME is that games are still going strong w.r.t. crowdfunding. Some jokers and scammers have fallen on their noses with their projects in the last years, thinning out the number of projects ... but not necessarily the amount of funded projects (the amount of non-funded projects has risen, as people have gotten better at recognizing unrealistic projects ... which on the other hand again tells me a lot if Star Citizen is still attracting tenthousands of new backers and many million dollars more in funding every year).
And you can just wait until it is finally released. The backers pay for the development - voluntarily and willingly.
If you like, you can check it out for free before that - but that is completely optional.
A normal and sensible position.
Fans and backers like me ... we keep posting news about the Alpha because we like it.
What continues to surprise me is a group of naysayers on a crusade against Star Citizen.
Usually they are not even playing it or have ever played it. Their knowledge about Star Citizen often comes from Alpha-Bug-compilation-videos (which are often quite old and outdated too). How much energy they put into trying to stop something they say they have no interest in in the first place - what a waste of time and effort. What a waste of precious lifetime. Unless they have other reasons (as has been mentioned upthread).
For years there were groups that were flinging poo at Star Citizen for shit and giggles ... but even them have moved on to other pastures by now, flinging poo at their next target.
Have fun
Power to ya. As I said, it's your money.
But even you must admit the game you are playing is not the game that has been promised. You have just accepted that the current state is acceptable.
Surely SC can keep moving the goal posts for another decade and people will continue to support it. People may like the tiny incremental advances but the final product will never happen.
I think that's wrong. I think they are stringing people along with promises of one product and offering something else.
And because of the success of SC's crowdfunding, it may influence other developers. Other games that I may be interested in. That sucks for me. And therefore I, like others here have some vested interest to try to hold SC accountable.
>>> But even you must admit the game you are playing is not the game that has been promised >>>
I agree. The game i am playing now is MUCH BETTER than the game that has been promised at the start of the Kickstarter campaign.
It still lacks locations and some content at the moment, but the underlying game mechanics come together nicely now. And its better than i expected, more than i have hoped for back then. I hope for a modern version of Star Wars Galaxies (in its first iteration). A free sandbox game were you can be more than a leveling up fighter.
Which means that right now they are offering almost exactly the thing i like. Add a copy of the SWG crafting system please.
And yes, Star Citizen has influenced other companies. I see a revival of the space game genre. My favorite genre. That may suck for you. For me its PERFECT !
Have fun
How can you be so obtuse? Is it intentional?
Has a different opinion = obtuse ?
Have fun
I'll bite and give you another chance.
Anyone reading my comment would know I meant SC would have a negative consequence on future funding of crowd source games. It is setting a precedence of promising a product but never providing a final product.
You went on a tangent on how the game is great so far for you. That's fine but that's not what Chris Roberts promised.
Also I never mentioned I didn't like space sims. But again you went off on a tangent. My beef is how SC is being funded and manipulating people and how that will influence future projects.
So again, is it intentional?
About your direct question ... is it intentional? The answer is no.
If you think SC has a negative consequence on funding of crowd source games ...
lets see some numbers. Any FACTS that support your theory ?
Show me anything that supports your theory, Show me that it is more than a personal opinion based on zero facts. Not that having a personal opinion is a bad thing - everyone can have one.
What the numbers tell ME is that games are still going strong w.r.t. crowdfunding. Some jokers and scammers have fallen on their noses with their projects in the last years, thinning out the number of projects ... but not necessarily the amount of funded projects (the amount of non-funded projects has risen, as people have gotten better at recognizing unrealistic projects ... which on the other hand again tells me a lot if Star Citizen is still attracting tenthousands of new backers and many million dollars more in funding every year).
So ... lets hear some arguments.
Have fun
Bolded emphasis mine. You proved it for me. Thank you for doing the research.
Anyone reading my comment would know I meant SC would have a negative consequence on future funding of crowd source games. It is setting a precedence of promising a product but never providing a final product.
You went on a tangent on how the game is great so far for you. That's fine but that's not what Chris Roberts promised.
Also I never mentioned I didn't like space sims. But again you went off on a tangent. My beef is how SC is being funded and manipulating people and how that will influence future projects.
So again, is it intentional?
About your direct question ... is it intentional? The answer is no.
If you think SC has a negative consequence on funding of crowd source games ...
lets see some numbers. Any FACTS that support your theory ?
Show me anything that supports your theory, Show me that it is more than a personal opinion based on zero facts. Not that having a personal opinion is a bad thing - everyone can have one.
What the numbers tell ME is that games are still going strong w.r.t. crowdfunding. Some jokers and scammers have fallen on their noses with their projects in the last years, thinning out the number of projects ... but not necessarily the amount of funded projects (the amount of non-funded projects has risen, as people have gotten better at recognizing unrealistic projects ... which on the other hand again tells me a lot if Star Citizen is still attracting tenthousands of new backers and many million dollars more in funding every year).
So ... lets hear some arguments.
Have fun
Bolded emphasis mine. You proved it for me. Thank you for doing the research.
Still waiting for any facts from your side.
I did my research.
You did not.
But ... you still have your private opinion to keep you warm at night.
I find it interesting the CS is still selling ships and and things like helmet skins, while the game wallows unfinished. It seems to me they should just get on with it and finish the game.
A finished game can no longer shelter under the alpha/beta banner and has to face not only scrutiny of product but also maintain itself as a commercial success. Or he could string out the alpha/beta for as long as humanly possible selling hopes and dreams to people with too much disposable income providing himself with a life of luxury people can only fantasize about.
>>>> providing himself with a life of luxury people can only fantasize about. >>>
Where did you get the notion that Chris Roberts is living a life of luxury ?
And do not post the picture of Chris Roberts on a rented Mexican 20 feet boat and claim its his luxury yacht in Monte Carlo ... you will only embarrass yourself like the others before you that posted the same picture. And please do not post the photoshopped coke snuffing picture either, it will just get you banned like the others before you.
Someone developing a game across several continents with several studios during CoVid crisis and doing game development in crunch time mode like is so often the case has a lot of things to think about ... a life of luxury is not among them.
Have fun
Okay, so is this quote not true? I don't know the area's financial status, so maybe it was just a 1950's clapboard 2/1?? (Okay, I looked PP up. High tone, luxurious, and affluent, as you might expect)
"In September 2018, the Roberts Family Trust, with Gardiner as its trustee, purchased a house for $4.7 million in L.A.’s Pacific Palisades neighborhood."
If you are holding out for the perfect game, the only game you play will be the waiting one.
If interested in star citizen use the promo code STAR-4JS9-SBR6 to get 5,000 in game credits free and if you get a starter package this week you will get a grey cat buggy free as well for using the referral code! There hasn't been a better time to join the game!
I find it interesting the CS is still selling ships and and things like helmet skins, while the game wallows unfinished. It seems to me they should just get on with it and finish the game.
A finished game can no longer shelter under the alpha/beta banner and has to face not only scrutiny of product but also maintain itself as a commercial success. Or he could string out the alpha/beta for as long as humanly possible selling hopes and dreams to people with too much disposable income providing himself with a life of luxury people can only fantasize about.
>>>> providing himself with a life of luxury people can only fantasize about. >>>
Where did you get the notion that Chris Roberts is living a life of luxury ?
And do not post the picture of Chris Roberts on a rented Mexican 20 feet boat and claim its his luxury yacht in Monte Carlo ... you will only embarrass yourself like the others before you that posted the same picture. And please do not post the photoshopped coke snuffing picture either, it will just get you banned like the others before you.
Someone developing a game across several continents with several studios during CoVid crisis and doing game development in crunch time mode like is so often the case has a lot of things to think about ... a life of luxury is not among them.
Have fun
Okay, so is this quote not true? I don't know the area's financial status, so maybe it was just a 1950's clapboard 2/1?? (Okay, I looked PP up. High tone, luxurious, and affluent, as you might expect)
"In September 2018, the Roberts Family Trust, with Gardiner as its trustee, purchased a house for $4.7 million in L.A.’s Pacific Palisades neighborhood."
I do not know if it is true. I suspect you took that quote out of that opinion piece that was published in "Forbes Online" - not that the author provided any source for his information (he was just cutting and pasting things from an interview with things he supposedly has researched somewhere else). But this article has been discussed and criticised much already.
Even the author of the article had to change his article later with additional information. Which makes it likely that Roberts had enough money from previous jobs and selling a house to pay for all this long before the Star Citizen project even started.
".......But the documents did not detail how much Roberts and Gardiner have
been paid over the years. In September 2018, the Roberts Family Trust,
with Gardiner as its trustee, purchased a house for $4.7 million in
L.A.’s Pacific Palisades neighborhood. Prior to that, Roberts had been
renting. Roberts says he sold his Hollywood house in 2007 because he
wanted to experience living near the ocean. He then rented for ten years
because he wasn’t sure if he would like it or stay in L.A. long-term.
“I
was quite successful before I founded Cloud Imperium,” Roberts says,
adding that he was a partner at Origin, which EA bought in 1992 for $37
million, and that he was paid as the majority owner of Digital Anvil
when Microsoft acquired it. Roberts has emphatically said he is not
lining his pockets from Cloud Imperium and that the company’s
fundraising is ethical. Roberts says he is compensated like a typical
C-suite game executive.
“I know everyone thinks we just have $200
million in the bank and we dive off into it like Scrooge McDuck or
something,” he says, and points out that many players view Star Citizen
as a hobby they spend money on, like golf. “All I know is when people
come to me, I say, ‘Look, you don’t need to spend anything more on this
game than $45.’ " *******************************************************************************************
So .. if you quote something, please provide its source. Even if it is as shaky as THIS source.
I am always amused that you folks challenge others for proof positive on every detail, but take Chris Roberts pronouncements as if they were from the mouth of god. Big mistake.
It's that spirit that keeps showing up in Alpha updates that don't quit have what they promised.
You don't know if Roberts was rolling in dough before the glory of Star Citizen. His last film connection in Hollywood Blackwater Transit (2009) was mired in trouble, is still unreleased, and still has people in court suing one another. Fancy that.
However, three minutes of google-fu led me to discover that yes, Chris Roberts is listed as living in a house in Pacific Palisades, a 5/4 that sold in 2018. Here's the realtor quote:
"This description is from December 18, 2018
Beautiful 1920's Spanish Villa with incredible ocean views. Originally owned by Hollywood legend John Barrymore. Completely restored and upgraded. Exquisite rooms for entertaining. Master Suite upstairs with his and her closet and ensuite master bathroom. Guest Suite downstairs with ensuite bathroom. Total of 4 bedrooms and 4 bathrooms. Enjoy a short 5 minute trip to the beach and listen to the waves at night."
Roughly worth 4.5 million. It looks really nice!
If you are holding out for the perfect game, the only game you play will be the waiting one.
You don't know if Roberts was rolling in dough before the glory of Star Citizen.
He bought a full Cryengine License in 2011/2012 for around ~2$million Dollars.
Back when Crytek was desperate hurting for money. Before the boom of the democratization of video-game engines picked up and they became affordable to indie devs.
The same full license that Amazon paid 50$-70$Millions in 2015.
I dunno about you, but unless you're "rolling in dough" you don't risk 2$million dollars in a video-game license to build your dream game, a venture notorious for it's risky nature.
But hey, I get it. That cringy obsessive hate-boner and stalking needs to, somehow, be justified by creating a villain persona out of Chris Roberts.
Nothing unusual by now, along the years we've read all kinds of fabrications to help the frustrated ones cope with whatever emotional scar Star Citizen left them with.
I am always amused that you folks challenge others for proof positive on every detail, but take Chris Roberts pronouncements as if they were from the mouth of god. Big mistake.
It's that spirit that keeps showing up in Alpha updates that don't quit have what they promised.
You don't know if Roberts was rolling in dough before the glory of Star Citizen. His last film connection in Hollywood Blackwater Transit (2009) was mired in trouble, is still unreleased, and still has people in court suing one another. Fancy that.
However, three minutes of google-fu led me to discover that yes, Chris Roberts is listed as living in a house in Pacific Palisades, a 5/4 that sold in 2018. Here's the realtor quote:
"This description is from December 18, 2018
Beautiful 1920's Spanish Villa with incredible ocean views. Originally owned by Hollywood legend John Barrymore. Completely restored and upgraded. Exquisite rooms for entertaining. Master Suite upstairs with his and her closet and ensuite master bathroom. Guest Suite downstairs with ensuite bathroom. Total of 4 bedrooms and 4 bathrooms. Enjoy a short 5 minute trip to the beach and listen to the waves at night."
Roughly worth 4.5 million. It looks really nice!
Then please post the link.
As i said ... i like to see original sources.
At first look in Google there are about 3 dozen Christopher Roberts in Pacific Palisades.
Please also post the link that identifies the description of the house you mentioned and Chris Roberts as being the owner.
Because i read this about the house you mentioned:
".... The Windsor Estate, a 1918 home that was once the residence of John
Barrymore and Dolores Costello, is on the market again, listed for
$6.495 million....."
You don't know if Roberts was rolling in dough before the glory of Star Citizen.
He bought a full Cryengine License in 2011/2012 for around ~2$million Dollars.
Back when Crytek was desperate hurting for money. Before the boom of the democratization of video-game engines picked up and they became affordable to indie devs.
The same full license that Amazon paid 50$-70$Millions in 2015.
I dunno about you, but unless you're "rolling in dough" you don't risk 2$million dollars in a video-game license to build your dream game, a venture notorious for it's risky nature.
But hey, I get it. That cringy obsessive hate-boner and stalking needs to, somehow, be justified by creating a villain persona out of Chris Roberts.
Nothing unusual by now, along the years we've read all kinds of fabrications to help the frustrated ones cope with whatever emotional scar Star Citizen left them with.
Christ Roberts didn't buy CryEngine license with his own money. The agreement between RSI and CryEngine was made Nov. 12th 2012, after Star Citizen's crowdfunding was a huge success.
Christ Roberts didn't buy CryEngine license with his own money. The agreement between RSI and CryEngine was made Nov. 12th 2020, after Star Citizen's crowdfunding was a huge success.
Christ Roberts didn't buy CryEngine license with his own money. The agreement between RSI and CryEngine was made Nov. 12th 2020, after Star Citizen's crowdfunding was a huge success.
Christ Roberts didn't buy CryEngine license with his own money. The agreement between RSI and CryEngine was made Nov. 12th 2020, after Star Citizen's crowdfunding was a huge success.
What agreement?
I am quite sure he means the CryTek-CIG/RSI contract.
Which we - by now - know almost verbatim (see court case thread in the SC subforum).
Christ Roberts didn't buy CryEngine license with his own money. The agreement between RSI and CryEngine was made Nov. 12th 2020, after Star Citizen's crowdfunding was a huge success.
What agreement?
I am quite sure he means the CryTek-CIG/RSI contract.
Which we - by now - know almost verbatim (see court case thread in the SC subforum).
Have fun
I'm not aware of such agreement/contract.
What I've always seen Chris Roberts state is that he researched the market, he looked into Unreal too but eventually decided with Cryengine because it was more mature and (I suspect) because he was convinced by the, at the time, Crytek's "engine engineer and promoter" in the US: Sean Tracy. Now Technical Director of CIG. Also because Crytek being German based it had a lot of staff fan of Chris Roberts previous work Wing Commander.
Besides it makes no sense that they used cryengine for a year making a high-value pitch video while investing so much money into Hollywood concept artists to design the Bengal Carrier and even showed the CryEngine logo in the trailers before Nov. 12th. the supposedly agreement.
As @Erillion says the date relates to the court case.
However there is a big difference between what Amazon bought and what CIG bought.
CIG paid Crytek for a "development licence" for "named" development(s).
Amazon bought the unlimited rights to the engine. Period. Development and release. Which is what allowed them to incorporate it into Lumberyard and give that to any company that signs up with them.
The same "unlimited" deal that CIG have taken advantage of by moving from Crytek to Amazon.
The idea that CR didn't make money prior to starting CIG doesn't pass muster e.g. his work in Hollywood etc.
Christ Roberts didn't buy CryEngine license with his own money. The agreement between RSI and CryEngine was made Nov. 12th 2020, after Star Citizen's crowdfunding was a huge success.
Christ Roberts didn't buy CryEngine license with his own money. The agreement between RSI and CryEngine was made Nov. 12th 2020, after Star Citizen's crowdfunding was a huge success.
What agreement?
I am quite sure he means the CryTek-CIG/RSI contract.
Which we - by now - know almost verbatim (see court case thread in the SC subforum).
Have fun
I'm not aware of such agreement/contract.
What I've always seen Chris Roberts state is that he researched the market, he looked into Unreal, Unity and so on but eventually decided by Cryengine because he was convinced by the, at the time, Crytek's "engine engineer and promoter" in the US: Sean Tracy. Now Technical Director of CIG. Also because Crytek being German based it had a lot of staff fan of Chris Roberts previous work Wing Commander.
Besides it makes no sense that they used cryengine for a year making a high-value pitch video while investing so much money into Hollywood concept artists to design the Bengal Carrier and even showed the CryEngine logo in the trailers before Nov. 12th. the supposedly agreement.
I meant the license agreement between Star Citizen and Crytek. It was released during their court case.
I'm the type of person with an open mind. I enjoy playing games with the understanding some are more or less fun than others. I look at the present situation of a game, and don't let the past ruin my present experiences. To me it doesn't matter if a game had a rocky start or not. Is it fun now regardless of the past? That is what's important in my mind.
I hopped into Star Citizen a couple times in the very beginning when it was basically just a demo. I kind of even forgot about it for quite a while figuring it'd end up like many other kickstarter projects I took a chance on. I think the next time I checked it out was maybe 3.7 or 3.8 and I was really impressed with what was there. Seeing what they've added for 3.9 makes me more excited for the future.
No, I'm not paid to say positive things about Star Citizen. I've just actually played it and enjoyed what I experienced. With how vehement some of the negative posters are in these forums I sometimes wonder if they're being paid to spew so much hate and ignorance. I've played plenty of games that were "complete", "AAA", etc. where I got much less enjoyment. I feel bad for people that seem to be on some sort of unholy crusade and keep such a closed mind.
I'm the type of person with a very closed mind. Games are either "released" and worth playing or "unreleased" and not worth bothering with.
There is no middle ground, it's a hill I'm willing to die on.
Same. I refuse to give money for games trying to be released. Show me a final product and I'll pay. I got money. I'll even pre-order if there's a hard release date and the game is essentially finished.
And you can just wait until it is finally released. The backers pay for the development - voluntarily and willingly.
If you like, you can check it out for free before that - but that is completely optional.
A normal and sensible position.
Fans and backers like me ... we keep posting news about the Alpha because we like it.
What continues to surprise me is a group of naysayers on a crusade against Star Citizen.
Usually they are not even playing it or have ever played it. Their knowledge about Star Citizen often comes from Alpha-Bug-compilation-videos (which are often quite old and outdated too). How much energy they put into trying to stop something they say they have no interest in in the first place - what a waste of time and effort. What a waste of precious lifetime. Unless they have other reasons (as has been mentioned upthread).
For years there were groups that were flinging poo at Star Citizen for shit and giggles ... but even them have moved on to other pastures by now, flinging poo at their next target.
Have fun
Power to ya. As I said, it's your money.
But even you must admit the game you are playing is not the game that has been promised. You have just accepted that the current state is acceptable.
Surely SC can keep moving the goal posts for another decade and people will continue to support it. People may like the tiny incremental advances but the final product will never happen.
I think that's wrong. I think they are stringing people along with promises of one product and offering something else.
And because of the success of SC's crowdfunding, it may influence other developers. Other games that I may be interested in. That sucks for me. And therefore I, like others here have some vested interest to try to hold SC accountable.
>>> But even you must admit the game you are playing is not the game that has been promised >>>
I agree. The game i am playing now is MUCH BETTER than the game that has been promised at the start of the Kickstarter campaign.
It still lacks locations and some content at the moment, but the underlying game mechanics come together nicely now. And its better than i expected, more than i have hoped for back then. I hope for a modern version of Star Wars Galaxies (in its first iteration). A free sandbox game were you can be more than a leveling up fighter.
Which means that right now they are offering almost exactly the thing i like. Add a copy of the SWG crafting system please.
And yes, Star Citizen has influenced other companies. I see a revival of the space game genre. My favorite genre. That may suck for you. For me its PERFECT !
Have fun
How can you be so obtuse? Is it intentional?
Being willfully obtuse is a common tool of the trade for white knights and s alike.
I get the impression that @Erillion 's expectations will have been suitably "tempered". "We" tempered our expectations of Camelot Unchained for example - just not enough!
Its a fair question though: is SC delivering what people expected?
For me I think it depends when people "bought in". The key phases, imo, being:
1. The initial launch and promises etc. in 2012 2. The 2 years of additional crowdfunded goals. A few were not happy with this period of "extra scope" although most were. And as a result entirely possible that a 2012 backers expectations are now being surpassed. 3. Launch of alpha 2 years later. And - crucially - the multiple opportunities for non-backers to try it that have followed. And those who tried it before backing should have had a "decent" idea of what to expect. I am a great believer in games having trials!
And - assuming a correlation between "number of star citizens" and "paying backers" - most have joined since the alpha launched. So - hopefully - they had an idea.
Now what people expected as far as timescales go - another matter. Even hardened sceptics can be "surprised". (And yes I am thinking of CU but those thoughts belong in the other forum.)
Christ Roberts didn't buy CryEngine license with his own money. The agreement between RSI and CryEngine was made Nov. 12th 2020, after Star Citizen's crowdfunding was a huge success.
What agreement?
I am quite sure he means the CryTek-CIG/RSI contract.
Which we - by now - know almost verbatim (see court case thread in the SC subforum).
Have fun
I'm not aware of such agreement/contract.
What I've always seen Chris Roberts state is that he researched the market, he looked into Unreal, Unity and so on but eventually decided by Cryengine because he was convinced by the, at the time, Crytek's "engine engineer and promoter" in the US: Sean Tracy. Now Technical Director of CIG. Also because Crytek being German based it had a lot of staff fan of Chris Roberts previous work Wing Commander.
Besides it makes no sense that they used cryengine for a year making a high-value pitch video while investing so much money into Hollywood concept artists to design the Bengal Carrier and even showed the CryEngine logo in the trailers before Nov. 12th. the supposedly agreement.
I meant the license agreement between Star Citizen and Crytek. It was released during their court case.
Seems more like a technicality protocol specially since the use of CryEngine logo in the pitch trailer back in October when the campaign launched indicates there was already a lot of work done prior with the engine and compromise to use it to make the game.
Comments
A finished game can no longer shelter under the alpha/beta banner and has to face not only scrutiny of product but also maintain itself as a commercial success. Or he could string out the alpha/beta for as long as humanly possible selling hopes and dreams to people with too much disposable income providing himself with a life of luxury people can only fantasize about.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Anyone reading my comment would know I meant SC would have a negative consequence on future funding of crowd source games. It is setting a precedence of promising a product but never providing a final product.
You went on a tangent on how the game is great so far for you. That's fine but that's not what Chris Roberts promised.
Also I never mentioned I didn't like space sims. But again you went off on a tangent. My beef is how SC is being funded and manipulating people and how that will influence future projects.
So again, is it intentional?
(Okay, I looked PP up. High tone, luxurious, and affluent, as you might expect)
"In September 2018, the Roberts Family Trust, with Gardiner as its trustee, purchased a house for $4.7 million in L.A.’s Pacific Palisades neighborhood."
If you are holding out for the perfect game, the only game you play will be the waiting one.
“I was quite successful before I founded Cloud Imperium,” Roberts says, adding that he was a partner at Origin, which EA bought in 1992 for $37 million, and that he was paid as the majority owner of Digital Anvil when Microsoft acquired it. Roberts has emphatically said he is not lining his pockets from Cloud Imperium and that the company’s fundraising is ethical. Roberts says he is compensated like a typical C-suite game executive.
“I know everyone thinks we just have $200 million in the bank and we dive off into it like Scrooge McDuck or something,” he says, and points out that many players view Star Citizen as a hobby they spend money on, like golf. “All I know is when people come to me, I say, ‘Look, you don’t need to spend anything more on this game than $45.’ " *******************************************************************************************
So .. if you quote something, please provide its source. Even if it is as shaky as THIS source.
Have fun
It's that spirit that keeps showing up in Alpha updates that don't quit have what they promised.
You don't know if Roberts was rolling in dough before the glory of Star Citizen. His last film connection in Hollywood Blackwater Transit (2009) was mired in trouble, is still unreleased, and still has people in court suing one another. Fancy that.
However, three minutes of google-fu led me to discover that yes, Chris Roberts is listed as living in a house in Pacific Palisades, a 5/4 that sold in 2018. Here's the realtor quote:
Beautiful 1920's Spanish Villa with incredible ocean views. Originally owned by Hollywood legend John Barrymore. Completely restored and upgraded. Exquisite rooms for entertaining. Master Suite upstairs with his and her closet and ensuite master bathroom. Guest Suite downstairs with ensuite bathroom. Total of 4 bedrooms and 4 bathrooms. Enjoy a short 5 minute trip to the beach and listen to the waves at night."
Roughly worth 4.5 million. It looks really nice!
If you are holding out for the perfect game, the only game you play will be the waiting one.
Christ Roberts didn't buy CryEngine license with his own money. The agreement between RSI and CryEngine was made Nov. 12th 2012, after Star Citizen's crowdfunding was a huge success.
However there is a big difference between what Amazon bought and what CIG bought.
CIG paid Crytek for a "development licence" for "named" development(s).
Amazon bought the unlimited rights to the engine. Period. Development and release. Which is what allowed them to incorporate it into Lumberyard and give that to any company that signs up with them.
The same "unlimited" deal that CIG have taken advantage of by moving from Crytek to Amazon.
The idea that CR didn't make money prior to starting CIG doesn't pass muster e.g. his work in Hollywood etc.
You can find it attached as exhibit to this court document:
https://drive.google.com/file/d/1ej9fqb9BBf8mbd-rhPIiNRK3Rbs5M31o
Its a fair question though: is SC delivering what people expected?
For me I think it depends when people "bought in". The key phases, imo, being:
1. The initial launch and promises etc. in 2012
2. The 2 years of additional crowdfunded goals. A few were not happy with this period of "extra scope" although most were. And as a result entirely possible that a 2012 backers expectations are now being surpassed.
3. Launch of alpha 2 years later. And - crucially - the multiple opportunities for non-backers to try it that have followed. And those who tried it before backing should have had a "decent" idea of what to expect. I am a great believer in games having trials!
And - assuming a correlation between "number of star citizens" and "paying backers" - most have joined since the alpha launched. So - hopefully - they had an idea.
Now what people expected as far as timescales go - another matter. Even hardened sceptics can be "surprised". (And yes I am thinking of CU but those thoughts belong in the other forum.)